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mousetrap

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(...) the names, however i was thinking of using the names of the people who helped out on this thread (meaningful contribution only, no 'this looks great, use my name') as the characters (so long as their names aren't unusable like mine, I don't think Mousetrap the terrible' really works. So have a think about which marine you want to be!!!

hm...like that, but Battle-Brother Ludovic? you'll maybe use that name?

 

ok well good luck with finishing that veteran of yours! ;)

 

Will buy BT codex today!

good

 

i can't find anything about Joura, sorry.

 

Looking forward to the army list but please don't go out of your way to do something for me, not that I don't want it, what I mean is, if you enjoy doing them and have time I can't wait but I understand if you have more pressing things to deal with first.

i DO enjoy doing it and for the next few weeks i WILL have the time to get back into the 40k universe and really start working on my various projects (including this one, even though it's not mine ;) ) so don't you worry!

 

orks are all over the galaxy! look at THIS and you'll see i'm correct! ;)

 

see ya'

 

BBL

 

 

yippee!!! made it to the second page! ;)

Hello again,

 

I decided to take a bit of time off from thinking about the Army and I think I've sorted a few things out in my head and had some good ideas.

 

Quisto'Rol is the homeworld, Which got me to thinking about the nature of the planet itself. i don't know whether you know this but Budapest in Hungary takes its name from the fact that it used to be 2 cities on either side of the river Danube one named Buda and the other named Pest, when a bridge was built and the 2 cities linked they put the names together and bobs your uncle! So I was thinking of using the same logic here except instead of 2 cities there are 2 planets one named Quisto and the other Rol.

 

There are 2 ways of working this I can see;

 

1. Make Quisto the main heavily forested planet where the more feral recruits come from and have Rol as a smaller moon with a large fortress on where all recruits are trained and honed as well as being where the more civilised recruits come from. (this way there could still be a selection system employed by the scientifically advanced (and orientated) Civilised Moon after watching the feral warriors from orbit, when a fearl recruit is picked as a result of their expolits on the planet they are beamed up (whatever the space marine equivalent is?) to the moon to commence de-feralising and training?)

 

or

 

2. 2 planets the same size Quisto and Rol, one feral and one civilised (Feudal and Hive?) space marine chapter is separate to both planets but recruit exclusively from both (thats a contradiction I know but I mean, they don't recruit from outside the Quisto-Rol System).

 

I think I prefer option 1 but am throwing it out to be checked for flaws, is this the sort of thing Space marines might do?

 

I would like the Civilised recruits to be codex and the more feral troops to offer a couple of non-codex units. Again, is this possible?

 

Which has got me thinking about the name: I need one! Quistrolian Knights isn't quite there. Suggestions always welcome.

 

Anyway, its late so i better go, just thought i'd share my thoughts with.

 

Let me know yours!!

 

Al

Thought I'd post those images now:

 

http://i878.photobucket.com/albums/ab348/mousetrapwithbyte/Random%20Imagery/Veteran-Early-Progress.jpg

 

http://i878.photobucket.com/albums/ab348/mousetrapwithbyte/Random%20Imagery/VET-2ND-STAGE.jpg

Good Evening,

 

Right, after a very hectic working week I managed to find some time to have a think about this band or heraldric killing machines.

 

Firstly, their homeworld is Quisto-rol in the segmentum ultima. 2 distinct civilisations, one really advanced and the other very feral, both give recruits to the chapter, I need to figure out a way of tying the 2 civilisations together so proposals for this would be great. All I have at the minute is the developed civilisation monitor the feral tribes from a distance to try and avoid disrupting their evolution, but when a candidate with extraordinary skillsets come into their view they swoop in and sign him up to the chapter? needs to be more succinct I feel.

 

Secondly, their name, I've been playing around wit a few ideas and have whittled it down to:

 

The Knights Scion ; Latin ; Miles militis genitus ; my language ; Jintch brien Kordil

Lords of War ; Latin ; Dominatio Bellum ; my language ; Holentin Yiosid

Knights Angelis ; Latin ; miles militis angelus ; my language ; Brien R'agnure

Dark Scars ; Latin ; Atrum Vix ; my language ; Krilutys

 

NB the language I'm making up is half glyph half character like a cross between hyroglyphs and mandarin.

 

These names are assumed after I decided I wanted a hybrid geneseed from the White Scars and the Dark Angels (again, advice as to whether this is possible?). I like the traits of the scars and the heraldry of the dark angels. Having looked into it a little I found that Caliban (and therefore the rock) were quite some way from Quisto-Rol and as yet I haven't discovered any dark angels campaigns taking place near quisto-rol? Does anybody know of any dark angel descendants that are based near or fought near to quisto-rol? if not I may have to take the blood angel geneseed instead.

 

History I'm yet to dream up, likewise their traits and anatomy, need to study the dark angels and scars first.

 

I need a battle cry, Ive been toying with "death fights with us" (Latin; "nex pugna nobis", my made up language; "Cruachan Nomnia" literally translates from the tribal chant of "Death is our ally". Other than that, I was going for something a little more rousing like "Vicious Victory" (Latin; "vitiosus victoria" My language; "Pheentro Phosban") What do you reckon?

 

Well thats my update. As always, help, C&C's welcome so long as they're constructive!

 

Cheers

 

Al

Firstly, FINALLY! an update! :lol: i've been waiting for a long time ;)

Secondly, I like lords of war even though it's a bit..."cliché"...IMO anyway...but I like it. (Ok I'll shut up now...^_^). On second thought, I also like Dark Scars...:lol:

Hm...good idea for the language :tu:

The problem with the White Scars is that they go to war with bucketloads of bikes, the very things you said you didn't like...for you to see about that aspect.

About Quisto-rol, where in the Emperor's name is it in the galaxy? You may have mentionned it, but I'm probably going blind so I didn't see it...:P Would anybody mind pointing it out for me?

Do you want some more links for stuff on the DA and the WS?

Hm...I like the "Death fights with us" one, especially the latin and your language versions. I'm not too keen on the other one though...

 

Sorry if I seem harsh. It's not my intention.

 

That's my C&C ;)

 

BBL

 

Edit: I still haven't had time to do any army lists, but as soon as you've settled with one/two parent Chapters (as I would be pretty pissed if I did a few lists and then they don't go with the Chapter traits), I'll get right onto it.

Yeah, sorry about the delay, as I said, I was working pretty hard last week,

 

I like the 'Lords of war', I was amazed it wasn't already in use, I'm not too worried about the 'cliché' aspect of it as there are so many other clichés running through the whole 40k universe! (but it is a bit cheesy, i'll concede that much!). The problem I have with the Dark Scars is the fact it'll only work if the 2 chapter traits I use are from the DA and WS, we'll have to see how that evolves.

 

Which brings me onto my next point, as you know I'm still a complete novice when it comes to the back stories of these armies (but I really want a good one!), I'm slowly getting my head around the whole process of forming a space marine chapter but will always be bowing to all your greater knowledge! Bloodred0114 pointed out that the army type I was starting to form seemed to echo a WS army, hence my decision to include them in the geneseed however, I really don't like the bikes, not only because they seem out of place but also because the models look a bit too 'tonka' for me. Are the bikes implicit to the WS i.e if I have WS genes are those bad ass mo'fo's are gonna want to get the leathers on and bike into battle? or can channel their desire for speed somewhere else, maybe crusaders + termie squads in them, or loads of jump pack squads? I fear that loads of jump pack squads would make it look like those winged fellas in Flash Gordon! (Something else I thought about was that the Dark angels have a bit of a penchant for bikes with their ravenwing so could I use the 2 legions love for speed and bikes to have evolved somewhat?). I thought I may be able to do was modify the bikes so they become more like hover bikes (i.e no wheels) Something similar to the ride the master of the ravenwing has? or does that throw up too many issues with the game rules, can I elect them to use the same rules as bikes or the same as the master of the ravening?? It would help from a modelling point of view to use modified ravenwing bikes the problem I can see this throwing up is what traits are my marines getting from the white scars?

 

 

Quisto-Rol is located just below Baal in the Segmentum Ultima I've been using this map as reference : See Here. I doubt you're going blind my man, Its more likely I'm using an unofficial map!

 

Always want more links for stuff on the DA and the WS? I do have the lexicanum stuff so anything else would be mega!

 

I like "Death fights with us" more, I think the "vicious Victory" one should maybe be used as a specific characters motto. Glad you like the language, I'm yet to draw up the exact language shape but I'll get round to that I'm sure!

 

Don't worry about the army lists, they'll come in time.

 

Believe me you're not being harsh! you should hear some of my clients when they don't like what I've done for them!!

 

Over and out.

 

Al

 

Edit: I still haven't had time to do any army lists, but as soon as you've settled with one/two parent Chapters (as I would be pretty pissed if I did a few lists and then they don't go with the Chapter traits), I'll get right onto it.

These names are assumed after I decided I wanted a hybrid geneseed from the White Scars and the Dark Angels (again, advice as to whether this is possible?). I like the traits of the scars and the heraldry of the dark angels. Having looked into it a little I found that Caliban (and therefore the rock) were quite some way from Quisto-Rol and as yet I haven't discovered any dark angels campaigns taking place near quisto-rol? Does anybody know of any dark angel descendants that are based near or fought near to quisto-rol? if not I may have to take the blood angel geneseed instead.

 

Cheers

 

Al

 

 

No, I'm afraid hybrid geneseed is a no-no.

 

But you don't need it, anyway. It'd be very, very easy to take a White Scars successor chapter and make them knightly. Your homeworld is your best friend there - have the culture of the people there revolve around chivalric honour, your chapter adopts many of their homeworld's practices, and before you know it your chapter are knights on bikes. :lol:

 

Equally, you could take it the other way and have a chivalry-inspired Dark Angels chapter who recruit from a planet of skilled swift hunters, whose combat tactics come to heavily influence the chapter over the years.

 

The big axe was pretty funky, by the by. Not sure I'd mention it in the IA, but very cool nonetheless.

Right, No Hybrid Geneseed!!

 

So its pick your poison and add history to fulfil your needs! I think the fact that the white scars are close by (universally speaking!) would make the Quisto-Rol systems a more plausible place to have a White Scars successor chapter. The Rock that the DA's float around on probably wouldn't go this far out of its way to recruit, would it? I don't Know? Using DA miniatures to create the Army would be a lot easier so being a sucessor chapter for them but it seems daft to orientate the back story of my chapter around how little modelling I can be bothered to do! Its nothing a bit of filing and moulding couldn't solve.

