lunchb0x Posted January 8, 2010 Share Posted January 8, 2010 Is anyone else suprised/upset that it took , i believe, the longest FAQ todate for any army book/codex ever to fix these minor problems? Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2239814 Share on other sites More sharing options...
Grey Mage Posted January 8, 2010 Share Posted January 8, 2010 Jet Packs have always been a unit type. They are included in the BRB I wouldn't say Jump Infantry were separate from Infantry though when it comes to Oaths. Well you dont have to say it lol, thats why they spell it out for you. Jump Infantry and Jet Infantry are unit types, but neither are infantry. Just how the ball bounces. I like the FAQ, such as it is. It answered several questions and mostly in our favor! (T5 thunderwolves, not 4(5)! Our Terminator Lords get their Frost Weapons back!) Wish we would get a concrete ruling on the WG and Skyclaws. I have been playing them with a WG since the WG can take the jump pack and can join every other BC unit. Lets not forget GW did leave out the option for our Lords to take Frost Blades/Axes with terminator armor. Also, whats the deal with leaving out Arjac's Thrown Hammer Stun issue? That has been a pretty hotly debated topic here. I would have thought that Jetbikes wouldn't be affected by JotWW, aren't they flying? I know Jump Infantry could jump away an all that but Jetbikes don't ever really touch the ground. One more thing, in regards to Jaws, does this mean I could aim JotWW into a melee indirectly? Say aim at a model not engaged or outside of the combat but have the rest of the attack lead through the melee to sweep out a rank of enemies there? edit*: Extra Question Arjacs Hammer doesnt stun- they spelled that one out thankfully. As for Jaws- your thinking with your fluff, and not within the rules at all. Jetbikes are bikes so are affected, Jump Infantry are not infantry so are effected- if you need a fluff reason JI are smaller airborne targets, jetbikes are bigger so its easier to hit. And yeah, you could aim it into a melee- assuming you have LOS to an unengaged model. You only need LOS to the first model, and then its just an area of affect. Remember though, you can hit your own men doing this. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2239817 Share on other sites More sharing options...
JamesI Posted January 8, 2010 Share Posted January 8, 2010 Is anyone else suprised/upset that it took , i believe, the longest FAQ todate for any army book/codex ever to fix these minor problems? No. Most FAQs leave way more questions unanswered. This one was long but pretty complete. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2239818 Share on other sites More sharing options...
Mammon Posted January 8, 2010 Share Posted January 8, 2010 @Grey Mage: Oi, Jetbikes are bikes but they are not ground bound like conventional bikes. So you'd think the ruling would reflect the difference in methods of propulsion and transportation that Jetbikes and Bikes represent. Fluff or no it really doesn't make much sense for a power that causes a fissure in the earth to affect a skimming jetbike. While this is extremely beneficial when trying to take out some Eldar jetbikes with shining spears it doesn't seem fair. Rules should also account for fluff, after all the fluff does play a huge part in how the rules will affect a model in game. Maybe Jetbikes or models with jump packs/jet packs should get a bonus to their initiative to escape it? Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2239859 Share on other sites More sharing options...
Grey Mage Posted January 8, 2010 Share Posted January 8, 2010 Jump/jetpacks makes sense... and is the basis for your argument on jetbikes... as they all fly eh? Jetbikes are just getting screwed over a little bit for ease of play. If we start breaking apart the unit types, soon well be making a rulling on each and every single unit... and thats way to messy. If you dont like the ruling, dont ask your opponent to roll tests for them. No ones forcing you. I think they made the right call on it, for ease of gameplay and consistency. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2239866 Share on other sites More sharing options...
SamaNagol Posted January 8, 2010 Share Posted January 8, 2010 They don't actually have a definitive list of unit types anywhere in the rule book do they? Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2239922 Share on other sites More sharing options...
Grey Mage Posted January 8, 2010 Share Posted January 8, 2010 Yeah- pg. 4. Infantry, Beasts and Cavalry, Monstrous Creatures, Jump Infantry, Bikes and Jetbikes, Vehicles, Artillery. Note that Beasts and Cavalry are one unit type, as are Bikes and Jetbikes. Each of the "Unit Types" were talking about has a large, bold header between two lines. Jetbikes and Jetpacks have inserts instead... because they are unit subtypes. Example quotes from those inserts: Some jump infantry are equiped with a special type of jump pack, refered to as a jetpack. And: Jetbikes are the same as bikes with the following exceptions. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2239934 Share on other sites More sharing options...
SamaNagol Posted January 8, 2010 Share Posted January 8, 2010 Thanks! Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2239939 Share on other sites More sharing options...
dublindawg Posted January 8, 2010 Share Posted January 8, 2010 I'm liking the 6 page FAQ. It was pretty much in line with what the people I play with were thinking, so no really changes are needed. But now that I can take a Frost Weapon and TDA for a WL, that does give me a few ideas. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2239970 Share on other sites More sharing options...
WolfLordRadulfr Posted January 8, 2010 Share Posted January 8, 2010 I think they did a good job with the FAQ compared to other ones. Just wish they would clarify more on thunder wolf strength Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240064 Share on other sites More sharing options...
SamaNagol Posted January 8, 2010 Share Posted January 8, 2010 If you really need them to clarify that the strength bonus is treated EXACTLY the same as the toughness bonus then they will need to write a 92 page FAQ Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240111 Share on other sites More sharing options...
Emperor's Scourge Posted January 8, 2010 Share Posted January 8, 2010 I think its kind of lame that IG players are reading our FAQ and somehow deciding that it works for their Codex and Straken. Space Wolves Codex FAQ....pretty clear who this FAQ covers to me. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240173 Share on other sites More sharing options...
