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[BatRep] Wolves vs Bugs


LPetersson

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Mission: Annihilation

Deployment type: Dawn of War

 

Space Wolves: Njal Stormcaller in TDA, 2x Lone wolf in TDA SS/TH, 3x 6xLong Fangs with MLs, 2x 10xGH with 2cPG 1xPF, 2x 5xGH with 1 flamer, 2x 3Swiftclaws +1Attack Bike 1xPF, 2xRazorbacks with TL-LCs.

Each Swiftclaw pack have a Wolf Guard with Combi-Melta/Frost Blade assigned assigned and one WG with with FrostAxe and Combi-Melta goes to my Grey Hunters.

 

Tyranids:

1x Winged Hive Tyrant, 1x Shootyfex, 1 Zoanthrope, 20 or so Hormagaunts, 6x 10 or so Genestealers and 1 Broodlord with a 'stealer retinue.

I could be wrong on some of those as I don't know the tyranids too well...

 

The Board:

http://farm3.static.flickr.com/2774/4206890394_409c76a94d_b.jpg

 

I won the roll to setup so I chose the side with the sheep as I felt it gave me the best defensive options

 

My opponent kept everything in reserve and since I went first, I essentially had two turns to move and position myself.

As you can see, I fscked up my setup pretty badly:

http://farm5.static.flickr.com/4004/4206133823_2056e0686e_b.jpg

On each flank I had 3 Swift claws+WG+AB/MM and 10 Grey Hunters with 2 plasma guns and a Powerfist. I don't know why, but I apparently never learn that when playing against the bugs I must always Always! ALWAYS!!! stay at least 18" from either table edge. Instead I positioned my bikers and Grey Hunters as if I wanted them to be eaten. Dumb Dumb Dumb...

In the centre I had my three squads of Long Fangs with MLs, 2 Razorbacks with TL-LCs flanked by 5 Grey Hunters with a flamer. In front of them you'll notice two Lone Wolves with TH/SS just waiting for some hot sweaty Monstrous Creature action...

Njal is attached to the grey Hunters on the left flank of the Long fangs.

 

Tyranids turn 2:

As expected (After I realised the retardedness of my setup), a unit of Genestealers Come on from reserves and goes nomnomnom on my grey hunters on my right flank. They survive, hit back and avoid running away.

A zoanthrope and 20+ gaunts enter the middle table, as does a winged Tyrant which lands in front of them behind the middle ruin. On the left flank a ShootyFex appears.

http://farm5.static.flickr.com/4045/4206892892_2c81ab04bb_b.jpg

 

Space Wolves Turn 3:

The Bikers on the right flank move up to support their Brothers but they fail to destroy the foul xenos.

The long fangs fire plenty of frag missiles at the gaunts, and reap a fearsome tally despite their cover saves.

The Lone Wolves let loose a mighty howl, and head straight for the MCs...

http://farm3.static.flickr.com/2758/4206895276_1eca66f213_b.jpg

http://farm3.static.flickr.com/2490/4206896656_9f4e7ddcb0_b.jpg

 

Tyranids Turn 3:

The hive tyrant leap into the air on it's mighty wings and rushes in to assault the centre Lone Wolf. The Emperor does not smile upon the Lone Wolf and he survives while the foul beast takes 2 wounds...

http://farm3.static.flickr.com/2775/4206899140_5b249db95d_b.jpg

http://farm5.static.flickr.com/4048/4206142275_04a3097a46_b.jpg

On the right flank more genestealers appear and assault the beleaguered bikers/Grey hunters...

A brood lord + Genestealer retinue deep strikes into the crater in fron of the Long Fangs on the right while 2 squads of 'stealers appear on the left and wipe out the Grey hunters and bikers. Stupid...Stupid...STUPID!!! I really hope I've learnt my lesson this time... They are naturally all wiped out at this point...

The one shining moment is when the hive tyrant goes down to an, as yet, unscathed Lone Wolf...

http://farm5.static.flickr.com/4023/4206196183_85386bc188_b.jpg

In the meanwhile, the other lone wolf has been assaulted by the remaining gaunts before he could assault the Shootyfex and another squad of Genestealers appear on the right flank hoping to get to the long fangs.

http://farm3.static.flickr.com/2549/4206194997_c25f89278e_b.jpg

And no, that beer can was not a space wolf objective :D

 

Heroic Defenders of the Imperium Turn 4:

Things aren't looking good at this point. Althought the Grey hunters and Long Fangs massacre the Genestealers on the left, I am terribly close to being overrun on the right flank. The brood lords retinue takes a hammering, but too many are left standing.

http://farm5.static.flickr.com/4064/4206955840_63ba81c938_b.jpg

 

Tyranids Turn 4:

The brood lord is thankfully slowed by the difficult terrain, and only reaches the edge of the crater. Same thing happens to the genestealers on the right flank, while the stealers that wiped out the bikers/grey hunters on the right make their way towards the grey hunters.

