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Coverfire

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I am meant to have a game in a couple of days against a Nurgle Opponent.

 

I have never played against Nurgle before and I have not had as much game time with my army as I would have like since the release of the SW Codex.

 

So basically I thought I would ask here and maybe get some assistance from the more experienced Brethren.

 

I have a fair idea what he will most probably be fielding, He usually plays 4 squads of Nurgle in Rhinos, supported by 2 or 3 Obliterators and a Demon Prince with flight. He is a dab hand with this force having won more local and national contests with it. However, I think he is looking for a change as he last fielded Nurgle on foot and 2 defilers.

 

I don't have any real ideas for a list at this stage so ANY suggestions would be much appreciated.

I don't expect to win this battle, but I want to show him if not what the Space Wolves are capable of then what they are potential capable of in the hands of a better player.

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I suggest taking Ragnar to take advantage of furious charge. FC is very useful against T5. Also, take as much AP1 and AP2 as you can fit into your list, this gets rid of their pesky "feel no pain". TWC work well against nurgle as well.(S5 against T5 plus you can add THs and Frost blades into the mix.)

From what I have experienced with the new codex so far is that we have some really awesome characters and units to talk about but when it comes down to game play it is much better to save the points for more units then less but higher powered ones.

 

I could have the wrong end of the stick but I was thinking that Greyhunters in Rhinos and GHs in Razorbacks with Long Fang Support and limited HQ choices taken would be the more sensible way to approach this battle.

 

I forgot to mention this earlier but I am planning around 1500 pts

Long Fangs with Missile Launchers and Lascannons to pop his transports and hit his Daemon Prince.... in that order. Gettem a support weapon razorback- las/plas being prefered, TLLC in a pinch.

 

2 Packs of Grey Hunters with Powerfists and Plasmarifles, 2 Packs with Meltaguns and Powerfist/weapons, in rhinos. Youll have more bodies then he, though not as tough of course.

 

A Rune Priest with Living Lightning and Murderous Hurricane is probly a good bet, perhaps with a small squad of WG in a Razorback.

 

A Landspeeder with a HF/MM combo, maybe a Typhoon to get side armor shots and just cause a nuisance, or Wolf Scouts.

 

And thatd be around 1500pts.

Yeah, the feel no pain rule itself states as much in the main rulebook. It also states there you cant use it to save vs dangerous terrain tests, instant death, and powerweapon style CCWs.

 

 

Haha that is awesome... Monsterous Hurricane IT IS then... cheers for your ideas Grey Mage. So you don't think I should be too concerned with Demon Princes? That I should put a Glove into my Grey Hunter Squads and just focus on his Troop Choices?

 

What about Defilers.. I don't know really anything about them either...

Well in the example I gave above each squad has a powerfist and/or powerweapon, so yes I think you should have those there for his troops and to help out against the prince in CC.

 

Defilers are a cross between a basilisk and a dreadnaught... if he has one of them then I hope you elected to take a landspeeder or two to hunt it down.

I'd do what Orkill suggested with Ragnar leading a 15 pack of BC in a Crusader. Devestating, especailly with the charge, and they can get where they are going quickly. If you want to knock out his Oblits early on, use this unit to by-pass his rhino fleet, and then just rake down the Oblits with sustained fire, or a hefty charge.

 

Saga of the Beastslayer is must.

 

Oh, and to the above, it says in the FNP section; Power Weapons, Power Fists and and 'Power' type weapon ignores it, along with AP 2 and 1 weapons; this suggests take melta+power wpn maxed out squads.

You want him to run his LRC full of bloodclaws past/through the enemy rhinos to go after his obliterators and dont expect atleast four meltaguns and a DP ripping its treads off?

 

Plasmahunters in a DP would be more likely to get the job done, at half the price man.

I'd say JotWW, and some Beastslayer on your wolf lord, and maybe a couple of Lone Wolves. All of them are great against Nurgle, and if you fill up the rest of the points with GH squads and some LFs you'll be fine.

 

I have a friend who plays nurgle, and nowadays I have no problem dealing with him. The new wolves have got so much nice stuff for killing him. My fav would be a WL w/ Twin Wolf Claws, Saga of the Beastslayer and Belt of Russ. He can almost take on a squad by himself.

