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So did the SW FAQ answer your questions?


HsojVvad

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Just doesn't feel right, though. <_<

 

Ominous- i was playin devils advocate a bit, and arguing against the argument rather than the conclusion! - unlike the issue in the OR (re: LOTD and ICs) you actually have to break a rule or in this case create one to let this combination work! So, i think the evidence is stronger against it (but as mentioned not for reasons you said just before!).

 

Dont wanna derail either, but narthecium isnt one of those things with an issue either for reasons discussed in the OR too ><; (though some people think the IC joining a command squad creates a problem).

Can someone please clear up the skyclaw bit that was mentioned earlier? I am a bit confused as to what this pertains too.

 

Whether or not Wolf Guard can be attached to Skyclaws and the answer is no. Which makes very little sense in my opinion and in the opinion of most.

 

[edit]

I'd like to point out that GW dropped the hammer on fools who liked to use rending Thunder Hammers on Thunderwolves.

Can someone please clear up the skyclaw bit that was mentioned earlier? I am a bit confused as to what this pertains too.

 

Whether or not Wolf Guard can be attached to Skyclaws and the answer is no. Which makes very little sense in my opinion and in the opinion of most.

 

[edit]

I'd like to point out that GW dropped the hammer on fools who liked to use rending Thunder Hammers on Thunderwolves.

 

 

Why cant they be attached to a skyclaw pack? <_<

Now that It's a straight up T5 for Wolf Lords on Thunderwolf, is it still worth taking Saga of the Bear? How many STR10 weapons are there? I only know of the Demolisher cannon and the Rail Gun.

Don't the Tyrainds now have a new S 10 weapon now? I think the Zoanthropes have it. Forget what it's called.

Whether or not Wolf Guard can be attached to Skyclaws and the answer is no. Which makes very little sense in my opinion and in the opinion of most.

 

Its not entirely nonsensical. If you read the fluffy bits it becomes evident that skyclaws arent exactly the most respected of battle brothers, more a unit where you stick your 'bad eggs'. Not hated as such but still a step below the rest. I think the lack of being able to give them a respected wolf guard leader is to represent this.

 

The fact that they cant take thunderwolf mounts and join Twolves is also fluffbased (Twolf riders are already wolf guard) so why couldnt this be?

 

Thats how I read/explain it anyway. Its a shame though, it would be really good if you could give them a wg leader.

 

I am SO pleased with that FAQ, I'll be looking for ways to 'edit' my codex for the changes, rather than have extra paper to refer to.

 

Carefull now, if you make permanent changes to your codex that later get contradicted in subsequent faqs you wont be smiling.

*does a victory dance*

 

I do so like being right ^_^

 

I think the only one I didn't read right was the rending thunderwolves as I was going with RAW rather than intent. I knew it was daft and should never have advocated it.

 

Nice FAQ - Will update ours to reflect this and put the link in there

 

~O

Because Sky Claws is not in the list of units Wolf Guard may join as specified in their unit entry in the Army List.

 

OBEL isn't a USR, so why would the Wolf Scouts as a unit no longer modify the manner in which they Outflank just because an IC joined the unit? They don't lose the rule. And it has been FAQed that, despite strict RAW definitions to the contrary, you can still outflank with a unit of Scouts and an IC.

Look, I think the scouts Behind Enemy Lines and IC did get awsered.

 

Under the question with IC and scouts they say that an independent cahracter that has saga of the hunter can join a scout unit and they can outflank. I can se no reason why they would leave out "But you could also use Behind Enemy Lines witch is BETTER IN EVERYWAY" unles you actualy could.

Behind Enemy Lines is used when Scouts deploy using Outflank though.

 

Exactly, I tried to make this point earlier but it seems to have been overlooked a lot. Wolf Scouts don't declare they are OBEL'ing they declare they are Outflanking. The rule clearly says when they "Outflank" they use the new OBEL dice rolls it does not say when they OBEL they use roll these dice etc...

 

Its not wishful thinking and it may not seem right to some people but to me its what it clearly says in the codex and the FAQ covers the fact the a IC with SoTH can join and outflank with them.

good FAQ, but they still haven't cleared up the thunder hammer hitting an MC and jotww. Plus jotww needing los? lol, i enjoy4ed using it without LOS, but i stopped using long before the FAQ came out so no worries for me there. They also haven't solved a big issue, especially when they said they looked through forums as well, does jotww need to select and target units specifically? Because they cleared that is must 'obviously' target a specific model not a unit.

 

It's also about frakking time they brought it up. did you see the date of the finished FAQ? 22nd of bleeding december! (However, they ahve been updating it every now and then)

thanks

antique_nova

I'd say that they have confirmed that as it's a psychic shooting attack and you have to pick your target (as per the shooting rules you need to see at least one member of the target squad/pick a target for a blast weapon then this is fine. What I'm unsure of is the wording of it. You have to pick the first target it hits and then everything else is hit on the way through. Does this mean that you have to target the furthest person and then the line is drawn back to the runepriest? If so this brings up some interesting targetting dilemmas if he's part of a unit. Additionally it nerfs the power slightly as if you have your initial target which is up to 24" away you'll need to have LoS to that (for instance blocked by combat; have to guess if that one is in range or not and so maybe go for a closer target to the rune priest for safety's sake.

 

And it gets jetbikes...buh? odd one that but good vs eldar :)

 

~O

I am SO pleased with that FAQ, I'll be looking for ways to 'edit' my codex for the changes, rather than have extra paper to refer to.

 

Using some post it note flags or something similar I think would be the easiest and least damaging way to edit the faq things into your codex so you could print out the questions and answers then glue them onto the post it notes but now that I think about it the flags might be too small for that so might need some a bit bigger and gluing the things onto the notes before you stick the post it notes into the book would be a good idea.

 

Quick Edit: Fixed slight sentence error

You have to target the CLOSEST model along the line. Then you can continue the line past them and it hits what it hits regardless of terrain or cover.

 

nope - not what the faq says. It states that you pick a target model, nothing about it being the first model in the line. The power then hits everything between the runepriest and target as far as I can tell

 

~O

Regarding the Thunderwolf Mounts, since the +1 Toughness is now ruled to be be T5 for the Wolf Lord, would that also mean that he is a straight up S5 and would generate S10 Powerfist/Thunderhammer hits?

RAW is still no (page 7 of the rulebook was not superceded by this FAQ). RAI is clearly yes.

Read the FAQ. It says the stat bonus are added to the BASE stats. Not afterwards. It is a St 10 Thunderhammer. Just because they only mention Toughness, doesn't mean it doesn't apply to all of the stat mods.

I did read the FAQ. It only mentions toughness and overrides the ID rule for wargear.

 

While logically it has the same effect for strength, it doesn't say it does (hence the RAW/RAI difference).

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