 

So the White Scars its seems to be. At this precise point in time (having not played around with a bike model to see if I can make it look better) I am going to move them away from their penchant for bikes a little, I think its pretty much set in stone that if these boys are gonna be a WS's successor chapter I'm going to have a few bikes involved so I was thinking this as an overview;

 

Quisto-Rol is a fairly small continental planet. 3 continents exist, which are known these days as Nageim, Lomirn and Ferul. Geographically Nageim is the smallest continent that is covered in Forest, it is situated inbetween the equatorial divide and the southern pole, measuring 1000 miles across and tapering from 900 miles on the East coast to 250 miles on the West coast. The nearest land to Nageim is 1700 miles West, Ferul, Which is a little larger than Nageim Measuring 1500 Miles East - west and 1200 miles North South, Nageim is a heavily mountained continent which continues to experience volcanic activity, only the most adapted species survive on the Youngest continent due to its tumultuous nature. Across the Ocean, situated between the 2 smaller continents is the Super continent Lomirn. Lomirn is the Largest continent, formed when 2 continents collided. It spans the Equatorial Divide and touches both poles whilst doing so. Shaped like a Diamond measuring a colossal 7000 miles North to south and 3800 miles at its widest point, Lomirn has every geographical landmark and weather system imagineble, from towering mountains where the 2 continents collided, the Quisto Plateau being part of the lower foot hills looking over huge wooded expanses which tail away to huge praries, in turn these tail off and dry to arid and Violent Valleys 1000 miles south of the Mountains and Quisto Plateau.

 

Overall the planet is habitable although experiences very similar atmospheric activity to Earth.

 

Quisto Rol's civilisation as we now know it was formed initally from 2 distinct tribes. Both were remotely placed on Lomirn. The Quisto tribe were situated atop the abundant Quisto plateau, in front of the huge hills reared by the colliding continents and overlooking the vast forest that swept away on the horizon for miles. Their situation gave them almost endless supplies to build, research, grow and evolve. The civilisations developed at a fast pace at first due to the abundant environment they found themselves in but, this abundance that drove their initial development also played a hand in slowing their evolution down for some time. With no known predators and the remote nature of their civilsation, they rarely came in contact with danger, technology progressed at a slower rate than their ethics and with no need to develop as there were little evolutionary pressures being supplied, progress seemed to stop. Living atop the Plateau gave them easy access to food and hunting was remarkably easy due to the vast amount of edible prey available. The flat plateau and its West Facing banks proved ideal areas to cultivate crops all year round. Natural springs created irrigation and access to power. Slowly the civilisation out grew its small immediate surroundings, the need to hunt and the odd attack from intelligent forest species ensured that weopons and defences were developed. As the civilisations boundaries creeped ever closer to the forest, contact with marauding primitives and lethal creatures became more and more common. The need to defend their territory drove evolution back into full swing. Large fortifications were erected to cope with the threat from below and as the population grew the need for resources and space meant that the plateau could no longer provide for everyone and was quickly becoming overpopulated. They needed to spread and find new resources and so the civilisation spread off the plateau and into the forest. Obviously, the forays into the forests became more prevalent and the men at arms had to become more skilled and adapt to spending longer in the new environment. Initaially teams were sent out into the forest for resources otherwise unavailable on the plateau, they were reknowned as the first pioneers as well as for their courage and steadfast belief they would return safely. As the civilisation inevitably spread into the forest, outposts were set up initially which became base camps and in turn villages then towns, always remembering their roots and the strength any aerial advantage gave them over their enemies the new settlements existed in the Tree Tops of the forest, Just like the plateau naturally gave them the strategic advantage over marauding hostiles, these new tree topped fortresses excelled and allowed the Quisto people to develop their Siege defensive strengths. With heavy fortification within the Trees spreading slowly away from the plateau the Quisto Settlement grew at a steady rate and a hierarchy formed. The leaders presided over their subjects from the fortified monastry which stood on the edge of the plateau looking out over the forest, almost as if keeping watch over their loyal subjects. The Quisto Conquest had started. The Conquest was a slow process due to the nature of their new forest abode but as they spread further into the forest the more they came in contact with other (mostly feral) human races. They absorbed the vanquished survivors into their own culture. Class divides started to become more apparent as the vanquished tried to find a place within the Quisto civilisation, To keep a race of true Quistoan's a new bloodline hierarchy was born, The purest Quistoans were raised separately from the rest of the race and the men were born to fight. After years of training they would join the Quistoan Guards, the elite and most feared fighting force in the Quistoan Empire, while the absorbed civilistaions became Quistoan by virtue of time elapsing, the newest civilisations that became part of the Quistoan Empire seemed to find themselves fighting in 'suicide scout squads' whose sole purpose was to be put into the most impossible situations, if they survived they were allowed to join the Sri'tep Order, a multidisciplined specialist force that pledged alleigence to the higher being, whilst never acknowledged as equal in power or skill to the Quistoan Guards those who came up against them would not be able to tell a difference. Some of the civilisations Quisto came into contact with had evolved a fair way themselves and were subsequently quite large, they took some conquering but eventually all of the other civilisations the Quistoan's came in contact with fell, none were a fair match to the densely populated and fortified forest people. Their ability to fall back and defend from high always gave them the strategic advantage, and whilst outnumbered on occasion, were never outfought. Until one civilisation hit the horizon...

 

Initially the Rol People lived in a flat and arid Valley. Resources were at a premium. Their main salvation came from the La'Mi river which rans through the valley for 8 months of the year, (for the 2 dry months the Rol's lived off water stores (only a 10 month year due to the small orbit of Quisto-Rol)). This barren season experienced by the Rol people drove their evolution from feral and uncivilised at a much faster rate than their environment suggested. As the population grew and the drain on already limited resources became more pronounced their need to spread to look for resources took over. Taming and training the regional animals the Rol's became adept at covering large distances in short periods of time, the further they reached the more chance there was of more resources. The Rol's had become highly skilled huntsmen, as food may only cross their path every so often every opportunity had to be taken. The civilisation expanded rapidly. Whilst the population wasn't growing drastically the area they covered did which drove a fast and advanced form of communication to be developed in order for each outpost to stay in contact with every other within reaction distance, if a distress call was heard the nearest 4 encampments would launch a speedy response to aid in any defensive needs the neighboring encampment had. After generations of living in the desert valleys toward the south of the Lomirn Peninsula the Rol's had expanded over 800 miles north to the prairies and meadows under the Lomirn Mountain ranges. Infrasturcture to transport goods and resources to the more inhospitable south meant the Rol's populated an area over over 700,000 Square Miles. The Rol's inevitably came into contact with other races during their fast expansion but having had to fight for every morsel they ever got made them ruthless, knowing that prisoners were just another mouth to feed any injured or captured native was either put out of their misery or expelled from the Rol encampment. Not before being subjected to a branding of sorts so, if they managed to wander to a nearby settlement the Rol's would know not to help. The most experienced fighters and warriors were placed on the front lines, as they would be better placed to survive an attack. These front line troops were given the name "Lohy'Sckrib" or 'Divine Wall' famed for their speed and efficiency in attack as well as having excellent riding skills and being well trained mechanics. As the resources increased further north the inquisitive nature of the Rol's took over, not happy with what they had, they were always looking for more and it didn't take too long for them to reach the Large forest in the Foothills of the Quisto Plateau. Technology had increased dramatically during this time and the speed at which they had covered the 1400 miles from their original settlements to the northern edge of the empire was unrivaled. The Rol's adopted a much different technique to the forest and used it solely as a production unit. Where the Quistoans realised the wood was there as support adn to be used symbiotically the Rol's saw it merely as a shopping basket and soon set about using the forest to advance themselves, or more simply, wanted it out of the way to feed their zeal for expansion.

 

Eventually the 2 civilisations met in the middle of the forest and started a war that would last for generations as the size and might of each of the civilisatioins was matched by their opposer.

 

I've run out of time so will have to think about what next, but they're going to give up the fight and become allies to fight a common aggressor I think.

 

Points I need to figure out are as follows:

 

How do the white scars get involved, are they already involved themselves in the midst of what I've just described above or after this great war?

 

Could I have Dark Angels helping/recruiting from the Quistoan Civilisation and the White Scars helping/recruiting from the Rol's early on and then the 2 meet in the middle, join forces to create the Lords of War but keep themselves as 2 distinct units within the army. One from the DA Geneseed and another from the WS, no crossover but both fight in the same army?

 

I need more fluff on their technology as the stuff I wrote above kinda skirts how develpoed they are or aren't ideas to add to the above would be handy.

 

Should the common aggressor be Ork as there are ork worlds near by and should they both have historical battles with ork settlements based on Quist-Rol?

 

Thats just about does it I think, Thanks for reading, C&Cs always welcome so long as there not too harsh as I'm still learning.

 

Al

Right, No Hybrid Geneseed!!

 

Definitly not! Getting cliches like this out the way now will help writing it in full later.

 

So its pick your poison and add history to fulfil your needs! I think the fact that the white scars are close by (universally speaking!) would make the Quisto-Rol systems a more plausible place to have a White Scars successor chapter. The Rock that the DA's float around on probably wouldn't go this far out of its way to recruit, would it? I don't Know? Using DA miniatures to create the Army would be a lot easier so being a sucessor chapter for them but it seems daft to orientate the back story of my chapter around how little modelling I can be bothered to do! Its nothing a bit of filing and moulding couldn't solve.

 

You can use DA conversion bits and still have them as WS successors. Don't let the writing obscure the moddelling or the moddelling obscure the writing. They should be connected but not entwinned.

 

So the White Scars its seems to be. At this precise point in time (having not played around with a bike model to see if I can make it look better) I am going to move them away from their penchant for bikes a little, I think its pretty much set in stone that if these boys are gonna be a WS's successor chapter I'm going to have a few bikes involved so I was thinking this as an overview;

 

You don't have to have bikes. But if you go with the WS successors that look like DA then you could use the Ravenwing Battleforce and take off the DA symbols. Thus gaining robed bike riders with limited conversion.

 

Quisto-Rol is a fairly small continental planet. 3 continents exist, which are known these days as Nageim, Lomirn and Ferul. Geographically Nageim is the smallest continent that is covered in Forest, it is situated inbetween the equatorial divide and the southern pole, measuring 1000 miles across and tapering from 900 miles on the East coast to 250 miles on the West coast. The nearest land to Nageim is 1700 miles West, Ferul, Which is a little larger than Nageim Measuring 1500 Miles East - west and 1200 miles North South, Nageim is a heavily mountained continent which continues to experience volcanic activity, only the most adapted species survive on the Youngest continent due to its tumultuous nature. Across the Ocean, situated between the 2 smaller continents is the Super continent Lomirn. Lomirn is the Largest continent, formed when 2 continents collided. It spans the Equatorial Divide and touches both poles whilst doing so. Shaped like a Diamond measuring a colossal 7000 miles North to south and 3800 miles at its widest point, Lomirn has every geographical landmark and weather system imagineble, from towering mountains where the 2 continents collided, the Quisto Plateau being part of the lower foot hills looking over huge wooded expanses which tail away to huge praries, in turn these tail off and dry to arid and Violent Valleys 1000 miles south of the Mountains and Quisto Plateau.

 

You really have done your homework. I think this sounds like a good planet and the descritions you've done with size and everything are brilliant.

 

Overall the planet is habitable although experiences very similar atmospheric activity to Earth.

 

I don't think you mean although...

