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Daemon Princes or Soul Grinders?


firvulag

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I'm thinking of taking up a daemon army centre around the Blood God. The only problem is I don't know whether to focus the Heavy slots around DPs or SGs. I will have two bloodthirsters as my HQ choices, so if I go for DPs (with Mark of Khorne, Unholy Might, Blessings of Blood God and wings) I'll be denying myself any ranged attacks, but at the same time I'm not sure if Soul Grinders would be that effective in my army list. Would I be better off just going for a pure assault, close combat army or stick some ranged in there for balance purposes?

 

Any comments would be appreciated :)

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Normally I prefer princes, but mono-Khorne does well enough in CC as it is, and Khornate princes really suck compared to the others. Soulgrinder on the other hand, offer you some range and tactical flexibility, as well as giving you something to do on your first turn other than die.

 

So yeah, take 'grinders, just remember to take at least two.

Sorry to stray from the topic slightly, but did you say TWO 'Thirsters in your HQ? Personally I'd take Skarbrand and 2 Heralds (Or a Normal Thirster and 2 Heralds).

Skulltaker and a Herald on Juggernaught will do MUCH more damage than a single Bloodthirster. The Juggernaught riding Herald can pair up with your Bloodcrushers, and Skulltaker can go Character-hunting, or mush up some troops and generally cause havoc =P Just a suggestion!

 

Back on topic, take 3 Soul Grinders. Sorry but even with one of the upgrades, these guys are a great addition at just 160pts. Imagine plonking 3 down on the table? Mayhem! :)

Just to clarify, do you mean Skulltaker and a Herald BOTH on juggernauts, or just the herald? If the latter I assume it would be best to put Skulltaker in a group of other bloodletters to avoid him getting shot to death as soon as he lands :D

 

And would a bloodthirster with 2 herald combo be better or worse than going for a full 4 Herald set up? I'll be aiming for a 2000 point game so even with 3 SG I would still have plenty of room for troops and either/or bloodcrushers and fleshounds.

Well if you use 3 Soul Grinders, maybe 4 Heralds would make more of a mess of enemy infantry whilst the 'Grinders take out the armoured targets. And yeah one Herald on Juggernaught, with Skulltaker being either on foot with Bloodletters or also on a Juggernaught :)
Normally I prefer princes, but mono-Khorne does well enough in CC as it is, and Khornate princes really suck compared to the others. Soulgrinder on the other hand, offer you some range and tactical flexibility, as well as giving you something to do on your first turn other than die.

 

So yeah, take 'grinders, just remember to take at least two.

 

I second Mr. Malachi. He's got the right idea.

Slightly off topic, but can I just check this? If I go the Herald route, can I stick a Herald on a Juggernaut and still have him join a squad of Bloodletters? Since Bloodcrushers count as infantry would assume this would be true for anyone riding a Juggernaut?.

 

Just thinking that if I put each of my heralds in a squad of bloodletters would make it harder for my opponent to target him and I can just play wound allocation game :)

Slightly off topic, but can I just check this? If I go the Herald route, can I stick a Herald on a Juggernaut and still have him join a squad of Bloodletters? Since Bloodcrushers count as infantry would assume this would be true for anyone riding a Juggernaut?.

 

Just thinking that if I put each of my heralds in a squad of bloodletters would make it harder for my opponent to target him and I can just play wound allocation game :tu:

 

I think that would be fine. I just don't know what Khorne Heralds really bring to the table. They excel at killing infantry in an army that excels at killing infantry.

I just don't know what Khorne Heralds really bring to the table. They excel at killing infantry in an army that excels at killing infantry.

This. Khorne heralds really aren't that great in a balanced army, and even less so in a Khorne one.

Use grinders, as khorne daemon princes are quite poor. I use a khorne herald in a chariot, but I'm considering dropping him for a greater daemon to compliment my two HOT's in chariots. I find khorne heralds to be cheap and effective, but my army needs more support.
Negatives of the soul grinders are the DS footprint. out of all the models when they DS(Deepstrike) you have the problems of being to close and no room. IF your playing a baron wastland of a field go for it (3 grinders). But most fields are well loaded with terrain your have that great chance of your soul grinders hitting something they can't like dangerous terrain. If playing mono korne go with two thirsters and have at least 2 5 man jugs squad. Have some decent 15 man Bletter squads. some hounds cause there cheap and if people go for your letters they get fast beast anyways. As for heavy support if you playing baron fields then 2 grinders. If not then well maybe one grinder two DP if you have points.

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