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Have any advice to someone new to space wolves?


Eric the Green

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I've just joined you all in the service of Russ. Have an ale.

 

I've been playing a shooty army for some time and have come before my newly acquired brothers to ask if you have any advice for a brand new wolf.

 

thanks in advance.

 

FOR THE EMPEROR! FOR RUSS!

I've just joined you all in the service of Russ. Have an ale.

 

I've been playing a shooty army for some time and have come before my newly acquired brothers to ask if you have any advice for a brand new wolf.

 

thanks in advance.

 

FOR THE EMPEROR! FOR RUSS!

 

Thick skin, and never an empty Mug. Welcome to the fang Lad.

 

 

PS.

 

Don't think of us as a close combat army, but rather, a close range army. Rapid fire range and less is where we live.

Played necrons before. still have a pretty nasty 2500 over on the xeno side.

 

The only purchase i've made so far is the codex. But I gotta say, a wall of power armoured flesh backed up by packs of snarling wolves makes me very happy.

Welcome young pup.

 

There are plenty of ways to field and army, and I do think a foot slogging army making a power armour meat shield for some very cheap 8 point wolves behind could be a cool and dangerus force!

 

You would be using eather Grey Hunters and Blood Claws as the power armour wall, and behind you can have 1 or two squads of wolves lead by a leader on a thunderwolf! Nasty. :lol:

load up on Grey Hunters and Long Fangs. these guys are simply amazing and i would rather drive with my eyes closed during rush hour than start a game without a solid core of these warriors.

 

and name your HQ and throw him at EVERYTHING. any weapon loadout with a SS will make people cry as you howl victory.

 

WLK

so i'm hearing core of grey hunters and long fangs, souped up heroic HQ. Wolves as meat shields.

 

What is the general consensus on thunderwolf cavalry? Razorbacks seem like a good way to lend firepower and mobility to longfangs, are they generally worth the points? Rhinos and Drop pods?

 

How do blood claws perform? the extra attacks on the charge seem like they could be handy in a vanguard unit.

How many points are really prudent to spend on wolf guard?

 

Oh, and also my table sees a lot of monstrous creatures. How do you deal with big nasty monsters like hive tyrants and carnifexes (who if rumors are to be believed will soon come in squads).

 

Thanks for the speedy replies and advice. Oh and sorry for the rapid fire questions, I want to have a strong idea of what i want to run before I start building models. All the delicious variation of the wolves has me a little overwhelmed, but in a good way.

Thunderwolf Cavalry are an expensive unit that is good at what it does. Like a tooled up wolf gaurd unit, or bloodclaws in a crusader, they are a matter of personal preference. While I am toying with the idea of a Wolf Lord on a TWM, I wouldnt take them regularly as a unit.

 

Bloodclaws are not as good as they were, but they arent entirely shot. If you mount them it makes it difficult to give them a handler- and they desperately need one. I would reccommend them as footsloggers, or in a land raider crusader... but not in DPs or Rhinos. Simply because theyre not as good at shooting, so lose alot in DPs, and they counter-attack no better than GHs, and take casualties more readily. WS 3 doesnt effect alot on hitting, but it makes a huge difference on being hit.

 

That being said, BCs with Bikes or Jump Packs are good, as they maintain mobility without losing numbers or the ability to have a leash... such as a wolf priest.

 

MCs are best dealt with by the proper application of plasma rifles from your GH packs, and Heavy Weapons such as lascannons and Missile Launchers, or plasmacannons, from your Long Fangs and Dreadnaughts. A few powerfists never hurt either :P.

 

As for WG... its a matter of personal taste, but frankly I wouldnt spend more than 300pts on a unit of them, and I wouldnt go over 60pts for a pack leader under any circumstances. Note, I dont include WG I intend to break off in the point value of the unit they come from, but rather include them in the unit Im putting them with.

 

Oh, and lastly- Rhinos and DPs are both worth their points and more. Footslogging requires alot of tactical finesse and an eye for list building.

My brother plays with Tyranids and I have faced his carnifex more than once on the battlefield.

Wolf Claws, Frost blades/axes, powerfists etc, is a must have for dealing with monsterous creatures.

I find that it is brain-dead stupid not to include a Lone Wolf against monsterous creatures as they cannot be instant killed, have feel no pain and can re-roll to hit against walkers, monsterous creatures, and Toughness 5 or more.

My Lone Wolf slaughtered my brothers Carnifex with only a wolf claw.

But put your Lone Wolf in TDA as well as arming him with twin Wolf Claws and those monsterous creatures will wet themselves in terror as you rip them to shreds. :)

If I was going to rate the advice given so far, I'd put Xtee's in the #1 spot. That's exactly what SW are, a close-range army with the ability to handle the inevitable charge well (as opposed to Sisters, who crumble under assualt).

 

As far as general list-building advice goes: don't get sucked into spending too much on HQs, don't ignore your troops in favor of toys, and don't forget to take at least some long-range support. Do take lots of transports, do take tanks to distract fire from your transports, and do take large squads.

Rune Priests. Consider them the mandatory HQ for a flexible (tournament) list.

 

Thunderwolf Cavalry are hard to get a hang of at first but are evil when they get in amongst your enemy as they will mangle almost any unit they charge - having S10 fists/hammers battering on a vehicle's rear armour or a T5 model's head makes them tasty but expensive. They do need support though as they will get shot to shreds if left over-exposed for too long.

