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The best wargear 24 points can buy


Justicar Valius

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Yeh title says it all really...

 

Here is the list thus far (The unmounted unit is designed as a 'nid speedbump)

 

Grand Master, Hammer hand, psychic hood, master crafted nemesis force weapon, 200

Retinue: 4 Grey knight terminators, incinerator, 199

8 Power armoured grey knights (including Justicar), 2 incinerators, 245

5 Inquisitorial storm troopers, 2meltas, rhino with extra armour, smoke, 128

5 Inquisitorial storm troopers, 2meltas, rhino with extra armour, smoke, 128

5 Inquisitorial storm troopers, 2 flamers, 60

Land Raider Crusader, smoke, 258

Land Raider Crusader, smoke, 258

Melta Bombs for the Justicar. Sacred Incense for the GM. Ermmmm... Frag grenades for the Justicar? Searchlight for the Land Raiders?

I don't like to use meltabombs on a justicar as it normally mens i did somthing wrong if he needs to use them.

 

Sacred incense seems to be favourite with everyone but i don't really play against chaos (nobody seems to play them).

Frag grenades are fair enough, searchlights could be useful, how about them, another 1 point somthing and 2 extra IST in the nid speed bump?

  • 3 weeks later...

i'd say, Hunter killer missles on your LRgodhammer(s) for either weapon Protection/alpha striking, target of oppourtiy(sp).

and what are DH rhinos?? 50+ EA upgrade cost? with the new running rules, i'd get back my, what? 130 points? max out all 3 units of IST. and keep em tucked in behind ur LRgodHammers. IMHO

and what are DH rhinos?? 50+ EA upgrade cost? with the new running rules, i'd get back my, what? 130 points?

 

Could you explaine what you mean here please, I don't really get it

 

Also he clearly doesn't use Godhammers but crusaders.

 

As for the points, you could give the GM an incinerator as well.

 

Mel

Add another Grey knight (yes I know it is 25 instead of 24pts - but I have never been anal about 1 pt over list).

 

The reason is, you have 8 GK, 2 of whom have incinerator - therefore no nemesis and storm bolter.

 

Add to the core, forget the shiny stuff it is overrated :Troops: The justicar doesnt need a melta bomb, you have plenty of meltas already.

 

besides, it is quite obvious that you are going to run the GKT in 1 LRC and the unit of GK in the other. Therefore, add to your assault of the GK. Although with only 5 GKT, I would add to your GKT assault power with 1 more.

 

my two rusty cents.

I have found 4 GKT with a Grandmaster can kill all but a C'tan rather easily.

An extra GK could be o.k but I found they almost never get beaten out in combat against MEQ due to the amount of shooting I can direct at the assaulted unit. Things with a 4+ save die too quickly to my shooting so often I don't even have to assault which is a problem for me as then they get shot down easily.

and what are DH rhinos?? 50+ EA upgrade cost? with the new running rules, i'd get back my, what? 130 points?

Could you explaine what you mean here please, I don't really get it

He means that IST Rhinos are 50 points each, plus the cost of extra armour, and that two of them would be something like 130 points wasted, because the IST can be almost equally fast just by Running every other turn.

A Justicar with MB is not a bad thing at all, and how have you "done something wrong" if he needs it? Keeps your unit versitile!

 

No, sadly, Psycannon Bolts do not apply to Hurricane Bolters, only Heavy Bolters and Storm Bolters.

 

Also, one option you could do is replace on of the Incinerators on your PAGK with a Psycannon, but I've found im about the only one on this forum that advocates a mixed-weapon organization... However, if they take up overwatch thats a 36' range, or on the move its only 18' but S6. Not to mention, its a God-Emperor-send when playing Eldar.

 

Sacred Incense is a handy against Daemons and Chaos, but its a close toss-up for it and the Grimoire.. Both of which are standard gear on my GM whether i know what im playing against or not. (I dont believe in tooling, my list stays the same). The Grimoire easily HALVES the effectiveness of Avatars of Khaine....

 

Never had all that much use for Search Lights, but the Frag Grenades are rediculously useful for charging into terrain, but im not positive if it affects your whole unit for only the Justicar, but those three PW attacks at normal init can make a HUGE difference.

 

Also, I know I am likely to be eaten alive for this, but I would say remove the Master-Craft from your GM NFW, and redirect the points to Extra Armour for your Raiders, and that could open enough points for you to add another PAGK to the squad... But the Extra Armour could mean the difference of your Raiders getting stunned and not doing ANYTHING, or simply being shaken and still moving up to deliver your PAGK and GKT into the fray, their bread and butter.

A Justicar with MB is not a bad thing at all, and how have you "done something wrong" if he needs it? Keeps your unit versitile!

Against AV 10 (which is pretty much what all vehicles have for rear armor) 3 S6 attacks have a slightly higher chance of getting penetrating hit than one meltabomb attack, and are much more likely to get a glancing hit. Therefore, the only times a melta-bomb really does any good is against walkers (where only hitting on 6 means that meltabomb are desperation gambit anyway) or if you're trying to kill a Land Raider. The benefit gained from buying meltabombs for a justicar doesn't justify their cost.

and what are DH rhinos?? 50+ EA upgrade cost? with the new running rules, i'd get back my, what? 130 points?

Could you explaine what you mean here please, I don't really get it

He means that IST Rhinos are 50 points each, plus the cost of extra armour, and that two of them would be something like 130 points wasted, because the IST can be almost equally fast just by Running every other turn.

 

Ah now i see, while that's true, I prefer mechanizing them anyway, just so they are less vulnerable to close-combat, given the short range of melta, it means you get well... close. rhino's can just put the pedal to the metal and drive off.

 

but I've found im about the only one on this forum that advocates a mixed-weapon organization

not at all, i regularly use both to make sure my PAGK are effective at any range.

 

Mel

but I've found im about the only one on this forum that advocates a mixed-weapon organization

not at all, i regularly use both to make sure my PAGK are effective at any range.

 

Mel

 

Its nice to see SOMEONE here shares my Tactica views... lol. More times than not I am cast down for arming my brothers with both. I HAVE begun experimenting with using 1 squad 2 incinerators (one of my units that push forward), 1 squad two psycannons (normally hold my home objective), and Squad Lionus with 1 of each, and he leads his men into the worst of any fray. Lionus has never let me down. (As my men do exceptional things in game, they earn their names)

Well i face space wolves fairly often, so that means they start far away but are close by fast. Faster than i can shoot them. I use IG as speedbumps, IST as transport poppers and PAGK as fire support first shooting at long range, then in the end shooting the incinerator and if neccesary attack in CC.

 

Mel

 

 

PS justicar valius, What DID you get? or haven't you made up youir mind yet?

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