slmellon Posted January 10, 2010 Share Posted January 10, 2010 I am thinking about getting a Vindicator and/or a Whirlwind. What are the pros/cons of each. I roll with a mech SW GH heavy army and normally play 2000+ games. Would it be worth dropping my pred and taking both? Wont give up my LRC from my 3rd HS slot. Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/ Share on other sites More sharing options...
commander alexander Posted January 10, 2010 Share Posted January 10, 2010 Are you running melta's in the GH squads? If so you probably have plenty of anti tank, so I would go with the whirlwind, its barrage and ignores cover. Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2241528 Share on other sites More sharing options...
Grey Mage Posted January 10, 2010 Share Posted January 10, 2010 Vindicator: Pros: Point and shoot, its really that simple. Theres no subtlety here... it just hits like a ton of bricks. It also has front armor 13. Cons: Short Range, Requires Line of Sight, is a well known high priority target. Whirlwind: Pros: Long Range, multiple fire options, Ordnance Barrage instead of Ordnance, wich means indirect fire and the ability to ignore intervening terrain. Ignoring Cover can be huge- if youve played against pathfinders, scouths with camo, or orks with force fields you know what I mean. Pinning. Cons: AV 11, Max Str is 5, so it can only hurt light vehicles *though 2d6 pick the best helps*. The Whirlwind is also 40pts cheaper, meaning it can be a little easier to fit into small point lists if you really need. I would say if you normally play against orks, nidz, gaurd, or eldar of any sort that youd be better off with the whirlwind. Note that while a Vindicator kills marines outright a whirlwind isnt exactly a slough- Heavy Bolter rounds kill Marines pretty well, and thats all a whirlwind template is... and you get about 2-3 extra turns of shooting at a given squad compared to the vindicator. So really while they are both artillery tanks they are very different in their application. The Whirlwind is more flexable overall, but the Vindicator is a straitforward BunkerBuster... and that has alot of appeal with people. Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2241535 Share on other sites More sharing options...
Wildfire Posted January 10, 2010 Share Posted January 10, 2010 In a mech list, I'd go with vindi. Reason being that the vindi will attract a lot of fire, more than a whirlwind. Even if it dies without firing, it's done it's job of allowing your transports to close. Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2241623 Share on other sites More sharing options...
Vlk Posted January 10, 2010 Share Posted January 10, 2010 The Whirlwind is also 40pts cheaper, meaning it can be a little easier to fit into small point lists if you really need. The Whirlwind is just 30 points cheaper if we don't consider giving the vindi a siege shield, hm? I'd say take both! Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2241670 Share on other sites More sharing options...
ChainsawDR Posted January 10, 2010 Share Posted January 10, 2010 Cons: AV 11, Max Str is 5, so it can only hurt light vehicles *though 2d6 pick the best helps* Sorry Grey Mage but I've missed something here, I didn't realise the 2D6 bit - could you let me know is what circumstances/firing method we get 2D6? Thanks in advance ChainsawDR Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2241855 Share on other sites More sharing options...
Yeti Posted January 10, 2010 Share Posted January 10, 2010 Cons: AV 11, Max Str is 5, so it can only hurt light vehicles *though 2d6 pick the best helps* Sorry Grey Mage but I've missed something here, I didn't realise the 2D6 bit - could you let me know is what circumstances/firing method we get 2D6? Thanks in advance ChainsawDR Since it's ordnance, when you roll for armor penetration, you roll 2d6 and pick the highest of the two. Gives you better odds of beating the armor, but you still need a 6 to scratch a rhino ... if it doesn't scatter too far. Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2241896 Share on other sites More sharing options...
Xtee Posted January 10, 2010 Share Posted January 10, 2010 Cons: AV 11, Max Str is 5, so it can only hurt light vehicles *though 2d6 pick the best helps* Sorry Grey Mage but I've missed something here, I didn't realise the 2D6 bit - could you let me know is what circumstances/firing method we get 2D6? Thanks in advance ChainsawDR Since it's ordnance, when you roll for armor penetration, you roll 2d6 and pick the highest of the two. Gives you better odds of beating the armor, but you still need a 6 to scratch a rhino ... if it doesn't scatter too far. What page of the BRB explains that Yeti? Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2241929 Share on other sites More sharing options...
Logain the Ranger Posted January 10, 2010 Share Posted January 10, 2010 Cons: AV 11, Max Str is 5, so it can only hurt light vehicles *though 2d6 pick the best helps* Sorry Grey Mage but I've missed something here, I didn't realise the 2D6 bit - could you let me know is what circumstances/firing method we get 2D6? Thanks in advance ChainsawDR Since it's ordnance, when you roll for armor penetration, you roll 2d6 and pick the highest of the two. Gives you better odds of beating the armor, but you still need a 6 to scratch a rhino ... if it doesn't scatter too far. What page of the BRB explains that Yeti? Ordnance and Penetration, Page 60. Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2242121 Share on other sites More sharing options...
Grey Mage Posted January 11, 2010 Share Posted January 11, 2010 Yep, its a good one... Vindicators get it too as I recall... and planetstrike bombardments :lol:. Its just more important for the Whirlwind because of its lower strength. Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2242494 Share on other sites More sharing options...
Quantus Posted January 11, 2010 Share Posted January 11, 2010 I run both and am very happy with the results. If I had to only run one, the vindi stays in. It is the flyswatter, if you hit anything with it enough, it goes away. The siege shield is considered required by some but imo that depends on your local gaming environment. I always try and have it just so you can take the most direct route to your targets. Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2242663 Share on other sites More sharing options...
Chucku Posted January 11, 2010 Share Posted January 11, 2010 Vindie. I've rarely seen a Whirlwind get its' points back. The ability to instakill T5 opponents, and reduce them to Invul/Cover saves, is awesome. Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2243364 Share on other sites More sharing options...
greese_m0nkey Posted January 11, 2010 Share Posted January 11, 2010 I wish I had remeberd that rule about ordance yesterday, I hit a LR three time with my vindi and roled two 3's and a 1. The second dice would have helped a lot. I guess it is time to reread my rule book. Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2243524 Share on other sites More sharing options...
SamaNagol Posted January 12, 2010 Share Posted January 12, 2010 Vindicator and Whirlwhind is like Meltagun and Plasmagun. Situationally the Whirlwind is superior, but the Vindicator is useful in all instances. And in the current meta game it's superb. Link to comment https://bolterandchainsword.com/topic/189335-vindicator-or-whirlwind/#findComment-2244022 Share on other sites More sharing options...
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