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To Landspeeder or Not to Landspeeder


Thunderpup

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So i'm trying to deside if i want to drop a ranged dreadnought for a pair of melta speeders, and i thought i'd get your feedbacks.

 

I'm running a crusader full of Ragnar/WG (Combi Melta/Bombs), 2 dual TLAC dreads, 5 Razorbacks full of GHs (Meltas), and a Pred with HBs.

 

So, what do you all think? Keep the 2nd Dread or take 2 Melta speeders?

 

Thanks,

 

Pup

I'm trying them out, and am in the process of painting two just because I like the models. Running with a multimelta + heavy flamer, so we'll see how that goes...

 

I like the idea that I can either...

 

1. Use them to support my Grey Hunters with the flamer

2. Send them on a suicide run against whatever big scary transport needs dooming (land raiders, battle wagons, etc)

 

It sounds so flexbile on paper, lets see how it works out in practice.

I can see double LS with MM being useful in your list as you need the mobility. Are you thinking about buying the models and that is why your asking? If so just proxy them in a few games and get a feel for how they run.

 

Not eveyone like them but those that do love them and are the ones who have learned how to use them well.

 

Vrox

I take 2 land speeders in almost every game of 1500 points or over. Usually take MM and ML. The MLs are good for taking out troops and monsters, but can still get up close to crack land raiders and the like with the MM. Plus with the MM, my enemies don't usually try to close in on them while I rain down missiles. No one wants a melta to the face.
My buddy that i play most runs ultramarines. A LR, a few preds, drop pods and a couple rhinos. Other armies i see don't seem to have too many vehicles. A couple Eldar grav tanks. a few rhinos/razorbacks. One Necron player has Monoliths.

Greetings,

 

I've used LS since way back in 3rd edition, until 5th ed I used them as a turn 2 suicide unit. Fly 24" to some cover Turn 1, second turn fly 12" and take a shot at whatever vehicle you don't like. If it dies, it dies if you can pop 1 tank with it, you've easily made back it's points.

 

In 5th edition, i've started adding a HF for some anti-horde fire, this also helps a bit as if you lose the MM, you still have something to use, and if you had flown the 24" the first turn, you should be close enough to flame SOMETHING. The speeders are as fragile as ever, but at 70 pts it's not a horrible loss. One thing I would recommend, and depending on the game is keeping them in reserve for a DS melta shot. Sure you're at the whim of the die, but it keeps them alive. If the speeder doesn't drop until turn 5, then it should at least be able to fly and contest an objective.

 

To make a long story short, I frickin' love speeders.

 

-Huzzah

Two problems. Fast vehicles only move 18" now, and DSing vehicles count as moving flat out now.

 

That doesn't make any sense. Vehicles that aren't fast (like Drop Pods) can't move Flat Out - the fastest they can go is Cruising Speed, hence, they count as moving at Cruising Speed when they Deep Strike.

 

Just checked. According to page 95 of the rulebook, sixth paragraph under the heading of Deep Strike: "Vehicles count as having moved at cruising speed."

 

So it's possible to DS a Land Speeder or something and then fire one main weapon and any defensive weapons.

I am also in the 'Love them' league.

 

I nearly always take two and that's vs DA. They normally pack ACs and Heavy bolters for all round ability and sometimes run as two fast slots but shoot at the same target. My opponant knows that they can damage most things - even if needing a touch from the dice gods - but they are a very real threat that he can't ignore. This gives other units more time to get into place / melee etc or forces his hand into moving some where he doesn't want to be, like in cover

 

I have another LS with typoons missiles and that is just so devastating vs low ap (orks, tau ect) so vs them I have taken three in the past

 

But do remember they are vunerable, even to bolter fire so use them wisely - but they can definately be a game winner

 

For Russ - DGC

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