rodgambit Posted December 29, 2009 Share Posted December 29, 2009 I like the idea of giving my foot sloggers a bit more staying power by having 11 men in the unit and the higher leadership, but giving the wolf guard pack leader TDA is something I hadn't done yet and was thinking of trying. I'll probably only run 3 or 4 troops choices so I won't have the option for an assault cannon or missile launcher but what standard weapon layout would be best? I like how a wolf claw and SB comes out cheap but then I should probably take a fist in the normal GH pack if I don't take a fist or chainfist on the pack leader. Suggestions? Link to comment https://bolterandchainsword.com/topic/188393-tda-pack-leaders-for-footsloggers/ Share on other sites More sharing options...
JamesI Posted December 29, 2009 Share Posted December 29, 2009 If you are footslogging, I'd recommend a Cyclone Missle Launcher and a chainfist/thunderhammer/powerfist. The extra range of the CML is great. A fist on a Grey Hunter only gets 1 attack (when not on the charge/countercharge). I don't think that's worth it. Give the Grey Hunters a power weapon, save the fists for the Pack leaders. If you can't get enough Wolf Guard to be allowed the cyclone, go with a stormbolter or combi-plasma. Link to comment https://bolterandchainsword.com/topic/188393-tda-pack-leaders-for-footsloggers/#findComment-2229046 Share on other sites More sharing options...
Jaarl Stormfang Posted December 29, 2009 Share Posted December 29, 2009 Cyclone, Chain/power fist, and a combi weapon. Take a pack leader for your scouts/swiftclaws to get you enough for the heavy weapon. Link to comment https://bolterandchainsword.com/topic/188393-tda-pack-leaders-for-footsloggers/#findComment-2229052 Share on other sites More sharing options...
Natanael Posted December 29, 2009 Share Posted December 29, 2009 Since you can't take CML/Assault Cannon, I'd say go with TDA, PW, Combi-Plasma. I assume you have plasma on your foot-slogging packs, since melta is a waste there. I have been running this set-up in a lot of games and at a local tourney and it is really good. 10GH+2xPG+PP+WG w/ TDA; PW, Combi-Plasma is a great way of holding objectives. Also, don't be afraid to send any AP3 wounds to the WG, even if losing him is a big blow. I usually try to fire my combi-plasma as soon as I can, and then take any AP3 wounds on him. Link to comment https://bolterandchainsword.com/topic/188393-tda-pack-leaders-for-footsloggers/#findComment-2229064 Share on other sites More sharing options...
Lord Rao Posted December 29, 2009 Share Posted December 29, 2009 I like Assault Cannons for my GH packs. The range 24 complements their bolter range nicely - what's the point of having a longer range if the rest of the pack can't hit at that range? Multiple S6 hits are also more than enough to get rid of most enemy transports. I use meltas in my GH squads for the really big stuff, as they allow me to assault after I fire. You run first turn, and then advance fire until you reach an objective. For the reasons described above (and everywhere else) I generally put a PF om my WG pack leaders. So there's your basic loadout. LR Link to comment https://bolterandchainsword.com/topic/188393-tda-pack-leaders-for-footsloggers/#findComment-2229075 Share on other sites More sharing options...
Wolf Lord Jukes Posted December 29, 2009 Share Posted December 29, 2009 I'm not a big fan of TDA Pack leaders for footsloggers... sweeping advance is way too important for me Link to comment https://bolterandchainsword.com/topic/188393-tda-pack-leaders-for-footsloggers/#findComment-2229171 Share on other sites More sharing options...
Grey Mage Posted December 29, 2009 Share Posted December 29, 2009 If your taking them, then TDA is really the only requirement- though a Powerfist is highly reccommended, and a combi-weapon wont stear you wrong either. They are mostly there to make those 2+ saves, so I usually just throw on the PF and call it good. Link to comment https://bolterandchainsword.com/topic/188393-tda-pack-leaders-for-footsloggers/#findComment-2229188 Share on other sites More sharing options...
