rangemaster Posted December 29, 2009 Share Posted December 29, 2009 I have a army that is mainly troops. it's space wolves, which i've been collecting and painting for a few years and am now going to get into seriously. Skip down to see my question (this is not for the army list section) I have 2 lone wolves (obviously separate units) 1 rune and 1 wolf priests 6 blood claws (1 unit no wolf guard because berzerk charge) 9 blood claws (1 unit + wolf guard) 9 GH (+WG) 1melta 9 GH (+WG) 1melta 6 GH (WG) 1 plama gun 1 Rhino (which unit should utilize this?) 5 long Fangs (WG) lascannon, 2x H.bolters, multi melta, h. flamer, plasma cannon Ven. Dred. 5 scouts (H. bolter) coming soon wolf lord+ wolf guard in term armour +++++++++++++++HERE IS MY QUESTION++++++++++++++++++ i've been thinking of getting a heavier support for these troops so they don't all get killed off by heavy guns. i hear the whirlwind is interesting because you park it in the back and it baradges the enemy. I love the concept of hitting multiple models in one shot. But i also like the land raider because of the twin lascanons. plus it could carry my wolfguards or blood claws. I was hoping that tank shock actually killed models when it ran into them, but i read the rules and feel really jipped now. lol. which works best for the army outlined above? Everyone says that the LR is better, but could someone write out a hypothetical battle using either tank ( I would like to see how effective it is) if LR are is better, who is it more effective against hordes of troops or monstrous creatures? anyone know of math-hammer and have enough time to type it out would be greatly appreciated. Also any tactics suggestions would be greatly appreciated Thanx Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/ Share on other sites More sharing options...
Grey Mage Posted December 29, 2009 Share Posted December 29, 2009 Well Id reccommend another rhino to start with, and a Whirlwind for support... and another Dreadnaught- even the AoBR dread would be good. Another rhino would help your mobility a little, and protect your squads from small arms fire. But if your just splashing a bit of armor the whirlwind is best. Why? Because it doesnt require line of sight- you can park it behind a big peice of terrain and just keep firing all day- remember you take cover saves from the center of the template, not the firing model when using ordnance barrage weapons. Great vs hordes as it often wounds on a 2+ and ignores all saves, and even against marines it wounds on a 3+ and is pinning. Few opponents are dumb enough to come to the table without something capable of tackling a landraider... and if its your only real armor on the table, or pared with only a rhino or two its going to die, and quickly, because its priority #1. Especially if its TLLCs or MM is your main antitank weapon. Should you decide to go for the whirlwind then I serious reccommend you invest in getting some more anti-tank long fangs... lascannons and missile launchers to kill enemy ordnance *like basilisks and executioners* before they screw up your troops. Id also say to you that if you ever buy rhinos you should instead buy razorbacks, and that your whirlwind has the same capability- if you simply refuse to glue down the back hatch *wich kindly fits in a snug depression anyways* you can switch out the rhino hatch for the razorback/whirlwind hatch at any time, giving you alot of flexability for 5 bucks. Also, if your footslogging then you do yourself a disservice by not taking TDA equiped pack leaders in all your squads- the ability to shrug off krak missiles, reaper launchers, and battle cannons should never be underestimated... and the extra PW/PF doesnt hurt either. Also, each squad should be full size... because theres no reason not to have as many wounds/shots as you can get. Lastly, I think youd do well to get some fast attack options- Landspeeders in particular, but swiftclaws would probly do the job too. Just for the sheer in your face and quick reaction times of both units, itll let you close with enemy heavy weapon teams, take out heavy tanks, and tie up assault units early in the game while your footslogging squads set up good positions. Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2228734 Share on other sites More sharing options...
rangemaster Posted December 29, 2009 Author Share Posted December 29, 2009 so 2 razorbacks 1 long fang squad whirlwind dreadnought and Land speeder, swift claws or are the skyclaws any good? thanks. how would i equip my army to fight land raiders? Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2228745 Share on other sites More sharing options...
Spacefrisian Posted December 29, 2009 Share Posted December 29, 2009 With Meltaguns in Greyhunter squads you can take on other Landraiders. Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2228757 Share on other sites More sharing options...
Quillen Posted December 29, 2009 Share Posted December 29, 2009 A Land Raider crusader can carry 16 models. So you combine the blood claws and chink them in one. Then throw a heroe or a WG pack leader in there. Rhinos are awesome for getting Grey Hunters around. Max the Squad and chnk them in a Rhino with extra armor and they are a mobile force. Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2228768 Share on other sites More sharing options...
rangemaster Posted December 29, 2009 Author Share Posted December 29, 2009 combining the blood claws sounds like a good idea but i have the 6 BC as leaderless on purpose to allow the headstrong rule. they are my suicide marines. I currently have meltas in 2/3 GH squads. I will work to complete the GH squad and add to the BC squad that uses a WG. I'm better with troop tactics than vehicle tactics. So do i footslog around the field and shoot shells at the enemy? or do i pack a squad into an LR and roll it into the opposing force? I probably will pick up another pack of LF, and get a razorback. skyclaws or swiftclaws? How does that sound? Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2228785 Share on other sites More sharing options...