 

Quisto Rol's civilisation as we now know it was formed initally from 2 distinct tribes. Both were remotely placed on Lomirn. The Quisto tribe were situated atop the abundant Quisto plateau, in front of the huge hills reared by the colliding continents and overlooking the vast forest that swept away on the horizon for miles. Their situation gave them almost endless supplies to build, research, grow and evolve. The civilisations developed at a fast pace at first due to the abundant environment they found themselves in but, this abundance that drove their initial development also played a hand in slowing their evolution down for some time. With no known predators and the remote nature of their civilsation, they rarely came in contact with danger, technology progressed at a slower rate than their ethics and with no need to develop as there were little evolutionary pressures being supplied, progress seemed to stop. Living atop the Plateau gave them easy access to food and hunting was remarkably easy due to the vast amount of edible prey available. The flat plateau and its West Facing banks proved ideal areas to cultivate crops all year round. Natural springs created irrigation and access to power. Slowly the civilisation out grew its small immediate surroundings, the need to hunt and the odd attack from intelligent forest species ensured that weopons and defences were developed. As the civilisations boundaries creeped ever closer to the forest, contact with marauding primitives and lethal creatures became more and more common. The need to defend their territory drove evolution back into full swing. Large fortifications were erected to cope with the threat from below and as the population grew the need for resources and space meant that the plateau could no longer provide for everyone and was quickly becoming overpopulated. They needed to spread and find new resources and so the civilisation spread off the plateau and into the forest. Obviously, the forays into the forests became more prevalent and the men at arms had to become more skilled and adapt to spending longer in the new environment. Initaially teams were sent out into the forest for resources otherwise unavailable on the plateau, they were reknowned as the first pioneers as well as for their courage and steadfast belief they would return safely. As the civilisation inevitably spread into the forest, outposts were set up initially which became base camps and in turn villages then towns, always remembering their roots and the strength any aerial advantage gave them over their enemies the new settlements existed in the Tree Tops of the forest, Just like the plateau naturally gave them the strategic advantage over marauding hostiles, these new tree topped fortresses excelled and allowed the Quisto people to develop their Siege defensive strengths. With heavy fortification within the Trees spreading slowly away from the plateau the Quisto Settlement grew at a steady rate and a hierarchy formed. The leaders presided over their subjects from the fortified monastry which stood on the edge of the plateau looking out over the forest, almost as if keeping watch over their loyal subjects. The Quisto Conquest had started. The Conquest was a slow process due to the nature of their new forest abode but as they spread further into the forest the more they came in contact with other (mostly feral) human races. They absorbed the vanquished survivors into their own culture. Class divides started to become more apparent as the vanquished tried to find a place within the Quisto civilisation, To keep a race of true Quistoan's a new bloodline hierarchy was born, The purest Quistoans were raised separately from the rest of the race and the men were born to fight. After years of training they would join the Quistoan Guards, the elite and most feared fighting force in the Quistoan Empire, while the absorbed civilistaions became Quistoan by virtue of time elapsing, the newest civilisations that became part of the Quistoan Empire seemed to find themselves fighting in 'suicide scout squads' whose sole purpose was to be put into the most impossible situations, if they survived they were allowed to join the Sri'tep Order, a multidisciplined specialist force that pledged alleigence to the higher being, whilst never acknowledged as equal in power or skill to the Quistoan Guards those who came up against them would not be able to tell a difference. Some of the civilisations Quisto came into contact with had evolved a fair way themselves and were subsequently quite large, they took some conquering but eventually all of the other civilisations the Quistoan's came in contact with fell, none were a fair match to the densely populated and fortified forest people. Their ability to fall back and defend from high always gave them the strategic advantage, and whilst outnumbered on occasion, were never outfought. Until one civilisation hit the horizon...

 

You go off a bit here. You explain the Quisto and then don't mention the Rol?

 

Initially the Rol People lived in a flat and arid Valley. Resources were at a premium. Their main salvation came from the La'Mi river which rans through the valley for 8 months of the year, (for the 2 dry months the Rol's lived off water stores (only a 10 month year due to the small orbit of Quisto-Rol)). This barren season experienced by the Rol people drove their evolution from feral and uncivilised at a much faster rate than their environment suggested. As the population grew and the drain on already limited resources became more pronounced their need to spread to look for resources took over. Taming and training the regional animals the Rol's became adept at covering large distances in short periods of time, the further they reached the more chance there was of more resources. The Rol's had become highly skilled huntsmen, as food may only cross their path every so often every opportunity had to be taken. The civilisation expanded rapidly. Whilst the population wasn't growing drastically the area they covered did which drove a fast and advanced form of communication to be developed in order for each outpost to stay in contact with every other within reaction distance, if a distress call was heard the nearest 4 encampments would launch a speedy response to aid in any defensive needs the neighboring encampment had. After generations of living in the desert valleys toward the south of the Lomirn Peninsula the Rol's had expanded over 800 miles north to the prairies and meadows under the Lomirn Mountain ranges. Infrasturcture to transport goods and resources to the more inhospitable south meant the Rol's populated an area over over 700,000 Square Miles. The Rol's inevitably came into contact with other races during their fast expansion but having had to fight for every morsel they ever got made them ruthless, knowing that prisoners were just another mouth to feed any injured or captured native was either put out of their misery or expelled from the Rol encampment. Not before being subjected to a branding of sorts so, if they managed to wander to a nearby settlement the Rol's would know not to help. The most experienced fighters and warriors were placed on the front lines, as they would be better placed to survive an attack. These front line troops were given the name "Lohy'Sckrib" or 'Divine Wall' famed for their speed and efficiency in attack as well as having excellent riding skills and being well trained mechanics. As the resources increased further north the inquisitive nature of the Rol's took over, not happy with what they had, they were always looking for more and it didn't take too long for them to reach the Large forest in the Foothills of the Quisto Plateau. Technology had increased dramatically during this time and the speed at which they had covered the 1400 miles from their original settlements to the northern edge of the empire was unrivaled. The Rol's adopted a much different technique to the forest and used it solely as a production unit. Where the Quistoans realised the wood was there as support adn to be used symbiotically the Rol's saw it merely as a shopping basket and soon set about using the forest to advance themselves, or more simply, wanted it out of the way to feed their zeal for expansion.

 

Ahah! That's where they went!

 

Eventually the 2 civilisations met in the middle of the forest and started a war that would last for generations as the size and might of each of the civilisatioins was matched by their opposer.

 

Cool! Epic war... without marines :P Haven't seen that in a while. *goes off and writes it down in his own IA*

 

I've run out of time so will have to think about what next, but they're going to give up the fight and become allies to fight a common aggressor I think.

 

Maybe the technologically advanced Orks jump down on the feudal age planet :lol:

"Ah! What art thou? Thou art a beast! The deamons doth come! The deamons doth caaaaaa...!"

ZAAP! OUCH! KABOOM!

"What was that about big boss"

"I dunno? Lets Dakka some 'umie!"

 

Points I need to figure out are as follows:

 

How do the white scars get involved, are they already involved themselves in the midst of what I've just described above or after this great war?

 

They could arrive to find that the war has devastated the once beautiful planet. And there just happen to be a few Ork bodies around...

 

Could I have Dark Angels helping/recruiting from the Quistoan Civilisation and the White Scars helping/recruiting from the Rol's early on and then the 2 meet in the middle, join forces to create the Lords of War but keep themselves as 2 distinct units within the army. One from the DA Geneseed and another from the WS, no crossover but both fight in the same army?

 

Risky... but I guess if you made it absolutely certain that they were in no way any connections between the chapters...?

 

I need more fluff on their technology as the stuff I wrote above kinda skirts how develpoed they are or aren't ideas to add to the above would be handy.

 

I'm thinking High Middle Ages fights in Jerusalem. Maybe it's just my imaginagion running riot.

 

Should the common aggressor be Ork as there are ork worlds near by and should they both have historical battles with ork settlements based on Quist-Rol?

 

I say yes. What about the others?

 

About this naming thing. Could I be the Captain of the 8th company under the name of: Sebastian Skar. I don't really care which chapter you put me in ;)

Well, firstly a quick welcome to the wonderful world of IAing - buckle up, the ride can be furious!

 

You seem to be heading down a particuarly interesting path for this Chapter and I hope to see this flourish over time. To this end, I have a couple of points you could think about:

 

1) And this is more a linguistic point than anything else. I think you are mixing "evolution" with "development". I mean to say that technological advances within a civilisation is more a case of that particular group developing a social construct and/or technology , rather than evolving.

 

As to how your two civilisations stop fighting...could this nor be because of the intervention of the Imperium? I liked the idea you had in the first page, of the reason behind this chapter being founded (and Chapters do need a good reason. The founding of new chapters is only at the decree of the High Lords of Terra, is hugely expensive in both monetary and resource terms, so one can only imagine that it is not embarked on a whim) of their being a warp rift in the near vicinity and that this Chapter was founded to guard it. If this is the case, the Imperium would scout the local vicinity for suitable grounds to recruit (and a world with two feudal states just out of the depths of barbarism engaged in a bloody war would be a fairly tempting seat - lots of war hardened recruits to draw from). The Lords of Terra had chosen a training cadre for the to be founded Chapter, a selection of Dark Angels and White Scar Veterans for arguments sake (this could be explained by any number of reasons - maybe the Administorium agents who had been scoping out the planet reported back that the two cultures prevalent on the planet seem to be reminiscent of these two chapters? It could also lead to some interesting writing about how the two VERY different chapters got on) . This group decide to introduce themselves as only space marines can - slamming down in thunderhawks in the middle of a pitched battle. Obviously this cows the locals, who look up at this hulking armour clad gods. The training cadre declare the 0war at an end, that they have a new destiny to fulfil <insert stirring speech here>. This effectively ends the war or if you prefer, the training cadre leads the willing elements in a campaign of conquest, quelling the dissident factions of both nations.

 

 

Thats a quick splurge of ideas, but I will keep mulling this over and see if I can't help in any other little way.

 

- Rabidus

Solomon de Gravier,

 

I like your help so far but you're gonna have to earn your rank a little. I'm sure you'll think of something!!

 

completely agree about the modelling and fluff being kept separate and I will do from now on. I'm getting on board with the local orks idea, maybe on a different continent? I'm just not happy about the orks driving the technological development? need to think it through.

 

I reckon they need to be as advanced as we are, or there abouts, they need to understand machinery otherwise it'd be too larger a shock to the system when the space marines fly in wearing power armour firing plasma weopons?! If you'd been running around on horses thinking that your sword was the most deadly thing in creation then the SMs fly in...you'd be a little shocked!! or does this add gravitas to them turning to the emperor, I had mentioned that the Quisto Knights were spiritual, maybe they turn their allegeance to the emperor?

 

Help?!

 

Rabidus;

Agree with you linguistically but weoponary can evolve I rerckon, I do agree I've mixed the 2 meanings together but, I've been trying to keep where they are technologically (up to this point) ambiguous by using the evolve/developed difference/similarity. When their lineage is sorted I'll clean it up I promise!!

 

Which idea on the first page were you referring to?

 

I didnt realise a new chapter was by decree only, I kind of assumed the imperium wanted all hands on deck!! A blooming good reason needed then!!!

I like this a lot: "of their being a warp rift in the near vicinity and that this Chapter was founded to guard it. If this is the case, the Imperium would scout the local vicinity for suitable grounds to recruit (and a world with two feudal states just out of the depths of barbarism engaged in a bloody war would be a fairly tempting seat - lots of war hardened recruits to draw from). The Lords of Terra had chosen a training cadre for the to be founded Chapter, a selection of Dark Angels and White Scar Veterans for arguments sake (this could be explained by any number of reasons - maybe the Administorium agents who had been scoping out the planet reported back that the two cultures prevalent on the planet seem to be reminiscent of these two chapters? It could also lead to some interesting writing about how the two VERY different chapters got on)" I think they'd have to get on but the rivalry (mainly based on pride) would continue, would they have to be neasr a warp rip?

