Sarapham Posted January 8, 2010 Share Posted January 8, 2010 Its a small thing but I enjoy the fact now that the PW on the scouts no longer replaces the bolt pistol, making a slight but wonderful bonus. I don't have my codex at the moment but since the FAQ changes the wording to just "take" instead of "replace x with y" that would seem to indicate that they don't lose any wargear but get to add a plasma pistol and/or a power weapon. I'm sure I have this wrong but hey, it's Friday. :D Quite true, maybe I´m just thinking too realistically :) Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239711 Share on other sites More sharing options...
lunchb0x Posted January 8, 2010 Share Posted January 8, 2010 I dislike the idea of Jump Infantry being hit by it but that won't stop me pulling them down. Affecting jetbikes was a bit much though. No where in the FAQ does it say Jump infantry are affected. (I just reread it to be sure) Me too reread it and read it several times and I cant seem to see where it says jump infantry are effected. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239713 Share on other sites More sharing options...
Wildfire Posted January 8, 2010 Share Posted January 8, 2010 Great FAQ. Nice to see that JotWW affect jump infantry. Where is that in the FAQ? Perhaps I missed it. I just reread thru the Rune Priest bits and didn't see anything about it. Perhaps he means jetbikes?? Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239715 Share on other sites More sharing options...
lunchb0x Posted January 8, 2010 Share Posted January 8, 2010 Great FAQ. Nice to see that JotWW affect jump infantry. Where is that in the FAQ? Perhaps I missed it. I just reread thru the Rune Priest bits and didn't see anything about it. Perhaps he means jetbikes?? Got me. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239717 Share on other sites More sharing options...
JamesI Posted January 8, 2010 Share Posted January 8, 2010 Great FAQ. Nice to see that JotWW affect jump infantry. Where is that in the FAQ? Perhaps I missed it. I just reread thru the Rune Priest bits and didn't see anything about it. Perhaps he means jetbikes?? That's my guess. I'm surprised by the jetbike ruling, but by RAW its correct (jetbikes are just a subgroup of bikes. Jump Infantry are not a subgroup of Infantry) Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239718 Share on other sites More sharing options...
Wildfire Posted January 8, 2010 Share Posted January 8, 2010 Iron Priests who is now very much worth the Elite slot. What about this faq made you change your mind about that? Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239719 Share on other sites More sharing options...
Grimtooth Posted January 8, 2010 Share Posted January 8, 2010 Great FAQ. Nice to see that JotWW affect jump infantry. Where is that in the FAQ? Perhaps I missed it. I just reread thru the Rune Priest bits and didn't see anything about it. Perhaps he means jetbikes?? That's my guess. I'm surprised by the jetbike ruling, but by RAW its correct (jetbikes are just a subgroup of bikes. Jump Infantry are not a subgroup of Infantry) Yea, I misread an entry in the FAQ. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239725 Share on other sites More sharing options...
Wildfire Posted January 8, 2010 Share Posted January 8, 2010 Oh yeah, I'm also sad that WG still can't go with skyclaws. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239733 Share on other sites More sharing options...
JamesI Posted January 8, 2010 Share Posted January 8, 2010 Oh yeah, I'm also sad that WG still can't go with skyclaws. That one makes very little sense to me. I can only think GW wants to force the use of a more expensive character if you want control of the skyclaws. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239734 Share on other sites More sharing options...
neonwolf Posted January 8, 2010 Share Posted January 8, 2010 Oh yeah, I'm also sad that WG still can't go with skyclaws. That one makes very little sense to me. I can only think GW wants to force the use of a more expensive character if you want control of the skyclaws. As someone pointed out earlier I think it has to do with the page of fluff for the Skyclaws. They are basically misfits and once assigned to a Skyclaw pack they basically stay there. From what I remember they don't even usually make Grey Hunter. That is probably why the Wolf Guard can't join them, which kind of makes sense. In my mind that would be the job more for a Wolf Priest or Battle Leader than a regular Wolf Guard. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239744 Share on other sites More sharing options...
lunchb0x Posted January 8, 2010 Share Posted January 8, 2010 though a squad of jumping Wolf Guard, is a bit brutal. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239749 Share on other sites More sharing options...
Aeddon Posted January 8, 2010 Share Posted January 8, 2010 though a squad of jumping Wolf Guard, is a bit brutal. Have you tried it or is this just theoryhammer? Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239758 Share on other sites More sharing options...
Sarapham Posted January 8, 2010 Share Posted January 8, 2010 though a squad of jumping Wolf Guard, is a bit brutal. Have you tried it or is this just theoryhammer? Would probably be too expensive to work competitively, but would look awsome :) Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239764 Share on other sites More sharing options...