Grey Mage Posted December 29, 2009 Share Posted December 29, 2009 Skyclaws need a leash alot more than swiftclaws do... though frankly, if your not leashing your BCs I think your crazy- you should shoot with those bolt pistols before you assault, and you cant do that without a leader. Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2229103 Share on other sites More sharing options...
rangemaster Posted December 29, 2009 Author Share Posted December 29, 2009 wait, they can't shoot? how did i miss this? thanks. i guess then i will combine the BC. and maybe take the swiftclaws. Thanks for your help everyone! Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2229159 Share on other sites More sharing options...
Bulweih Posted December 29, 2009 Share Posted December 29, 2009 I missed that on the skyclaws too, now I play them with a WP and they work fine as Infantrykillers with Wulfen and Flamer. But in your case I'd say swiftclaws is the best choice to go by. Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2229296 Share on other sites More sharing options...
rangemaster Posted December 31, 2009 Author Share Posted December 31, 2009 quick question slightly relevant to the above. How should i equip my terminators. one wolf lord and 4 guard. I plan to use chainfists and the assault cannon and thundersheilds and hammers. i want to make it a fairly versitile group but be leaning in the close combat direction. suggestions? I hear that chainsists help them "walk through" tanks. how true is this? Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2231072 Share on other sites More sharing options...
SamaNagol Posted December 31, 2009 Share Posted December 31, 2009 Space wolves cost too many points to have 'suicide squads'. Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2231092 Share on other sites More sharing options...
rangemaster Posted December 31, 2009 Author Share Posted December 31, 2009 and i said that i would combine my bc anyways. but how should i equip my termies? i could possibly have a game tomorow and i have the box in front of me. Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2231095 Share on other sites More sharing options...
SamaNagol Posted December 31, 2009 Share Posted December 31, 2009 Storm Bolter and Wolf Claw is your basic marine. Then upgrade from that. One Combi-Melta and Chain Fist is necessary. Taking loads of Storm Shields really pushes the points up. You shouldn't need more than 2 in a squad. Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2231107 Share on other sites More sharing options...
Ullr Direfang Posted December 31, 2009 Share Posted December 31, 2009 Grey Mage has good points on many. but.... i have 2 rhinos, and a LR. and a speeder or pred. Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2231280 Share on other sites More sharing options...
Chodjinn Posted January 1, 2010 Share Posted January 1, 2010 "h. flamer" in the Long fang squad? Don't think so, do you mean combi-flamer on the WG/leader? Not worth it, you'll never be close enough to use it. Plus you need six long fangs (inc. the leader) to have 5 heavy weapons. Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2231871 Share on other sites More sharing options...
Prosedragon Posted January 2, 2010 Share Posted January 2, 2010 Grey mage is right - you have long fangs, heavy weapon squads, tanks, zoanthropes, destroyers...hordes of xenos scum and heretics just waiting to pop that one tank. Rhinos, in my opinion, are cheap enough that you can run one or two and still be strategically viable, but you don't want a significant investment all alone out there. A whirlwind you can hide behind something (maybe), and it *can* (if the Scatter Gods favor you) do some real damage, thus forcing your opponent to either allocate resources to hunting it down and killing it (dropping a squad behind it rather than behind your rhino or another, honestly, more worthwhile target) or suffer the consequences. Anything else you have to run up or keep in clear line of site, so popping it will only tie up his units for one round of shooting, rather than forcing him to (re)deploy his units to kill it. Hope that makes sense. Armor does better in large numbers. My Sallies use a vindicator, dreadnought, landraider, and two rhinos, and its still not really enough. The whirlwind also has the side benefit of being easy to switch between a rhino or whirlwind-just don't glue the turret or hatch in place. Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2232226 Share on other sites More sharing options...
rangemaster Posted January 5, 2010 Author Share Posted January 5, 2010 Grey mage is right - you have long fangs, heavy weapon squads, tanks, zoanthropes, destroyers...hordes of xenos scum and heretics just waiting to pop that one tank. Rhinos, in my opinion, are cheap enough that you can run one or two and still be strategically viable, but you don't want a significant investment all alone out there. A whirlwind you can hide behind something (maybe), and it *can* (if the Scatter Gods favor you) do some real damage, thus forcing your opponent to either allocate resources to hunting it down and killing it (dropping a squad behind it rather than behind your rhino or another, honestly, more worthwhile target) or suffer the consequences. Anything else you have to run up or keep in clear line of site, so popping it will only tie up his units for one round of shooting, rather than forcing him to (re)deploy his units to kill it. Hope that makes sense. Armor does better in large numbers. My Sallies use a vindicator, dreadnought, landraider, and two rhinos, and its still not really enough. The whirlwind also has the side benefit of being easy to switch between a rhino or whirlwind-just don't glue the turret or hatch in place. I like your point there. i have a carnifex that i've magnatized and i think i'll do something similar to that with a rhino/whrilwind. as for the scatter gods, so far i'm 6/6 in my scattering attempts. i was pretending my rhino was a whrilwind and muckin about with a friend to see how effective it was. Nailed it every time. i have yet to actually scatter. but it's a big marker. which heavy weapons should i take for my next squad of long fangs? THNX Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2235062 Share on other sites More sharing options...
Grey Mage Posted January 5, 2010 Share Posted January 5, 2010 Whats your first one armed with? Link to comment https://bolterandchainsword.com/topic/188371-which-tank-should-i-take/#findComment-2235652 Share on other sites More sharing options...
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