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Long Fangs


Frontline989

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I just bought a devastator box set with some christmas money and now I face the challenge of how to assemble them. Since their is only one of each heavy weapon I could do one ML, one PC, one LC, and one MM then have the Squad Leader. Probably overkill though? Heavy Bolters are certainly useful but since I dont plan on buying another box very soon I want these to last me and be a good asset on the battlefield. Anyone have any advice for me? Are their any of the weapons that are not worth their points?

 

If I had my choice I'd probably have 2 ML, 1 PC, 1 LC, and a squad leader. Will I regret not having the MM or any HB?

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I'd go for 2 LC, 2 ML and HB - but You'll have to trade a second ML from Your fellows. As to MM, don't throw it away - it may serve as a basis for useful conversions, for example, cut the barrels off, split them and here You have two bits for Your Wolf Guards wielding combi-melta bolters :).
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As to the multi melta being useless not really.

 

I did a list with 5 Multi Meltas and they worked wel , because they get a plus 1 on the damage chart for being AP1. Which is rather handy. They are only good for 2 feet thou. So you have to put them in the middle of the action and then hop your list keeps them out of melee.

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Portabel multi meltas are very good, but if you are using Logan then that is 275 points. If he was leading a pack of long fangs he could do better then shoot at a monolith or even a land raider, he should be charging into mellee with eather wolf guards or blood claws and giving them hatred.

 

If you want portable meltas there are mutch more doable choises, like a land speeder. :) Or just have 3 wolf guards in a rhino with combi meltas. :)

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Not to mention they dont actually help against monoliths at all.

 

Anyways, I take LFs, even with the old codex, and my standbuy unit has been 2x ML and 2xLC for a while- I dont think at 1k or up you should leave home without something thats base strength 9 or 10, and preferably ranged... and MLs are cheap and flexable. I also have some plasmacannons modeled up, and have had mixed results with them... no problems with overheat really, just not sure its something I want to double up on with my GHs... but I need to playtest it more with the new dex.

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I was wrong. I thought I read only 1 heavy weapon in the box but I was wrong. I think I will model 2 LC, 1 PC, 1 ML, and 1 HB. I'm gonna do some experimenting with different combinations but I'll start with LC, ML, PC, HB, and squad leader. If the PC doesn't work out I'll put in the second LC.

 

I just really like the PC against the new tyranids. Might not work but I want to try.

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I also recieved a decestator squad for christmas and my plan is to make the 2 LC, 2 PC, & 1 ML as a standard squad. I am also considering just buying the 5-man combat squad box to make the 2 HB & 1 MM guys in case I decide I want to use them. You can pick up a combat squad and a wolf sprue from GW for less than the cost of another dev squad, not to mention that the wolf sprue comes with a meltagun and a 1-handed axe....and the wolf-head backpack.
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I stand by what I said, the MM is the most useless of the weapons for the for long fangs. To properly use them, the unit needs grimnar for relentless.

 

MMs are usefull on land speeders and land raiders and attack bikes.

 

The advice about cutting the MM up to make combi weapons is good. I have made my combis from spare MMs from IG tanks.

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My packs, when both are on the field, are 5LC+ Plasmagun for the Packleader and the second usually goes with 2PC and 3 ML +Packleader with CCW and BP.

The first one is obviously for long range tankhunting and the second mostly for Infantry decimating.

I tend to use two sorts of weapons at the most because I think the splitting works best that way, too much variety is of no use here. I'm lucky to have a lot of heavy weapons modeled up, so I can experiment a little.

MM's are difficult to put to good use and depend on the enemy and terrain on the board. On the defensive missions I played, they did a very fine job for instance.

Skoal Brothers!

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Not to mention they dont actually help against monoliths at all.

 

Anyways, I take LFs, even with the old codex, and my standbuy unit has been 2x ML and 2xLC for a while- I dont think at 1k or up you should leave home without something thats base strength 9 or 10, and preferably ranged... and MLs are cheap and flexable. I also have some plasmacannons modeled up, and have had mixed results with them... no problems with overheat really, just not sure its something I want to double up on with my GHs... but I need to playtest it more with the new dex.

 

There is absolutely nothing better for fighting 'nids, I swear to you! If I know I'm going to be fighting 'nids, I take every flamer and plasma weapon I can. Believe me, the ability to take 5 plasma cannons and at a cheaper cost than space marines is a godsend. Also, sending a basic dreadnought with a plasma cannon and heavy flamer after a carnifex can have very amusing results :P .

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