Eric the Green Posted January 8, 2010 Share Posted January 8, 2010 I've just joined you all in the service of Russ. Have an ale. I've been playing a shooty army for some time and have come before my newly acquired brothers to ask if you have any advice for a brand new wolf. thanks in advance. FOR THE EMPEROR! FOR RUSS! Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/ Share on other sites More sharing options...
Xtee Posted January 8, 2010 Share Posted January 8, 2010 I've just joined you all in the service of Russ. Have an ale. I've been playing a shooty army for some time and have come before my newly acquired brothers to ask if you have any advice for a brand new wolf. thanks in advance. FOR THE EMPEROR! FOR RUSS! Thick skin, and never an empty Mug. Welcome to the fang Lad. PS. Don't think of us as a close combat army, but rather, a close range army. Rapid fire range and less is where we live. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2238811 Share on other sites More sharing options...
Beef Posted January 8, 2010 Share Posted January 8, 2010 Welcome young brother. What did you play before and what have you got in mind for your SW army? Made any purchases as yet? Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2238823 Share on other sites More sharing options...
Eric the Green Posted January 8, 2010 Author Share Posted January 8, 2010 Played necrons before. still have a pretty nasty 2500 over on the xeno side. The only purchase i've made so far is the codex. But I gotta say, a wall of power armoured flesh backed up by packs of snarling wolves makes me very happy. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2238841 Share on other sites More sharing options...
Niiai Posted January 8, 2010 Share Posted January 8, 2010 Welcome young pup. There are plenty of ways to field and army, and I do think a foot slogging army making a power armour meat shield for some very cheap 8 point wolves behind could be a cool and dangerus force! You would be using eather Grey Hunters and Blood Claws as the power armour wall, and behind you can have 1 or two squads of wolves lead by a leader on a thunderwolf! Nasty. :lol: Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2238851 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted January 8, 2010 Share Posted January 8, 2010 load up on Grey Hunters and Long Fangs. these guys are simply amazing and i would rather drive with my eyes closed during rush hour than start a game without a solid core of these warriors. and name your HQ and throw him at EVERYTHING. any weapon loadout with a SS will make people cry as you howl victory. WLK Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2238855 Share on other sites More sharing options...
Eric the Green Posted January 8, 2010 Author Share Posted January 8, 2010 so i'm hearing core of grey hunters and long fangs, souped up heroic HQ. Wolves as meat shields. What is the general consensus on thunderwolf cavalry? Razorbacks seem like a good way to lend firepower and mobility to longfangs, are they generally worth the points? Rhinos and Drop pods? How do blood claws perform? the extra attacks on the charge seem like they could be handy in a vanguard unit. How many points are really prudent to spend on wolf guard? Oh, and also my table sees a lot of monstrous creatures. How do you deal with big nasty monsters like hive tyrants and carnifexes (who if rumors are to be believed will soon come in squads). Thanks for the speedy replies and advice. Oh and sorry for the rapid fire questions, I want to have a strong idea of what i want to run before I start building models. All the delicious variation of the wolves has me a little overwhelmed, but in a good way. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2238938 Share on other sites More sharing options...
Grey Mage Posted January 8, 2010 Share Posted January 8, 2010 Thunderwolf Cavalry are an expensive unit that is good at what it does. Like a tooled up wolf gaurd unit, or bloodclaws in a crusader, they are a matter of personal preference. While I am toying with the idea of a Wolf Lord on a TWM, I wouldnt take them regularly as a unit. Bloodclaws are not as good as they were, but they arent entirely shot. If you mount them it makes it difficult to give them a handler- and they desperately need one. I would reccommend them as footsloggers, or in a land raider crusader... but not in DPs or Rhinos. Simply because theyre not as good at shooting, so lose alot in DPs, and they counter-attack no better than GHs, and take casualties more readily. WS 3 doesnt effect alot on hitting, but it makes a huge difference on being hit. That being said, BCs with Bikes or Jump Packs are good, as they maintain mobility without losing numbers or the ability to have a leash... such as a wolf priest. MCs are best dealt with by the proper application of plasma rifles from your GH packs, and Heavy Weapons such as lascannons and Missile Launchers, or plasmacannons, from your Long Fangs and Dreadnaughts. A few powerfists never hurt either :P. As for WG... its a matter of personal taste, but frankly I wouldnt spend more than 300pts on a unit of them, and I wouldnt go over 60pts for a pack leader under any circumstances. Note, I dont include WG I intend to break off in the point value of the unit they come from, but rather include them in the unit Im putting them with. Oh, and lastly- Rhinos and DPs are both worth their points and more. Footslogging requires alot of tactical finesse and an eye for list building. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2238972 Share on other sites More sharing options...