Valerian Posted December 30, 2009 Share Posted December 30, 2009 I like the idea of giving my foot sloggers a bit more staying power by having 11 men in the unit and the higher leadership, but giving the wolf guard pack leader TDA is something I hadn't done yet and was thinking of trying. I'll probably only run 3 or 4 troops choices so I won't have the option for an assault cannon or missile launcher but what standard weapon layout would be best? I like how a wolf claw and SB comes out cheap but then I should probably take a fist in the normal GH pack if I don't take a fist or chainfist on the pack leader. Suggestions? If you are going to take the Wolf Guard pack to distribute out as Leaders for your other packs, then I recommend that you take at least 5 and get yourself access to one of the TDA Heavy Weapons (either CML or Assault Cannon, depending on your preference/needs). Even if you only have 3 Troops units, you will probably have other units that could use a Wolf Guard Leader (Wolf Scouts, SwiftClaws, or even Long Fangs). Here is my rule of thumb for Wolf Guard Leaders in TDA: They should all get a high-strength weapon (e.g. Chain Fist, Power Fist or Thunderhammer); they pay less points for it and will get one more attack from it compared to your normal troops, and will be "hidden" within the unit and cannot normally be singled out in close combat. In my opinion every unit needs at least one high-strength weapon, so it ought to go on the Wolf Guard Leader if you are going to assign one to a pack anyway. Next, give them something decent to shoot with. Their default Storm Bolters are fine, and feel free to just leave them with that. However, at only 5 extra points each, and the ability to easily make a difference in the battle, I recommend that you give all of them (except the one with the Terminator Heavy Weapon) a Combi-Weapon of some sort. Combi-Melta or Combi-Plasma are both great options, and are easily worth a 5 point investment. Unless I've got an especially juicy target, I prefer to shoot the Combi-Plasma when I'm within Rapid Fire range to get that extra shot, and obviously want to fire that Combi-Melta at a vehicle from within 6" to take advantage of the Melta benefit. However, if other good targets present themselves that don't meet these criteria, and it makes sense to go ahead and use the Combi-Weapon, then I wouldn't hesitate to do so. Regards, Valerian Link to comment https://bolterandchainsword.com/topic/188393-tda-pack-leaders-for-footsloggers/#findComment-2229452 Share on other sites More sharing options...
Freman Bloodglaive Posted December 30, 2009 Share Posted December 30, 2009 I tend to use power armour pack leaders, even when it makes them unable to fit in their transport, after all it only takes one casualty and they can fit back in again. Power armour, power fist. Works for me. (of course my troops still have power fists left over from the previous codex, one strength eight attack is generally good enough) Link to comment https://bolterandchainsword.com/topic/188393-tda-pack-leaders-for-footsloggers/#findComment-2229515 Share on other sites More sharing options...
TheLastHuzzah Posted December 30, 2009 Share Posted December 30, 2009 To add my own $.02, I've only gotten 1 game out of the "New" wolves but it was a fine 1750 throwdown against the BA. Thus far I like SB/PF on my WGPL, an extra 24" shot never hurt anyone and when combined with a 10 man GH w/ 2x PG, MotW, Wolf Standard; I think anyone would be hard pressed to move them off of an objective (abysmal rolling aside, I failed 5/7 PA saves). Once I play with 5 WG, I will be turning the above WGPL into TDA/AC/CF. I agree with Lord Rao on the 24" AC, it matches what the GH can shoot at, comes in the WG terms, and looks frickin' cool (IMHO is a 50% importance). Note that this is a sit at home squad. If they are assaulted there will probably already have been at least 1 round of shooting from them, they can more than hold their own in melee, if the enemy is still alive at this point and falls back, so be it as I should still have enough shots left to finish them off. -Huzzah Link to comment https://bolterandchainsword.com/topic/188393-tda-pack-leaders-for-footsloggers/#findComment-2229931 Share on other sites More sharing options...
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