Niiai Posted December 27, 2009 Share Posted December 27, 2009 A missile launcher is pretty cool. However it just occured to me that SW is the army that probably can fitt the moast of them. what do you think? Would it be a good army to have 6 long fangs with 5 missile launchers and your fast attack choises being thyphoon landspeeders with missile launchers and heavy bolters. That is 690 points (and also all your heavy suport and fast attack choises) for 21 missile shots and 9 heavy bolter shots in the first turn. I know diversaty is a good thing but it would be fun to try just to se the face on your oponent face when you do it. :-) Hmmm...when I am considering it regular marines also can have missile launchers in the scout and regular marine group. Anyway, is it a good tactic, or do the army need more diversaty? The only downside that I can think of is that it would be boring to paint, and more importatly, it would be very difficult to buy. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/ Share on other sites More sharing options...
Stormbrow II Posted December 27, 2009 Share Posted December 27, 2009 You could do that. And then you'll tear your hair out if your opponent shows up with a Land Raider or Monolith as you watch your missiles bounce off the damn things... Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227314 Share on other sites More sharing options...
Niiai Posted December 27, 2009 Author Share Posted December 27, 2009 Nah...you just need to roll a 6. :huh: Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227317 Share on other sites More sharing options...
Ullr Direfang Posted December 27, 2009 Share Posted December 27, 2009 Nah...you just need to roll a 6. ;) yea, but how many turns are you going to sit the hoping you roll enough 6s to down the things. all the while the enemies other units are heading to yours which nolonger have heavy support. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227379 Share on other sites More sharing options...
Niiai Posted December 27, 2009 Author Share Posted December 27, 2009 Well...you could just blow everything else into smiterines. :-) It is not like the shots the landraider can put out are that scary to that armylist. Unles you are up against 3 Land Raiders, but then you just better start rolling 6's. :) Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227390 Share on other sites More sharing options...
Dezartfox Posted December 27, 2009 Share Posted December 27, 2009 When you have 21 of them.. I think even a LR would be worried. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227407 Share on other sites More sharing options...
Niiai Posted December 27, 2009 Author Share Posted December 27, 2009 I was thinking that we where good at this but regular marines might be better. There devestator squads might not be as good ouer long fangs, but they can take a basic scout unit with 5 men and cloaks and rocket launcher. The cloak will improve there longlivaty if they are in cover, and your oponent will have to advance past your scouts before getting to the devestators. They can also have sniper rifles to try to "keep up" to the range of the missile launcher. I realy think your oponent would be tierd of the sound of missiles flying trhough the air after that. :-) To bad none of ouer transport tanks can get misiles besides the hunter killer. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227412 Share on other sites More sharing options...
Dezartfox Posted December 27, 2009 Share Posted December 27, 2009 I used to have a Chaos army full of Autocannons in the last edition of the codex, so many.. but it was pretty boring to play eventually. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227414 Share on other sites More sharing options...
Spacefrisian Posted December 27, 2009 Share Posted December 27, 2009 You could add a bunch of raxorback or rhinos to those Longfangs and give them Hunter killer missiles. 3 More of them. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227440 Share on other sites More sharing options...
Wolf Guard Hengist Posted December 27, 2009 Share Posted December 27, 2009 Its an awesome unit I always take at least one pack armed with missile launchers led by a Wolf Guard with a CML. Let your meltas deal with the land Raiders whilst this unit hammers anything else wandering around the battlefield well worth the points if you ask me. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227449 Share on other sites More sharing options...
wolvesreus Posted December 27, 2009 Share Posted December 27, 2009 but coming up against 3 LR crusaders or redeemers? ok a few lucky 6s will kill or disable on, maybe two... after that your screwed. LR is on top of you and doesnt matter whether your in cover if its a redeemers... its just gunna flame you to death. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227542 Share on other sites More sharing options...
Godhead Posted December 28, 2009 Share Posted December 28, 2009 Meh, 3 landraiders is alot of points and he said he'd put MM's on the landspeeders as well as the TML. I think he could handle a 3 landraider list. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227698 Share on other sites More sharing options...