Evilbob Posted January 8, 2010 Share Posted January 8, 2010 The Battle Force is awesome for Space Wolves, well worth the money and lets you build that core of Grey Hunters quickly. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2238976 Share on other sites More sharing options...
Xtee Posted January 8, 2010 Share Posted January 8, 2010 The Battle Force is awesome for Space Wolves, well worth the money and lets you build that core of Grey Hunters quickly. I bought 5 battle forces, and never regretted it. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2238981 Share on other sites More sharing options...
Evilbob Posted January 8, 2010 Share Posted January 8, 2010 I want more drop pods right now, and I find it hard not to buy the battle force. I mean, I get the 1 pod I need and 25 guys I don't need but I WANT! Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2238990 Share on other sites More sharing options...
Ragnar02 Posted January 8, 2010 Share Posted January 8, 2010 My brother plays with Tyranids and I have faced his carnifex more than once on the battlefield. Wolf Claws, Frost blades/axes, powerfists etc, is a must have for dealing with monsterous creatures. I find that it is brain-dead stupid not to include a Lone Wolf against monsterous creatures as they cannot be instant killed, have feel no pain and can re-roll to hit against walkers, monsterous creatures, and Toughness 5 or more. My Lone Wolf slaughtered my brothers Carnifex with only a wolf claw. But put your Lone Wolf in TDA as well as arming him with twin Wolf Claws and those monsterous creatures will wet themselves in terror as you rip them to shreds. :) Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2239436 Share on other sites More sharing options...
Wildfire Posted January 8, 2010 Share Posted January 8, 2010 If I was going to rate the advice given so far, I'd put Xtee's in the #1 spot. That's exactly what SW are, a close-range army with the ability to handle the inevitable charge well (as opposed to Sisters, who crumble under assualt). As far as general list-building advice goes: don't get sucked into spending too much on HQs, don't ignore your troops in favor of toys, and don't forget to take at least some long-range support. Do take lots of transports, do take tanks to distract fire from your transports, and do take large squads. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2239534 Share on other sites More sharing options...
Stormbrow II Posted January 8, 2010 Share Posted January 8, 2010 Rune Priests. Consider them the mandatory HQ for a flexible (tournament) list. Thunderwolf Cavalry are hard to get a hang of at first but are evil when they get in amongst your enemy as they will mangle almost any unit they charge - having S10 fists/hammers battering on a vehicle's rear armour or a T5 model's head makes them tasty but expensive. They do need support though as they will get shot to shreds if left over-exposed for too long. Grey Hunters are the troop of choice every time - in fact they're amongst the top 3 Troops in the game, they're that good. As others have said they Wolves do quite well at short-ranged fighting so they need some support to make sure they don't get overwhelmed. In saying all this you will find the Wolves a nice difference from your Necrons because they have a wide variety of units to choose from and don't play as mind-numbingly repetitive like the Crons. You'll enjoy them. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2239691 Share on other sites More sharing options...
Grey Mage Posted January 8, 2010 Share Posted January 8, 2010 Eh, Necrons are only repetitive if players make them that way. Ever play against Ninja Crons? Or 15 Destroyer Bodies? Not everything has to be the phalanx of death... its just obvious and easy. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2239809 Share on other sites More sharing options...
Stormbrow II Posted January 8, 2010 Share Posted January 8, 2010 Ninja crons and Destroyer hordes are pretty rare compared to the Phalanx. That's probably the reliability issue - kill enough of them and they're gone and with 15 destroyers and hardly any warriors it doesn't last long against fast armies. That doesn't tend to be something that features regularly in tournaments or tournament preparations tbh. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2239853 Share on other sites More sharing options...
Grey Mage Posted January 8, 2010 Share Posted January 8, 2010 Yeah, and in the metagame I play in, Necron Players got bored with the phalanx years ago and expanded their tactics. Im much more likely to see a destroyer army than the phalanx anymore- especially since new players dont seem drawn to them often in this area. *shrugs*. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2239870 Share on other sites More sharing options...
Xtee Posted January 8, 2010 Share Posted January 8, 2010 Alls long as you remember what your units are good for you'll be fine. If your facing off against people trying to get you into close combat, try to dump as much fire power into them first as you can. If your fighting a shooty army get into CC. Example, Drop Podded next to Tau (10GH 1 MoTW, 2 Melta, 1 Banner) , had 2 squads, shot at one tank, next turn they all shot at my grey hunters, including some tanks. Next Turn, my friend was joking how how my last one alive, we named him Billy, (The MoTW) model would wipe out a full squad. So Billy Ran in, Rolled his MOTW roll of a 2. 3 attacks, 1 wound. The tau did 0 wounds to me, failed leadership and he destroyed them. Billy was my hero. Know your strengths, and your opponents weeknesses and use that knowledge to play smart. And #1 thing. ENJOY YOUR SELF. Most games have a winner and a loser but 2 people that had fun. Fun Keeps our hobby alive, and brings new people in. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2239948 Share on other sites More sharing options...
