Ragnars Claw Posted January 6, 2010 Share Posted January 6, 2010 Does anyone take them anymore? I'm not convinced they are worth it at 15 points a pop now. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/ Share on other sites More sharing options...
Torin Posted January 6, 2010 Share Posted January 6, 2010 the answer is melta... dont need plasma pistol when you can have cheap Long Fang with plasma canon... :) Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236319 Share on other sites More sharing options...
nurglespuss Posted January 6, 2010 Share Posted January 6, 2010 I still take them, but I wish I could master craft them :) Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236320 Share on other sites More sharing options...
Firedrake28 Posted January 6, 2010 Share Posted January 6, 2010 Only really worth it on models with BS5 or better nowadays. It's too expensive to risk missing with and since you'll probably only get to fire it once or twice a game, you want those hits to count. I like it on Wolf Lords as long as they're not mounted on Thunderwolves. The good thing about the plasma pistol is that it really only needs to kill one Marine or similarly priced model per game to pay itself off, and it counts as an additional close combat weapon when it comes to assault, so you're not losing any close combat ability. A plasma pistol and Frost Blade can go together quite nicely. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236321 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted January 6, 2010 Share Posted January 6, 2010 i dont currently include them, but often debated on whether or not to add them in my army... WLK Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236322 Share on other sites More sharing options...
Natanael Posted January 6, 2010 Share Posted January 6, 2010 I have one in all my GH packs, mostly because I've got the models, but the extra S7 AP2 shot is really worth it I think. In my meltasquad it kind of adds the 2nd special wpn that I loose because of the WG, and in my dual plasma packs it is just nice to smile at the enemy when you say that you're gonna roll 7 plasma shots =D (2x Pgun, Ppistol+WG CombiP). Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236327 Share on other sites More sharing options...
Max_Dammit Posted January 6, 2010 Share Posted January 6, 2010 I use one in my scouts, but other than than no The scout one is just a extra chance to kill that rear armour when the melta fails Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236371 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted January 6, 2010 Share Posted January 6, 2010 I use one in my scouts, but other than than no The scout one is just a extra chance to kill that rear armour when the melta fails okay, i forgot about my scouts. they almost always include a PP. WLK Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236392 Share on other sites More sharing options...
Quillen Posted January 6, 2010 Share Posted January 6, 2010 I use them. It's another dead something if it hits. I put it on the guy with a power sword. The odds of an over heat death are low and he still gets all his attacks. It also gives you 7 guys you can throw away and still have a mean 3 models he has to worry about. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236482 Share on other sites More sharing options...
Bobman Posted January 6, 2010 Share Posted January 6, 2010 I still use them in assault packs. May only get one shot but with CC being so brutal softening then enemy is a must. Plus I actually like the danger of killing yourself with them! Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236538 Share on other sites More sharing options...
Lord Ragnarok Posted January 6, 2010 Share Posted January 6, 2010 My previous codex list had tons of em, but I removed them now. HOWEVER, I think I may want in a rhino plasma toting pack supporting two other melta or melta/flamer GH packs. 2xPG's and PP for 5 plasma shots. (they are rolling with the other two rhino packs so 12 inch range should not be an issue with the PP) Also, I'd consider them in GH DP packs, since you need to maximize shooting when you drop. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236544 Share on other sites More sharing options...
Ullr Direfang Posted January 6, 2010 Share Posted January 6, 2010 i tend to run around 3 to 5 in a normal army list. i find that they add a little extra punch just when my oppenent feels he will just have to weather a couple bolt pistols before i charge. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236661 Share on other sites More sharing options...
Valerian Posted January 6, 2010 Share Posted January 6, 2010 Plasma Pistols are probably a little too expensive, especially considering the added risk of Overheat; 10 points would probably be more appropriate. However, despite that, I still include them in my army. I've got one in each of two forward Consolidation force Grey Hunter Packs. They are good for augmenting the Melta Gun in the pack, and the Combi-Melta on the Wolf Guard Leader. I've got a Plasma Pistol and Power Fist on the Wolf Guard Leader for my Wolf Scout pack - the Plasma Pistol is good for augmenting the Melta Gun in that pack, too. V Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236664 Share on other sites More sharing options...