Valerian Posted December 28, 2009 Share Posted December 28, 2009 A missile launcher is pretty cool. However it just occured to me that SW is the army that probably can fitt the moast of them. what do you think? Would it be a good army to have 6 long fangs with 5 missile launchers and your fast attack choises being thyphoon landspeeders with missile launchers and meltas. I actually prefer a little variation in my Long Fangs Packs; sure the Missile Launcher is a great weapon, and extremely versatile, but I don't believe that alone justifies "spamming" it throughout your Long Fang Packs. For example, with just an AP3 Krak Missile, they aren't particularly effective against Terminators, so I like to include 1 or 2 Plasma Cannon in the Pack. Also, with Strength 9, a single Lascannon is better for shooting at Tanks than the Krak Missile. Against Troops, the Strength 5 hits from a Heavy Bolter are more likely to cause Wounds than a Strength 4 Frag Missile, and the Heavy Bolters are cheap, too. At just 20 points each for a Fang with a Heavy Bolter, they make pretty good meatshields for the more expensive models in the unit. With the ability to split fire, you can direct your AP weapons toward troops, and your AT weapons toward vehicles. I prefer more specialized weapons in the unit to the versatility (jack of all trades, master of none) of the Missile Launcher. Regards, V Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227719 Share on other sites More sharing options...
LPetersson Posted December 28, 2009 Share Posted December 28, 2009 Personally I love Long Fangs with MLs and usually field 3 squads of 6 with 5 MLs and they have never let me down. Heck, even 3 Land Raiders wouldn't like to face 15 Krak Missiles per shooty turn. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227793 Share on other sites More sharing options...
Grey Mage Posted December 28, 2009 Share Posted December 28, 2009 The Landraiders wouldnt be an issue- take 3-4 GH packs with dual Meltas in rhinos- runs about 810pts, Throw in a Stormcaller/Tempests Wrath/Master of Runes Rune Priest for 150pts and you have yourself an unusual but powerful army with good speed and alot of firepower at 1750... the last 100pts could go towards a razorback and a few powerfist upgrades or banners. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227798 Share on other sites More sharing options...
Freman Bloodglaive Posted December 28, 2009 Share Posted December 28, 2009 Missile launchers are a flexible option, at the moment I have one unit with 4, and another with 2 mixed with 2 lascannon (I'm painting up another two to expand the existing squads). Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227814 Share on other sites More sharing options...
Decoy Posted December 28, 2009 Share Posted December 28, 2009 I love a good ol' Long Fang missile launcher setup. They seem to just perform so well; Too many times, I've seen a Terminator squad Teleport in, get Fragged to hell, and be lucky to have -maybe- one man standing afterwards. Insane luck aside, the Missile Launcher is one of the most versatile heavy weapons that a group of Long Fangs can carry. With that said, I run Plasma Cannons, just because I have the overwhelming urge to watch something explode; I rely on powerfists and thunderhammers for such things as Land Raiders or Liths. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2227895 Share on other sites More sharing options...
TiguriusX Posted December 28, 2009 Share Posted December 28, 2009 A missile launcher is pretty cool. However it just occured to me that SW is the army that probably can fitt the moast of them. what do you think? Would it be a good army to have 6 long fangs with 5 missile launchers and your fast attack choises being thyphoon landspeeders with missile launchers and meltas. That is 690 points (and also all your heavy suport and fast attack choises) for 21 missile shots and 9 heavy bolter shots in the first turn. I know diversaty is a good thing but it would be fun to try just to se the face on your oponent face when you do it. :-) Hmmm...when I am considering it regular marines also can have missile launchers in the scout and regular marine group. Anyway, is it a good tactic, or do the army need more diversaty? The only downside that I can think of is that it would be boring to paint, and more importatly, it would be very difficult to buy. A typhoon + multi melta is an interesting landspeeder. I never thought of that. Where are the HB shots coming from? Your army can work but you will also need melta guns for your GHs. Lots of melta guns and GHs. You will be making a tactical decision to ignore land raiders and armor 14 and fire away at other transports etc. You know the LR will be coming to you anyway so have a few GH packs with melta guns ready. Just be prepared for inevitable losses. You are allowing the LR to advance and assault one of your units. Ideally you put a GH squad in the front and they survive the assault. On your turn the LS swoop in with multi melta or another GH unit is close enough to double melta the LR or charge into combat. If you fired on the weaker transports earlier you will be handling his assault one unit at a time and should be able to focus fire while his other units are foot slogging. Against a necron force with monoliths you can win by forcing a phase out and never attacking the monolith. You can also send in your many GHs to get within 8" Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2228067 Share on other sites More sharing options...