Grey Mage Posted January 8, 2010 Share Posted January 8, 2010 Yeah, but Counter-attack and Furious Charge are both universal special rules- if it works that way for us, it works that way for them... plain and simple. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240183 Share on other sites More sharing options...
lordsloth Posted January 8, 2010 Share Posted January 8, 2010 Yeah, but Counter-attack and Furious Charge are both universal special rules- if it works that way for us, it works that way for them... plain and simple. Here here! Things are ambiguous and inconsistent enough as it is. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240187 Share on other sites More sharing options...
Grey Mage Posted January 8, 2010 Share Posted January 8, 2010 *checks IG Codex* And apparently IronHand isn the only one- Penal Legion troopers get it too. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240194 Share on other sites More sharing options...
Madsakre Posted January 8, 2010 Share Posted January 8, 2010 Holy :), termagaunts are gonna be beyond nasty :S They get Counter charge and furious charge too.. plus toxin sacs :) From now on im gonna play every game against 'nids only with virus bombs. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240231 Share on other sites More sharing options...
Wolf Lord Hallbjorn Posted January 8, 2010 Share Posted January 8, 2010 Call me blind or crazy, but where did they spell it out that Arjac's hammer doesn't stun? Does it cease being a thunder hammer just because it's thrown? Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240244 Share on other sites More sharing options...
Ominous Anonymous Posted January 8, 2010 Share Posted January 8, 2010 I think its kind of lame that IG players are reading our FAQ and somehow deciding that it works for their Codex and Straken. Space Wolves Codex FAQ....pretty clear who this FAQ covers to me. Counterpoint: You know that awesome Lascannon/TL Plasmagun combination we get for our Razorbacks? Guess who has their rules laid out in their FAQ? You wolves need to loosen up about people using your Cod-er, I mean FAQs :cuss Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240262 Share on other sites More sharing options...
Kenmichi Posted January 8, 2010 Share Posted January 8, 2010 Call me blind or crazy, but where did they spell it out that Arjac's hammer doesn't stun? Does it cease being a thunder hammer just because it's thrown? It doesn't, it's one of the few questions left unanswered which means that the question either: wasn't viewed as an obvious problem or decided to leave the interpretation up to the players. Personally I think it's very clear how it works, straight from the codex: "...a thunder hammer that can be used as a ranged weapon..." As there is not another melee weapon that can be used at range like this then who is to say just because it's thrown it loses its special abilities? Look at the character throwing the hammer, look at the hammer's melee stats, then look at the ranged profile. How could the hammer not stun? Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240265 Share on other sites More sharing options...
Lord Ragnarok Posted January 8, 2010 Share Posted January 8, 2010 Is anyone else suprised/upset that it took , i believe, the longest FAQ todate for any army book/codex ever to fix these minor problems? Keep in mind that the quick turnaround on the FAQ is a recent development. They used to take much longer. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240272 Share on other sites More sharing options...
WolfLordRadulfr Posted January 8, 2010 Share Posted January 8, 2010 How could the hammer not stun? With a str 10 ap1 hammer throw last thing I'm worried about is if it stuns or not.... Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240275 Share on other sites More sharing options...
Wolf Lord Hallbjorn Posted January 9, 2010 Share Posted January 9, 2010 That's exactly my point. I see no reason to say that it's not a thunder hammer just because he can throw it. IMO, it's grasping for straws to try to say that somehow the hammer morphs into something else when it's thrown. If GW says it doesn't stun, then it doesn't. I haven't seen anywhere that they've said that, so i'm going to continue treating the thunder hammer as a thunder hammer. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240285 Share on other sites More sharing options...
Emperor's Scourge Posted January 9, 2010 Share Posted January 9, 2010 if it works that way for us, it works that way for them... plain and simple. Tell that to Dark Angels, Black Templars, and Blood Angels... One FAQ does not cover every Codex in the game. Especially since FAQs are "house rules" and non-binding. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240297 Share on other sites More sharing options...
Ominous Anonymous Posted January 9, 2010 Share Posted January 9, 2010 It doesn't, it's one of the few questions left unanswered which means that the question either: wasn't viewed as an obvious problem or decided to leave the interpretation up to the players. Personally I think it's very clear how it works, straight from the codex: "...a thunder hammer that can be used as a ranged weapon..." As there is not another melee weapon that can be used at range like this then who is to say just because it's thrown it loses its special abilities? Look at the character throwing the hammer, look at the hammer's melee stats, then look at the ranged profile. How could the hammer not stun? It doesn't stun, the profile just says it has a 6" range, Strength 10, and AP value of 1. Only in close combat does the stun effect take place. Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240318 Share on other sites More sharing options...
Madsakre Posted January 9, 2010 Share Posted January 9, 2010 It doesn't, it's one of the few questions left unanswered which means that the question either: wasn't viewed as an obvious problem or decided to leave the interpretation up to the players. Personally I think it's very clear how it works, straight from the codex: "...a thunder hammer that can be used as a ranged weapon..." As there is not another melee weapon that can be used at range like this then who is to say just because it's thrown it loses its special abilities? Look at the character throwing the hammer, look at the hammer's melee stats, then look at the ranged profile. How could the hammer not stun? It doesn't stun, the profile just says it has a 6" range, Strength 10, and AP value of 1. Only in close combat does the stun effect take place. This is also how i see it. But i will always try and convince my opponent that its otherwise, and his walker's on initiative 1 in the following assault phase ^^ Link to comment https://bolterandchainsword.com/topic/189118-so-did-the-sw-faq-answer-your-questions/page/7/#findComment-2240323 Share on other sites More sharing options...
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