Ntin Posted December 29, 2009 Share Posted December 29, 2009 Is the 4th edition Apocalypse book the most recent reprint of the rules? Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/ Share on other sites More sharing options...
Seahawk Posted December 29, 2009 Share Posted December 29, 2009 Yes. Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2229191 Share on other sites More sharing options...
Ntin Posted December 29, 2009 Author Share Posted December 29, 2009 I am a bit confused then since the rule entry refers to some rule that no longer exist or cause conflicting rules in 5th edition. Does the Rulebook take precedence or the Apocalypse book? Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2229218 Share on other sites More sharing options...
wizard12 Posted December 29, 2009 Share Posted December 29, 2009 This should help. Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2229242 Share on other sites More sharing options...
Seahawk Posted December 30, 2009 Share Posted December 30, 2009 Are you talking about force weapons and other psychic mcjiggers? If so, I posted this topic a while ago on it. Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2229500 Share on other sites More sharing options...
Ntin Posted December 30, 2009 Author Share Posted December 30, 2009 That was not it. Under the movement phase rules: A GC can tank shock with an AV 14, can it also ram? Under the shooting phase rules: There is a conflicting rule about GC and template weapons. Under the assault phase rules: The stomp attack only asks for “engaged” models, now that the combat bubble is 2” from the nearest friendly the radius for this is rather huge. The model count for close combat victory is no longer a rule. Under special rules: Can a GC’s own psychic powers affect it? There is no longer a “terrifying” special rule. Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2229505 Share on other sites More sharing options...
Seahawk Posted December 30, 2009 Share Posted December 30, 2009 1. Yes, as Ramming is a special form of Tank Shock; if you can TS, you can Ram. 2. You'd probably just overwrite the old rules with 5th edition, but that's nothing technical. 3. Yea...all models in base contact and within 2" of a model within base contact are now whacked by a stomp. Super stomp! 4. Counts as 30 models; just ignore it. Errata it out I guess. 5. By RAW, not even the GC's own psychic powers affect it, so Zarakynel's Warptime is entirely useless...except for houseruling, which is what Apoc is all about. 6. The "Terrifying" special rule is not a USR; it's described right there in the paragraph, current and good to go! Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2229547 Share on other sites More sharing options...
Ntin Posted December 30, 2009 Author Share Posted December 30, 2009 Well you can fit Zarakynel and the other Daemon Lords into normal games if you play Chaos Daemons, they count as special characters. Trying to understand these rules to see if its worth trying it :tu: On the topic of Zarakynel does she get her special sword while she stomps? Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2229561 Share on other sites More sharing options...
Seahawk Posted December 30, 2009 Share Posted December 30, 2009 Is it in a FAQ? Otherwise IA Apoc says they're for C:CSM armies. I imagine it was printed before C:D came out though. So far as I can find, stomp is made instead of attacking normally, which to me would suggest you don't attack with any weapons, only your feet. However, it goes on to say that it simply allows you to make one attack against all those models, including a closed list of what you can't do during it. Not using your weapon isn't among them, so I'd say he/she/it uses the souleater sword. Or bloodthirster uses the axe of khorne...which would lead to more attacks only against those models that are engaged. Also to be clear, when attacking with stomp you don't batch roll them, you roll to attack each specific model. Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2229822 Share on other sites More sharing options...
Ntin Posted December 30, 2009 Author Share Posted December 30, 2009 In 5th edition you do not have the option of turning off your special close combat weapon, which is what made me think of that. Stomp itself seems to be a flavor name for some kind of large sweeping area attack. It would be silly to argue that some of the Tyranids could not make a stomp attack because they lack legs. The Daemon Lords seem to have a number of small quirks compared to the rest of the Gargantuan Creatures since the first two were designed as Monstrous Creatures. The FAQ for this is located here. Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2229887 Share on other sites More sharing options...
Frosty the Pyro Posted December 31, 2009 Share Posted December 31, 2009 using superheavies or gargantuans in a regular game is just plain a dick move. Crazy stuff is for apoc, cus apoc is made for crazy stuff. On a related note to the stomp, the Titan close combat weapon specificly says that it does not give a bonus to stomps, so by that token I would judge that a stomp attack doesnt benifit weapon rules, but thats more of a gut sort of thing. Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2230576 Share on other sites More sharing options...
Ntin Posted December 31, 2009 Author Share Posted December 31, 2009 The Daemon Lords are all overpriced and do not really offer that much in comparison to something like a super heavy. One could do more damage with two Greater Daemons but it is just kind of fun to mix it up. Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2230612 Share on other sites More sharing options...
Ju'kosian Posted January 24, 2010 Share Posted January 24, 2010 concerning Gargantuan creatures.. I've seen that the Lord of change gets a 20" movement because he has wings, does anyone know if this counts for the Bloodthirster as well ? otherwise it's kinda stupid he has wings... since gargantuans can move 12" standard if I'm correct Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2259349 Share on other sites More sharing options...
Ntin Posted January 24, 2010 Author Share Posted January 24, 2010 An'Ggrath moves like a normal Gargantuan creature his wings let him act like he had a jump pack. Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2259636 Share on other sites More sharing options...
Frosty the Pyro Posted January 24, 2010 Share Posted January 24, 2010 The Daemon Lords are all overpriced and do not really offer that much in comparison to something like a super heavy. One could do more damage with two Greater Daemons but it is just kind of fun to mix it up. Well consider the toughness of the greater deamons, as well as all their special rules, and then the gargantuan special rules (cant be tied up, imunites/resitances, tank shock, STOMP). Link to comment https://bolterandchainsword.com/topic/188404-gargantuan-creature-latest-rules/#findComment-2259993 Share on other sites More sharing options...
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