ChainsawDR Posted December 30, 2009 Share Posted December 30, 2009 Hi all, I've been running the following "all rounder" list recently... Rune Priest with LL and JotWW... 5 GH with PG Iron Priest with WTN, Thunderwolf Mount & 2 Cyberwolves Lone Wolf with MoW 9 GH with MG, PW, Rhino, WG with PF with CombiM 9 GH with MG, PW, Rhino, WG with PF with StormB Wolf Priest with Combi-M & Jump Pack… 9x Skyclaws with PF, Flamer & MoW Whirlwind Pred with AC & 2 LCs 5 Long Fangs with 4xML & WG with Boltgun Total: 1499 It's been doing really well (3 wins, 0 losses so far) - the 5GH squad sits on objectives with the RP (giving him lots of wounds) who LL's everything. The Long Fangs, Pred and Whirlwind sit back and pound away at the enemy, whilst everything else charges forward at full speed (with the TWM Iron Priest hiding behind the Rhinos). You can either deal with whats in your face and get taken out by the heavies, or deal with the heavies and get pounded in CC - it's been working really well and I feel that the list has a good synergy. The Iron Priest started off doing really well (24" charge on first game to destroy a squad of striking scorpions) but after that game it got targetted and taken out too easily for my liking (bit of a glass hammer), but I was still running it and if it was protected well enough it would murder anything I chucked it at, however... I bought Canis Wolfborn to convert into an Iron Priest on TWM but have decided not to bother (it looks too difficult and time consuming to convert - I'm going to wait until GW pull their finger out and make proper TWM models that we can use). Therefore by removing it, I am left with 136pts on my list. I've added a Razorback with TLHeavyBolters for 40pts for the 5GH & RP squad (gives a lot of versatility to this squad - and if it is an objective mission I can give it to the Lone Wolf?) and spent 2pts bumping up one of the WG's Stormbolter to a CombiMelta. Here's the new list so far... Rune Priest with LL and SC... 5 GH with PG & Razorback 9 GH with MG, PW, Rhino, WG with PF with CombiM 9 GH with MG, PW, Rhino, WG with PF with CombiM Wolf Priest with Combi-M & Jump Pack… 9x Skyclaws with PF, Flamer & MoW Lone Wolf with MoW Pred with AC & 2 LCs Whirlwind 5 Long Fangs with 4xML & WG with Boltgun Total: 1406pts I've got 94pts and I don't know what to use it on. All my Heavy slots are gone. I have HQ, 1 Elite, and 2 Fast Attack slots open (and can add WG for no additional slots if need be). Considering that I like units that can get in an opponents face quickly, and are cost effective, do you have any suggestions? I'm considering a second smaller Skyclaw unit - it moves 12" (or could even deep strike) which suits my style. I'm also considering a Land speeder with HF and MM (again it can Deep strike or move fast, and with this setup can deal with troops or tanks). The new Razorback means I could "gift it" to a tough unit (like an Iron Priest or Lone Wolf) rather than use it for the small GH & RP squad - so I could have an Iron Priest with a mix of Cyberwolves and Servitors (lots of high S attacks). Sooo many options, looking at my list with fresh eyes, what do you feel I need the most? My regular opponent has many different armies, so I'm trying to build one that can take on anything. Thanks in advance. ChainsawDR Link to comment https://bolterandchainsword.com/topic/188423-twm-has-forced-changes-on-me/ Share on other sites More sharing options...
Jonas Stromclaw Posted December 30, 2009 Share Posted December 30, 2009 Personally I'd take a LS w/ Typhoon Missile launcher, but you said you wanted an assault unit so... Another Skyclaw unit sounds good. You could give them a flamer which would put your entire force at one point over, but as you can't shoot and assault you might as well forget about the special weapon. In any case another jumpack unit of 5 would be good for hunting down small annoying units like snipers or heavy weapon squads. Alternatively, you could use the points to beef out the undersized GH unit. Pros and cons either way. Good luck! Link to comment https://bolterandchainsword.com/topic/188423-twm-has-forced-changes-on-me/#findComment-2229403 Share on other sites More sharing options...
TiguriusX Posted December 30, 2009 Share Posted December 30, 2009 You can ditch the plasma gun from the 5xGHGH squad and get RP#2 Link to comment https://bolterandchainsword.com/topic/188423-twm-has-forced-changes-on-me/#findComment-2229434 Share on other sites More sharing options...
Wildfire Posted December 30, 2009 Share Posted December 30, 2009 I'm curious why you have a naked WG in your LF squad. It would seem better to me to put a WG with power fist in the small GH squad, then let the rune priest hang back with the long fangs. With the remaining points you could take an upgraded razorback with them, letting your fragile squad zoom into cover immediantly during spearhead deployments. I'd ditch the combi-melta from the wolf priest, tho. It robs him of an attack. Link to comment https://bolterandchainsword.com/topic/188423-twm-has-forced-changes-on-me/#findComment-2229478 Share on other sites More sharing options...
Grey Mage Posted December 30, 2009 Share Posted December 30, 2009 Agreed... drop the combi-melta like a ton of bricks, putting you at 99pts. Master of Runes on your RP, so you can get off stormcaller and Living Lightning is probly a good choice, but if you find your not getting much mileage out of SC, or you put him in with the LFs *who should always be in cover* then consider running him with Tempests Wrath instead to slow down those pesky JP/JB armies. Get another Skyclaw, probly have to trade/buy a bit for the JP, but itd be worth it. With the last 30pts, consider upgrading two of your MLs to LCs, getting Runic Armor and a Meltabomb for your Wolf Priest *and a MB for your RP*, or a PF for your 5 man GH squad and a Meltabomb on your Wolf Priest. Link to comment https://bolterandchainsword.com/topic/188423-twm-has-forced-changes-on-me/#findComment-2229607 Share on other sites More sharing options...