 

I like the idea of training, but i'm not sure how much I want the 2 tribes to lose their heritage because some flyboys come down and tell them to, these 2 tribes have evolved over milennia and each have their own history and heraldry, they need a motivation to join the good fight not just blinding with propaganda.

 

Maybe they become peaceful after years of civil war and evolve together afterwards (a la the budapest example) then a WS & DA force come train them up when weird chaos creatures start turning up on QuitoRol, they are told what they are, helped technologically \\\9become a chapter) but whilst helping the emperors cause they keep some of their own heritage, which keeps them a little less codex.

 

Its coming people so thanks a lot! please keep chipping in as all help is appreciated!

 

Al

First off, I think the amount of thought you've put into your homeworld is pretty awesome. There is all sorts of character depth your chapter can absorb from that.

 

I don't understand your insistence on having two training cadres from different genesources. It's one of those things that isn't done, not unless you want to be tied to the Dark Founding (13th) or Cursed Founding (21st). You have to remember...the Chapters sending the cadre are called to do so because they are of the same blood and will carry the will and ideals of that primarch into the new chapter. Could you imagine the stink that the Imperial Fists would raise if the Ultramarines were handed the training of one of their successor chapters? Good lord...it's be like Royal Rumble Imperium-style, lol. You'd have honor duels to the death everywhere. It would be like your mayor deciding your neighbors would raise your child instead of you...it would be poorly received.

 

The concept of them guarding a warp rift is sound, but, as was pointed out to me multiple times, Astartes don't guard spots, they guard sectors. So you'll need to flesh out what else is going on either tied to or independent of the warp rift. These are limited only by your imagination and your ability to tie it into the fluff.

 

Finally, homeworlds are a privilege, not a right. Few chapters have a homeworld at their onset. They find one through their conquests and claim it as their own. Whether it has spiritual meaning, a great victory was won there or a great defeat suffered, Chapters triumph for a home, it doesn't come gift-wrapped from the Adeptus Terra. That's why Chapters are so tied to them...anything worth having is worth fighting for.

 

Hope it helps.

First off, I think the amount of thought you've put into your homeworld is pretty awesome. There is all sorts of character depth your chapter can absorb from that.

 

Cheers man, I think I'll add a little more depth at some point, after someone suggested an Ork settlement it gone me wondering if they could have crashed on another continent and with no way of covering the massive oceans they'd be stranded there fro some time until they cobbled together a working vehicle from their transports bits?! Eventually coming on contact with the Quistoan and Rol feud causing them to join forces? I dunno I'm just throwing ideas out there now?! Can you suggest any character depth from what I already have that I've not thought of, it needs to be unique!!!

 

I don't understand your insistence on having two training cadres from different genesources. It's one of those things that isn't done, not unless you want to be tied to the Dark Founding (13th) or Cursed Founding (21st). You have to remember...the Chapters sending the cadre are called to do so because they are of the same blood and will carry the will and ideals of that primarch into the new chapter. Could you imagine the stink that the Imperial Fists would raise if the Ultramarines were handed the training of one of their successor chapters? Good lord...it's be like Royal Rumble Imperium-style, lol. You'd have honor duels to the death everywhere. It would be like your mayor deciding your neighbors would raise your child instead of you...it would be poorly received.

 

Well, this all started after I read that the Death watch were like a multi chapter legion that banded together to fight for the common cause, I will concede that my knowledge beyond that is nought so I may have been chasing the impossible dream! I just thought it might be quite a good unique point to add to the story?! The issue I have is I don't know the rules and regulation about this so what I'm suggesting might be the equivalent of taking a poo on the pope (which I don't condone, nor wish to happen, I was searching for an analogy). If it is a big no no then I'll have to pick my poison, I just liked the idea of 2 tribes evolving over the millenia completely dumb to the fact that there is another tribe, that to all intents and purposes is the same but, due to the way they have evolved, have old habits and we all know how hard they die! so when the imperium come on down (THIS IS WHERE I REALLY NEED HELP I NEED A GREAT REASON FRO THEM TO COME AND INTERVENE!!) they realise the 2 tribes have differing strengths and lay to that by giveing them the geneseed that best suits the credentials they already have and they both keep on fighting together. As I say, I just liked this idea but completely understand if its not going to happen as they would just keep on killing each other, if that is the case, i'll knock that idea on the head and pick my poison, which is increasingly becoming the white scars due to the proximity of their home world, but then if a warp tear opened up, surely the Dark angels who are kinda annoyed about the whole warp thing would see this as a reason for them to set sail over 1000s of light years to implement a force. ARGGGH I don't know?!

 

The concept of them guarding a warp rift is sound, but, as was pointed out to me multiple times, Astartes don't guard spots, they guard sectors. So you'll need to flesh out what else is going on either tied to or independent of the warp rift. These are limited only by your imagination and your ability to tie it into the fluff.

Are warp rifts permanent or could they have opened up for a period of history and as a result they Astartes got involved, Warp rift is closed up (through heroic fighting on the Qusto-Rolians behalf!) and after their primary mission is complete they turn there hand to protecting the sector from Orks? I know the WS and Blood Angels are nearby in the Sector does tht make a difference, I imagine it would as some of this would be in the Blood Angels history if a warp tear opened up nearby?!

 

Finally, homeworlds are a privilege, not a right. Few chapters have a homeworld at their onset. They find one through their conquests and claim it as their own. Whether it has spiritual meaning, a great victory was won there or a great defeat suffered, Chapters triumph for a home, it doesn't come gift-wrapped from the Adeptus Terra. That's why Chapters are so tied to them...anything worth having is worth fighting for.

 

But the fact that their ancestry is from there coupled to some major incident meant that the astartes had to step in to fought off the threat should be a good enough reason right?!

 

Hope it helps.

Yes it does, if only by creating more questions!!!

 

I sat and read some other threads last night and there seems to be a number that are dead set against the cliché's etc that often crop up. My inital aim for this was to create something to add a story to the miniatures I have, I quickly realised that due to the size of the universe a lot of the good stuff already existed due to the sheer numbers of great writers out there. But I still wanted a unique story to give these fellas. So I want an emminently believeable back story that is very unique, I just don't know how thats shaping up so far? My complete lack of knowledge is my largest weakness and biggest strength as I have no preconceived Ideas. Counter to that is what I perceive as fresh might very well be rewriting the original screenplay! I know there are rules which I must adhere to and am trying to with the help of everyone so far, but I want to create something that captures the imagination as much as anything else without it crossing too many boundaries and flying off down the implausible route!

 

"If you aim for the moon, if you miss at least you'll fall amongst the stars"

 

That pretty much sums it up.

Hello again,

 

It's been a long time I haven't posted and I should have posted but school work and a few other things kept me from getting deep down into this. Next week=hols for me!!! Yipeee! :P so that means I can really concentrate on this.

 

Firstly, mousetrap, do you have C:SM?

 

Secondly, if not, buy it, you'll really need it!

 

Thirdly, I need a list of units you would like to see in your army and the ones you don't, so that I can finally do that list!

 

Fourhtly, I can see that this idea has gone a long way since I last posted, good work chaps! :)

 

Anyway, I'll post back with some good C&C (I hope and I'll try my best) soon.

 

BBL

I think that the SM should stay firmly away from the main population and only apear to collect neccessary children. This would make the population think of them as mythical gods from fairytales or something like that. That way they can still have high dark ages technology.

 

That's just my opinion.

 

SO i haven't got that position yet? Oh well. I'll just have to work harder :tu:

Keeping the marines out of it would potentially lead to an interesting situation - what if the two factions are still at war? that the Chapter keeps them distabalised and fighting each other nail and tooth, because thats the best way to ensure they receive the most bloodthirsty and fit for purpose candidates.

 

The marines watch the fighting from a distance and (much like the Blood ravens and Space Wolves) judge the merit of the potential recruits as they battle each other. But unlike those chapters, these secretly kidnap the recruit. Obviously the indoctrination into the chapter probably trumps any racial hostility the two nations would have?

Rabidus

Alright, this has come a long way.

Kudos for putting the work in!

 

But what's important here is not the homeworld. It's the effect it has on your chapter.

 

White Scars seem to be the weapon of choice, so remember what you wanted - last time I posted here it was a very knightly, honour-driven chapter with the combat mentality focused on swiftness and ferocity.

Is that still the goal here?

 

You don't need to mix geneseeds or training cadres to have influences from multiple chapters, I think. Certainly you could model them off of Dark Angels, just have the chapter adopt robes emblazoned with a small device of company heraldry or something.

 

A reason for the founding could quite simply be to fight any enemy that presents/has already presented itself in the sector. However, if you prefer one nemesis over another for this chapter, you could tie the chapter's creation into that by having them founded for obliteration of that particular threat.

 

By the way, did you ever settle on a name for these guys? ;)

Firstly Welcome back Battle Bbrother Ludovic and Ace Debonair, Hello again, always nice to have you around!

 

BBL

No worries, exams and school take precedent for sure so no worried, you can make the time you missed up in your holidays!! only kidding.

 

I do have a Space Marine Codex and am in the midst of reading it now, its a biggy though and pretty thorough so I will be referring for some time to come I feel!

 

List of Stuff I'd Like:

Company Champion

Chapter Master

Terminators

DreadNaught

Rhino/Land Crusader/Quite like the idea of a damocles Rhino?

FLYING Bikes

Tactical Squad

Command Squad or Veterans I don't know?

Jump Packs

Land Speeders

Chaplain

 

Stuff Im not fussed about

Devastators

Scouts

Ground Bikes

Librarian

Tech Marines

Drop Pods

 

That said if you think I need one of the above for some reason or to match my story so far let me know. I feel the Rol's might like a techmarine?

 

I wait with bated breathe! can not wait!

 

Solomon de Gravier

 

I'm not sure about watchin from a far, I want these fellas to be space marines not just space marines bitches. I like the idea of the feud never leaving but maybe to a lesser extent (hence why I fancy having a company champion, the 2 best fighters from each tribe thrash it out for the honour). I want these fellas to be honourable and cheeky to give the army a more varied tactica. the Quistoans are civilised trained killers and the Rol's are more oportunistic, combined they are a deadly combination. I think the watching idea is a bit far fetched and as I said these boys ain't nobodies bitches!

 

Rabidus

 

I want them to be drawn together for the common good rather than hate each others guts, they'd hardly be great fighters if they weren't arsed about helping each other. Plus keeping them apart and in the dark ages makes working the SM chapter into the storu more difficult. That said the mercenery approach is a good angle, I can see the positives as I imagine it is quite a rare occurence in chapters, its just to far away from where I was aiming! What do you think?

 

And your position is getting better everytime we post, you're currently a scout captain! Seriously though, thanks a lot for your help so far, a few more inciteful ideas and your company champion!

 

Ace Debonair

Thanks for the props my man.

 

"White Scars seem to be the weapon of choice, so remember what you wanted - last time I posted here it was a very knightly, honour-driven chapter with the combat mentality focused on swiftness and ferocity.