JamesI Posted January 8, 2010 Share Posted January 8, 2010 though a squad of jumping Wolf Guard, is a bit brutal. Have you tried it or is this just theoryhammer? Would probably be too expensive to work competitively, but would look awsome :) Pretty much my thought on it, but I haven't seen it tried yet. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239765 Share on other sites More sharing options...
lunchb0x Posted January 8, 2010 Share Posted January 8, 2010 though a squad of jumping Wolf Guard, is a bit brutal. Have you tried it or is this just theoryhammer? Would probably be too expensive to work competitively, but would look awsome :) Pretty much my thought on it, but I haven't seen it tried yet. Tried it, it works well but you need to use them in a defensive manner, and not offensive like you would blood claws. Go with simple upgrades, and use them for countering or assisting units engaged with MC/IC/Squads that the squad could not take out on their own. Basically use them to tip the scale in your favor. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239768 Share on other sites More sharing options...
Wildfire Posted January 8, 2010 Share Posted January 8, 2010 Oh yeah, I'm also sad that WG still can't go with skyclaws. That one makes very little sense to me. I can only think GW wants to force the use of a more expensive character if you want control of the skyclaws. As someone pointed out earlier I think it has to do with the page of fluff for the Skyclaws. They are basically misfits and once assigned to a Skyclaw pack they basically stay there. From what I remember they don't even usually make Grey Hunter. That is probably why the Wolf Guard can't join them, which kind of makes sense. In my mind that would be the job more for a Wolf Priest or Battle Leader than a regular Wolf Guard. That argument doesn't hold water, IMO. First off, why give them the option of taking a jump pack in the first place, then? Surely if finding a single WG willing to jumppack is a problem, then finding a whole squad of them is harder? Second, why is it more a job for a higher ranking SW, when WG do the job just fine for slogging BC or bikers? Last, bikers are supposedly as much outcasts as jumppackers, why can WG escort them? Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239769 Share on other sites More sharing options...
HsojVvad Posted January 8, 2010 Author Share Posted January 8, 2010 nope - not what the faq says. It states that you pick a target model, nothing about it being the first model in the line. The power then hits everything between the runepriest and target as far as I can tell ~O I'm afraid I believe you're wrong about this, it reads "The Rune Priest must have line of sight to the first model that the power affects – in effect he is treated as the target model" If the power goes forward from the rune priest the first model affected will be the one closest to him on the line. On the other hand, the "on its way through" suggests it's hitting them on the power's way to the target. My interpretation is that it hits the other models 'as it completes its path' Tsuro Its six of one half a dozen of an other. Both have the same effect. I am not much of a gamer, but how is it both have the same effect? By picking the target that is closet to you first within LoS there is a small chance that you can miss your bigger target that is behind him. Also I think now that is says you need LoS you can't just shoot the target blindly. I believe if you want to hit that Carnifex or what ever that is a bit further back, but not in LoS but there is a unit that is in LoS then you can only measure up to the unit that is in LoS. This way you can't measure past the model in LoS, and once you put your tape measure on the side, then you expand it to 24". This way if you don't line it up perfectly you can miss said Carnifex or what ever other model you really wanted to hit. I don't think it's fair you put the tape measure to 24" then draw the line till you hit the model you want. So if model is only 9" away, you draw your tape measure on the side to 9", then after you decided where the line is, then you expand it to 24". So there is a good chance you can miss models that are behind said model not in LoS that you want to hit. So this is not 6 of one, half dozen of the other. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239770 Share on other sites More sharing options...
Stormbrow II Posted January 8, 2010 Share Posted January 8, 2010 If the unit type that a Wolf Priest’s Oath of War affects is declared to be Bikes, does the unit gain the benefit against Jetbikes, and vice versa? A. Yes, because Jetbikes is a subcategory of the ‘Bike’ unit type. Similarly, ‘Beasts & Cavalry’ are the same unit type, and ‘Jet Packs’ are a subcategory of the ‘Jump Infantry’ unit type. I didn't know that 'Jet Packs' were a unit type. I always thought that they were jump infantry already. Strange that Jump infantry aren't a subset of infantry while Jetbikes are a subset of bikes. As for Iron Priests - I forgot that they're a unit unto themselves and not an IC that can join units that would ride inside a LR with boosted movement. Pity. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239779 Share on other sites More sharing options...
lunchb0x Posted January 8, 2010 Share Posted January 8, 2010 f i remember , arent techmarines normally ICs in the other codexs? Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239784 Share on other sites More sharing options...
JamesI Posted January 8, 2010 Share Posted January 8, 2010 If the unit type that a Wolf Priest’s Oath of War affects is declared to be Bikes, does the unit gain the benefit against Jetbikes, and vice versa?A. Yes, because Jetbikes is a subcategory of the ‘Bike’ unit type. Similarly, ‘Beasts & Cavalry’ are the same unit type, and ‘Jet Packs’ are a subcategory of the ‘Jump Infantry’ unit type. I didn't know that 'Jet Packs' were a unit type. I always thought that they were jump infantry already. Strange that Jump infantry aren't a subset of infantry while Jetbikes are a subset of bikes. The reason for this is in the rulebook. Jetbikes' rules are in the bikes section, jet packs rules are in the jump infantry section. Jump Infantry is a seperate section from Infantry, like bikes are seperate from infantry. Personally, I think Jetbikes should be their own type, like beasts and cavalry should be seperate types. But that's not the wya the rules are written. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239785 Share on other sites More sharing options...
