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Wierd WG loadouts!


Death Wolf

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Recently I was at my Local Hobby club and a friend of mine who also plays space wolves was fighting against a tyranid players semi-nidzilla list. Don't ask what the points were because I'm not sure, around 2500 i think.

 

By semi-nidzilla I mean 6 cheap carnifexes but with warriors as HQ, some raveners and as many gaunts as he could fit in.

 

Now my friend uses a list he has been toying with to simulate Logan Grimnar's great company. It includes Logan, a wolf priest, rune priest, 3 squads of TDA WG, a squad or 2 of Grey hunters and a some long fangs.

 

But the loadout of 1 WG squad caught my eye. While 2 where geared up for assault and general face stomping, the 3rd had Storm bolters, Storm shields and 2 cyclone missile launchers. At first I thought it was a stupid combination (and evidently so did his opponent because they were ignored for a turn) but 20 storm bolter shots a turn took its toll as it chewed through the mid-sized beasties (warriors and raveners) did respectable damage to the big ones, admittedly 4 Krak Missiles a turn into the face of a carnifex helps alot, while thanks to the storm shields the fexes that got into CC did little and where subsequenly smashed by another WG pack with Thunder Hammers.

 

The squad didnt really touch the gaunts as Logan and the other members of his wolf guard dealt with them. Long fangs poured fire into every synapse creature they could see and the grey hunters just sat on objectives.

 

So with that wolf-brothers i ask you, is there any wierd or wonderful combinations you have seen from the WG that you would never have thought of alone?

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Stormshields, Lightning Claws, and Jump Packs. Expensive as all hell, but alot of fun. I just run two of them, drop them off out of sight in the rear of my enemies deployment zone, and then use their superior speed to jump forward and take out heavy weapon teams and command squads.

 

Not as reliable as it could be, so Ive taken to upgrading them to WGBLs... and it goes a bit better.

I'm fairly certain that a unit of five WG cannot take TWO cyclone missle launchers. Someone should tell your friend.

Umm... 20 Stormbolter shots cant come from a 5 man squad- that was obviously a 10 man squad with two CMLs... where are you getting 5 man?

Stormshields, Lightning Claws, and Jump Packs. Expensive as all hell, but alot of fun. I just run two of them, drop them off out of sight in the rear of my enemies deployment zone, and then use their superior speed to jump forward and take out heavy weapon teams and command squads.

 

Not as reliable as it could be, so Ive taken to upgrading them to WGBLs... and it goes a bit better.

 

That was a weard and expensive tactick. How about echanging one of the storm claws with a combi flamer and mark of the wulfen?

3 Wolf Guard with Combi Meltas and a Drop pod. Cheap armor killer first turn. If you have other pods in the list (for example take at least one more for Long Fangs, even though they won't drop with it and your plan to drop it empty) use them. Then drop them later to kill a MC or vehicle.
Not really weird, but the two unusual load outs are: wolf guard terminator with assualt cannon, converted from the old metal model model since I couldn't get my hands on the thunder hammer for the old metal ones, got about a years use before the new codex came along and made it so I would only ever fit 1 heavy weapon wolf guard in my army who is a wolf guard terminator with cyclone missile launcher, storm bolter and lightning claw who usually joins my long fangs.
As you don't get bonus' from wargear while using MOTW, could you actually make use of a storm shield?

 

As Mark of the Wulfen specifically states that, specifically, their attacks are not affected by wargear, I would say there is no problem.

 

After all, the shield doesn't do anything to his attacks - its just something he carries.

 

I quite like the idea of this load-out, though; maybe its expensive, but I like the potential. Might have a fiddle with the idea!!!!