THe lone wolf keeps killing gaunts, but not as quickly as I would've liked.

Another squad of Genestealers appear on the left flank.

http://farm3.static.flickr.com/2685/4206198687_fbe6ff47e9_b.jpg

 

Space Wolves turn 5:

The lone wolf keeps killing gaunts, the long fangs shoot up the retinue of the brood lord and the stealers on the left.

 

Tyranids turn 5:

Brood lord assault the long fangs who swiftly kill him, the genestealers on the left are slowed by their own weight of numbers as the front squad is slowed by murderous hurricane from the previous turn.

The stealers on the right are slowed by both the terrain (Hurrah for sucky difficult terrain rolls) and the speed bump that used to be 5 grey hunters. Lone wolf keeps slugging away at the gaunts.

 

Space Wolves turn 6:

I manage to wipe out some of the Genestealer squads, but not enough. some are still threatening me on both flanks.

Lone Wolf is still killing gaunts at this point...

 

Tyranids turn 6:

DISASTER STRIKES!!!

Njal + Grey Hunters are assaulted by the remaining genestealers and are forced to run away. HA HA I say, I have a re-roll and promptly roll 11 a second time :-O

And of course they run off the board >_<

My right most long fangs are assaulted and wiped out.

 

And the game ends with a 9-9 draw.

 

So, what have we learnt from this? Well, I screwed up my deployment pretty badly, so I really deserved to lose. I'm happy it became a draw, that was better than I deeserved after such a poor deployment.

 

Other than that, I don't think either of us made any glaring mistakes. I have seen the effectiveness of Njal in slowing down enemies (I really must make notes of what he casts and when) and the skill with which Lone Wolves takes down MCs...

 

Thoughts/comments? (Other than comments regarding the unpaintedness of my army :-p)

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Overall I would agree with you. I think your deployment left you wide open and you ended up reacting to your opponents moves rather than the other way round. But I have to admit the Nid player ran a good game. The Lone Wolf was exceptional. Taking down a Hive tyrant is no easy feat, you should find a way to commemorate this when painting him up. I hope you drank that beer in his honour.

 

My only real disappointment despite the deployment, is the performance of the Swiftclaws (they are my favourite troop type alongside GH). It seems they did not fulfill their role as a harassing force very well by keeping the the enemy off balance and they ended up in combat too soon. Also how did the Razorbacks fare? I presume they are to congratulate for keeping the genestealers at bay.

 

I think you should blame your mistakes on the cute gigantic lamb, it must of sapped your Space Wolf cunning. A common Nid ploy. Insidious soft toys.

 

Anyways, thanks for taking the time to take pictures and write up the batrep. It's alway fun reading them. :tu:

I really enjoyed reading that,before you started I was convinced you were gona get slaughtered, you did brilliantly to get a draw.My only thoughts on the matter.When I used to play I found J.Ps better than bikes,( more manouverability). I also always took a Whirlwind with horde armies and often a L/S mitt assault cannon/H/B.

Great game....

GOD bless ...................V

I really enjoyed reading that,before you started I was convinced you were gona get slaughtered, you did brilliantly to get a draw.My only thoughts on the matter.When I used to play I found J.Ps better than bikes,( more manouverability). I also always took a Whirlwind with horde armies and often a L/S mitt assault cannon/H/B.

Great game....

GOD bless ...................V

 

 

Thank you :-)

 

Well, sometimes the Emperor protects even those who should know better...

 

The list I'm using here is an attempt at an all-comers list, hence 3 squads of Long Fangs rather than 1 or two whirlwinds.

 

You're right about the bikes vs. JPs, but I only have 5 JP models and they're not actually assembled yet. Having said that, I've always liked bikes, and for some reason I think of them as a very wolfy choice.

