Ominous Anonymous Posted January 8, 2010 Share Posted January 8, 2010 ...but there's no grey area on the FNP issue, all models in the squad benefit from the narthecium anyways? :P Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239054 Share on other sites More sharing options...
Morticon Posted January 8, 2010 Share Posted January 8, 2010 Just doesn't feel right, though. <_< Ominous- i was playin devils advocate a bit, and arguing against the argument rather than the conclusion! - unlike the issue in the OR (re: LOTD and ICs) you actually have to break a rule or in this case create one to let this combination work! So, i think the evidence is stronger against it (but as mentioned not for reasons you said just before!). Dont wanna derail either, but narthecium isnt one of those things with an issue either for reasons discussed in the OR too ><; (though some people think the IC joining a command squad creates a problem). Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239074 Share on other sites More sharing options...
lunchb0x Posted January 8, 2010 Share Posted January 8, 2010 Can someone please clear up the skyclaw bit that was mentioned earlier? I am a bit confused as to what this pertains too. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239083 Share on other sites More sharing options...
Kenmichi Posted January 8, 2010 Share Posted January 8, 2010 Can someone please clear up the skyclaw bit that was mentioned earlier? I am a bit confused as to what this pertains too. Whether or not Wolf Guard can be attached to Skyclaws and the answer is no. Which makes very little sense in my opinion and in the opinion of most. [edit] I'd like to point out that GW dropped the hammer on fools who liked to use rending Thunder Hammers on Thunderwolves. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239086 Share on other sites More sharing options...
Ominous Anonymous Posted January 8, 2010 Share Posted January 8, 2010 Better question: Do you even need rending on a S10 anything? You're already penetrating AV14 at that point. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239090 Share on other sites More sharing options...
lunchb0x Posted January 8, 2010 Share Posted January 8, 2010 Can someone please clear up the skyclaw bit that was mentioned earlier? I am a bit confused as to what this pertains too. Whether or not Wolf Guard can be attached to Skyclaws and the answer is no. Which makes very little sense in my opinion and in the opinion of most. [edit] I'd like to point out that GW dropped the hammer on fools who liked to use rending Thunder Hammers on Thunderwolves. Why cant they be attached to a skyclaw pack? <_< Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239094 Share on other sites More sharing options...
Athalus Posted January 8, 2010 Share Posted January 8, 2010 This really helps me, great faq. The whole wargear/f-wolf issue was resolved (to my benefit), my wolflord is better on his TWM, and lots of other great clarifications written well. Awesome. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239103 Share on other sites More sharing options...
Evilmerlin Posted January 8, 2010 Share Posted January 8, 2010 Now that It's a straight up T5 for Wolf Lords on Thunderwolf, is it still worth taking Saga of the Bear? How many STR10 weapons are there? I only know of the Demolisher cannon and the Rail Gun. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239117 Share on other sites More sharing options...
Wispy Posted January 8, 2010 Share Posted January 8, 2010 Better question: Do you even need rending on a S10 anything? You're already penetrating AV14 at that point. Nope. It was the rending frost blades, wolf claws, and power weapons that were nice. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239125 Share on other sites More sharing options...
HsojVvad Posted January 8, 2010 Author Share Posted January 8, 2010 Now that It's a straight up T5 for Wolf Lords on Thunderwolf, is it still worth taking Saga of the Bear? How many STR10 weapons are there? I only know of the Demolisher cannon and the Rail Gun. Don't the Tyrainds now have a new S 10 weapon now? I think the Zoanthropes have it. Forget what it's called. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239148 Share on other sites More sharing options...
nurglespuss Posted January 8, 2010 Share Posted January 8, 2010 I am SO pleased with that FAQ, I'll be looking for ways to 'edit' my codex for the changes, rather than have extra paper to refer to. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239157 Share on other sites More sharing options...
lordsloth Posted January 8, 2010 Share Posted January 8, 2010 Whether or not Wolf Guard can be attached to Skyclaws and the answer is no. Which makes very little sense in my opinion and in the opinion of most. Its not entirely nonsensical. If you read the fluffy bits it becomes evident that skyclaws arent exactly the most respected of battle brothers, more a unit where you stick your 'bad eggs'. Not hated as such but still a step below the rest. I think the lack of being able to give them a respected wolf guard leader is to represent this. The fact that they cant take thunderwolf mounts and join Twolves is also fluffbased (Twolf riders are already wolf guard) so why couldnt this be? Thats how I read/explain it anyway. Its a shame though, it would be really good if you could give them a wg leader. I am SO pleased with that FAQ, I'll be looking for ways to 'edit' my codex for the changes, rather than have extra paper to refer to. Carefull now, if you make permanent changes to your codex that later get contradicted in subsequent faqs you wont be smiling. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239166 Share on other sites More sharing options...
Oldenhaller Posted January 8, 2010 Share Posted January 8, 2010 *does a victory dance* I do so like being right ^_^ I think the only one I didn't read right was the rending thunderwolves as I was going with RAW rather than intent. I knew it was daft and should never have advocated it. Nice FAQ - Will update ours to reflect this and put the link in there ~O Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239180 Share on other sites More sharing options...
SamaNagol Posted January 8, 2010 Share Posted January 8, 2010 Because Sky Claws is not in the list of units Wolf Guard may join as specified in their unit entry in the Army List. OBEL isn't a USR, so why would the Wolf Scouts as a unit no longer modify the manner in which they Outflank just because an IC joined the unit? They don't lose the rule. And it has been FAQed that, despite strict RAW definitions to the contrary, you can still outflank with a unit of Scouts and an IC. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239182 Share on other sites More sharing options...