 

NR :)

Nah, Especially if Im running them as battle leaders... the MotW doesnt work with the fluff I have for the unit- Hunnin and Munnin, the Allfathers Ravens. For the record last game they dropped out, jumped forward and killed a pathfinder squad over two combat phases, split up and destroyed a necron warrior squad of 12 with one, and a broadside+drone unit with the other *2 vs 3 game, equal points* in sweeping advance... then poor Hunnin was slain, so Munnin made a dangerous terrain roll and assaulted the tau commander who had taken out his brother... killed the remaining bodygaurd and drone, and then proceeded to be locked in combat with the commander after dealing him two wounds.

 

It was epic, it went well past the end of the game- wich the Tau Commander having a shield generator *4++* and Munnin lashing out at him- they battled in the air, none daring to intervein or take a shot.... for 8 full turns, 16 rounds, of hand to hand combat. Munnin saved every wound, and finally dealt the killing blow the the enemy Shas'vre, ripping his head off for the wounds done to his twin.

 

It was Epic.

As you don't get bonus' from wargear while using MOTW, could you actually make use of a storm shield?

 

As Mark of the Wulfen specifically states that, specifically, their attacks are not affected by wargear, I would say there is no problem.

 

After all, the shield doesn't do anything to his attacks - its just something he carries.

 

I quite like the idea of this load-out, though; maybe its expensive, but I like the potential. Might have a fiddle with the idea!!!!

 

NR ;)

 

Indeed. I've considered having a heavy-weapon WG Terminator with Mark of the Wulfen and a Storm Shield wandering around by himself (after the other WG have been split off to their respective Pack Leader posts), with the intent of using that model to be obnoxious and divert fire from troops of actual value.

But...I thought idependent caracters just dies horibly on there own? With all the MC's and HW running around?

Well, youll notice one of them did die to enemy shooting, and rather hard too. And they wiped out 2 of those units through sweeping advance after winning combat.

 

Its a risk, but I find pairing them up helps alot- doubles the wounds, doubles the attacks, and who doesnt feel better with someone watching their back in a fight <_<

We use the "GW Standard" of 1/4 of the table is terrain, so that may be helpful... we also have alot of the old necromunda buildings and planetstrike/city fight terrain in this area, wich helps too.

 

I use them both as the core of a WG pack, or as a pair of WBGLs, depending on the point values that I have access too. Ive come to greatly prefer the WGBL setup, But I feel that if I had a couple more WG with JPs with them that theyd do better- probly just one with a powerfist and two with powerweapons to round out the squad.

 

As for deployment, against shooty armies like tau and IG I tend to deepstrike them on top of a building or on the other side of one, and then hop down/over into assault the next turn. With SS's they are very resilient to most of the "fast" weapons enemies will have like Piranahs, Vypers, and attack bikes.

 

Against more assault oriented opponents like BT or Orks Ill field them as a counter-assault unit and hide them out of LOS behind a GH rhino or something similar.

 

Against Nidz I definitely would field them as a counter-assault unit, and Id want the WGBLs... but that being said they make good warrior-killers, or zoanthrope hunters. A larger pack would probly do better against warriors, and I doubt Id field them against nidz when the new codex comes out until I get a better feel for their new playstyle.

 

About the only thing that really scares me at the moment when it comes to armies is Dark Eldar... fast and killy enough that the pack version just cant handle them, and the WGBLs will have serious problems with the enemy elites.

Its not a weird set up but definatly works

 

WG 2x Chainfists & Cyclone :)

 

what's the point in two chainfists?

 

If I recall, if you take two power fists or chainfists in this case, you get the bonus +1 attack for the second weapon. It is in the core rules that talks about fists.

Its not a weird set up but definatly works

 

WG 2x Chainfists & Cyclone :)

 

what's the point in two chainfists?

 

If I recall, if you take two power fists or chainfists in this case, you get the bonus +1 attack for the second weapon. It is in the core rules that talks about fists.

 

Yup and the mod looks dam cool well will do when painted used the launcher from the drop pod as sadly I had no cyclone but tbh it is quite impressive ;)

 

Eddit: also at the moment SW are the only army that can take 2x chainfists ;)

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