Jezroth Posted January 10, 2010 Share Posted January 10, 2010 In most games my heroes do incredibly well no matter how I equip them and because of this I normally leave them and a unit that suits them (assault termi's for calgar, servitors for tech marine, etc) then send them off by them selves or there abouts and this tactic has never failed me I've been in the states (tasmania) other tournaments and such and it always works. My latest conquest saw a chaplain with jump pack and power fist with 5 vanguard veterans W power weapons and jump packs assault and beat 5 grey knight termi's with grand master (no extra wargear) then with stand a round of shoting from a unit of 10 grey knights then charge them and do the same to them (only over two turns) does this just happen to me or is it a common occurence p.s not trying to be rude or anything Link to comment https://bolterandchainsword.com/topic/189330-heroes/ Share on other sites More sharing options...
spartan249 Posted January 10, 2010 Share Posted January 10, 2010 It's just you. You have vegas dice. Us regular people have to integrate our HQs into the army and have all the parts support each other because we can't roll 22 straight 5+s. Link to comment https://bolterandchainsword.com/topic/189330-heroes/#findComment-2241467 Share on other sites More sharing options...
Jezroth Posted January 10, 2010 Author Share Posted January 10, 2010 Thats just it I don't roll exeedingly well niether do my opponents roll exeedinly badly I do sometimes move them with the rest but where ever they go I seem to have an easy job of it so to make the game more interesting I keep them seperate but I do have to specify I'm not trying to be pig headed or rude I'm just a little confused about the whole thing Link to comment https://bolterandchainsword.com/topic/189330-heroes/#findComment-2241468 Share on other sites More sharing options...
Grey Mage Posted January 10, 2010 Share Posted January 10, 2010 A well equiped HQ can do a heck of alot with a good supporting squad, your right. The larger battles you play the less they can do alone though... about in the 1500pt range they can do alot. By the time you hit 1850, you should have atleast a second supporting squad or youll probly get owned. Link to comment https://bolterandchainsword.com/topic/189330-heroes/#findComment-2241544 Share on other sites More sharing options...
Jezroth Posted January 10, 2010 Author Share Posted January 10, 2010 I know I 'should' but what annoys me is the fact that they dont and it just seems to ruin the game, well in a matter of speak this is annoying to my friends and me but I'd much rather try and work out how they could counter it or what they should send to kill them then just not take them everything I've suggested hasn't worked (e.g. daemon prince of khorne, chaos dreadnought and a unit of 5 chaos chosen with bolt pistol and power weapons vs 6 assault termi's 5 pairs of LC and 1 TH and SS with calgar) I have had to start playing down the rest of my army's elite, fast attack and hvy support to create a close game once again though not trying to sound rude because I know this does sound a little like bragging but I assure you its not Link to comment https://bolterandchainsword.com/topic/189330-heroes/#findComment-2241591 Share on other sites More sharing options...
Grey Mage Posted January 10, 2010 Share Posted January 10, 2010 *shrugs* Your friends need to change their tactics- adapt and overcome. Link to comment https://bolterandchainsword.com/topic/189330-heroes/#findComment-2241634 Share on other sites More sharing options...
Jezroth Posted January 10, 2010 Author Share Posted January 10, 2010 (sigh) guess we'll have to keep trying I've often thought of only taking a stock standard guy by him self but the thought of that just doesn't apeal to me oh well thanks for the help anyways Link to comment https://bolterandchainsword.com/topic/189330-heroes/#findComment-2241652 Share on other sites More sharing options...
Justicar Valius Posted January 13, 2010 Share Posted January 13, 2010 Anhilate them to the point of its not even funnyness. After say: right where did you go wrong. Well I think *insert point here e.g never take a chaos dreadnought* It's the only way to make them change for the better Link to comment https://bolterandchainsword.com/topic/189330-heroes/#findComment-2246018 Share on other sites More sharing options...
Cadarn Posted January 13, 2010 Share Posted January 13, 2010 Special characters are becoming more and more prevalent in the game these days. We're close to what it was like in 2nd edition where every single list had a special character. It's not something I'm terribly happy about, but its a fact we'll have to deal with, as will your opponents. Your opponent needs to be canny in what he does to counter your uber units. Sometimes, and some people struggle with this, the best tactic is to ignore them. Or at the very least avoid them. Some people see an uber unit and are so intimidated by it that they will throw masses of resource into killing it, despite the fact that they may not actually have done him that much harm if he'd stayed away. This is especially true on objective based games. As for your Vanguard and Chaplain, they may be nasty on the charge, but they die as easily as any other marine when it comes to shooting. No unit is un-killable and no unit is all powerful. Link to comment https://bolterandchainsword.com/topic/189330-heroes/#findComment-2246551 Share on other sites More sharing options...
Brother_Fatiswon Posted January 15, 2010 Share Posted January 15, 2010 to support what cardan said, if i'm not playing my Crimson fisted Sternguard Piggy piggy rhino list: then i always if i can take my 2 Plasma cannon armed dreadnaughts. depending on the point cap, i'll upgrade one to a Ven Dread and and we'll burn all and every MEQ dual wielding Assault units within 36inches. IMHO^^^^ as for playing for fun, run them as regular assault marines. get the Power sword/meltabomb combo, for your sGt. and super kit your Chaplin...as much as you can, uh Meltabombs and digtial weapons i guess... you already have a jump pack and a power fist. And have fun with the escapaids(sp) of this tuned down unit. <<IMHO^^^^ Link to comment https://bolterandchainsword.com/topic/189330-heroes/#findComment-2248484 Share on other sites More sharing options...
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