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Would you take a Vindicator?


Progenitor

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I am trying to come up with a list that I am happy with, there are loads of options and I am definitely running with a Rune Priest. However, my Heavy Support choices are proving tricky. I am going to be taking a 5 man Long Fang Squad backed up by a Heavy Bolter Razorback. Was thinking of 4 Missile Launchers in the LF pack to provide either anti-armour or anti-infantry as needed. The Razorback provides support for anything trying to get too close. I was looking at the Vindicator for pie plate smashiness. I play against Space Marines, Nids and Eldar in the main, although there are Tau that I haven't faced yet and someone may want to try out my Orks if I am going down another route. The Vindi would be good against all the opponents I face (Instant-deathing Nid Warriors sounds like fun) on paper. It's not the cheapest tank we have and I know just how easy Land Raiders are to smoke so not taking one.

 

Is it a decent enough choice for me to look at plopping it in the list?

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The main problem with Vindicators, in my experience is this: They attract attention, alot of attention. They can dish out alot of damage and because of it they become high priorities on your opponents kill list. They are very good at what they do, and if you can help keep them around to do their job, there is nothing better.
Against assaulty, fleeting 'nids, it can't get enough shots off to do much. A whirlwind would be a better choice, and would still do well against all of your opponents. I would try to buy some sort of cheap unit close by to keep infiltrators, or anything that deep-strikes or outflanks from getting to close to it. But it still depends on a lot, because if you have better cover, or other units moving up the table with it to present other targets, the vindicator would be able to kill anything.
indeed, a vidicator is all about the fear he brings to your apponent. while he's wasting all of his AT on this one tank screaming "aargh we're all gonna diee! gonnaa diie! whii, i want my mama!" , my greyhunters race forward in their rhino, not even getting shot at;)

This

 

The main problem with Vindicators, in my experience is this: They attract attention, alot of attention. They can dish out alot of damage and because of it they become high priorities on your opponents kill list. They are very good at what they do, and if you can help keep them around to do their job, there is nothing better.

 

Vidicators are awesome but unless you are limited by points, taking 2 or 3 is a must because as it has been pointed out a few times, they will get a lot of attention.

Redundant post is redundant and so it must be of your vindicators.

The only thing better than a Vindicator is 2 Vindicators.

 

Most real life military tactics that work around tanks require infantry support to protect the tank while the tank is spearheading the attack. Additionally I've found that a Whirlwind is a spectacular support unit for Vindicators. With ordinance barrage a Whirlwind can pin down a unit that may be aiming to destroy the Vindicator while it moves in to finish that unit off.

I'm torn between SW heavy support choices at the moment. I'm currently building a 6-man 5-plasma cannon LF squad for giggles, and have another 8-9 models on standby with various weapon loadouts. On the whole, I think Long Fangs are a bargain choice and would always think of taking 1, if not two squads, with Razorbacks etc.

 

However, having read and heard reports of what Vindicators/Whirlwinds can do, I will surely be purchasing at least 1 of each in the very near future. It does seem that to work well, you need more tahn one, and definitely supported/protected by some ground troops.

Depends on my opponent really. Against say Necrons or Demons, I love the vindicator! I'll push a Land Raider with a Vindi on one flank and a PC equipped vendread on the other and wedge them right into the enemy to good results. Against armies with some serious AT or long range fire power like say Tau or spell caster heavy 1k sons CSM that my buddy plays I usually leave it home. Bolts of Change and invulnerable saves are a real pain.

Well, for those of you still wanting long fangs, consider this:

-vindicator

-whirlwind

-long fangs pack

- and a pair of scary units, maybe wolfguard in razors, or dreads foot slogging by the vindi, and you should fare pretty well*

Well, for those of you still wanting long fangs, consider this:

-vindicator

-whirlwind

-long fangs pack

- and a pair of scary units, maybe wolfguard in razors, or dreads foot slogging by the vindi, and you should fare pretty well*

 

I've actually just posted up a list in the army list section with exactly that. A vindi, whirlwind, long fang pack plus 2 dreads. Take a look if you're interested how it could work as an army. (and give feedback too!)

I love Vindicators! The thing is not to expect too much from them. If they get one shot off during a game, they've done well. Their main reason for existing is to draw fire from other, more important units. But those times you do get to fire them several times in a game, you're gonna love them to death!

I used a Vindi a few times the results is suaully a dead vindi due to melta. With a range of 24 you will be close to units that can move up and just pop it. I know I do not mind seeing a Vindi. I have alot of melta love for it.

 

Last night thou my buddies Vinid killed a jum squad 4 termies and some death company I believe. Of course it died. Still it made it's points back.

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