Niiai Posted December 28, 2009 Author Share Posted December 28, 2009 Hmmm... I was thinking heavy bolter/ missile launcher land speeders. As far as I can see the frag missiles would count as defensives, so you could move 12(?) and shoot the bolter and the missiles, completly tearing into whatever poor unit you where attacking with your 3 boltershots and 2 rockets. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2228121 Share on other sites More sharing options...
Jaarl Stormfang Posted December 28, 2009 Share Posted December 28, 2009 Better yet, for your elites take 3 units of 3 wolf guard, each with 2 power armour'd guys, 1 TDA with a cyclone. Adds 6 more missile launchers. Or just go the whole hog, take logan so your WG are troops and have nothing but missile launcher units on the table. TiguriusX, the heavy bolter shots come from the 3 typhoons. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2228159 Share on other sites More sharing options...
Niiai Posted December 28, 2009 Author Share Posted December 28, 2009 Better yet, for your elites take 3 units of 3 wolf guard, each with 2 power armour'd guys, 1 TDA with a cyclone. Adds 6 more missile launchers. Or just go the whole hog, take logan so your WG are troops and have nothing but missile launcher units on the table. That is not realy point efficient. The idea of the list would be to have a realy big number of missile launchers compared to the point cise of the army. Since you need 5 wolf guards to get the missile launcher you are spending so many points on non missile units. Of course the logan/terminator/missileancher army could be fun I do think regular marines would have more staying power for less points when it comes to claiming objectives. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2228175 Share on other sites More sharing options...
Jaarl Stormfang Posted December 28, 2009 Share Posted December 28, 2009 Yeah I was more just seeing how many ML you could pack into a list. Forgot it's only 1 heavy per 5 not 1 per unit. Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2228473 Share on other sites More sharing options...
Justicar Valius Posted December 28, 2009 Share Posted December 28, 2009 Yeh it would be :P scarey but i take 2 landraider crusaders (and 2 rhinos which might wether 1 or 2 missile shots) Also this sounds foot sloggers... All foot sloggers shall die Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2228492 Share on other sites More sharing options...
TiguriusX Posted December 28, 2009 Share Posted December 28, 2009 Better yet, for your elites take 3 units of 3 wolf guard, each with 2 power armour'd guys, 1 TDA with a cyclone. Adds 6 more missile launchers. Or just go the whole hog, take logan so your WG are troops and have nothing but missile launcher units on the table. TiguriusX, the heavy bolter shots come from the 3 typhoons. Maybe I am mistaken but he has Land Speeder Typhoons (missiles) and melta You can't have melta + HB + typhoon...landspeeders can't carry all of that Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2228498 Share on other sites More sharing options...
aggiememnon2002 Posted December 29, 2009 Share Posted December 29, 2009 Better yet, for your elites take 3 units of 3 wolf guard, each with 2 power armour'd guys, 1 TDA with a cyclone. Adds 6 more missile launchers. Or just go the whole hog, take logan so your WG are troops and have nothing but missile launcher units on the table. TiguriusX, the heavy bolter shots come from the 3 typhoons. Maybe I am mistaken but he has Land Speeder Typhoons (missiles) and melta You can't have melta + HB + typhoon...landspeeders can't carry all of that You can take a Melta + Typhoon + Assault Cannon can't you? Link to comment https://bolterandchainsword.com/topic/188232-raining-missiles/#findComment-2228651 Share on other sites More sharing options...
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