rodgambit Posted January 6, 2010 Share Posted January 6, 2010 I also have the models for them but I've yet to use them. I just keep finding that after I remove the pp's in my units I'm able to squeeze out enough points for a second pack of scouts or something I find more effective. I do think 15 pts. is a bit high, I would have liked to see them priced at 10 and I think they would be more viable. I do agree that it depends a lot on your army list especially if you drop pod. It might be a good idea to drop in with meltas at first to blow up transports and then have the reserve pods come in with double plasma gun+pp. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236675 Share on other sites More sharing options...
commander alexander Posted January 6, 2010 Share Posted January 6, 2010 I always take it when possible. I love plasma, and tend to do really well with it. 3 out of 5 times I destroy vehicles with a shot from a plasma pistol. Although I may jinx myself saying this, but Ive never lost a model to gets hot. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236697 Share on other sites More sharing options...
isilder Posted January 6, 2010 Share Posted January 6, 2010 i've got a unit of 8 WG with power sword and 5 plasma pistols in a drop pod, works quite well. should be good thing to soften up nid MCs with before another unit charges in. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236808 Share on other sites More sharing options...
Grey Mage Posted January 6, 2010 Share Posted January 6, 2010 I use them for my Plasmahunter packs in drop pods... an extra S 7 AP 2 shot on landing makes alot of difference some days. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2236868 Share on other sites More sharing options...
Mammon Posted January 6, 2010 Share Posted January 6, 2010 I never used them in 4th Ed. Now most of my GH packs have one. Its strong enough to put a hurt on most anything in the game. Plus I often get the occasional shot at an Ork Trukk or one of those infernal Killa Kans. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2237053 Share on other sites More sharing options...
WG Vrox Posted January 6, 2010 Share Posted January 6, 2010 Currently doing a 2 pod list and I run a PP and PG in one of them. I tend to roll more 1s than most so will not run 2 PG. Remember if you need to shoot 24", they still have their BG. Vrox Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2237176 Share on other sites More sharing options...
Evilbob Posted January 6, 2010 Share Posted January 6, 2010 In the past, I've shied away from using plasma anything thanks to a few (years worth of) bad rolling. But now, most of my game group is MEQ and they started throwing lots of plasma guns and plasma pistols at me, so I started using them back. I love them now, hardly ever die to a '1' in shooting, and in most games against my MEQ enemies, it makes for a real bloodbath with mutually assured plasma death being spat back and forth Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2237281 Share on other sites More sharing options...
Hotspur Posted January 7, 2010 Share Posted January 7, 2010 I like plasma weapons in all their forms, especially the cannon. I do like the pistol in certain situations, like others here, on commanders and such when that extra punch is needed, but you still want the attack bonus for having two weapons. I run my GH packs with two plasma guns a piece; seems to work out quite well against a lot of things, especially my brother-in-law's 'nidzilla list. He cries every time my GHs get within plasma range... :) Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2237843 Share on other sites More sharing options...
Spacefrisian Posted January 7, 2010 Share Posted January 7, 2010 I take Plasmaweapons in my SM army, and to some degree in my SW one. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2237855 Share on other sites More sharing options...
Ragnars Claw Posted January 7, 2010 Author Share Posted January 7, 2010 So as a follow up question which of these squads would you take: 7 Grey Hunters [melta gun, wolf standard, mark of the wulfen, plasma pistol] 8 Grey Hunters [melta gun, wolf standard, mark of the wulfen] Both would be joined by a wolf guard with combi melta and fist. Mounted in a rhino or a landraider. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2237878 Share on other sites More sharing options...
Wildfire Posted January 7, 2010 Share Posted January 7, 2010 I would never take a plasma pistol at 15 points, or even 10 points. A plasma pistol is clearly not worth as much as a plasma gun, in my opinion, so it should cost less. I'd always rather have the extra wound, bolter shots, and CC ability from an extra squad member over a plasma pistol. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2237889 Share on other sites More sharing options...
DapperDave Posted January 7, 2010 Share Posted January 7, 2010 A plasma pistol is clearly not worth as much as a plasma gun, in my opinion, so it should cost less. I'm not so sure, at best it's situational. A plasma pistol is a "pistol" (duh) while a plasma gun is rapid fire. The plasma gun can fire more shots or at longer range, but you can't assault. The pistol also provides you with an extra CCW. This becomes more important for models like the wolf lord who generally only have a BP and CCW, in which case the question isn't so much plasma pistol vs plasma gun, but instead plasma pistol vs bolt pistol. Link to comment https://bolterandchainsword.com/topic/188981-plasma-pistols/#findComment-2237969 Share on other sites More sharing options...
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