 

I have several Land Speeders and used to use them alot, but unfortunately they are too much like glass cannons. They are useful, but just staring at them while using harsh language makes them crash and burn. I still love them and I've made them very dynamic thanks to cool poses, but I only use them in games of 3k points...

Overall I would agree with you. I think your deployment left you wide open and you ended up reacting to your opponents moves rather than the other way round. But I have to admit the Nid player ran a good game. The Lone Wolf was exceptional. Taking down a Hive tyrant is no easy feat, you should find a way to commemorate this when painting him up. I hope you drank that beer in his honour.

 

My only real disappointment despite the deployment, is the performance of the Swiftclaws (they are my favourite troop type alongside GH). It seems they did not fulfill their role as a harassing force very well by keeping the the enemy off balance and they ended up in combat too soon. Also how did the Razorbacks fare? I presume they are to congratulate for keeping the genestealers at bay.

 

I think you should blame your mistakes on the cute gigantic lamb, it must of sapped your Space Wolf cunning. A common Nid ploy. Insidious soft toys.

 

Anyways, thanks for taking the time to take pictures and write up the batrep. It's alway fun reading them. :tu:

 

The Lone Wolf's performance was astounding. He deserves a far better paint job than I can give him :)

 

Normally my bikers perform far better. I blame my shoddy deployment :-/

 

The razorbacks never really had line of sight to anything big and nasty (They had TL-LCs), so they mostly shot at 'stealers and gaunts :-/

 

Yes, I shall blame the lamb and it's bleating... ;-)

How did you find the Lone Wolves? Everyone on the interwebz seems to knock them saying "great idea, but useless in reality." Personally I run 2 as well, one with termie and th/ss with a fen wolf (like your set up), and the other with FA/SS and 2 wolves. One is my dedicated MC killer, the other switch hits between ran-and-file and MC's. Personally I've found they can provide a valuable distraction and tarpit. How have you found their effectiveness so far?
good batrep, enjoyed the read - thanks for taking the time to write it.

 

Thanks :-)

My girlfriend was snoring and I couldn't sleep so I thought it was a sensible use of my time :angry:

 

I also liked the Dual Lone Wolf setup - If I ever do a footslogging army I'm definately having that setup.

 

How many points was that?

 

It has been very useful indeed. Even if they haven't actually killed a lot, they certainly give the enemy The Fear :devil:

 

It was 2000 points. I really should've pointed that out...

 

How did you find the Lone Wolves? Everyone on the interwebz seems to knock them saying "great idea, but useless in reality." Personally I run 2 as well, one with termie and th/ss with a fen wolf (like your set up), and the other with FA/SS and 2 wolves. One is my dedicated MC killer, the other switch hits between ran-and-file and MC's. Personally I've found they can provide a valuable distraction and tarpit. How have you found their effectiveness so far?

 

I have found them to be tremendously useful.

In TDA + SS/TH they are nothing short of terrifying. With FnP/2+/3++/Eternal Warrior/2 wounds means that they are very Very! hard to kill...

I think that you need two of them two really maximize their potential. The board is 6' wide, so I place them at 2' in so they can cover the whole board and be a real and present danger for any MCs that are and, let's be honest here, dumb enough to get close to one of them.

 

For now I'll be sticking with the TH/SS/TDA as my LWs are MC killers first, and IC/Vehicle killers second.

85 points for one of those monsters and I'm a happy little puppy wagging his tail relentlessly.

 

Also, against Eldar where there hasn't been any MCs, they have relentlessly harassed their units and caused much chaos and wailing and gnashing of teeth.

Opponents who haven't played against them before grossly underestimate them, and opponents who ahev faced them know that they should fear them.

 

Yes, in objectives based games they MUST be kept in cover and/or supporting/supported by another unit or two.

I objective games I use them pretty much the same way, but a bit more conservatively so that an opponent who can shoot at the LW will also have another target. It goes like this: 'Hmmm, do I shoot at the really hard to kill but scary model or the easier to kill but more numerous unit'...

 

In short, I have found them very useful. If they don't actually kill MCs, at least the keep the enemy nervous...

 

I haven't had a 2 objectives game yet, but when I do, I will keep one by the 'home objective' and one straight to the enemy objective...

Nice battle rep.

 

I was in the new GW store in Melbourne yesterday and got to have a look at the new Nids Codex. There is some really nasty stuff in there and by looking at it you really get the felling that Kelly had a good look though the new Nids dex and gave us a few tools to get rid of T 5 opponents.

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