I'd say JotWW, and some Beastslayer on your wolf lord, and maybe a couple of Lone Wolves. All of them are great against Nurgle, and if you fill up the rest of the points with GH squads and some LFs you'll be fine.

 

I have a friend who plays nurgle, and nowadays I have no problem dealing with him. The new wolves have got so much nice stuff for killing him. My fav would be a WL w/ Twin Wolf Claws, Saga of the Beastslayer and Belt of Russ. He can almost take on a squad by himself.

about BC , I dont have the sw dex with me , but depending how it is worded , if the +2A is for charging then pms have blight gr you wont get any bonus for charging.

 

as others said sw dont have to tailor their list to kill nurgle based armies. jaws hurts pms a lot , double specials melta or plasma hurt them too , because of the lower model count they have[most squads being 7-8 man strong] mass RL shots from long fangs make it harder to use rhinos as moving cover[or rather makes it shorter. 5-6 MM/las shots are ok for 3 rhinos . 10+ RL shots are not]. the only problems that may be there is above avarge rolling on DPs or warp time[but again sw have rune staffs so its 50/50 chance to happen] or good shoting from oblits , teamed up with nice +4 cover rolls .

One thing I´ve started to use against my nurgle opponent is Ulric the Slayer. His Oath of the Slayer is amazing against nurgle cause he and any unit he is with re-rolls to hit and to wound against pretty much any model in a nurgle army.

 

One thing I like to do is to start Ulrik in a squad of Long fans with missile launchers. That squad whacks its target hard I can tell you and later in the game you can move him among other squads as you wish.

shouldn't this be in the army list section? you are asking for an army list and ideas for it. but yea, lots of marines and lots of jotww will make nurgle cry.

thanks

antique_nova

No, tactics discussion and helping newbies is for the main forum.

 

Speaking of wich, coverfire have you gotten that game in? Do you have any more specific questions?

I am meant to have a game in a couple of days against a Nurgle Opponent.

 

I have never played against Nurgle before and I have not had as much game time with my army as I would have like since the release of the SW Codex.

 

So basically I thought I would ask here and maybe get some assistance from the more experienced Brethren.

 

I have a fair idea what he will most probably be fielding, He usually plays 4 squads of Nurgle in Rhinos, supported by 2 or 3 Obliterators and a Demon Prince with flight. He is a dab hand with this force having won more local and national contests with it. However, I think he is looking for a change as he last fielded Nurgle on foot and 2 defilers.

 

I don't have any real ideas for a list at this stage so ANY suggestions would be much appreciated.

I don't expect to win this battle, but I want to show him if not what the Space Wolves are capable of then what they are potential capable of in the hands of a better player.

 

 

Also, don't go into battle expecting to lose. Instead, imagine tabling your opponent. Attitude is half the battle, luck and knowledge is the other half.

Personally, I'd use the following:

 

-Grey Hunters with Plasma guns

-Missile Launcher Long Fangs

-Saga of the Bear Wolf Lord with a Thunder Hammer, maybe supported by Wolf Guard or equipped with a jump pack and joined by a squad of Skyclaws

Speaking of wich, coverfire have you gotten that game in? Do you have any more specific questions?

 

How does the Time Warp psychic power work? or what other things should I be aware of and need to watch out for

Warp time is a psychic power... so if he passes the test he gets to reroll all his hits and wounds in CC, alot of chaos players take it because it maximises their CC potential- but a runic weapon can put a crimp in that plan.

 

You should probly be expecting two small squads or Plaguemarines and a Daemon Prince.... and by small I mean 5-8 man, tops. Theyll probly have powerfists and a pair of special weapons, and be incredibly resistant to small arms fire.

 

The Daemon Prince would be rather odd if it didnt have wings, wich means that it has a 12" move each turn... but remember, it cant hide in a unit, so you can choose to shoot it over the PMs as much as you like *and have range*.

 

If he goes with minimum squads *5* he could get a pair of rhinos, and maybe even an obliterator. Most Nurgle Players will go for two mounted squads if they have the models though, and take the obliterators at 750.

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