Bloodstone74 Posted December 27, 2009 Share Posted December 27, 2009 Greetings Fellow brother, pull up a stool and grab a flask. I have been playing SW since 3rd edition. This new dex....hmmm not sure what to do about the HQ choices. Want to be competitive but I am one of those that is not sold on putting 200 points into one model. So far I have found myself putting in a Rune Priest and Wolf Priest into my tourny lists, but the Wolf in me is crying for the Lord. What is a Wolf to do? So far my Wolf build has been the following: WL w/ BP, FB, Belt, Saga Bear, Wolf Tooth, Wolf Tail which equals 200 points. Also when do you use your own Lord vs a SC? Any help brothers would be much appreciated. Oh and for those that say depends on the army build, I lean towards Hunters. most times field 3 units of hunter meltaguns & plasma, lately Skyclaws with Wolf Priest, Long Fangs 3HB & 2 ML, Lone wolf SS & FB, dread, scouts. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/ Share on other sites More sharing options...
Niiai Posted December 27, 2009 Share Posted December 27, 2009 Best bang for your buck is wolf priest and rune priest. If you want more bang for your buck go with ragnar black mane, who is best teamed up with non blood claws. ragnar gives you furius charge witch is insane! :-) He is also bad ass witha +4 invonrebol save BECAUSE HE DODGES BULLITS! Wow! ;) If you want to realy get bad ass leaders lined up combine ragnar with canis and you will have I6 wolves in your army on the 12" charge! Ouch. :) Apart from the two leaders who both are great in themselves, the 32 wolf models only costs you 260 points for some total devestating charges. Canis is awsome and his two wolves are included in the wolf count. He can also splitt off from the attack on the crage since he will moast likly strike first. Ragnars wolfs would not be included unles ragnar is traveling in a land rider but then it gets realy costy! BTW: If you go for this wolf tactic be shure to consider the iron priest on a thunderwolf and 4 cyber wolves. Jikes! If you don't have wolf models use the chaos hounds and do not put on the horns, green stuff on some fur. Use undead dire wolves as cyber wolves (all bone and fleshy parts become metal coated. And make glowing eyes.) You can also swapp the tails from the dire wolves to the chaos wolves to make propper tails, or use green stuff. That would be a truly glorius charge in turn two (or turn 1 if your oponent was stupid enough to advance towards you!) Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2227360 Share on other sites More sharing options...
Bloodstone74 Posted December 28, 2009 Author Share Posted December 28, 2009 Thanks for the reply. I was looking at the Iron Priest on the Thunderwolf. Also right now I have a box of chaos warhounds that I am going to convert to wolves. And it is funny you mention Ragnar because I have been thinking about putting him in too. Again thanks gives me some stuff to think over. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228224 Share on other sites More sharing options...
CainTheHunter Posted December 28, 2009 Share Posted December 28, 2009 Thanks for the reply. I was looking at the Iron Priest on the Thunderwolf. But he is NOT a HQ choice. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228234 Share on other sites More sharing options...
Stormbrow II Posted December 28, 2009 Share Posted December 28, 2009 As far as my tourney lists are concerned the SW Force Org Chart has 2 Black Troops, 1 Black HQ and 1 Rune Priest. You simply can't afford to leave home without one of these as their 4+ to stop Fortune, Lash, Doom or any other game-winning powers is just too good to miss. That, and having an infinite range autocannon to shoot at side armour is a great bonus too. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228249 Share on other sites More sharing options...
Niiai Posted December 28, 2009 Share Posted December 28, 2009 Hehe... the moast cost efficient HQ is of course the rune priest or the wolf priest. That being said it sounds like you are looking for an army build around your hero's, since you want a wolf lord and ragnar. The chaos hounds works very well, and the dire wolfs work as cyberwolves. :-) I saw a person here on the forums who used dire wolfs with green stuff as mounted wolves, and it worked very well. (Use green stuff to extend legs.) I would recomend the lord on a wolf, and ragnar in a rhino (or land raider but I don't like them that mutch) and a lott of wolves. Use saga of wolf kin on your lord, and be shure to give him 2 wolf's as wargear if he wants to break off from the back. Ragnar should be given gray hunters since blood claws mix badly with ragnars super charge. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228253 Share on other sites More sharing options...
Wolf Lord Jukes Posted December 28, 2009 Share Posted December 28, 2009 As has been said, Wolf and Rune Priests give the most bang for the buck. That said, if you cut down on some of the attachments on your Wolf Lord and drop the Saga and Belt (and pray to Russ he doesn't need it) then it's an easier to swallow 140 pts. That's how I've been running my Wolf Lord and the guy is great with Grey Hunters with a Standard. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228338 Share on other sites More sharing options...
Quillen Posted December 28, 2009 Share Posted December 28, 2009 It all depends. I have been using Ragnar and he and the squad he is with has been torching anything they touch. That said thou, he never lives through the whole game. He always dies. Still he wins me the game on the way out. So I use Ragnar alot. He is worth the points if you use him right. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228432 Share on other sites More sharing options...
