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Slaanesh


Schertenleib

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Shoot him before he gets to your lines. I don't know how the rest of his list looks but every krak missile and lascannon should be directed towards him until he eats dirt.

 

Maybe a TDA rune priest could finish him if the priest weathered through all those attacks.

 

Edit: How about Arjac. He should make that prince cry for his mommy. You may lose a few men from whatever squad he is attached to but it should get the job done.

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Shoot him before he gets to your lines. I don't know how the rest of his list looks but every krak missile and lascannon should be directed towards him until he eats dirt.

 

Maybe a TDA rune priest could finish him if he weathered through all those attacks.

 

That's what I was figuring at this point.

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His codex says it's a power weapon. It does not say it is a force weapon. So no I did not roll to nullify the attack.

Yeah, sorry about that... edited the post to give some better advice.

 

Another thought does occur- WL with saga of the bear and a storm shield could probly take him on without alot of trouble.

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If it is only a small game, ignore him and kill his meagre troops contingent, because that Lord costs a quarter of his points.

 

If you have transports, stay inside them if his Lord is near, the Strength 4 can't do much to a Rhino. That Lord is only any use when in combat with masses of infantry, so try and deny him situations where he can make the most of his strengths.

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Shure he is a meenie, and I do not think he costs so mutch. Lord 90 and deamon weapon 40, and mark of slanesh is 5 so that is 135 badasnes.

 

Just pour all your shots against him. :-) Awoid him. On a dice roll of 1 on a d6 he takes 1 wound and gets no attacks, so you somebody must get attacked by him make shure it is a small squad so perhaps he has 1-6 chance of just dying.

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Castle up your units and wait for them to come to you. If you have transports, stay in them and shoot. If you do have a Dread then you can use it to counter charge after he hits your lines and then pick him out in combat. Once you get the Lord out the way the rest of the army won't have so much punch in combat. His Lord HAS to be in combat to be effective, so make sure you pick who, when and where he is allowed to get into combat.
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I think it has already been stated but just to summarize:

 

Ideal counter for a high initiative super CC unit with T4 is a krak missile or lascannon (our LFs can send up to 5 his way) from long range...instant kill.

A good but less than ideal counter is a hail of plasma/bolter shots before he gets in close combat. Be careful of his range with wings. Not a bad idea to get inside your transport and use fireports

 

If you are facing him in CC your ideal counter is a dreadnaught. DCCW will instant kill him and the 11 armor has no fear of S4 attacks if they can't rend...making the superior initiative useless.

 

All of those counters are well rounded and common in a SW army. If you don't have any it doesn't hurt to add them.

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