 

Grey Hunters are the troop of choice every time - in fact they're amongst the top 3 Troops in the game, they're that good.

 

As others have said they Wolves do quite well at short-ranged fighting so they need some support to make sure they don't get overwhelmed.

 

In saying all this you will find the Wolves a nice difference from your Necrons because they have a wide variety of units to choose from and don't play as mind-numbingly repetitive like the Crons. You'll enjoy them.

Ninja crons and Destroyer hordes are pretty rare compared to the Phalanx. That's probably the reliability issue - kill enough of them and they're gone and with 15 destroyers and hardly any warriors it doesn't last long against fast armies. That doesn't tend to be something that features regularly in tournaments or tournament preparations tbh.

Yeah, and in the metagame I play in, Necron Players got bored with the phalanx years ago and expanded their tactics. Im much more likely to see a destroyer army than the phalanx anymore- especially since new players dont seem drawn to them often in this area.

 

*shrugs*.

Alls long as you remember what your units are good for you'll be fine. If your facing off against people trying to get you into close combat, try to dump as much fire power into them first as you can. If your fighting a shooty army get into CC. Example, Drop Podded next to Tau (10GH 1 MoTW, 2 Melta, 1 Banner) , had 2 squads, shot at one tank, next turn they all shot at my grey hunters, including some tanks. Next Turn, my friend was joking how how my last one alive, we named him Billy, (The MoTW) model would wipe out a full squad. So Billy Ran in, Rolled his MOTW roll of a 2. 3 attacks, 1 wound. The tau did 0 wounds to me, failed leadership and he destroyed them. Billy was my hero. Know your strengths, and your opponents weeknesses and use that knowledge to play smart.

 

 

And #1 thing. ENJOY YOUR SELF. Most games have a winner and a loser but 2 people that had fun. Fun Keeps our hobby alive, and brings new people in.

I'll take your ale offerm thanks.

 

(Shouts) Hey, everyone, Blood Claw buying rounds! :D

 

Naw, I can't talk, I've only been a Claw for four months now. I'd start like most of us did; An HQ with two Troops :eek Namely a personalised Wolf Lord (Or SC if you want one) with a solid core of Grey Hunters.

In saying all this you will find the Wolves a nice difference from your Necrons because they have a wide variety of units to choose from and don't play as mind-numbingly repetitive like the Crons. You'll enjoy them.

 

 

Exactly why I'm making the switch. Although phalanxes are an invitation to phase out, like lists with lots of monoliths... all about suprising speed with the metal skeletons. But I digress.

 

WOW guys thanks for all the insights. I've certainly got a strong idea of what I've got to build first, need a rune priest and some hunters. In fact might just have to start with the box set and that rune priest. Don't really want the scouts, but I'm sure they'll be useful. Thanks again long fangs, this blood claw might just live a while.

In saying all this you will find the Wolves a nice difference from your Necrons because they have a wide variety of units to choose from and don't play as mind-numbingly repetitive like the Crons. You'll enjoy them.

 

 

Exactly why I'm making the switch. Although phalanxes are an invitation to phase out, like lists with lots of monoliths... all about suprising speed with the metal skeletons. But I digress.

 

WOW guys thanks for all the insights. I've certainly got a strong idea of what I've got to build first, need a rune priest and some hunters. In fact might just have to start with the box set and that rune priest. Don't really want the scouts, but I'm sure they'll be useful. Thanks again long fangs, this blood claw might just live a while.

 

 

Glad we helped, one of the best investments you can make is box sets. sooo jucy, the 20 troops are 70 and drop pod is 30. thats 100, so you save 10 bucks and get free scouts :HQ: . Drop pods are great in our army too as they help start close.

Eh, Necrons are only repetitive if players make them that way. Ever play against Ninja Crons? Or 15 Destroyer Bodies? Not everything has to be the phalanx of death... its just obvious and easy.

 

Played plenty against the Destroyer Horde build, but what is Ninja Crons?

Ninja Crons is 4 medium to large warrior squads, 2-3 monoliths, and a lord with shrowd of night... and they deepstrike the monoliths, and teleport the lord and his squad, and then disgorge the warriors directly in front of your lines for rapid fire goodness after having hit you with alot of prisms and partical whips the turn before.

 

Kinda like a Necron DP assault, but less coordinated.

so, last night I build a tenative 1000 pt list (sort of a first goal list)

 

Rune Priest

Rune Armor

Saga of the Beastslayer

Living lightning

Fury of the wolf spirits

130 pts

 

9 Grey Hunters

Melta Gun

Mark of Wolfen

Power Fist

Rhino

215 pts

 

10 Grey Hunters

Plasma Gun

Plasma Gun

Drop Pod

195 pts

 

10 Grey Hunters

Flamer

Melta

Powerfist

Mark of the Wolfen

Rhino

 

6 Long Fangs

2x Heavy Bolters

2x las cannon

1x missle launcher

Razorback w/ twin linked plasma/las cannon

 

The squad of nine would roll with the rune priest in the rhino, the squad of 10 with the flamer and melta is to support them. Drop pod hunters are a shock troop or objective sitter.

 

what do you think? Questions? Comments? obvious newb mistakes?

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