Chaos Lord Shamrockius Posted January 7, 2010 Share Posted January 7, 2010 As some/most of you will know, I'm building a sizeable Black Legion army with HQ, squad etc options for each of the original traitor legions while keeping it quite fluffy (no HS for the Night Lords, no FA for the Iron Warriorsetc). I am coming further along with this than I ever imagined right now due to Christmas money and 2 years of over painting. I am now at the stage where I almost have at least a 10 man CSM squad for each of the 9 chapters, vehicles and some other options for each chapter and have plans for the HQs. But the Termies... Oh the Termies... I am starting with 3 man squads for each with differing weapon options which again are chapter specific. But I am struggling with the Cults. I imagine working the TS and NMs will be tough based upon their specific rules from the previous Codex aren't really there anymore (sorcerer leading the TS or giving NMs chapter specific weaponry now being out of the question etc) so I was wondering if I could collect peoples thoughts on how I could give them weapons specific to make them look chapter spec by more than just colour scheme alone. So far I have ideas of all bolters and power swords for the Plague Marines and 2LCs, flamer combi, heavy flamer for Berzerker Termi squad. But something NM and TS specific is perplexing me, along with some of the other Traitor chapters. For note, although I may be playing games with some of these, it is a little bit of "different tools for different jobs" should they be used but first and foremost they will be a painting project purely for my own fun and amusement. So, throwing it open... Any ideas? Even if it is just to "count out" certain options for certain chapters... Thanks in advance. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/ Share on other sites More sharing options...
The Nephilim Posted January 7, 2010 Share Posted January 7, 2010 Have you considered using the old rules anyways for the Cult Termis for TS and NM? They're perfectly legal in Apoc and have their own datasheets. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2238609 Share on other sites More sharing options...
Chaos Lord Shamrockius Posted January 7, 2010 Author Share Posted January 7, 2010 I haven't... Don't suppose you have a link for that datasheet do you? Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2238735 Share on other sites More sharing options...
burningblades20 Posted January 8, 2010 Share Posted January 8, 2010 http://www.games-workshop.com/gws/content/...amp;aId=3400020 Emperor's Children Warband Thousand Sons Warcoven I'm pretty sure those are the ones The Nephilim meant and if that link at the top of my message to the section of the gw site that has the data sheet pdf links isn't allowed to be here a mod can let me know and I'll edit it out right away. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2239242 Share on other sites More sharing options...
the jeske Posted January 8, 2010 Share Posted January 8, 2010 If you want some nice heads for 1ksons the khemri WFB anubis have some really nice one , that fit the whole egypt thing 1ksons have. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2239403 Share on other sites More sharing options...
burningblades20 Posted January 9, 2010 Share Posted January 9, 2010 the jeske has a good point raiding the TK range in WFB would get you lost of nice parts to play with for the TS. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2240355 Share on other sites More sharing options...
minigun762 Posted January 9, 2010 Share Posted January 9, 2010 I'm not sure about the fluff or the look but I know that Tzeentch and Slaanesh cult options lack anti-tank usually, so my gut instinct is to deck out their Terminators for tank killing. Tzeentch seems work able with Power/Chain Fists because they're the most protected and have the best chance of living long enough to swing (Alot like TH/SS Terminators but with a gun). With Slaanesh, I hate to lose those I5 Power Weapons so I'd keep Fists to a minimum BUT I'd load up on Combi-Melta/Plasma. I think this matches the nature of Noise Marines being both shooty/assaulty but not masters of either. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2240406 Share on other sites More sharing options...
The Nephilim Posted January 9, 2010 Share Posted January 9, 2010 I'm not sure about the fluff or the look but I know that Tzeentch and Slaanesh cult options lack anti-tank usually, so my gut instinct is to deck out their Terminators for tank killing. Tzeentch seems work able with Power/Chain Fists because they're the most protected and have the best chance of living long enough to swing (Alot like TH/SS Terminators but with a gun). With Slaanesh, I hate to lose those I5 Power Weapons so I'd keep Fists to a minimum BUT I'd load up on Combi-Melta/Plasma. I think this matches the nature of Noise Marines being both shooty/assaulty but not masters of either. Two blastmasters in a ten man termie squad isn't enough tank stopping-power for you? Granted, they won't hurt a landraider, but they'll put the hurt on everything else. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2240424 Share on other sites More sharing options...
