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More questions of the wolves


Oldenhaller

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So playing some winter war games last night (1250pts, blood angels and plague marines - 2 wins) there were a couple of finickerty rules questions which came up which I could see no difinitive answer to. I was pretty convinced and my oponents agreed with my take on things but I thought I'd put them to the assembled masses of the fang to see their take on things.

 

First off was long fangs. I pop a rune priest with living lightning with the 5 missile launchers and rain merry hell on everything from afar. As fire control is an ability Long fangs have as a special rule it would therefore not be passed on to a character joining them. However, the rule states that the unit may split it's fire between two different targets rather than just one. My take on this would be that the rune priest can ply his psychic shenanigans at a different target than all or part of the unit with fire control as he is part of the unit.

 

Next up is units of mixed type - i.e infantry and cavalry. When they assault at what speed do they move? I know I have to remain in unit coherancy but are fenrisian wolves allowed to charge off up to 12" while anyone else plods along? This is even ore pertinent in assaul through cover as a 12" charge means they'd have whatever is rolled on difficult terrain doubled meaning they'll more likely get into combat. If they reach combat then the lone wolf they're with (for instance) would then be able to bring thier attacks to bear without having to be in BtB as the unit is in combat.

 

Lastly it's a rule on where reserves come on - this one TBH I didn't search for properly in the rules boards an I knowI ought to but meh...feeling lazy today. Is your defined board edge when playing spearhead the corner or will it be your long board edge. I personally think it'll be the long edge as this matches with how outflank, OBL and other rules work but I'm not 100% on this.

 

Hope to hear people's opinions on things

 

~O

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1) RP+LF: yes, he can do it. The LF just points out where to fire his lightning best at, and he sagely follows that advice. Rules wise all shooting is done as a unit, so the units special ability would come into play.

 

2) Cav/Infantry: A unit always moves at the slowest speed, so they would move 6" *standard for both* not have fleet *because the infantry dont* and only assault 6". In short, the wolves are slowed down by servitors, marines, etc.

 

3) Its the Long Board Edge on your side of the table... that ones covered in the deployment rules. You base all reserves off that one- period. So outflank, OBEL, rhino squad... *shrugs*.

Ta for tha clarification grey mage. I'd managed to miss the slowest speed in there somehow - rather embarasing - my bad. Didn't affect the game overly and It was a solid victory in the end ver the angels with 1 terminator let on the board.

 

On the table edges front it states that it's the one you're standing behind...but then goes on to say it's clearly marked in the deployment maps which then show the corner setups...I presume that the deployment doesn't take precidence over the long baord edge...

 

~O

1) the rune priest may fire at one target, the long fangs may then use their special rule to shoot at another one. the rune priest isn't using the units special rule (as he doesn't have it) but the LFs are able to fire at a different target.

 

2) as grey mge says, movement is done at the speed of the slowest

 

3) agains, as GM says, it'd be the long table edge.

From the BRB, pg. 93:

 

The players roll off and the winner chooses to go first or second. The player that goes first then chooses one of the long table edges to be his own table edge. He then deploys his force in one of the two table quarters....

 

So you have to know wich board edge is yours, you chose it or your opponent chose it for you.

arf...sounds like one of the old 40k quotes they used to liberally sprinkle the pages with ^_^

 

I see your sanity questioning and raise you "The basic rule book causes me constant pain. I would not have it any other way, for it serves as a remainder against complacency."

 

~O

1) the rune priest may fire at one target, the long fangs may then use their special rule to shoot at another one. the rune priest isn't using the units special rule (as he doesn't have it) but the LFs are able to fire at a different target.

 

Actually the ability to split fire isn't a Long Fang rule, it is an ability granted by the Long Fang pack leader. So as long as the pack leader is alive then the entire unit can split fire between 2 targets, including any ICs attached. But if the pack leader dies then the entire pack would need to fire at one target, including the IC, unless the IC left the unit by moving away, which in that case then he could fire at a separate target. But would be easier to pick off by enemy fire as well.

Hi Rindaris,

 

You're right...sort of. The unit emtry lists each long fang as having the split fire ability. It is however the presence of the pack leader who allows the to use the ability, so as you say, without him there they would not be able to. It isn't however him who would allow the Rune Priest to utilise this ability as the Rune Priest does not have the special rule. However as the splitting fire is used to target a second unit so long as the Rune Priest (and whichever fangs are shooting with him) target the original target for the unit then the rest of the pack may target something else.

 

This does raise the question of when the shooting for the unit is declared. If one half of the unit may shoot one target and the second another then can this be used to target a transport vehicle and destroy it with the first half of the unit's shooting and then the second half may target the now emerged passengers...?

 

~O

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