brotherkaelen Posted January 6, 2010 Share Posted January 6, 2010 So has anyone else noticed that giving wolf guard a single lightening claw as opposed to a frost blade is five points cheaper and gives them a higher probability of doing wounds? Thought this was interesting as I've seen the 'wolf guard with frostblades' unit around alot lately. Link to comment https://bolterandchainsword.com/topic/189026-wolf-guard-loadout/ Share on other sites More sharing options...
Vlk Posted January 6, 2010 Share Posted January 6, 2010 frostblades enable you to wound T8 models, they give you higher number of attacks (with a second CCW) and are insanely cool (especially frostaxes) Link to comment https://bolterandchainsword.com/topic/189026-wolf-guard-loadout/#findComment-2237018 Share on other sites More sharing options...
lordsloth Posted January 6, 2010 Share Posted January 6, 2010 If you have some form of extra ccw (usually a pistol of some kind) the frost axe is better than the single wolfclaw because like power weapons it benefits from the extra attack, wheras the single claw does not. If you dont have an extra ccw though (you took a combi bolter, termie armor, stormshield, w/e) then the single claw is better overall. Toughness 8 really isnt a concern. Yes the frost axe has a chance of doing damage while the lightning claw does not, but lets be honest, its not much of one to begin with. If youre in combat with a t8 model and you dont have a powerfist-like weapon, things arent going your way anyways. Link to comment https://bolterandchainsword.com/topic/189026-wolf-guard-loadout/#findComment-2237034 Share on other sites More sharing options...
Requisition Posted January 6, 2010 Share Posted January 6, 2010 Dual-claws is where it's at. Link to comment https://bolterandchainsword.com/topic/189026-wolf-guard-loadout/#findComment-2237045 Share on other sites More sharing options...
lordsloth Posted January 6, 2010 Share Posted January 6, 2010 Dual-claws is where it's at. Depends on what you want your wolf guard to be. Apart from the fact that theyre fantastic looking miniatures, im not a huge fan of the dual claw setup. For squad leaders without terminator armour (rhino squads) you pay 48 pts for dual claw. It's a dead killy leader but I also find him rather expensive. The frost axe + bp, while slightly less good, does save you 10pts (thats over 20% saved! on the model). The extra bolt pistol shot before you charge isnt amazing but still worthy of note. Personally though, I prefer the 43pt power fist + combi for my non termie leaders. It partly makes up for the loss of a special weapon when attaching a battle leader to a grey hunter rhino squad and the powerfist is nice and hidden in melee, just like its supposed to be. In terminator armour I like single claw + combi. It presents a very nice balance between melee and ranged. Four of these and one chainfist/heavyweapon terminator make for a very multifunctional unit. Rapid fire with 4 plasmas (initiative 11, as it were) and then assault with the claws will kill most things. Dual claw terminators ... well ... I dont like to pay 48 pts for something the vanilla dex gets for 40 (ok counter attack is nice, but they get chapter tactics which can also be brutal). The beauty of the wolf guard are their amazing customizability though, I'm sure everybody has their own idea about it and theyre all valid in some way or another. Link to comment https://bolterandchainsword.com/topic/189026-wolf-guard-loadout/#findComment-2237082 Share on other sites More sharing options...
Hrothgar Beastslayer Posted January 6, 2010 Share Posted January 6, 2010 I tend to go over board with storm shields when i equip my wolves, It just makes them invincible. Because whenever anyone heasr you got terminators they stock up on the AP2. I usually have a mix of fists, axes and wolf claws in a squad though, never know what you might face. One SW player at my club has 15 wolf guard termies (i know) and gave them ALL wolf claws....all of them, and needless to say he usaully gets decimated Link to comment https://bolterandchainsword.com/topic/189026-wolf-guard-loadout/#findComment-2237179 Share on other sites More sharing options...
Evilbob Posted January 6, 2010 Share Posted January 6, 2010 I don't have too many guys with a single claw running around. Maybe one or two in cool poses cuz I like the way they look. But as for what a field in battle, it's usually a frost blade or a fist. Link to comment https://bolterandchainsword.com/topic/189026-wolf-guard-loadout/#findComment-2237285 Share on other sites More sharing options...