Madsakre Posted December 28, 2009 Share Posted December 28, 2009 It really depends on point size, tactics et cetera. For me, im using 3 rune priests in rhinos with 8 hunters each, plus a wolf guard with a power fist This gives me 3 amazing squads wich can right off big monsters, pop transports on the other side of the table, and hold objectives. Combine this with 2 full squads full of long fangs with lascannons and missile launchers, then you get one big area of denial. Dreadnoughts as bodyguards for long fangs, and a vindicator to scare your opponent. Thats what i call a balanced kick ass army! Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228439 Share on other sites More sharing options...
Emperor's Scourge Posted December 28, 2009 Share Posted December 28, 2009 I've been toying with the idea of running two rune priests and a wolf lord(TH/SS) on a Thunderwolf. I've only played small games so far so the foot slogging Wolf Guard Battle Leader's done alright. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228500 Share on other sites More sharing options...
Bloodstone74 Posted December 28, 2009 Author Share Posted December 28, 2009 Thanks guys, Currently my FLGS is doing a league for 1500 pts. As it stands I am looking at the following: Rune Priest: chooser, Wolf tooth Wolf Priest: jump pack Dreadnought w/ drop pod 5x Scouts with melta bombs Lone Wolf: FB & SS 10x Hunters w/ meltagun, powerfist & Rhino: xtra armor 10x Hunters w/ Meltagun, power weapon & rhino: xtra armor 5x Hunters w/ plasma 10x Skyclaws 6x Long fangs 3x HB 2xML Am I missing something? Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228534 Share on other sites More sharing options...
Bloodstone74 Posted December 28, 2009 Author Share Posted December 28, 2009 Oh and another thing, like another Battle-brother said on one of the other posts; "I don't want to be forced to take a Rune Priest in every game to counter the meta game from Chaos, Eldar and Nids but it's looking that way." Are we being forced to use Rune priests to be competitive now or what? Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228537 Share on other sites More sharing options...
Sarapham Posted December 29, 2009 Share Posted December 29, 2009 Oh and another thing, like another Battle-brother said on one of the other posts; "I don't want to be forced to take a Rune Priest in every game to counter the meta game from Chaos, Eldar and Nids but it's looking that way."Are we being forced to use Rune priests to be competitive now or what? I dont think its just the psy-defence that is the kicker, but the fact that for nearly base price you get a HQ that can work well in every phase and adapt to many situations with helping leadership in squads, great shooting, area/movement control including anti-infiltration and even decent CC abilities when it comes to that. The psy-defence is a great bonus in the current meta-game, but its the points efficiency/adaptability that makes me love it. So the meta-game is not the thing that would force you to take it, its the fact that the RP is pretty great overall for the points. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228561 Share on other sites More sharing options...
Niiai Posted December 29, 2009 Share Posted December 29, 2009 Thanks guys, Currently my FLGS is doing a league for 1500 pts. As it stands I am looking at the following: Rune Priest: chooser, Wolf tooth Wolf Priest: jump pack Dreadnought w/ drop pod 5x Scouts with melta bombs Lone Wolf: FB & SS 10x Hunters w/ meltagun, powerfist & Rhino: xtra armor 10x Hunters w/ Meltagun, power weapon & rhino: xtra armor 5x Hunters w/ plasma 10x Skyclaws 6x Long fangs 3x HB 2xML Am I missing something? I like it, but the dreadnought and the rhinos will be shot at easaly. I do not think it matters so mutch for the rhinos but the dread will die fast. Try getting some las cannons into that long fang pack. I take it the Rune priest will ride with the 5x Hunters pack and hold objective? :P I realy like the scylcaws + Wolf Priest. But add a power fist in there so that you can threated everything. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2228797 Share on other sites More sharing options...
Bloodstone74 Posted December 29, 2009 Author Share Posted December 29, 2009 Sorry the Skyclaws do have a PF. Sarapham; your right I find myself using the RP more due to his flexibility compared to the other HQ. My prob is up here in the Northeast of the US we got a lot of Chaos...and shortly bugs galore I am sure. So need that Psy defense. I myself have not had the RP on the field for to long they either get shot up or die via power weapon attacks. Tried Njal couple of times dies within the second turn so not sure how I feel about him yet. Yeah so far my plan has been the RP is with the 5 hunters holding objectives. Tried this out against a Korne army and he was butchered by the daemon princes power weapon. So far the Skyclaws have really really impressed me, I am use to using only 10 Claws at any one time so this works out great. The dread yeah, has happened but the idea is the dread is supported by the Skyclaws and the Scouts when he lands, though that hardly happens. He is a good distraction for shooting though. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2229000 Share on other sites More sharing options...
Niiai Posted December 29, 2009 Share Posted December 29, 2009 How exatly do you manadge to lose Njall on the second turn? Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2229233 Share on other sites More sharing options...
Bloodstone74 Posted December 29, 2009 Author Share Posted December 29, 2009 Tourny, second game against orks...charged with his Nobs & Boss power clawed to death. Last game against Dark Eldar I think it was lances or power weapon witches. Was moving rather slow on both cases but its not having the Inv save that kills him in PA. Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2229256 Share on other sites More sharing options...
Niiai Posted December 29, 2009 Share Posted December 29, 2009 Against the dark eldars it did not sound like you put him in a unit of other "meat shields". Njall just gets better and better as the game progresses, so you should defend him. Belive me, with Njall there the opponent comes to you. :P Link to comment https://bolterandchainsword.com/topic/188241-best-hq-to-take/#findComment-2229342 Share on other sites More sharing options...
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