Skirax Posted January 8, 2010 Share Posted January 8, 2010 I'll take your ale offerm thanks. (Shouts) Hey, everyone, Blood Claw buying rounds! :D Naw, I can't talk, I've only been a Claw for four months now. I'd start like most of us did; An HQ with two Troops :eek Namely a personalised Wolf Lord (Or SC if you want one) with a solid core of Grey Hunters. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2239963 Share on other sites More sharing options...
Eric the Green Posted January 9, 2010 Author Share Posted January 9, 2010 In saying all this you will find the Wolves a nice difference from your Necrons because they have a wide variety of units to choose from and don't play as mind-numbingly repetitive like the Crons. You'll enjoy them. Exactly why I'm making the switch. Although phalanxes are an invitation to phase out, like lists with lots of monoliths... all about suprising speed with the metal skeletons. But I digress. WOW guys thanks for all the insights. I've certainly got a strong idea of what I've got to build first, need a rune priest and some hunters. In fact might just have to start with the box set and that rune priest. Don't really want the scouts, but I'm sure they'll be useful. Thanks again long fangs, this blood claw might just live a while. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2240411 Share on other sites More sharing options...
Xtee Posted January 9, 2010 Share Posted January 9, 2010 In saying all this you will find the Wolves a nice difference from your Necrons because they have a wide variety of units to choose from and don't play as mind-numbingly repetitive like the Crons. You'll enjoy them. Exactly why I'm making the switch. Although phalanxes are an invitation to phase out, like lists with lots of monoliths... all about suprising speed with the metal skeletons. But I digress. WOW guys thanks for all the insights. I've certainly got a strong idea of what I've got to build first, need a rune priest and some hunters. In fact might just have to start with the box set and that rune priest. Don't really want the scouts, but I'm sure they'll be useful. Thanks again long fangs, this blood claw might just live a while. Glad we helped, one of the best investments you can make is box sets. sooo jucy, the 20 troops are 70 and drop pod is 30. thats 100, so you save 10 bucks and get free scouts . Drop pods are great in our army too as they help start close. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2240423 Share on other sites More sharing options...
Wildfire Posted January 9, 2010 Share Posted January 9, 2010 Eh, Necrons are only repetitive if players make them that way. Ever play against Ninja Crons? Or 15 Destroyer Bodies? Not everything has to be the phalanx of death... its just obvious and easy. Played plenty against the Destroyer Horde build, but what is Ninja Crons? Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2240465 Share on other sites More sharing options...
Grey Mage Posted January 9, 2010 Share Posted January 9, 2010 Ninja Crons is 4 medium to large warrior squads, 2-3 monoliths, and a lord with shrowd of night... and they deepstrike the monoliths, and teleport the lord and his squad, and then disgorge the warriors directly in front of your lines for rapid fire goodness after having hit you with alot of prisms and partical whips the turn before. Kinda like a Necron DP assault, but less coordinated. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2240679 Share on other sites More sharing options...
rodf Posted January 9, 2010 Share Posted January 9, 2010 spacewolf is a very forgiving army to play , just take two power weapons per squad and attach a cheap hq. use long fangs , have fun. Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2240716 Share on other sites More sharing options...
Eric the Green Posted January 9, 2010 Author Share Posted January 9, 2010 so, last night I build a tenative 1000 pt list (sort of a first goal list) Rune Priest Rune Armor Saga of the Beastslayer Living lightning Fury of the wolf spirits 130 pts 9 Grey Hunters Melta Gun Mark of Wolfen Power Fist Rhino 215 pts 10 Grey Hunters Plasma Gun Plasma Gun Drop Pod 195 pts 10 Grey Hunters Flamer Melta Powerfist Mark of the Wolfen Rhino 6 Long Fangs 2x Heavy Bolters 2x las cannon 1x missle launcher Razorback w/ twin linked plasma/las cannon The squad of nine would roll with the rune priest in the rhino, the squad of 10 with the flamer and melta is to support them. Drop pod hunters are a shock troop or objective sitter. what do you think? Questions? Comments? obvious newb mistakes? Link to comment https://bolterandchainsword.com/topic/189157-have-any-advice-to-someone-new-to-space-wolves/#findComment-2241194 Share on other sites More sharing options...
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