Is that still the goal here?"

 

Yes it is, there have been a few revisions, I wanted a little more balance so created the split civilisation that joined together, one fast and practical, one methodical and venerable whilst the units remain tied to their strengths I.e the Rols would form the Bike sqauds and assault teams, the Quistoans would be the Vets, Termies, Dreadnaughts etc. I need a common goal to unite them and nothing is striking me a tthe minute.

 

If I don't need to mix geneseeds or training cadres to have influences from multiple chapters, how do I go about getting that?

 

I don't want a simple reason to start the chapter I want a great one! Could the magnitude of the war drive the astates to sign them all up because to waste any of these great warriors would be a shame? I still like the common threat throws them together idea but I need to know if this a common theme? if it is it won't do

 

As for the name I think it was left between the Dark Scars and the Lords of War, whilst the Lords of war is pretty cheesy it does fit the story so far, and the Dark scars works so long as the geneseed is WS and there are DA influences? Which do you prefer people?

 

Thats about it for the mo.

 

Night Night

 

Al

Right so I've been reading away and rereading the Guide to DIYing and think I may have some vague ideas on how to drive these things.

 

Ace Deboniar got me thinking last night, I have been moving away from the core ideals I set out to attain. Whilst I understand these fellas are killing machines without a care for anything other than the Astartes survival. I looked over the Guide and it did say there was room for compassion (outside of the fighting) but as soon as they're called to action, there literally is no stopping them, chopping, maiming and generally detroying stuff!

 

So taken Direct from the Guide to DIYing I thought I'd sum up what I have and in som ecases suggest what I may have:

The Do's

Do have a definite theme for your DIY chapter, and follow it through

2 warring Tribes become united by a common enemy of which is an enemy of the Astartes and as such unignorable. 1 Side Knightly the Other Rough and Ready. Read a little of the back story from the WS's here:

"The Chapter organization of the White Scars reflects their home world's tribal culture. White Scars recruit from a single planet, Mundus Planus. The steppes of the world are inhabited by feuding tribes, from which are chosen the best and most promising young warriors, regardless of tribe. Once a warrior becomes a White Scar, loyalty to his tribe is replaced by loyalty to the Chapter and the Emperor.

As their Primarch did during his campaign to unite the steppes, recruits from different tribes are mixed together in squads. Each squad becomes part of a Brotherhood, roughly equivalent to a standard Company.

The remainder of the Chapter is organized differently from most Codex Astartes chapters, due to the style of warfare favoured by the Chapter. For example, their Librarians are known as Stormseers.[Needs Citation]

All White Scars bear a long, ritual facial scar.[Needs Citation] "

I suppose it would seem sensible to use a similar recruitment technique on QuistoRol, I imagine they're gonna employ the same ideals to later foundings? I'll adapt this I think. Ideas are welcome

BBL I reckon I may have to have a librarian now!

 

Do specific research for your chapter

Need to pick a foe really quickly, I've checked the map and there seems to be quite a lot of Ork action around and a little Dark Eldar, infact the Primarch of the WS pursued some into a portal never to be seen again, is there a story there seeing as they're my parent chapter? Also the Ordo Malleus and Calgar have had battles in neighbouring systems against chaos marines/horde? The legions nearest to QuistoRol are Blood Angels, White Cars, Storm Lords, Flaming Skulls, who do they get involved in fights with specifically?

 

Do have a rough idea of your chapter first

Its getting there!

 

Do keep it simple

Will try

 

Do remember that ambiguity in the right place can be a good thing

Hmm I think thats for later..

 

Do make them heroic but still believable

I like the idea of heavy losses at some point and fighting there way back to power or, some sacrificial units used 'for the greater good' who are retty superstitious to say the least!

 

Do use a GW chapter if you want

No

 

The Don'ts

 

Don’t claim your chapter is founded using traitor gene-seed

WS's used.

 

Don’t use Space Wolf gene-seed for your chapter

WS's used.

 

Don’t tamper or mix gene-seeds

What is the Dark 13th Founding? Could I use this as part of the Dark Scars Idea?? OR should I stick to the Lords Of War?

 

Don’t have your chapter cure the Curse of Sanguinius

Okay

 

Don’t claim your chapter is one of the missing legions

That would be too arrogant!

 

Don’t claim your chapter is from a traitor legion

That involves more reading so no.

 

Don’t claim your chapter is part of the second founding

I think the 3rd founding might be a bit soon unless I can find a good reason in White Scar history to create them then? maybe they were overly stretched around that point and needed some help?

 

Don’t have your chapter formed from a forgotten company

Nope

 

Don’t claim your chapter is created whole from another chapter

Nope

 

Don’t claim your chapter was created by a Primarch in secret

Nope

 

Don’t claim your chapter was created by an unknown twenty-first Primarch

But they were!!! I won;t let anyone know though!

 

Don’t have your chapter fulfil one of the roles of another Imperial organisation

Okay

 

Don’t have your chapter founded by anyone else bar the High Lords of Terra

Wouldn't know how to!!

 

Don’t claim your marines are female

No they'd be ironing their power armour every morning...

 

Don’t claim your marines are nice

Not nice but humane.

"Some marines are more humane than others, but they aren’t cuddly and nice. They still chant Catechisms of Hate as they go into battle, and they will still kill anyone or anything that opposes the will of the Emperor. There is a big difference between aiding stricken refugees when there is no fighting to be done, but to stop in the face of a green horde to pick up a little girl’s teddy is a no-no."

 

Clichés and Lazy Plot Devices

 

The Rogue Inquisitor Deus Ex Machina

Don't know what that is so wont.

 

Don’t get your chapter lost in the warp

These dudes have maps.

 

Don’t claim your chapter was central to any of the major campaigns

Wouldn't dare but may need pulling away from some campaigns when I don't know what I'm doing!

 

Don’t mistake codex deviations and GW precedents for originality and character

Okay, let me know if I start doing this!

 

 

 

When was your Chapter formed?

Need to settle on a founding first

 

Why were they created?

That I will need help on.

 

Homeworld:

Does your Chapter have a homeworld?

Quist-Rol

 

Where is it?

Near Baal, Valhalla and Esteban

 

What is it like?

Its very nice and foresty as mentioned previously.

 

How has your homeworld affected your Chapter?

Created 2 feuding chapters that are good at siege warfare and fast strike.

 

Where is your Chapter located in the galaxy? If you don't have a homeworld, is there a place or a portion of the galaxy where they can typically be found? Where have their more dramatic victories been? How would someone track the Chapter down?

Segmentum Ultima, Need to create battles before they've won any! Why would they need tracking down? can someone give me an example of why/how a chapter was tracked down please.

 

What is the homeworld like? What kind of people do they produce, and why are they suitable recruits to be made into Space Marines. What kind of culture is it?

See previous, 2 very different types, for generations all they've know is war, 2 varied cultures, 1 primitive and 1 very civilised.

 

How has your homeworld affected your Chapter? Are they close to their people, or distant, fearsome harbingers of doom? Are they more lenient towards Humans as they see various peoples united beneath the banners of the Chapter, Primarch and Emperor?

Created 2 tactically different groups, they are ttheir people at the moment. Love the Humans as they understand that war is inevitable/necessary for survival in a lot of cases.

 

Has anything happened on your homeworld that was important to the Chapter? Rituals that have carried over, an invasion from an enemy army? Have various rituals and customs from several different planets begun to surface in your Chapter? Are there smaller sub-sects that are comprised of people from the same planet, perhaps breaching Company boundaries?

I think they may have been invaded by a common enemy. Need to create the rituals, definitely going to be subsects.

 

Combat Doctrine

 

How does your Chapter fight?

Attacking: I've got this idea about a specific attack, I'll come up with a name for it later, it revolves around sending in the slow moving squads first to make the ground up (generally slow = more armoured) and deploying the faster units later on so that they hit the front line of fighting togetehr at the same point creating a huge battle and blowing open any defences

Defence: Due to the Quistoans tree Defence they try and assume the highest points of a battlefield and rain terror down on the beleaguered attackers below, keeping their heaviest armour on the ground. The fast attack sweep the perimeter with the intention of weakening the attack (the defensive units then destroy the weakend squads)

 

Why do they fight this way?

Its how they've always fought historically and they are merely playing to their strengths.

 

Are there any examples of your Chapter's battle-history?

There will be

 

Does your Chapter fight as per the writings of the Codex Astartes? It ought to be remembered that the Codex can be a hugely flexible tome, allowing many different tactics. If your Chapter has chosen to diverge from Guilliman's teachings, why? There may be brilliant reasons for it - but tell us! Those reasons could possibly add character to your Chapter. If changes have been made from Codex doctrine, what are they and how were they made? How has this affected your Chapter's performance?

Listed above, is this plausible?

 

Is there a reason your Chapter fights a specific way? Has fighting a specific opponent moulded their preferences for battle? This is an important question to answer if your Chapter's methods differ greatly from those of their predecessors (A Raven Guard successor that may disdain infiltration, for example).

I think so long as I keep the WS speed in their I'll be okay?

 

This may also be a good time to think about a few engagements your Chapter has fought in, and how they did. Who did they fight, why were they fighting, how long did the fighting last, where did they fight, who won? The key here is to try to use examples that somehow showcase the character of your Chapter. If your Chapter is dogged and resolute, perhaps have them taking huge casualties but not retreating. If they hate aliens, exterminating an Eldar force might well work for you.

Need to pick some foes, this is for later.

 

Organisation

How is your Chapter organised?

Will read up on this.

 

If your Chapter differs from the Codex, why? What changes have been made, and what caused these changes to occur? Have they benefited the Chapter, or have they - dare I say it - even been harmful? Has their changed organisational structure changed the Chapter's fighting style at all?

As they are 2 tribes proud of their heritage I reckon they'll have special units, like the suicide squad. Will think about it later.

 

Beliefs

What comprises your Chapter's belief system?

The joining of the tribes against the common enemy would give them a strong sense of protecting the Human race, on top of that the 2 tribal belief sytems are still in place and as such squads adn individuals will differ in markings and trophies.

 

Why does your Chapter hold these beliefs?

Historical, when they have a history that is!

 

How have these beliefs affected your Chapter?

We'll see

 

But where did your Chapter's belief system come from? Have they inherited their ideals from their parent-Chapter? Their homeworld? A particularly famous leader, a devastating encounter with an enemy, a vision from the Emperor? Who, if anyone, began these beliefs? Was it a gradual change, or a sudden change instigated by a singular individual?

History to be created.

 

Geneseed

Which Primarch does your Chapter descend from? Is your Chapter aware of its genetic legacy, or have they lost their records?

Janghatai Khan, yes they are aware.

 

Which Chapter was your Chapter created from? The original legion itself, or one of the successor Chapters?

White Scars, Dark Angels influences would be nice but someone needs to tell me how they may have got them? a few Dark Angels posted alongside them for a long battle during the infancy of the chapter?

 

Why have you chosen that gene-seed?

For Battle reasons and inadvertantly because the homeworld civilisation turned out the same!

 

Has your gene-seed mutated in any way?

Don't know yet, any suggestions would be great!

 

Battle Cry

What gets said? Who says it?

Chapter Masters, there will be 3, 1 overall and 1 for each tribe. Will come up with something.