Niiai Posted January 8, 2010 Share Posted January 8, 2010 Look, I think the scouts Behind Enemy Lines and IC did get awsered. Under the question with IC and scouts they say that an independent cahracter that has saga of the hunter can join a scout unit and they can outflank. I can se no reason why they would leave out "But you could also use Behind Enemy Lines witch is BETTER IN EVERYWAY" unles you actualy could. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239194 Share on other sites More sharing options...
SamaNagol Posted January 8, 2010 Share Posted January 8, 2010 Behind Enemy Lines is used when Scouts deploy using Outflank though. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239197 Share on other sites More sharing options...
Wolf Guard Hengist Posted January 8, 2010 Share Posted January 8, 2010 Behind Enemy Lines is used when Scouts deploy using Outflank though. Exactly, I tried to make this point earlier but it seems to have been overlooked a lot. Wolf Scouts don't declare they are OBEL'ing they declare they are Outflanking. The rule clearly says when they "Outflank" they use the new OBEL dice rolls it does not say when they OBEL they use roll these dice etc... Its not wishful thinking and it may not seem right to some people but to me its what it clearly says in the codex and the FAQ covers the fact the a IC with SoTH can join and outflank with them. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239216 Share on other sites More sharing options...
antique_nova Posted January 8, 2010 Share Posted January 8, 2010 good FAQ, but they still haven't cleared up the thunder hammer hitting an MC and jotww. Plus jotww needing los? lol, i enjoy4ed using it without LOS, but i stopped using long before the FAQ came out so no worries for me there. They also haven't solved a big issue, especially when they said they looked through forums as well, does jotww need to select and target units specifically? Because they cleared that is must 'obviously' target a specific model not a unit. It's also about frakking time they brought it up. did you see the date of the finished FAQ? 22nd of bleeding december! (However, they ahve been updating it every now and then) thanks antique_nova Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239238 Share on other sites More sharing options...
Oldenhaller Posted January 8, 2010 Share Posted January 8, 2010 I'd say that they have confirmed that as it's a psychic shooting attack and you have to pick your target (as per the shooting rules you need to see at least one member of the target squad/pick a target for a blast weapon then this is fine. What I'm unsure of is the wording of it. You have to pick the first target it hits and then everything else is hit on the way through. Does this mean that you have to target the furthest person and then the line is drawn back to the runepriest? If so this brings up some interesting targetting dilemmas if he's part of a unit. Additionally it nerfs the power slightly as if you have your initial target which is up to 24" away you'll need to have LoS to that (for instance blocked by combat; have to guess if that one is in range or not and so maybe go for a closer target to the rune priest for safety's sake. And it gets jetbikes...buh? odd one that but good vs eldar :) ~O Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239264 Share on other sites More sharing options...
SamaNagol Posted January 8, 2010 Share Posted January 8, 2010 You have to target the CLOSEST model along the line. Then you can continue the line past them and it hits what it hits regardless of terrain or cover. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239265 Share on other sites More sharing options...
burningblades20 Posted January 8, 2010 Share Posted January 8, 2010 I am SO pleased with that FAQ, I'll be looking for ways to 'edit' my codex for the changes, rather than have extra paper to refer to. Using some post it note flags or something similar I think would be the easiest and least damaging way to edit the faq things into your codex so you could print out the questions and answers then glue them onto the post it notes but now that I think about it the flags might be too small for that so might need some a bit bigger and gluing the things onto the notes before you stick the post it notes into the book would be a good idea. Quick Edit: Fixed slight sentence error Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239270 Share on other sites More sharing options...
Oldenhaller Posted January 8, 2010 Share Posted January 8, 2010 You have to target the CLOSEST model along the line. Then you can continue the line past them and it hits what it hits regardless of terrain or cover. nope - not what the faq says. It states that you pick a target model, nothing about it being the first model in the line. The power then hits everything between the runepriest and target as far as I can tell ~O Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239296 Share on other sites More sharing options...
JamesI Posted January 8, 2010 Share Posted January 8, 2010 Regarding the Thunderwolf Mounts, since the +1 Toughness is now ruled to be be T5 for the Wolf Lord, would that also mean that he is a straight up S5 and would generate S10 Powerfist/Thunderhammer hits? RAW is still no (page 7 of the rulebook was not superceded by this FAQ). RAI is clearly yes. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239303 Share on other sites More sharing options...
SamaNagol Posted January 8, 2010 Share Posted January 8, 2010 Read the FAQ. It says the stat bonus are added to the BASE stats. Not afterwards. It is a St 10 Thunderhammer. Just because they only mention Toughness, doesn't mean it doesn't apply to all of the stat mods. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239307 Share on other sites More sharing options...
JamesI Posted January 8, 2010 Share Posted January 8, 2010 Read the FAQ. It says the stat bonus are added to the BASE stats. Not afterwards. It is a St 10 Thunderhammer. Just because they only mention Toughness, doesn't mean it doesn't apply to all of the stat mods. I did read the FAQ. It only mentions toughness and overrides the ID rule for wargear. While logically it has the same effect for strength, it doesn't say it does (hence the RAW/RAI difference). Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/4/#findComment-2239309 Share on other sites More sharing options...
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