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Raining Missiles


Niiai

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A missile launcher is pretty cool. However it just occured to me that SW is the army that probably can fitt the moast of them.

 

what do you think? Would it be a good army to have 6 long fangs with 5 missile launchers and your fast attack choises being thyphoon landspeeders with missile launchers and heavy bolters.

 

That is 690 points (and also all your heavy suport and fast attack choises) for 21 missile shots and 9 heavy bolter shots in the first turn. I know diversaty is a good thing but it would be fun to try just to se the face on your oponent face when you do it. :-)

 

Hmmm...when I am considering it regular marines also can have missile launchers in the scout and regular marine group. Anyway, is it a good tactic, or do the army need more diversaty? The only downside that I can think of is that it would be boring to paint, and more importatly, it would be very difficult to buy.

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I was thinking that we where good at this but regular marines might be better. There devestator squads might not be as good ouer long fangs, but they can take a basic scout unit with 5 men and cloaks and rocket launcher. The cloak will improve there longlivaty if they are in cover, and your oponent will have to advance past your scouts before getting to the devestators. They can also have sniper rifles to try to "keep up" to the range of the missile launcher.

 

I realy think your oponent would be tierd of the sound of missiles flying trhough the air after that. :-) To bad none of ouer transport tanks can get misiles besides the hunter killer.

Its an awesome unit I always take at least one pack armed with missile launchers led by a Wolf Guard with a CML. Let your meltas deal with the land Raiders whilst this unit hammers anything else wandering around the battlefield well worth the points if you ask me.
A missile launcher is pretty cool. However it just occured to me that SW is the army that probably can fitt the moast of them.

 

what do you think? Would it be a good army to have 6 long fangs with 5 missile launchers and your fast attack choises being thyphoon landspeeders with missile launchers and meltas.

 

I actually prefer a little variation in my Long Fangs Packs; sure the Missile Launcher is a great weapon, and extremely versatile, but I don't believe that alone justifies "spamming" it throughout your Long Fang Packs. For example, with just an AP3 Krak Missile, they aren't particularly effective against Terminators, so I like to include 1 or 2 Plasma Cannon in the Pack. Also, with Strength 9, a single Lascannon is better for shooting at Tanks than the Krak Missile. Against Troops, the Strength 5 hits from a Heavy Bolter are more likely to cause Wounds than a Strength 4 Frag Missile, and the Heavy Bolters are cheap, too. At just 20 points each for a Fang with a Heavy Bolter, they make pretty good meatshields for the more expensive models in the unit. With the ability to split fire, you can direct your AP weapons toward troops, and your AT weapons toward vehicles. I prefer more specialized weapons in the unit to the versatility (jack of all trades, master of none) of the Missile Launcher.

 

Regards,

 

V

The Landraiders wouldnt be an issue- take 3-4 GH packs with dual Meltas in rhinos- runs about 810pts, Throw in a Stormcaller/Tempests Wrath/Master of Runes Rune Priest for 150pts and you have yourself an unusual but powerful army with good speed and alot of firepower at 1750... the last 100pts could go towards a razorback and a few powerfist upgrades or banners.

I love a good ol' Long Fang missile launcher setup. They seem to just perform so well; Too many times, I've seen a Terminator squad Teleport in, get Fragged to hell, and be lucky to have -maybe- one man standing afterwards. Insane luck aside, the Missile Launcher is one of the most versatile heavy weapons that a group of Long Fangs can carry.

 

With that said, I run Plasma Cannons, just because I have the overwhelming urge to watch something explode; I rely on powerfists and thunderhammers for such things as Land Raiders or Liths.

A missile launcher is pretty cool. However it just occured to me that SW is the army that probably can fitt the moast of them.

 

what do you think? Would it be a good army to have 6 long fangs with 5 missile launchers and your fast attack choises being thyphoon landspeeders with missile launchers and meltas.

 

That is 690 points (and also all your heavy suport and fast attack choises) for 21 missile shots and 9 heavy bolter shots in the first turn. I know diversaty is a good thing but it would be fun to try just to se the face on your oponent face when you do it. :-)

 

Hmmm...when I am considering it regular marines also can have missile launchers in the scout and regular marine group. Anyway, is it a good tactic, or do the army need more diversaty? The only downside that I can think of is that it would be boring to paint, and more importatly, it would be very difficult to buy.

 

A typhoon + multi melta is an interesting landspeeder. I never thought of that.

 

 

Where are the HB shots coming from?

 

 

Your army can work but you will also need melta guns for your GHs. Lots of melta guns and GHs.

 

You will be making a tactical decision to ignore land raiders and armor 14 and fire away at other transports etc. You know the LR will be coming to you anyway so have a few GH packs with melta guns ready. Just be prepared for inevitable losses. You are allowing the LR to advance and assault one of your units. Ideally you put a GH squad in the front and they survive the assault. On your turn the LS swoop in with multi melta or another GH unit is close enough to double melta the LR or charge into combat.

 

If you fired on the weaker transports earlier you will be handling his assault one unit at a time and should be able to focus fire while his other units are foot slogging.

 

Against a necron force with monoliths you can win by forcing a phase out and never attacking the monolith. You can also send in your many GHs to get within 8"

Hmmm... I was thinking heavy bolter/ missile launcher land speeders. As far as I can see the frag missiles would count as defensives, so you could move 12(?) and shoot the bolter and the missiles, completly tearing into whatever poor unit you where attacking with your 3 boltershots and 2 rockets.

Better yet, for your elites take 3 units of 3 wolf guard, each with 2 power armour'd guys, 1 TDA with a cyclone. Adds 6 more missile launchers. Or just go the whole hog, take logan so your WG are troops and have nothing but missile launcher units on the table.

 

 

TiguriusX, the heavy bolter shots come from the 3 typhoons.

Better yet, for your elites take 3 units of 3 wolf guard, each with 2 power armour'd guys, 1 TDA with a cyclone. Adds 6 more missile launchers. Or just go the whole hog, take logan so your WG are troops and have nothing but missile launcher units on the table.

 

That is not realy point efficient. The idea of the list would be to have a realy big number of missile launchers compared to the point cise of the army. Since you need 5 wolf guards to get the missile launcher you are spending so many points on non missile units. Of course the logan/terminator/missileancher army could be fun I do think regular marines would have more staying power for less points when it comes to claiming objectives.

Better yet, for your elites take 3 units of 3 wolf guard, each with 2 power armour'd guys, 1 TDA with a cyclone. Adds 6 more missile launchers. Or just go the whole hog, take logan so your WG are troops and have nothing but missile launcher units on the table.

 

 

TiguriusX, the heavy bolter shots come from the 3 typhoons.

 

Maybe I am mistaken but he has Land Speeder Typhoons (missiles) and melta

 

You can't have melta + HB + typhoon...landspeeders can't carry all of that

Better yet, for your elites take 3 units of 3 wolf guard, each with 2 power armour'd guys, 1 TDA with a cyclone. Adds 6 more missile launchers. Or just go the whole hog, take logan so your WG are troops and have nothing but missile launcher units on the table.

 

 

TiguriusX, the heavy bolter shots come from the 3 typhoons.

 

Maybe I am mistaken but he has Land Speeder Typhoons (missiles) and melta

 

You can't have melta + HB + typhoon...landspeeders can't carry all of that

 

You can take a Melta + Typhoon + Assault Cannon can't you?

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