GLD Posted January 6, 2010 Share Posted January 6, 2010 Hi all, I have a question with regards to the hurricane bolter. At first glance I thought, what's the point? 6 twin linked bolter shots at strength 4? But then I read the rules - a hurricane bolter acts as three twin linked bolters - so does this mean that if you are within 12", the bolter can rapid fire? If so I would be a lot more tempted to take one on my iron clad as 12 TL bolter shots plus a heavy flamer on turn one is going to tear through some stuff!! Cheers for your thoughts! Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/ Share on other sites More sharing options...
wizard12 Posted January 6, 2010 Share Posted January 6, 2010 It's three twin-linked bolters so it fires 3 shots at 24" and 6 shots when within 12" no more, no less. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236807 Share on other sites More sharing options...
JamesI Posted January 6, 2010 Share Posted January 6, 2010 Not a tactics question, so I'm shipping it to the rules forum. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236811 Share on other sites More sharing options...
Ntin Posted January 6, 2010 Share Posted January 6, 2010 They also count as defensive weapons, an advancing Land Raider Crusader can lay down a good deal of firepower and remain mobile. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236813 Share on other sites More sharing options...
GLD Posted January 6, 2010 Author Share Posted January 6, 2010 Thanks for the move and the replies, when i mentioned twelve shots I had the image of a crusader in my head - oops lol - might have to get one of those as well! Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236815 Share on other sites More sharing options...
greatcrusade08 Posted January 6, 2010 Share Posted January 6, 2010 I think the crusader is the best LR for advancing quickly, all bolter shots are defensive so can fire and the Potms can give you either a twin assault cannon or MM shot ontop. and all that whilst moving upto 12" per turn Gc08 Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236915 Share on other sites More sharing options...
JamesI Posted January 6, 2010 Share Posted January 6, 2010 I think the crusader is the best LR for advancing quickly, all bolter shots are defensive so can fire and the Potms can give you either a twin assault cannon or MM shot ontop.and all that whilst moving upto 12" per turn Gc08 If I recall correctly, nothing on the LRC can fire moving more than 6 inches. You have to be fast to fire moving 12. the LRC in old dexes used to be able to fire at 12 inches, but that was removed awhile ago (though it may still be legal in the DH codex) Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236916 Share on other sites More sharing options...
wizard12 Posted January 6, 2010 Share Posted January 6, 2010 I think the crusader is the best LR for advancing quickly, all bolter shots are defensive so can fire and the Potms can give you either a twin assault cannon or MM shot ontop.and all that whilst moving upto 12" per turn Gc08 If I recall correctly, nothing on the LRC can fire moving more than 6 inches. You have to be fast to fire moving 12. the LRC in old dexes used to be able to fire at 12 inches, but that was removed awhile ago (though it may still be legal in the DH codex) Nothing in the 5th edition codex which tells us we can't do that. All it says is that it has hurricane bolters which are three twin-linked bolters, aka defencive weapons. then it has an assault cannon and a multi-melta which can be fired either both (moving 6") or one of them (moving 12") as per PotMS Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236924 Share on other sites More sharing options...
JamesI Posted January 6, 2010 Share Posted January 6, 2010 But 5th edition rules only allow fast vehicles to fire moving more than 6 inches. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236930 Share on other sites More sharing options...
thade Posted January 6, 2010 Share Posted January 6, 2010 Recall that the Hurricane Bolter is a Str 4 weapon, making it classify as a Defensive weapon. This is why when moving at 6" the LRC can fire both Hurricane Bolters (defensive weapons), the assault cannon (as it's single weapon which it's allowed to fire as a vehicle moving 6" or less), and the Multimelta (if equipped, using Power of the Machine Spirit). No other vehicle can lay down this much firepower when moving, which is what gives the LRC it's laurels, so to speak. If the LRC moves over 6", it can only fire one weapon using Power of the Machine Spirit; the vehicle rules are pretty clear that you can't typically fire anything (even defensive weapons) when moving over 6". PotMS lets you break a rule and fire one weapon. Perhaps that's where the confusion lies? Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236940 Share on other sites More sharing options...
JamesI Posted January 6, 2010 Share Posted January 6, 2010 Recall that the Hurricane Bolter is a Str 4 weapon, making it classify as a Defensive weapon. This is why when moving at 6" the LRC can fire both Hurricane Bolters (defensive weapons), the assault cannon (as it's single weapon which it's allowed to fire as a vehicle moving 6" or less), and the Multimelta (if equipped, using Power of the Machine Spirit). No other vehicle can lay down this much firepower when moving, which is what gives the LRC it's laurels, so to speak. If the LRC moves over 6", it can only fire one weapon using Power of the Machine Spirit; the vehicle rules are pretty clear that you can't typically fire anything (even defensive weapons) when moving over 6". PotMS lets you break a rule and fire one weapon. Perhaps that's where the confusion lies? Remember, I'm only discussing moving over 6 inches. I understand what it does at 6 or less. GC08 said at 12 inches you could fire the hurricane bolters and something else which is wrong. My memory states that POTMS states it can let you fire an additional weapon if you moved 6 or less. I have never seen anyone attempt to fire anything moving more than 6. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236944 Share on other sites More sharing options...
