Frontline989 Posted December 27, 2009 Share Posted December 27, 2009 I just bought a devastator box set with some christmas money and now I face the challenge of how to assemble them. Since their is only one of each heavy weapon I could do one ML, one PC, one LC, and one MM then have the Squad Leader. Probably overkill though? Heavy Bolters are certainly useful but since I dont plan on buying another box very soon I want these to last me and be a good asset on the battlefield. Anyone have any advice for me? Are their any of the weapons that are not worth their points? If I had my choice I'd probably have 2 ML, 1 PC, 1 LC, and a squad leader. Will I regret not having the MM or any HB? Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/ Share on other sites More sharing options...
Blekinge Posted December 27, 2009 Share Posted December 27, 2009 AFAIK there are 2 lascannons and heavy bolters in the set. My suggestion is to use those 4 for the squad, and leave the MM, PC and ML at home. But you could buy a 5 man squad and assemble the rest. The MM is the most useless of the weapons, all other can be used Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2227453 Share on other sites More sharing options...
Dark Bjoern Posted December 27, 2009 Share Posted December 27, 2009 What have you bought? That sounds like an old Long Fang box. With the actual Devastor box you will get 2 LC, 2 PC, 2 HB, 1 MM, 1 ML Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2227456 Share on other sites More sharing options...
CainTheHunter Posted December 27, 2009 Share Posted December 27, 2009 I'd go for 2 LC, 2 ML and HB - but You'll have to trade a second ML from Your fellows. As to MM, don't throw it away - it may serve as a basis for useful conversions, for example, cut the barrels off, split them and here You have two bits for Your Wolf Guards wielding combi-melta bolters :). Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2227459 Share on other sites More sharing options...
Skirax Posted December 27, 2009 Share Posted December 27, 2009 I like the PC, 2xLC 2xHB and generic squad leader setup. Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2227600 Share on other sites More sharing options...
Niiai Posted December 27, 2009 Share Posted December 27, 2009 2 bolters and 2 lascannons and 1 rocket, unless you get magnets, then you can swap them around. ;) Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2227663 Share on other sites More sharing options...
Quillen Posted December 28, 2009 Share Posted December 28, 2009 As to the multi melta being useless not really. I did a list with 5 Multi Meltas and they worked wel , because they get a plus 1 on the damage chart for being AP1. Which is rather handy. They are only good for 2 feet thou. So you have to put them in the middle of the action and then hop your list keeps them out of melee. Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2227756 Share on other sites More sharing options...
Shaun Carlin Posted December 28, 2009 Share Posted December 28, 2009 Logan grimnar can give a unit relentless so you could make a multimelta longfang unit put logan in it and then drop pod it, it would be like cilit bang for tanks, Bang and the tank is gone. Now man portable mulitmeltas arnt totally usless Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2228097 Share on other sites More sharing options...
Niiai Posted December 28, 2009 Share Posted December 28, 2009 Portabel multi meltas are very good, but if you are using Logan then that is 275 points. If he was leading a pack of long fangs he could do better then shoot at a monolith or even a land raider, he should be charging into mellee with eather wolf guards or blood claws and giving them hatred. If you want portable meltas there are mutch more doable choises, like a land speeder. :) Or just have 3 wolf guards in a rhino with combi meltas. :) Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2228124 Share on other sites More sharing options...
Grey Mage Posted December 28, 2009 Share Posted December 28, 2009 Not to mention they dont actually help against monoliths at all. Anyways, I take LFs, even with the old codex, and my standbuy unit has been 2x ML and 2xLC for a while- I dont think at 1k or up you should leave home without something thats base strength 9 or 10, and preferably ranged... and MLs are cheap and flexable. I also have some plasmacannons modeled up, and have had mixed results with them... no problems with overheat really, just not sure its something I want to double up on with my GHs... but I need to playtest it more with the new dex. Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2228137 Share on other sites More sharing options...
Frontline989 Posted December 28, 2009 Author Share Posted December 28, 2009 I was wrong. I thought I read only 1 heavy weapon in the box but I was wrong. I think I will model 2 LC, 1 PC, 1 ML, and 1 HB. I'm gonna do some experimenting with different combinations but I'll start with LC, ML, PC, HB, and squad leader. If the PC doesn't work out I'll put in the second LC. I just really like the PC against the new tyranids. Might not work but I want to try. Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2228371 Share on other sites More sharing options...
neonwolf Posted December 28, 2009 Share Posted December 28, 2009 I also recieved a decestator squad for christmas and my plan is to make the 2 LC, 2 PC, & 1 ML as a standard squad. I am also considering just buying the 5-man combat squad box to make the 2 HB & 1 MM guys in case I decide I want to use them. You can pick up a combat squad and a wolf sprue from GW for less than the cost of another dev squad, not to mention that the wolf sprue comes with a meltagun and a 1-handed axe....and the wolf-head backpack. Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2228379 Share on other sites More sharing options...
Blekinge Posted December 28, 2009 Share Posted December 28, 2009 I stand by what I said, the MM is the most useless of the weapons for the for long fangs. To properly use them, the unit needs grimnar for relentless. MMs are usefull on land speeders and land raiders and attack bikes. The advice about cutting the MM up to make combi weapons is good. I have made my combis from spare MMs from IG tanks. Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2228391 Share on other sites More sharing options...
Bulweih Posted December 28, 2009 Share Posted December 28, 2009 My packs, when both are on the field, are 5LC+ Plasmagun for the Packleader and the second usually goes with 2PC and 3 ML +Packleader with CCW and BP. The first one is obviously for long range tankhunting and the second mostly for Infantry decimating. I tend to use two sorts of weapons at the most because I think the splitting works best that way, too much variety is of no use here. I'm lucky to have a lot of heavy weapons modeled up, so I can experiment a little. MM's are difficult to put to good use and depend on the enemy and terrain on the board. On the defensive missions I played, they did a very fine job for instance. Skoal Brothers! Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2228408 Share on other sites More sharing options...
commander alexander Posted December 28, 2009 Share Posted December 28, 2009 Not to mention they dont actually help against monoliths at all. Anyways, I take LFs, even with the old codex, and my standbuy unit has been 2x ML and 2xLC for a while- I dont think at 1k or up you should leave home without something thats base strength 9 or 10, and preferably ranged... and MLs are cheap and flexable. I also have some plasmacannons modeled up, and have had mixed results with them... no problems with overheat really, just not sure its something I want to double up on with my GHs... but I need to playtest it more with the new dex. There is absolutely nothing better for fighting 'nids, I swear to you! If I know I'm going to be fighting 'nids, I take every flamer and plasma weapon I can. Believe me, the ability to take 5 plasma cannons and at a cheaper cost than space marines is a godsend. Also, sending a basic dreadnought with a plasma cannon and heavy flamer after a carnifex can have very amusing results :P . Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2228454 Share on other sites More sharing options...
Simo429 Posted December 29, 2009 Share Posted December 29, 2009 2 bolters and 2 lascannons and 1 rocket, unless you get magnets, then you can swap them around. :) this is what ive gone for although ive got a coule of extra ML's and normaly field them with 2 LC's, 3 ML's in a razorback Link to comment https://bolterandchainsword.com/topic/188252-long-fangs/#findComment-2228750 Share on other sites More sharing options...
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