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Hello.

 

We all know Space Wolves are a close-range army.

Today, I had a 1000pts capture and control match with Salamanders and I got TOTALLY destroyed and left with one unit of skyclaws at start of turn 4.

Their flamers and meltas destroy everything in range cause of the rerolls.

The guy I played against used this list:

 

HQ:

 

Vulkan He'Stan

 

Troops

2x 10-man tactical squads with flamer and multi melta

he split them into 4 combat squads, 2 with MM, 2 with flamers, added Vulkan to one of the flamer squads and put the flamers in 2 rhinos.

 

Fast Attack:

10 man assault squad with 2 flamers and a PF, again he split them into 2 combat squads.

2 Land speeders with MM and heavy flamer.

 

My list was:

 

HQ:

Wolf priest with Jump Pack, C-melta, wolftooth necklace and melta-bombs

 

Troops:

2 grey hunter squads with melta, PW, MotW, wolf guard with PF and C-melta packed in razorbacks with TLLC

 

Fast Attack:

10 man skyclaws squad with a flamer, PF and MotW with the wolf priest - deep striking

 

Heavy support:

Long Fangs, 5x ML

 

When he charged me full speed ahead i seriously didn't know what to do. Vulkan is a freakin beast, i popped his transport and in next turn he with his small tac squad wiped out 1st squad of GHs holding my objective.

In my next turn i failed to charge him through diff terrain with 2nd grey hunters squad but shot his squad so he was alone. still he managed to charge my hunters and wipe them out in my turn so he can charge my long fangs and wipe them out too. He alone killed my squad of GH and Long fangs.

Seriously wth? 3 wounds, 2+ save, 3+ inv, MC Relic blade and Heavy Flamer for 190 pts?

His land speeders easly popped my razorbacks, i didn't even go out of my base.

I really hope for some advice from the Fang cause I just can't see a way i should fight them...

 

Thanks in advance!

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Well, first of all I do not think that SW is a close range army. We are a flexible army.

 

Your list only have 4 movable "elements" in it, something I personaly think is to little. What is your plan? Moving out and put them each on objectives and just push with the scy claws and counter with the longfangs?

 

Why on earth are you deepstriking over 25% of your army on one roll? That seems kinda dumb, and in this matchup there was nothing you want to deploy behind and kill, you are a mutch bigger threath with that 18" charge distance of death.

 

Your units are two squads of 6 people, not very mutch. Killing them will detroy your chanches of winning. And Razorback with twin linked lassor cannons are not that good, and very fragile for the cost. You also outkite your 6 man unit with to mutch points. You are putting to many units in one basket man. And in this matchup your are good in melee while he is good in close -non melle range (all those twin linked flamers)

 

Also your list looks a bit ilegal since you only have 2 wolf guards?

 

You are also the long ranged player here with 2 twin linked las cannons and the long fangs.

 

That being sead what you should do is the following: Target prioraty is the land speeders. Shoot them down with the las cannons (mobile) or the long fangs.

 

You should also try to destroy those transports since it is no fun charging a transport and seing that you cant kill what is inside witch is what you are realy after.

 

Use your scy claws to kill anything that draws close to your two razor backs or long fangs. That squad is a real riot and will tera up anything he has. You should use that one to eat like a cancer through everything he has starting with his two assoult squads.

 

But to be honest you are using to many of your few units to take down far to mutch or your oponents units. The razor backs in particular are multi tasking as anti tank and as transports, and are glass cannons.

 

Your best bet to kill the forgefather would be lascannon and krak misiles as well as a charge from the sky claws.

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Well, I think I'm pretty much a new player cause I came back to the game after 4 years, much has changed since then.

Now i see that deep striking those Skyclaws is a dumb idea, I changed my list after reading your advices and won the battle with him :D

 

I had a Rune Priest as a HQ with LL and Murderous Hurricane, 2 9-man squads of grey hunters with PW, Melta, WG with PF and C-M packed in rhinos and, one 10-man squad with 2xplasma, WG with C-P and PF and Long Fangs with 5xML in razorback.

I was sitting in my base and shooting him until his units were close enough for me to charge ( there was not much left to charge tho ).

Thanks for the tips, I owe you a beer.

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Congratulations on the victory. :-)

 

I liked the idea behind your first list as well, you just need to spessify it a bit more. Sky claws with a wolf priest feels like cheating.

 

I think you will find that us space wolves are pretty versatile and can be build to do whatever you like the moast. (Long range, marine blob, fast attack or just plain mellee.) Just try fooling around and se what you like. :D

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The biggest problem with your first list was the low number of troops. Once your out of the RB its his 10 man tac shooting at your 5 men GH. Thats a disadvantage. Every SW list IMO should have at least two full GH squads and then maybe a few smaller 5 man squads. Your second list looks much better but I hope you can find a use for those skyclaws later.
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In 1000 points 3 units of Greyhunters in rhinos is one of the better options if you ask me.

 

If you leave space in that Rhino than the setup would be like 8 Greyhunters 1 Hq and 1 Wolfguard. I myself make 2 of these units and leave a third with 2 Plasmaguns. In 1000 points this should leave you with 200+ points to spend on other stuff.

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not meaning to hijack the thread, but I've just had a game against Salamanders here.

 

It might give you an idea of another deadly threat that Salamanders can pose, Thunderhammer & Storm Shield Terminators - Vulkan mastercrafts the Thunderhammers as well as everything else.

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In 1000 points 3 units of Greyhunters in rhinos is one of the better options if you ask me.

 

If you leave space in that Rhino than the setup would be like 8 Greyhunters 1 Hq and 1 Wolfguard. I myself make 2 of these units and leave a third with 2 Plasmaguns. In 1000 points this should leave you with 200+ points to spend on other stuff.

 

Very good advice. However while I agree that it is good (along with a whirldwind and a long fang pack or a vindicator and a predator with sidesponsor) I find it very booring. Also if your oponent has an armylist that counters 30 GH easaly then you are a bit in the bush. I like my lists to be varied, but that is just because I don't like vanilla. I always like chockolate.

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