lodi85 Posted January 7, 2010 Share Posted January 7, 2010 When rolling to wound, who picks which model gets what wound and when? Does the player rolling to wound say "this plasma gun is gona hit/wound your captain" or do I get to pick? Link to comment https://bolterandchainsword.com/topic/189095-wound-allocation/ Share on other sites More sharing options...
Interrogator-Chaplain Ezra Posted January 7, 2010 Share Posted January 7, 2010 Owning player gets to pick. In this case, you get to decide if you want that plasma shot on your captain or a bolter Marine. EDIT: You use majority T when rolling to wound, the above is true when you roll saves. Link to comment https://bolterandchainsword.com/topic/189095-wound-allocation/#findComment-2238042 Share on other sites More sharing options...
lodi85 Posted January 7, 2010 Author Share Posted January 7, 2010 Ok thanks! Link to comment https://bolterandchainsword.com/topic/189095-wound-allocation/#findComment-2238134 Share on other sites More sharing options...
Frosty the Pyro Posted January 7, 2010 Share Posted January 7, 2010 This comes up enouph on this forum I made a list Frosty's Wound Allocation Order of Operations 1. Enemy Rolls to hit 2. Enemy Rolls to wound (Uses Majority toughness) 3. Apply one wound to each MODEL untill each model has one wound, Then Apply a second, third, and so on untill there are no more wounds to allocate. 4. Seperate wounded models into different identical groups based on wargear and profile (so all marines with just a bolter in one group, ones with a boltpistal/ccw in another, plasmaguns in another, sergents in another and so on) 5. Roll armor saves for each GROUP 6. Within each group apply wounds in such a way to remove the maximum amount of models/wounds posible (for example intant death goes on the ones with the most wounds remaing), extra wounds do NOT carry over into other groups, they are lost. Link to comment https://bolterandchainsword.com/topic/189095-wound-allocation/#findComment-2238523 Share on other sites More sharing options...
Ashe Darke Posted January 7, 2010 Share Posted January 7, 2010 I'm wondering if you find that from somewhere else where you've posted it on the forum or if you have a notepad document on your desktop that you copy from. Link to comment https://bolterandchainsword.com/topic/189095-wound-allocation/#findComment-2238527 Share on other sites More sharing options...
Frosty the Pyro Posted January 7, 2010 Share Posted January 7, 2010 This time I just pulled it from another thread using the "find users posts" on myself, but I do have it saved in a word.doc Link to comment https://bolterandchainsword.com/topic/189095-wound-allocation/#findComment-2238684 Share on other sites More sharing options...
Sgt. Farney Posted January 7, 2010 Share Posted January 7, 2010 Frosty is my Favorite!!! Link to comment https://bolterandchainsword.com/topic/189095-wound-allocation/#findComment-2238700 Share on other sites More sharing options...
nighthawks Posted January 7, 2010 Share Posted January 7, 2010 Frosty is my Favorite!!! I imagine I'll be seeing this in the other self aggrandizing quotes in mr. frosty's sig. :tu: Link to comment https://bolterandchainsword.com/topic/189095-wound-allocation/#findComment-2238778 Share on other sites More sharing options...
Frosty the Pyro Posted January 8, 2010 Share Posted January 8, 2010 Frosty is my Favorite!!! I imagine I'll be seeing this in the other self aggrandizing quotes in mr. frosty's sig. ;) Maybe, but I thinnk I hit my signiture size limit before it gets obnoxous. :lol: Link to comment https://bolterandchainsword.com/topic/189095-wound-allocation/#findComment-2238849 Share on other sites More sharing options...
Morticon Posted January 8, 2010 Share Posted January 8, 2010 Frosty, good summary, minor point of clarification for no.7 though. I know you mean in the case of multi-wound models, but it reads as though you wouldnt be able to stack multiple special wounds on to one special model if there were enough wounds to do so. eg: if you have a squad of 5 with 1 special that receives 4 regular wounds and 2 pw wounds, you could put both pw wounds onto the one special (i know you know that, just sayin it reads otherwise ^^; !! ) cheers! Link to comment https://bolterandchainsword.com/topic/189095-wound-allocation/#findComment-2238937 Share on other sites More sharing options...
Frosty the Pyro Posted January 8, 2010 Share Posted January 8, 2010 Frosty, good summary, minor point of clarification for no.7 though. I know you mean in the case of multi-wound models, but it reads as though you wouldnt be able to stack multiple special wounds on to one special model if there were enough wounds to do so.eg: if you have a squad of 5 with 1 special that receives 4 regular wounds and 2 pw wounds, you could put both pw wounds onto the one special (i know you know that, just sayin it reads otherwise ^^; !! ) cheers! there is no point 7, though I recall once having a point 7 that was "if in close combat, reduce the initive by one and start over," but I thinnk you mean point 3, and it does reads proper, you allocate by model. so you start by putting power weapon on serg, continue adding regular wounds to the guys untill they each have one, and then you may add the second wound. my order of opperations allows this. Link to comment https://bolterandchainsword.com/topic/189095-wound-allocation/#findComment-2239055 Share on other sites More sharing options...
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