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Space wolf elite choices


mike208

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I am working on my first space wolf list. I plan to footslog, so I want to be a little shooty. Only have 3 elite slots is a bummer. I am working a 1000 point list with probably 3 packs of grey hunters, some long fangs, a rune priest or 2. For my elites I was thinking of taking some wolf guard pack leaders, hopefully up to 5 to get the CML on one of them. Dreadnoughts sound nice, but I think I would like 2 of those if I take them. But a lone wolf also sounds like a great choice. Should I get 2 dreads, or 1 dread and a lone wolf. Or 2 dreads and a lone wolf, no pack leaders? I am so torn.

 

 

 

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Lone Wolves are fantastic for the sheer annoyance they can cause the enemy. You can also use them to block charges or simply act as a speed bump - in my last game my Lone Wolf absorbed the full fire of a Dakkafex then held 6 tooled up Warriors in CC for 3 turns, allowing the Grey Hunters to mop everything else first and then slaughter the warriors.
Lone Wolves aren't as good at Dreads. And certainly not at the expense of pack leaders. If you want something roaming and hard, take some Thunderwolf Cavalry.

 

If you are footslogging, and have no other vehicles on the board to present as targets to your opponents anti-armour firepower, it can be difficult to keep your Dreadnoughts alive. Your opponent probably has several units/weapons that are explicitly designed to deal with tanks; if you don't have any, then those units have nothing better to shoot at than your Dreadnoughts.

 

In a mech force, Dreadnoughts can be a great supporting unit, but for Footsloggers, I'd rather spend the points on: 1 ) a pack of Wolf Scouts; 2 ) a pack of Wolf Guard to use as pack leaders; and 3 ) a Lone Wolf, which makes an excellent disruption force in the defense.

 

Valerian

In a foot slogging force, it is pretty easy to give a Dreadnought a moving cover save by putting a skirmish screen of Fenrisian Wolves in front of him.

 

To be honest, if you have NO transports, you are going to need a couple of options to provide heavy support. Long Fangs are still very vulnerable, so a nice footslogging Dread helps draw fire. Lone Wolves *can* be ignored because of their complete ineffectiveness until they reach your lines. Dreadnoughts can't.

 

It is just my personal opinion, and I find Lone Wolves to be great, but they aren't as great as some of the other entries in the codex, which apart from some poor wording is easily the best and most balanced army list currently out.

In a foot slogging force, it is pretty easy to give a Dreadnought a moving cover save by putting a skirmish screen of Fenrisian Wolves in front of him.

 

Sama, according to page 62 of the Rulebook: "At least 50% of the facing of the vehicle that is being targeted (i.e. its front, side or rear) needs to be hidden by intervening terrain or models from the point of view of the firer for the vehicle to claim to be in cover."

 

Using TLOS, I'd say that it would actually be pretty difficult for Fenrisian Wolves, or even a Grey Hunter Pack to provide obscuration for a Dreadnought under most circumstances; they simply aren't tall enough to cover 50%.

 

It is just my personal opinion, and I find Lone Wolves to be great, but they aren't as great as some of the other entries in the codex, which apart from some poor wording is easily the best and most balanced army list currently out.

 

Lone Wolves aren't as significant a threat as Dreadnoughts, but they can be easily hidden, or granted a Cover save from other units, and are great at tying up enemy units. They also cost significantly less, even when given Terminator Armour, a Storm Shield and a Thunderhammer or Chainfist - so you have to account for the difference in price, as well.

 

As I said above, with front AV of 12, and no other vehicles on the board, Dreadnoughts are quite vulnerable in a Footslogging force.

 

Regards,

 

V

I'd say 2 Wolf Guard packs, on as squad leaders and one acting as a Terminator Squad and a dread. Just my 2 cents!

 

You don't have to take 2 Wolf Guard packs to do this; it is a waste of one of your Elite slots. Just take a larger single pack and peel off those Wolf Guard that you want to assign as Pack Leaders for other units. Then with the Wolf Guard that you have left over, you can put them in TDA and use them as a standard Terminator Squad if you wish.

 

V

I'd say 2 Wolf Guard packs, on as squad leaders and one acting as a Terminator Squad and a dread. Just my 2 cents!

 

You don't have to take 2 Wolf Guard packs to do this; it is a waste of one of your Elite slots. Just take a larger single pack and peel off those Wolf Guard that you want to assign as Pack Leaders for other units. Then with the Wolf Guard that you have left over, you can put them in TDA and use them as a standard Terminator Squad if you wish.

 

V

 

Plus, if you do this and have a full ten Wolf Guard before peeling off your pack leaders, you can field two Terminator heavy weapons in a single unit on the board.

  • 2 weeks later...
I have come to realization that army building is the bane of my existence. I tend to be a bit of a flip flopper on what I want. I know I can't field everything, but I can't seem to nail down a list without my mind saying, "well this would be nice to have" but having that means I have to sacrifice this. I don't seem to have this problem with my HQ's or my troops(not many to choose from) or my fast attack or heavy support. It's the elite slots that are killing me. I guess I just need to put together the rest of my list as I like it and then post in in the army list forum and see what the fang thinks I should fill up my elite choices with.
Probably the main reason I love Space Wolves is the Elites options, and I want them all!!! So, in order to do that (or at least give me more options) I'm planning a Logan army so my WG are troops, then i can cherry pick plety of elites/Fast attack etc. Plus it should be a bit different from the Grey hunter-heavy lists that are appearing. Building an Elite-based army has it's risks competatively, but at the end of the day I'm doing it for fun!
Probably the main reason I love Space Wolves is the Elites options, and I want them all!!! So, in order to do that (or at least give me more options) I'm planning a Logan army so my WG are troops, then i can cherry pick plety of elites/Fast attack etc. Plus it should be a bit different from the Grey hunter-heavy lists that are appearing. Building an Elite-based army has it's risks competatively, but at the end of the day I'm doing it for fun!

 

 

Not a bad idea, and something I may consider for the future. But I am starting at 1000 points for now. Don't think I can manage wolfwing with elites at that level. As has been pointed out by others I can't even afford the elites I want as is. I'd like to see your list once you have it done though.

Probably the main reason I love Space Wolves is the Elites options, and I want them all!!! So, in order to do that (or at least give me more options) I'm planning a Logan army so my WG are troops, then i can cherry pick plety of elites/Fast attack etc. Plus it should be a bit different from the Grey hunter-heavy lists that are appearing. Building an Elite-based army has it's risks competatively, but at the end of the day I'm doing it for fun!

 

 

Not a bad idea, and something I may consider for the future. But I am starting at 1000 points for now. Don't think I can manage wolfwing with elites at that level. As has been pointed out by others I can't even afford the elites I want as is. I'd like to see your list once you have it done though.

 

For small armies, if you already have some units for shooting, lone wolves would be great, as they are essentially really cheap IC's that can throw a wrench in your opponents plans if played right.

That sounds like an excellant idea.

 

Edit: Be sure to put a link in this thread, preferably editing a second one into your origional post.

 

 

Link has been posted to original post as well as here. It's either a partial list or I went a little overboard depending on how you look at it. I was aiming for 1000 points, but I couldn't seem tot fit all the fun stuff I wanted at that level. If anyone can help knock it down that would be great. And/or fill 'er up to a full 1500 for me. One idea I had was to drop a vindi and add Bjorn as a 2nd HQ and call it a day. I might have to rework some things, or maybe add some small points things at that, but it's late and I'm tired. So until tomorrow. Thanks

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