GLD Posted January 6, 2010 Author Share Posted January 6, 2010 You can always fire defensive weapons if I remember correctly...The Power of Machine Spirit special rule then gives the Land Raider a shot with one of its more powerful guns... *EDIT* Looks like a tank that moves 12" cannot fire anything, unless it has PoTMS, even defensive weapons. Defensive weapons can only fire if the vehicle has moved 6" or less - that's my interpretation of the rule book on my lap lol - pages 57 and 58 FYI. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236945 Share on other sites More sharing options...
Ashe Darke Posted January 6, 2010 Share Posted January 6, 2010 A vehicle that moved at combat speed can fire all of it's defensive weapons... 6 inches or less. It can fire one via if it's moved more than this via PotMS. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2236954 Share on other sites More sharing options...
avatar8481 Posted January 6, 2010 Share Posted January 6, 2010 which is why out of date DH-codex LR Crusaders are better, b/c thy specifically say that the bolters can always fire. Yippee for never updating old rules. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2237024 Share on other sites More sharing options...
thade Posted January 6, 2010 Share Posted January 6, 2010 My memory states that POTMS states it can let you fire an additional weapon if you moved 6 or less. I have never seen anyone attempt to fire anything moving more than 6. PotMS allows you to fire a single weapon "when you would otherwise be unable (unallowed) to do so." You are not normally allowed to fire a weapon when moving over 6", thus PotMS will allow you to fire one of your choice. That's why you always want to take Extra Armor on your LR, so you can always move and shoot (never stunned = can move, PotMS = can fire at least one gun always). <3 Move 12", fire one gun (only). Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2237026 Share on other sites More sharing options...
JamesI Posted January 6, 2010 Share Posted January 6, 2010 I'm so used to the BA/DA version which specificially disallows firing a weapon moving over 6 inches. Didn't remember the difference in the new codex. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2237314 Share on other sites More sharing options...
Isiah Posted January 7, 2010 Share Posted January 7, 2010 I'm so used to the BA/DA version which specificially disallows firing a weapon moving over 6 inches. Didn't remember the difference in the new codex. Yeah it's six of one and half a dozen of the other. We can move when stunned which is useful, but only fire with PotMS moving no more than 6" at BS2 and not even at a different target ;). On balance with PotMS I think the C:SM wings it :yes:. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2237322 Share on other sites More sharing options...
KhorneHunter57x Posted January 7, 2010 Share Posted January 7, 2010 which is why out of date DH-codex LR Crusaders are better, b/c thy specifically say that the bolters can always fire. Yippee for never updating old rules. Yay for lame Assault Cannons? :P Anyway, here is the list of what can fire: Up to 6" (combat speed, any codex): Assault Cannon, Hurricane Bolters, PotMS the Multi-Melta (if added) 6" to 12" (crusing speed, C: SM, SW LRC) PotMS one gun (each Hurricane counts as one) 6" to 12" (crusing speed, C: DH LRC) PotMS one gun and fire the Hurricanes 6" to 12" (crusing speed, C: BT, DA, BA LRC) Nothing. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2237422 Share on other sites More sharing options...
thade Posted January 8, 2010 Share Posted January 8, 2010 I feel it's important to highlight that the reason you can fire both hurricane bolters is that they count as defensive weapons as they are strength 4, which lets you fire them in addition to your one weapon for the turn as well as your PotMS weapon. Also, remember that you can fire at a maximum of two targets (if you move 6" or less): - You pick one target for the weapon you chose to fire and the two defensive weapons (for instance, the assault cannon and the two hurricane bolters) - The weapon you fire with PotMS can fire at a different target per the PotMS rule (C:SM codex). I don't know if the older codexes allow PotMS to fire at a seperate target than the primaries, but I'm under the impression that they do? Also, if you throw a Storm Bolter on to the LR, it can also fire along with the Hurricane Bolters (it is also a defensive weapon). Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2239665 Share on other sites More sharing options...
Isiah Posted January 11, 2010 Share Posted January 11, 2010 I don't know if the older codexes allow PotMS to fire at a seperate target than the primaries, but I'm under the impression that they do? They don't in DA/BA. Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2243122 Share on other sites More sharing options...
Kronk Posted January 11, 2010 Share Posted January 11, 2010 - The weapon you fire with PotMS can fire at a different target per the PotMS rule (C:SM codex). I don't know if the older codexes allow PotMS to fire at a seperate target than the primaries, but I'm under the impression that they do? Also, if you throw a Storm Bolter on to the LR, it can also fire along with the Hurricane Bolters (it is also a defensive weapon). Black Templar PotMS can fire at seperate targets per their codex. A storm bolter is a defensive weapon, and would be able to fire if the land raider moved no more than 6". Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2243741 Share on other sites More sharing options...
Frosty the Pyro Posted January 11, 2010 Share Posted January 11, 2010 I feal I should remind everyone that its not "no more than 6 inches", its no faster than "combat speed", which under normal circumstances is 6 inches, but if your land raider fallows a road, its 12" Link to comment https://bolterandchainsword.com/topic/189010-hurricane-bolter-question/#findComment-2243828 Share on other sites More sharing options...
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