 

Is it screamed in the heat of action? Sworn as a vow beforehand? Chanted throughout battle? Something else?

Different, knights will probably swear before/continuously during battle, the Rol's will scream in the heat of the Action.

Naming the Chapter

 

Between Lords of War or Dark Scars? Answers on a postcard.

 

That should have been done before now I suppose!

 

Let me know what you think, any ideas you fell would make it more unique are welcome, any warnings about stuff I can't do are most welcome!

 

As always, your help is great, please keep it up.

 

Regards

 

Al

Right so I've been reading away and rereading the Guide to DIYing and think I may have some vague ideas on how to drive these things.

 

Ace Deboniar got me thinking last night, I have been moving away from the core ideals I set out to attain. Whilst I understand these fellas are killing machines without a care for anything other than the Astartes survival. I looked over the Guide and it did say there was room for compassion (outside of the fighting) but as soon as they're called to action, there literally is no stopping them, chopping, maiming and generally detroying stuff!

 

So taken Direct from the Guide to DIYing I thought I'd sum up what I have and in som ecases suggest what I may have:

The Do's

Do have a definite theme for your DIY chapter, and follow it through

2 warring Tribes become united by a common enemy of which is an enemy of the Astartes and as such unignorable. 1 Side Knightly the Other Rough and Ready. Read a little of the back story from the WS's here:

"The Chapter organization of the White Scars reflects their home world's tribal culture. White Scars recruit from a single planet, Mundus Planus. The steppes of the world are inhabited by feuding tribes, from which are chosen the best and most promising young warriors, regardless of tribe. Once a warrior becomes a White Scar, loyalty to his tribe is replaced by loyalty to the Chapter and the Emperor.

As their Primarch did during his campaign to unite the steppes, recruits from different tribes are mixed together in squads. Each squad becomes part of a Brotherhood, roughly equivalent to a standard Company.

The remainder of the Chapter is organized differently from most Codex Astartes chapters, due to the style of warfare favoured by the Chapter. For example, their Librarians are known as Stormseers.[Needs Citation]

All White Scars bear a long, ritual facial scar.[Needs Citation] "

I suppose it would seem sensible to use a similar recruitment technique on QuistoRol, I imagine they're gonna employ the same ideals to later foundings? I'll adapt this I think. Ideas are welcome

BBL I reckon I may have to have a librarian now!

 

OK, no problem ;)

 

Do specific research for your chapter

Need to pick a foe really quickly, I've checked the map and there seems to be quite a lot of Ork action around and a little Dark Eldar, infact the Primarch of the WS pursued some into a portal never to be seen again, is there a story there seeing as they're my parent chapter? Also the Ordo Malleus and Calgar have had battles in neighbouring systems against chaos marines/horde? The legions nearest to QuistoRol are Blood Angels, White Cars, Storm Lords, Flaming Skulls, who do they get involved in fights with specifically?

 

Do have a rough idea of your chapter first

Its getting there!

 

Do keep it simple

Will try

 

Do remember that ambiguity in the right place can be a good thing

Hmm I think thats for later..

 

Do make them heroic but still believable

I like the idea of heavy losses at some point and fighting there way back to power or, some sacrificial units used 'for the greater good' who are retty superstitious to say the least!

 

Do use a GW chapter if you want

No

 

The Don'ts

 

Don’t claim your chapter is founded using traitor gene-seed

WS's used.

 

Don’t use Space Wolf gene-seed for your chapter

WS's used.

 

Don’t tamper or mix gene-seeds

What is the Dark 13th Founding? Could I use this as part of the Dark Scars Idea?? OR should I stick to the Lords Of War?

 

Don’t have your chapter cure the Curse of Sanguinius

Okay

 

Don’t claim your chapter is one of the missing legions

That would be too arrogant!

 

Don’t claim your chapter is from a traitor legion

That involves more reading so no.

 

Don’t claim your chapter is part of the second founding

I think the 3rd founding might be a bit soon unless I can find a good reason in White Scar history to create them then? maybe they were overly stretched around that point and needed some help?

 

Don’t have your chapter formed from a forgotten company

Nope

 

Don’t claim your chapter is created whole from another chapter

Nope

 

Don’t claim your chapter was created by a Primarch in secret

Nope

 

Don’t claim your chapter was created by an unknown twenty-first Primarch

But they were!!! I won;t let anyone know though!

 

Don’t have your chapter fulfil one of the roles of another Imperial organisation

Okay

 

Don’t have your chapter founded by anyone else bar the High Lords of Terra

Wouldn't know how to!!

 

Don’t claim your marines are female

No they'd be ironing their power armour every morning...

 

I put this in my sig, that's how good it is ;) You're a comical genius!

 

Don’t claim your marines are nice

Not nice but humane.

"Some marines are more humane than others, but they aren’t cuddly and nice. They still chant Catechisms of Hate as they go into battle, and they will still kill anyone or anything that opposes the will of the Emperor. There is a big difference between aiding stricken refugees when there is no fighting to be done, but to stop in the face of a green horde to pick up a little girl’s teddy is a no-no."

 

Clichés and Lazy Plot Devices

 

The Rogue Inquisitor Deus Ex Machina

Don't know what that is so wont.

 

Don’t get your chapter lost in the warp

These dudes have maps.

 

Don’t claim your chapter was central to any of the major campaigns

Wouldn't dare but may need pulling away from some campaigns when I don't know what I'm doing!

 

Don’t mistake codex deviations and GW precedents for originality and character

Okay, let me know if I start doing this!

 

 

 

When was your Chapter formed?

Need to settle on a founding first

 

Why were they created?

That I will need help on.

 

Homeworld:

Does your Chapter have a homeworld?

Quist-Rol

 

Where is it?

Near Baal, Valhalla and Esteban

 

What is it like?

Its very nice and foresty as mentioned previously.

 

With nice little white and fluffy rabbits (Monty Python and the Holy Grail==>killer rabbit :huh: ;))

 

How has your homeworld affected your Chapter?

Created 2 feuding chapters that are good at siege warfare and fast strike.

 

Two Chapters?! What kind of heresy is that? Please explain.

 

Where is your Chapter located in the galaxy? If you don't have a homeworld, is there a place or a portion of the galaxy where they can typically be found? Where have their more dramatic victories been? How would someone track the Chapter down?

Segmentum Ultima, Need to create battles before they've won any! Why would they need tracking down? can someone give me an example of why/how a chapter was tracked down please.

 

To be able to be contacted and see if they're near enough to help or if they go traitor, it's good to know where they are so that they can be destroyed *evil grin*

 

What is the homeworld like? What kind of people do they produce, and why are they suitable recruits to be made into Space Marines. What kind of culture is it?

See previous, 2 very different types, for generations all they've know is war, 2 varied cultures, 1 primitive and 1 very civilised.

 

Yes, but wouldn't that create a schism inside the Chapter?

 

How has your homeworld affected your Chapter? Are they close to their people, or distant, fearsome harbingers of doom? Are they more lenient towards Humans as they see various peoples united beneath the banners of the Chapter, Primarch and Emperor?

Created 2 tactically different groups, they are ttheir people at the moment. Love the Humans as they understand that war is inevitable/necessary for survival in a lot of cases.

 

Has anything happened on your homeworld that was important to the Chapter? Rituals that have carried over, an invasion from an enemy army? Have various rituals and customs from several different planets begun to surface in your Chapter? Are there smaller sub-sects that are comprised of people from the same planet, perhaps breaching Company boundaries?

I think they may have been invaded by a common enemy. Need to create the rituals, definitely going to be subsects.

 

Combat Doctrine

 

How does your Chapter fight?

Attacking: I've got this idea about a specific attack, I'll come up with a name for it later, it revolves around sending in the slow moving squads first to make the ground up (generally slow = more armoured) and deploying the faster units later on so that they hit the front line of fighting togetehr at the same point creating a huge battle and blowing open any defences

Defence: Due to the Quistoans tree Defence they try and assume the highest points of a battlefield and rain terror down on the beleaguered attackers below, keeping their heaviest armour on the ground. The fast attack sweep the perimeter with the intention of weakening the attack (the defensive units then destroy the weakend squads)

 

Why do they fight this way?

Its how they've always fought historically and they are merely playing to their strengths.

 

Are there any examples of your Chapter's battle-history?

There will be

 

Does your Chapter fight as per the writings of the Codex Astartes? It ought to be remembered that the Codex can be a hugely flexible tome, allowing many different tactics. If your Chapter has chosen to diverge from Guilliman's teachings, why? There may be brilliant reasons for it - but tell us! Those reasons could possibly add character to your Chapter. If changes have been made from Codex doctrine, what are they and how were they made? How has this affected your Chapter's performance?

Listed above, is this plausible?

 

Is there a reason your Chapter fights a specific way? Has fighting a specific opponent moulded their preferences for battle? This is an important question to answer if your Chapter's methods differ greatly from those of their predecessors (A Raven Guard successor that may disdain infiltration, for example).

I think so long as I keep the WS speed in their I'll be okay?

 

"A Raven Guard successor that may disdain infiltration, for example." I wonder where he got that ;) (my Chapter is exactly that :lol:)

Anyway, I'm not sure if speed is enough to justify their WS descendency. They need bikes as well...unless you want to do it like I did, reject the founding chapter's teachings. You choose!

 

This may also be a good time to think about a few engagements your Chapter has fought in, and how they did. Who did they fight, why were they fighting, how long did the fighting last, where did they fight, who won? The key here is to try to use examples that somehow showcase the character of your Chapter. If your Chapter is dogged and resolute, perhaps have them taking huge casualties but not retreating. If they hate aliens, exterminating an Eldar force might well work for you.

Need to pick some foes, this is for later.

 

Organisation

How is your Chapter organised?

Will read up on this.

 

If your Chapter differs from the Codex, why? What changes have been made, and what caused these changes to occur? Have they benefited the Chapter, or have they - dare I say it - even been harmful? Has their changed organisational structure changed the Chapter's fighting style at all?

As they are 2 tribes proud of their heritage I reckon they'll have special units, like the suicide squad. Will think about it later.

Suicide squads don't really go with Astartes unless they are not Space Marines and just normal humans...even so, you say that they are humane and that they love humans...that's quite a paradox...(or contradictory...WHATEVER!!)

 

Beliefs

What comprises your Chapter's belief system?

The joining of the tribes against the common enemy would give them a strong sense of protecting the Human race, on top of that the 2 tribal belief sytems are still in place and as such squads adn individuals will differ in markings and trophies.

 

Why does your Chapter hold these beliefs?

Historical, when they have a history that is!

 

How have these beliefs affected your Chapter?

We'll see

 

But where did your Chapter's belief system come from? Have they inherited their ideals from their parent-Chapter? Their homeworld? A particularly famous leader, a devastating encounter with an enemy, a vision from the Emperor? Who, if anyone, began these beliefs? Was it a gradual change, or a sudden change instigated by a singular individual?

History to be created.

 

Geneseed

Which Primarch does your Chapter descend from? Is your Chapter aware of its genetic legacy, or have they lost their records?

Janghatai Khan, yes they are aware.

 

Which Chapter was your Chapter created from? The original legion itself, or one of the successor Chapters?