Requisition Posted January 6, 2010 Share Posted January 6, 2010 One SW player at my club has 15 wolf guard termies (i know) and gave them ALL wolf claws....all of them, and needless to say he usaully gets decimated I've run some all Wolf Claw tournaments before as well and will admit that it is a bit of a gamble. Link to comment https://bolterandchainsword.com/topic/189026-wolf-guard-loadout/#findComment-2237299 Share on other sites More sharing options...
brotherkaelen Posted January 7, 2010 Author Share Posted January 7, 2010 I will admit that I hadn't realized that wolf claws don't allow an extra attack for the bp combo, so I will have to run the numbers again with that in mind. Here are the numbers I got for a 9 man unit to acompany Ragnar Blackmane (the bonus attacks on the charge have already been added): Unit Wargear Attacks Strength Points Wolf Guard 1 (9) Frost Weapons 5 6 380 Wolf Guard 2 (4) Terminator Armor, Power Weapon 4 5 330 Wolf Guard 3 (9) Power Weapons 5 5 280 Wolf Guard 4 (9) Sigle Wolf Claws 4 5 330 Unit Wounds - Ork Mob Terminators Wolf Guard 1 25.0 6.3 Wolf Guard 2 7.1 1.8 Wolf Guard 3 20.0 5.0 Wolf Guard 4 18.0 4.5 Unit Points/Wound - Orks Terminators Wolf Guard 1 15.2 60.8 Wolf Guard 3 14.0 56.0 Wolf Guard 4 18.3 73.3 So with this, the most efficient model seems to be a wolf guard with power weapon and power armor. Just so I have some comparison, does anyone have a different cc unit that can be put in a LR that does similar damage? I am looking for units that can b****smack ork mega-mobs and terminators with ss since these seem to be the two hardest units to get through. Also, how many points do you generally spend on your killy cc unit? It seems that wolves have a really high output but they run on the expensive side. Link to comment https://bolterandchainsword.com/topic/189026-wolf-guard-loadout/#findComment-2237592 Share on other sites More sharing options...
Wildfire Posted January 7, 2010 Share Posted January 7, 2010 Dual-claws is where it's at. Depends on what you want your wolf guard to be. Apart from the fact that theyre fantastic looking miniatures, im not a huge fan of the dual claw setup. For squad leaders without terminator armour (rhino squads) you pay 48 pts for dual claw. It's a dead killy leader but I also find him rather expensive. The frost axe + bp, while slightly less good, does save you 10pts (thats over 20% saved! on the model). The extra bolt pistol shot before you charge isnt amazing but still worthy of note. Personally though, I prefer the 43pt power fist + combi for my non termie leaders. It partly makes up for the loss of a special weapon when attaching a battle leader to a grey hunter rhino squad and the powerfist is nice and hidden in melee, just like its supposed to be. In terminator armour I like single claw + combi. It presents a very nice balance between melee and ranged. Four of these and one chainfist/heavyweapon terminator make for a very multifunctional unit. Rapid fire with 4 plasmas (initiative 11, as it were) and then assault with the claws will kill most things. Dual claw terminators ... well ... I dont like to pay 48 pts for something the vanilla dex gets for 40 (ok counter attack is nice, but they get chapter tactics which can also be brutal). The beauty of the wolf guard are their amazing customizability though, I'm sure everybody has their own idea about it and theyre all valid in some way or another. We think alike. I agree with every single thing said in this post. Link to comment https://bolterandchainsword.com/topic/189026-wolf-guard-loadout/#findComment-2237608 Share on other sites More sharing options...
Torin Posted January 7, 2010 Share Posted January 7, 2010 Well my combination are as follows Wolfguard 1 = PW & SS Wolfguard 2 = PW & SS Wolfguard 3 = FB & SB Wolfguard 4 = FB & SB Wolfguard 5 = TH & SS Wolfguard 6 = WC & AC i would normally use this with a redeemer Link to comment https://bolterandchainsword.com/topic/189026-wolf-guard-loadout/#findComment-2237630 Share on other sites More sharing options...
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