Wildfire Posted December 30, 2009 Share Posted December 30, 2009 Master of Runes on your RP Disagree here. If you're keen on getting two shots off with your RP, spend the 50 extra points and get a whole extra rune priest. Twice as likely to survive, twice as many powers, twice as much CC potential, etc, for only 1/3 more cost. Link to comment https://bolterandchainsword.com/topic/188423-twm-has-forced-changes-on-me/#findComment-2229665 Share on other sites More sharing options...
ChainsawDR Posted December 30, 2009 Author Share Posted December 30, 2009 Cheers for all the input guys, it really has helped work through some stuff I was struggling with. Regarding the CombiMelta on the Wolf Priest. it's a good point you make, but it's an assault weapon going with an Assault unit - that unit can now destroy a transport in the shooting phase, then charge the disembarked troops in the assault phase. I look at it as a quick one-two combination, otherwise I have to PF or MB the transport, then have to stand out in the open and take a full shooting and assault phase against the troops that were formerly inside. I would have killed probably a 35pt transport with a very costly assault unit (340pts+), and have been wiped out next turn. It seems a "must have" to me, I know I lose 1 Attack on the Priest, but the main damage is going to be caused by the rerolling Skyclaws anyway. The lone WG in the Long Fangs is there as an extra wound. It's only an extra 3pts on a normal model, and is well worth not losing the SplitFire/Pack Leader on the first wound. I did contemplate putting the RP in the Long Fangs, but LL is SO good at popping transports on its own, it makes sense to me to keep him seperate. For example, LF's split fire at two enemy Rhinos - If any of the Long Fangs don't kill their target then the RP mops up by Living Lightning it - result of 2 enemy Rhinos down, or if both LF groups succeed, I can target a 3rd transport/unit. If I'd of put the RP in with the Long Fangs (3 ML & 1 ML with RP) then I'm only able to take down a maximum of two transports. With all that firepower it makes sense to me to be able to spread it around a bit more - if need be each group will fire at the same target, but this gives the option of upto 3 targets. To explain the Razorback's role some more, I rate the LL psyker power VERY highly - the only time the Rune Priest will be in the Razorback is during deployment - if they go first, or if I lose the initiative, then my RP squad isn't out in the open and they have to pop the razorback first to get to him. The exception to this rule is if the enemy has a psyker whose powers could cause lots of damage to my army (such as Eldrad Uthran) - in this situation he'll be in the Razorback trying to get within 24" of the psyker and 4+ negate the powers until the enemy psker is taken down. Other than that, the Razorback will provide cover to the "out in the open squad" or LF's, act as a HB shooting platform, or act as a transport for the Lone Wolf. I've now changed the Lone Wolf's MotW to a power weapon so it gets 4 attacks on the charge and will join the same combats as the GH units (he'd get swamped on his own). People will question the PW on the Lone Wolf, but it does add some bite to assaults, and more importantly it keeps the Lone Wolf cheap (for the games where the Razorback is being used by the RP and he has to footslog across the board on his own). I'm going to rule out the Master of the Runes because of the games when the RP is riding around in early turns in the Razorback. I'm also ruling out the 2nd RP for similar reasons. I agree with adding the extra Skyclaw so thats now in (that unit doesn't have a transport shield so it will lose numbers more easily and needs to be full sized to cope). Because of points that now also rules out a 2nd smaller group of Skyclaws. I've decided to spend the last 76pts on a Landspeeder with HF & MM (I like the idea of it being another fast moving anti-tank/horde threat that needs to be dealt with, but also I like the idea of deepstriking it and getting off a shot before the enemy gets to target it first). With the last 6pts I've bought MB's for the Lone Wolf as he's currently impotent against armour. So here is the final list... Rune Priest with LL and SC... 5 GH with PG & Razorback Wolf Priest with Combi-M & Jump Pack… 10x Skyclaws with PF, Flamer & MoW Lone Wolf with Power Sword & MB's 9 GH with MG, PW, Rhino, WG with PF with CombiM 9 GH with MG, PW, Rhino, WG with PF with CombiM Landspeeder with HF & MM Pred with AC & 2 LCs 5 Long Fangs with 4xML & WG with Boltgun Whirlwind Total 1499pts It's all painted now apart from the Whirlwind, Landspeeder & Rune Priest. It'll prob take me another month to finish but I'll post some pics & Batreps of this army afterwards. Thanks again for your help guys - Ales are on me! ChainsawDR Link to comment https://bolterandchainsword.com/topic/188423-twm-has-forced-changes-on-me/#findComment-2229708 Share on other sites More sharing options...
Ravenger Posted December 30, 2009 Share Posted December 30, 2009 i forsee one issue in your list, why take a flamer with your skyclaws, they cannot use it if within charge range due to the headstrong rule. plus it a minus bonus attack for 2 cc weapons which you will need with that WS3. i really love how usefull scouts are, i didnt come across this thread until today but if your still tinkering with your list, id sugest adding a squad of 5 to either pop tanks or tie up a unit thats either blasting away at your armor or holding an objective. Link to comment https://bolterandchainsword.com/topic/188423-twm-has-forced-changes-on-me/#findComment-2230200 Share on other sites More sharing options...
Ravenger Posted December 30, 2009 Share Posted December 30, 2009 sorry there didnt note the wolf priest, figured it was gonna be next to the rune priest Link to comment https://bolterandchainsword.com/topic/188423-twm-has-forced-changes-on-me/#findComment-2230201 Share on other sites More sharing options...
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