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Thinking of Starting witch hunters.


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Well from personal experience, yes they lose out on new rules, strategams, new equipment, and ofcourse special characters and new units.

That being said i have to say GW isnt paying much attention with them as other armies like SM,IG, or Orks.

 

Yet i still feel they can and do put it to them on a near level basis. I still beat armies with my SoB army. With Dominion squads covered with Immolators, to Seraphin with Inferno Pistols to even 20 girl squads out shooting most troop heavy armies.

Then with added Penitant Engines and ofcourse adding an Inquisitor or two really makes them still hold there own for now agaisnt 5th Ed armies.

Sure we lack Str 9+ weapons, and new specialized troops, but i find they are still a great army to collect visualy and Fluff wise.

They have to me, some of the best sculpted miniatures in the game, and for me i feel like the under-dog when facing 5th ed armies and winning.

But how do they hold up in fith edition? Is it still mostly mechanised sisters /w heavy flamer/ meltagun that's the staple? Did sisters improve or did they get worse?
The truth of it is that sisters have the scope to perform a whole lot better in 5th ed than 4th. I'd have to say that I spent a long, long time playing and losing games in 4th ed and even when I started to win it was always a hard game to win.

 

5th ed however is a different story, although what we've gained in som areas we have lost in others.

 

The big gain from my point of view is the whole troops only scoring. You standard battle sister was always good value points per model but now that they present the only real option for a scoring unit in a WH force the key is to understand what they can really do on the table. The first and foremost thing to remember is that SoB are damned resilient when it comes to taking damage. People think that because of the T3 sisters present a weak target but with the ability to field large units (with a min of 10) with a PA save makes them able to withstand all but the most intense of agressors (LC termies being a fine example).

A big plus now is the 'run' rule. This gives us a additional chance to get out and across the table so that we can use our short - medium ranged weapons combined with DG and although many still swear by mechanised sisters there's still room for footsloggers if you've got the time to work out how they play.

 

From a wider perspective though sisters have never been an uber competative force but they can still present a force to be reckoned with and if you've got the time and money they're a great option.

IMHO, a fully mech'ed, pure Sisters army is one of the two or three strongest 40K armies you can build. Seriously! However, it is easily the most expensive such army to build. I really think that's what prevents most people from building them. (I know that's my reason. I never went past Seraphim because I did the math and realized I could build two other 40K armies entirely for less than the cost of the Sisters army I wanted to build.)

 

The Sisters have aged very well, and are a very very strong 5e army. Not to mention all the great Inquisition fluff. AND they're absolutely stunning to look at on the tabletop. If you have the patience and the money to devote, you will be well rewarded.

Objective based games we tend to do great, however in kill point games are often at a disadvantage.

 

I can often Table my opponent, or close to it, and still lose on kill points, depending on the list I take...of course I don't always take optimized lists.

I think Mech Sisters is pretty good, and I actually bought and painted two sisters squads and a Cannoness for my Grey Knights to ally with. There is a new guy in my store who uses 20 woman footsloggers and he seems to do well with that as well.

It's a labor of love to build Any of the Inquisition armies, and I've had great joy with my Witch Hunters force over the years. I keep having more units from the Codex I want to include or have access to, and periodically I debate internally if I really need to hang onto the smattering of Guard models I bought with the intention of inducting (currently they're on the shelf pending if a new Codex will let me keep using them) or the few Space Marines I have (my burgeoning Blood Ravens army) or sell them for extra cash to help fund the Inquisition "Habit" (a play on words for those in the know...).

 

It definately can remain a good army, and while it might have problems with some ultra-competitive new codices, I'm always able to hold my own and at least give a good showing... even in the wonky world of Apocalypse :rolleyes: My Witch Hunters have held many an objective with Inquisitor and Sisters holding the line (along with squads of expendible Guardsmen). Now that I'm gradually acquiring more of the fun supplemental units I expect to do even better.

 

I also never tire of hearing compliments on the paint jobs (I am an adequate painter, but we have truly glorious models to work with) or the "What is that?!" when people see assassins and various wonky Inquisitorial Retinue pieces (even though all are mostly the official models with a few exceptions). It makes my day to have people have no idea what is about to hit their lines :lol:

In the age of Flamer and Melta I don't see any other armies laughing quite as hard as the Sisters and the BoSL and Sera's Hit and Run rules are great. SoB are pretty mean mechanised too, which is also strong in 5th, so over all WHs are sitting pretty especially if you consider the age of the Codex.

 

So until we get a new Codex (and the sky falls as per usual) we're not doing too badly <_<

 

Still waiting to spend obscene amounts of money on plastic Sisters though...

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