White Scars, Dark Angels influences would be nice but someone needs to tell me how they may have got them? a few Dark Angels posted alongside them for a long battle during the infancy of the chapter?

 

Why have you chosen that gene-seed?

For Battle reasons and inadvertantly because the homeworld civilisation turned out the same!

 

Has your gene-seed mutated in any way?

Don't know yet, any suggestions would be great!

 

Well, it can, if you want it to. Read up Gene-seed on Lexicanum and then decide.

 

Battle Cry

What gets said? Who says it?

Chapter Masters, there will be 3, 1 overall and 1 for each tribe. Will come up with something.

 

Is it screamed in the heat of action? Sworn as a vow beforehand? Chanted throughout battle? Something else?

Different, knights will probably swear before/continuously during battle, the Rol's will scream in the heat of the Action.

Naming the Chapter

 

Between Lords of War or Dark Scars? Answers on a postcard.

 

That should have been done before now I suppose!

 

Let me know what you think, any ideas you fell would make it more unique are welcome, any warnings about stuff I can't do are most welcome!

 

Well, after reading through the whole thing, they don't seem very Codex-y like so, I don't think that they should be as they diverge quite a bit...(3 Chapter Masters, etc...)

 

As always, your help is great, please keep it up.

 

Regards

 

Al

 

Well that's my two pence. I'll be posting army list in the next week or so.

Until then, I salute you all!

 

BBL

 

Edit: Actually, I'll probably post some stuff before next week (C&C) but the army list is still not down on paper so it will take some time.

Right so I've been reading away and rereading the Guide to DIYing and think I may have some vague ideas on how to drive these things.

 

Ace Deboniar got me thinking last night, I have been moving away from the core ideals I set out to attain. Whilst I understand these fellas are killing machines without a care for anything other than the Astartes survival. I looked over the Guide and it did say there was room for compassion (outside of the fighting) but as soon as they're called to action, there literally is no stopping them, chopping, maiming and generally detroying stuff!

 

So taken Direct from the Guide to DIYing I thought I'd sum up what I have and in som ecases suggest what I may have:

The Do's

Do have a definite theme for your DIY chapter, and follow it through

2 warring Tribes become united by a common enemy of which is an enemy of the Astartes and as such unignorable. 1 Side Knightly the Other Rough and Ready. Read a little of the back story from the WS's here:

"The Chapter organization of the White Scars reflects their home world's tribal culture. White Scars recruit from a single planet, Mundus Planus. The steppes of the world are inhabited by feuding tribes, from which are chosen the best and most promising young warriors, regardless of tribe. Once a warrior becomes a White Scar, loyalty to his tribe is replaced by loyalty to the Chapter and the Emperor.

As their Primarch did during his campaign to unite the steppes, recruits from different tribes are mixed together in squads. Each squad becomes part of a Brotherhood, roughly equivalent to a standard Company.

The remainder of the Chapter is organized differently from most Codex Astartes chapters, due to the style of warfare favoured by the Chapter. For example, their Librarians are known as Stormseers.[Needs Citation]

All White Scars bear a long, ritual facial scar.[Needs Citation] "

I suppose it would seem sensible to use a similar recruitment technique on QuistoRol, I imagine they're gonna employ the same ideals to later foundings? I'll adapt this I think. Ideas are welcome

BBL I reckon I may have to have a librarian now!

 

OK, no problem ;)

 

Do specific research for your chapter

Need to pick a foe really quickly, I've checked the map and there seems to be quite a lot of Ork action around and a little Dark Eldar, infact the Primarch of the WS pursued some into a portal never to be seen again, is there a story there seeing as they're my parent chapter? Also the Ordo Malleus and Calgar have had battles in neighbouring systems against chaos marines/horde? The legions nearest to QuistoRol are Blood Angels, White Cars, Storm Lords, Flaming Skulls, who do they get involved in fights with specifically?

 

Do have a rough idea of your chapter first

Its getting there!

 

Do keep it simple

Will try

 

Do remember that ambiguity in the right place can be a good thing

Hmm I think thats for later..

 

Do make them heroic but still believable

I like the idea of heavy losses at some point and fighting there way back to power or, some sacrificial units used 'for the greater good' who are retty superstitious to say the least!

 

Do use a GW chapter if you want

No

 

The Don'ts

 

Don’t claim your chapter is founded using traitor gene-seed

WS's used.

 

Don’t use Space Wolf gene-seed for your chapter

WS's used.

 

Don’t tamper or mix gene-seeds

What is the Dark 13th Founding? Could I use this as part of the Dark Scars Idea?? OR should I stick to the Lords Of War?

 

Don’t have your chapter cure the Curse of Sanguinius

Okay

 

Don’t claim your chapter is one of the missing legions

That would be too arrogant!

 

Don’t claim your chapter is from a traitor legion

That involves more reading so no.

 

Don’t claim your chapter is part of the second founding

I think the 3rd founding might be a bit soon unless I can find a good reason in White Scar history to create them then? maybe they were overly stretched around that point and needed some help?

 

Don’t have your chapter formed from a forgotten company

Nope

 

Don’t claim your chapter is created whole from another chapter

Nope

 

Don’t claim your chapter was created by a Primarch in secret

Nope

 

Don’t claim your chapter was created by an unknown twenty-first Primarch

But they were!!! I won;t let anyone know though!

 

Don’t have your chapter fulfil one of the roles of another Imperial organisation

Okay

 

Don’t have your chapter founded by anyone else bar the High Lords of Terra

Wouldn't know how to!!

 

Don’t claim your marines are female

No they'd be ironing their power armour every morning...

 

I put this in my sig, that's how good it is :lol: You're a comical genius!

 

Don’t claim your marines are nice

Not nice but humane.

"Some marines are more humane than others, but they aren’t cuddly and nice. They still chant Catechisms of Hate as they go into battle, and they will still kill anyone or anything that opposes the will of the Emperor. There is a big difference between aiding stricken refugees when there is no fighting to be done, but to stop in the face of a green horde to pick up a little girl’s teddy is a no-no."

 

Clichés and Lazy Plot Devices

 

The Rogue Inquisitor Deus Ex Machina

Don't know what that is so wont.

 

Don’t get your chapter lost in the warp

These dudes have maps.

 

Don’t claim your chapter was central to any of the major campaigns

Wouldn't dare but may need pulling away from some campaigns when I don't know what I'm doing!

 

Don’t mistake codex deviations and GW precedents for originality and character

Okay, let me know if I start doing this!

 

 

 

When was your Chapter formed?

Need to settle on a founding first

 

Why were they created?

That I will need help on.

 

Homeworld:

Does your Chapter have a homeworld?

Quist-Rol

 

Where is it?

Near Baal, Valhalla and Esteban

 

What is it like?

Its very nice and foresty as mentioned previously.

 

With nice little white and fluffy rabbits (Monty Python and the Holy Grail==>killer rabbit :lol: ;))

 

How has your homeworld affected your Chapter?

Created 2 feuding chapters that are good at siege warfare and fast strike.

 

Two Chapters?! What kind of heresy is that? Please explain.

 

Not 2 chapters, I got confused, I meant Tribes.

Where is your Chapter located in the galaxy? If you don't have a homeworld, is there a place or a portion of the galaxy where they can typically be found? Where have their more dramatic victories been? How would someone track the Chapter down?

Segmentum Ultima, Need to create battles before they've won any! Why would they need tracking down? can someone give me an example of why/how a chapter was tracked down please.

 

To be able to be contacted and see if they're near enough to help or if they go traitor, it's good to know where they are so that they can be destroyed *evil grin*

Oh I get it, right well yes they can be contacted and no they're not a traitor, but I still don't know why or how I write this in? List a phone number or something? I can't see the point in this point.

 

What is the homeworld like? What kind of people do they produce, and why are they suitable recruits to be made into Space Marines. What kind of culture is it?

See previous, 2 very different types, for generations all they've know is war, 2 varied cultures, 1 primitive and 1 very civilised.

 

Yes, but wouldn't that create a schism inside the Chapter?

Yes it would, and good use of schism by the way. They used to hate each other now they no they're dependent on each other to survive so, the one upsmanship survives but the killing hatred doesn't!

How has your homeworld affected your Chapter? Are they close to their people, or distant, fearsome harbingers of doom? Are they more lenient towards Humans as they see various peoples united beneath the banners of the Chapter, Primarch and Emperor?

Created 2 tactically different groups, they are ttheir people at the moment. Love the Humans as they understand that war is inevitable/necessary for survival in a lot of cases.

 

Has anything happened on your homeworld that was important to the Chapter? Rituals that have carried over, an invasion from an enemy army? Have various rituals and customs from several different planets begun to surface in your Chapter? Are there smaller sub-sects that are comprised of people from the same planet, perhaps breaching Company boundaries?

I think they may have been invaded by a common enemy. Need to create the rituals, definitely going to be subsects.

 

Combat Doctrine

 

How does your Chapter fight?

Attacking: I've got this idea about a specific attack, I'll come up with a name for it later, it revolves around sending in the slow moving squads first to make the ground up (generally slow = more armoured) and deploying the faster units later on so that they hit the front line of fighting togetehr at the same point creating a huge battle and blowing open any defences

Defence: Due to the Quistoans tree Defence they try and assume the highest points of a battlefield and rain terror down on the beleaguered attackers below, keeping their heaviest armour on the ground. The fast attack sweep the perimeter with the intention of weakening the attack (the defensive units then destroy the weakend squads)

 

Why do they fight this way?

Its how they've always fought historically and they are merely playing to their strengths.

 

Are there any examples of your Chapter's battle-history?

There will be

 

Does your Chapter fight as per the writings of the Codex Astartes? It ought to be remembered that the Codex can be a hugely flexible tome, allowing many different tactics. If your Chapter has chosen to diverge from Guilliman's teachings, why? There may be brilliant reasons for it - but tell us! Those reasons could possibly add character to your Chapter. If changes have been made from Codex doctrine, what are they and how were they made? How has this affected your Chapter's performance?

Listed above, is this plausible?

 

Is there a reason your Chapter fights a specific way? Has fighting a specific opponent moulded their preferences for battle? This is an important question to answer if your Chapter's methods differ greatly from those of their predecessors (A Raven Guard successor that may disdain infiltration, for example).

I think so long as I keep the WS speed in their I'll be okay?

 

"A Raven Guard successor that may disdain infiltration, for example." I wonder where he got that ;) (my Chapter is exactly that :lol:)

Anyway, I'm not sure if speed is enough to justify their WS descendency. They need bikes as well...unless you want to do it like I did, reject the founding chapter's teachings. You choose!

I need to know if that hover bike the master of the deathwing rolls around on is unique to him or whether I can get a fleet of them for my lil dudes! Also the White Scars are recruited from 2 feuding tribes, maybe the similarity and proximity is good enough as well?

 

This may also be a good time to think about a few engagements your Chapter has fought in, and how they did. Who did they fight, why were they fighting, how long did the fighting last, where did they fight, who won? The key here is to try to use examples that somehow showcase the character of your Chapter. If your Chapter is dogged and resolute, perhaps have them taking huge casualties but not retreating. If they hate aliens, exterminating an Eldar force might well work for you.

Need to pick some foes, this is for later.

 

Organisation

How is your Chapter organised?

Will read up on this.