Drudge Dreadnought Posted January 9, 2010 Share Posted January 9, 2010 I'm not sure about the fluff or the look but I know that Tzeentch and Slaanesh cult options lack anti-tank usually, so my gut instinct is to deck out their Terminators for tank killing. Tzeentch seems work able with Power/Chain Fists because they're the most protected and have the best chance of living long enough to swing (Alot like TH/SS Terminators but with a gun). With Slaanesh, I hate to lose those I5 Power Weapons so I'd keep Fists to a minimum BUT I'd load up on Combi-Melta/Plasma. I think this matches the nature of Noise Marines being both shooty/assaulty but not masters of either. Two blastmasters in a ten man termie squad isn't enough tank stopping-power for you? Granted, they won't hurt a landraider, but they'll put the hurt on everything else. Err, blastmasters are terrible for anti tank. Reaper ACs would be better. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2240428 Share on other sites More sharing options...
The Nephilim Posted January 9, 2010 Share Posted January 9, 2010 Two strength eight blasts? Granted they don't have the Heavy 2, nor the -1 on the strength, that the reaper does, but it's more fluffy (as the OP wanted) for the terminators to have blastmasters and fits the EC warband Apoc datasheet. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2240818 Share on other sites More sharing options...
minigun762 Posted January 9, 2010 Share Posted January 9, 2010 Two blastmasters in a ten man termie squad isn't enough tank stopping-power for you? Granted, they won't hurt a landraider, but they'll put the hurt on everything else. I must have missed the part about using the Datasheet rule sorry. I was going with the old boring stuff in the Codex. Blastmasters are kinda like CMLs. Worse against a single target but better against infantry. I haven't run the numbers but I think that BS4 blast is probably about the same as BS4 normally. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2240905 Share on other sites More sharing options...
The Nephilim Posted January 9, 2010 Share Posted January 9, 2010 Two blastmasters in a ten man termie squad isn't enough tank stopping-power for you? Granted, they won't hurt a landraider, but they'll put the hurt on everything else. I must have missed the part about using the Datasheet rule sorry. I was going with the old boring stuff in the Codex. Blastmasters are kinda like CMLs. Worse against a single target but better against infantry. I haven't run the numbers but I think that BS4 blast is probably about the same as BS4 normally. What? The heavy frequency is a str 8 ap3 blast. The assualt frequency is a str 5, ap 4, assault 2 blast, both sets causing pinning. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2240940 Share on other sites More sharing options...
minigun762 Posted January 9, 2010 Share Posted January 9, 2010 What? The heavy frequency is a str 8 ap3 blast. The assualt frequency is a str 5, ap 4, assault 2 blast, both sets causing pinning. I was only talking about the S8 blast one, sorry if I wasn't clear. I was saying that 2 krak blasts < 4 krak missiles for armor BUT 2 krak blasts > 4 krak missiles or 4 frag blasts for infantry Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2241011 Share on other sites More sharing options...
Persephone 66 Posted January 11, 2010 Share Posted January 11, 2010 Wow. Noise termies. I like that. Might consider using them if I expand my list to Apoc size. :lol: Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2242831 Share on other sites More sharing options...
The Nephilim Posted January 11, 2010 Share Posted January 11, 2010 Wow. Noise termies. I like that. Might consider using them if I expand my list to Apoc size. :( Back in the day, an Emperor's Children army could field all sonic weapons. Sonic dreads, termies, bikers, predators, chosen... All that lost in the crap dex. I lost over $1000 worth of converted models that I can only use now, not even once a month. Go GW. Link to comment https://bolterandchainsword.com/topic/189135-modelling-cult-terminators/#findComment-2243295 Share on other sites More sharing options...
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