SamaNagol Posted January 8, 2010 Share Posted January 8, 2010 Jet Packs have always been a unit type. They are included in the BRB I wouldn't say Jump Infantry were separate from Infantry though when it comes to Oaths. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239786 Share on other sites More sharing options...
JamesI Posted January 8, 2010 Share Posted January 8, 2010 f i remember , arent techmarines normally ICs in the other codexs? Not in BA/DA. Not sure about Regular marines. Jet Packs have always been a unit type. They are included in the BRB I wouldn't say Jump Infantry were separate from Infantry though when it comes to Oaths. They are a seperate unit type, so they are not connected for oaths. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239787 Share on other sites More sharing options...
Grey Mage Posted January 8, 2010 Share Posted January 8, 2010 I'm surprised on a few rulings. The Arjac not confering stubborn on his unit seriously decreases his usefulness IMO. I'm surprised on the Lucas stasis bomb thing as well, and kind of annoyed that they ruled necrons can come back from that but didn't say anything about WBB rolls and Jaws interactions. And the bits about Njal's abilities that don't work if he goes second make him even less worth his points. Ragnar's squad being able to fire bolters or whatnot to prevent themselves from charging makes the Insane Bravado rule completely pointless. Also, the rulings on furious charge, insane bravado, and defensive grenades is odd, having come down on both sides of the counter-attack issue. The Logan thing, while not entirely surprising, is interesting. I wonder if there'll be an increase in SW podding armies after this. The Saga of the Hunter question didn't get answered at all, although they tried. I'm wish they'd put in something about an Iron Priest's servitors and cyberwolves, so we know if they're wargear or not. And I'm sad that they didn't say that they made a mistake on the Iron Priest entry and forgot to give him transport options. He'd be great if he could just take a rhino. I agree- WBB shouldnt work on a Stasis bomb. But they did cover Jaws- the model is removed from the table. In order to make a WBB roll the necron model must still be on the table. Thus, jaws=no WBB. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239794 Share on other sites More sharing options...
DV8 Posted January 8, 2010 Share Posted January 8, 2010 There is nothing ambiguous about 'the Rune Priest must have line of sight to the first model the power hits'. It's a non-argument, unless English isn't your first language. Requiring Line of Sight, and selecting a Target Model, are two entirely different things, and the (non)ambiguity of one does not affect the other. Neither are the mutually inclusive. One must not necessarily have one to have the other. The fact that Jaws of the World Wolf requires Line of Sight to the first model it touches is not in contest. That part is crystal clear. The issue is the fact that despite being a Psychic Shooting Attack, the FAQ in no way (by RAW) clarify whether or not that first model must be the Target, or if a model behind can be the Target. Now of course there is the line: in effect he is treated as the target model., which may or may not indicate that the first model hit by the power must be the target model, but the ambiguous part is in effect. So it is the Target model, or only functions as if it were the Target model? What happens if the Rune Priest is part of a squad that targets say a vehicle behind an enemy squad (firing a Lascannon as an example), but when firing Jaws of the World Wolf, the first model hit is an enemy infantry model? If the enemy infantry model functions as the Target model for the Rune Priest, does that not then mean you are violating the Target Selection rules, whereby a squad can only shoot at 1 target a turn (barring unique rules like Long Fangs)? Does that mean the squad is not allowed to fire it's Lascannon at the vehicle? That or because the vehicle is the Target model, is the Rune Priest now not allowed to fire Jaws of the World Wolf because he would in fact be targeting an entirely different unit/model? That's where the ambiguity lies. DV8 Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239801 Share on other sites More sharing options...
Mammon Posted January 8, 2010 Share Posted January 8, 2010 I like the FAQ, such as it is. It answered several questions and mostly in our favor! (T5 thunderwolves, not 4(5)! Our Terminator Lords get their Frost Weapons back!) Wish we would get a concrete ruling on the WG and Skyclaws. I have been playing them with a WG since the WG can take the jump pack and can join every other BC unit. Lets not forget GW did leave out the option for our Lords to take Frost Blades/Axes with terminator armor. Also, whats the deal with leaving out Arjac's Thrown Hammer Stun issue? That has been a pretty hotly debated topic here. I would have thought that Jetbikes wouldn't be affected by JotWW, aren't they flying? I know Jump Infantry could jump away an all that but Jetbikes don't ever really touch the ground. One more thing, in regards to Jaws, does this mean I could aim JotWW into a melee indirectly? Say aim at a model not engaged or outside of the combat but have the rest of the attack lead through the melee to sweep out a rank of enemies there? edit*: Extra Question Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/6/#findComment-2239804 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.