 

If your Chapter differs from the Codex, why? What changes have been made, and what caused these changes to occur? Have they benefited the Chapter, or have they - dare I say it - even been harmful? Has their changed organisational structure changed the Chapter's fighting style at all?

As they are 2 tribes proud of their heritage I reckon they'll have special units, like the suicide squad. Will think about it later.

Suicide squads don't really go with Astartes unless they are not Space Marines and just normal humans...even so, you say that they are humane and that they love humans...that's quite a paradox...(or contradictory...WHATEVER!!)

Right so if they're not suicide squads I need a reason for them to act like suicide sqauds, bit like those loony blood angels who get thirsty? I'll have a think and get back to you on this, maybe this could be my subsect, a bit like a squad of mortal Legion of the damned/Death Squad that only go into battle when their brother a battle where all seems lost, a sacrifice for the greater survival of the Astartes must be okay?

Beliefs

What comprises your Chapter's belief system?

The joining of the tribes against the common enemy would give them a strong sense of protecting the Human race, on top of that the 2 tribal belief sytems are still in place and as such squads adn individuals will differ in markings and trophies.

 

Why does your Chapter hold these beliefs?

Historical, when they have a history that is!

 

How have these beliefs affected your Chapter?

We'll see

 

But where did your Chapter's belief system come from? Have they inherited their ideals from their parent-Chapter? Their homeworld? A particularly famous leader, a devastating encounter with an enemy, a vision from the Emperor? Who, if anyone, began these beliefs? Was it a gradual change, or a sudden change instigated by a singular individual?

History to be created.

 

Geneseed

Which Primarch does your Chapter descend from? Is your Chapter aware of its genetic legacy, or have they lost their records?

Janghatai Khan, yes they are aware.

 

Which Chapter was your Chapter created from? The original legion itself, or one of the successor Chapters?

White Scars, Dark Angels influences would be nice but someone needs to tell me how they may have got them? a few Dark Angels posted alongside them for a long battle during the infancy of the chapter?

 

Why have you chosen that gene-seed?

For Battle reasons and inadvertantly because the homeworld civilisation turned out the same!

 

Has your gene-seed mutated in any way?

Don't know yet, any suggestions would be great!

 

Well, it can, if you want it to. Read up Gene-seed on Lexicanum and then decide.

This sounds pretty applied so I may leave that for a while

 

Battle Cry

What gets said? Who says it?

Chapter Masters, there will be 3, 1 overall and 1 for each tribe. Will come up with something.

 

Is it screamed in the heat of action? Sworn as a vow beforehand? Chanted throughout battle? Something else?

Different, knights will probably swear before/continuously during battle, the Rol's will scream in the heat of the Action.

Naming the Chapter

 

Between Lords of War or Dark Scars? Answers on a postcard.

 

That should have been done before now I suppose!

 

Let me know what you think, any ideas you fell would make it more unique are welcome, any warnings about stuff I can't do are most welcome!

 

Well, after reading through the whole thing, they don't seem very Codex-y like so, I don't think that they should be as they diverge quite a bit...(3 Chapter Masters, etc...)

The Codex is for keeping people in check as far as I see, I like the idea of them being a bit maverick

As always, your help is great, please keep it up.

 

Regards

 

Al

 

Well that's my two pence. I'll be posting army list in the next week or so.

Until then, I salute you all!

 

BBL

 

Edit: Actually, I'll probably post some stuff before next week (C&C) but the army list is still not down on paper so it will take some time.

Right so I've been reading away and rereading the Guide to DIYing and think I may have some vague ideas on how to drive these things.

 

Ace Deboniar got me thinking last night, I have been moving away from the core ideals I set out to attain. Whilst I understand these fellas are killing machines without a care for anything other than the Astartes survival. I looked over the Guide and it did say there was room for compassion (outside of the fighting) but as soon as they're called to action, there literally is no stopping them, chopping, maiming and generally detroying stuff!

 

So taken Direct from the Guide to DIYing I thought I'd sum up what I have and in som ecases suggest what I may have:

The Do's

Do have a definite theme for your DIY chapter, and follow it through

2 warring Tribes become united by a common enemy of which is an enemy of the Astartes and as such unignorable. 1 Side Knightly the Other Rough and Ready. Read a little of the back story from the WS's here:

"The Chapter organization of the White Scars reflects their home world's tribal culture. White Scars recruit from a single planet, Mundus Planus. The steppes of the world are inhabited by feuding tribes, from which are chosen the best and most promising young warriors, regardless of tribe. Once a warrior becomes a White Scar, loyalty to his tribe is replaced by loyalty to the Chapter and the Emperor.

As their Primarch did during his campaign to unite the steppes, recruits from different tribes are mixed together in squads. Each squad becomes part of a Brotherhood, roughly equivalent to a standard Company.

The remainder of the Chapter is organized differently from most Codex Astartes chapters, due to the style of warfare favoured by the Chapter. For example, their Librarians are known as Stormseers.[Needs Citation]

All White Scars bear a long, ritual facial scar.[Needs Citation] "

I suppose it would seem sensible to use a similar recruitment technique on QuistoRol, I imagine they're gonna employ the same ideals to later foundings? I'll adapt this I think. Ideas are welcome

BBL I reckon I may have to have a librarian now!

 

OK, no problem ;)

 

Do specific research for your chapter

Need to pick a foe really quickly, I've checked the map and there seems to be quite a lot of Ork action around and a little Dark Eldar, infact the Primarch of the WS pursued some into a portal never to be seen again, is there a story there seeing as they're my parent chapter? Also the Ordo Malleus and Calgar have had battles in neighbouring systems against chaos marines/horde? The legions nearest to QuistoRol are Blood Angels, White Cars, Storm Lords, Flaming Skulls, who do they get involved in fights with specifically?

 

Do have a rough idea of your chapter first

Its getting there!

 

Do keep it simple

Will try

 

Do remember that ambiguity in the right place can be a good thing

Hmm I think thats for later..

 

Do make them heroic but still believable

I like the idea of heavy losses at some point and fighting there way back to power or, some sacrificial units used 'for the greater good' who are retty superstitious to say the least!

 

Do use a GW chapter if you want

No

 

The Don'ts

 

Don’t claim your chapter is founded using traitor gene-seed

WS's used.

 

Don’t use Space Wolf gene-seed for your chapter

WS's used.

 

Don’t tamper or mix gene-seeds

What is the Dark 13th Founding? Could I use this as part of the Dark Scars Idea?? OR should I stick to the Lords Of War?

 

Don’t have your chapter cure the Curse of Sanguinius

Okay

 

Don’t claim your chapter is one of the missing legions

That would be too arrogant!

 

Don’t claim your chapter is from a traitor legion

That involves more reading so no.

 

Don’t claim your chapter is part of the second founding

I think the 3rd founding might be a bit soon unless I can find a good reason in White Scar history to create them then? maybe they were overly stretched around that point and needed some help?

 

Don’t have your chapter formed from a forgotten company

Nope

 

Don’t claim your chapter is created whole from another chapter

Nope

 

Don’t claim your chapter was created by a Primarch in secret

Nope

 

Don’t claim your chapter was created by an unknown twenty-first Primarch

But they were!!! I won;t let anyone know though!

 

Don’t have your chapter fulfil one of the roles of another Imperial organisation

Okay

 

Don’t have your chapter founded by anyone else bar the High Lords of Terra

Wouldn't know how to!!

 

Don’t claim your marines are female

No they'd be ironing their power armour every morning...

 

I put this in my sig, that's how good it is :) You're a comical genius!

 

Don’t claim your marines are nice

Not nice but humane.

"Some marines are more humane than others, but they aren’t cuddly and nice. They still chant Catechisms of Hate as they go into battle, and they will still kill anyone or anything that opposes the will of the Emperor. There is a big difference between aiding stricken refugees when there is no fighting to be done, but to stop in the face of a green horde to pick up a little girl’s teddy is a no-no."

 

Clichés and Lazy Plot Devices

 

The Rogue Inquisitor Deus Ex Machina

Don't know what that is so wont.

 

Don’t get your chapter lost in the warp

These dudes have maps.

 

Don’t claim your chapter was central to any of the major campaigns

Wouldn't dare but may need pulling away from some campaigns when I don't know what I'm doing!

 

Don’t mistake codex deviations and GW precedents for originality and character

Okay, let me know if I start doing this!

 

 

 

When was your Chapter formed?

Need to settle on a founding first

 

Why were they created?

That I will need help on.

 

Homeworld:

Does your Chapter have a homeworld?

Quist-Rol

 

Where is it?

Near Baal, Valhalla and Esteban

 

What is it like?

Its very nice and foresty as mentioned previously.

 

With nice little white and fluffy rabbits (Monty Python and the Holy Grail==>killer rabbit B) ;))

 

How has your homeworld affected your Chapter?

Created 2 feuding chapters that are good at siege warfare and fast strike.

 

Two Chapters?! What kind of heresy is that? Please explain.

 

Not 2 chapters, I got confused, I meant Tribes.

Ok, thanks.

 

Where is your Chapter located in the galaxy? If you don't have a homeworld, is there a place or a portion of the galaxy where they can typically be found? Where have their more dramatic victories been? How would someone track the Chapter down?

Segmentum Ultima, Need to create battles before they've won any! Why would they need tracking down? can someone give me an example of why/how a chapter was tracked down please.

 

To be able to be contacted and see if they're near enough to help or if they go traitor, it's good to know where they are so that they can be destroyed *evil grin*

Oh I get it, right well yes they can be contacted and no they're not a traitor, but I still don't know why or how I write this in? List a phone number or something? I can't see the point in this point.

Hm...not entirely sure how you'll do it, but it's not essential. You can do it later.

 

What is the homeworld like? What kind of people do they produce, and why are they suitable recruits to be made into Space Marines. What kind of culture is it?

See previous, 2 very different types, for generations all they've know is war, 2 varied cultures, 1 primitive and 1 very civilised.

 

Yes, but wouldn't that create a schism inside the Chapter?

Yes it would, and good use of schism by the way. They used to hate each other now they no they're dependent on each other to survive so, the one upsmanship survives but the killing hatred doesn't!

How has your homeworld affected your Chapter? Are they close to their people, or distant, fearsome harbingers of doom? Are they more lenient towards Humans as they see various peoples united beneath the banners of the Chapter, Primarch and Emperor?

Created 2 tactically different groups, they are ttheir people at the moment. Love the Humans as they understand that war is inevitable/necessary for survival in a lot of cases.

 

Has anything happened on your homeworld that was important to the Chapter? Rituals that have carried over, an invasion from an enemy army? Have various rituals and customs from several different planets begun to surface in your Chapter? Are there smaller sub-sects that are comprised of people from the same planet, perhaps breaching Company boundaries?

I think they may have been invaded by a common enemy. Need to create the rituals, definitely going to be subsects.

 

Combat Doctrine

 

How does your Chapter fight?

Attacking: I've got this idea about a specific attack, I'll come up with a name for it later, it revolves around sending in the slow moving squads first to make the ground up (generally slow = more armoured) and deploying the faster units later on so that they hit the front line of fighting togetehr at the same point creating a huge battle and blowing open any defences

Defence: Due to the Quistoans tree Defence they try and assume the highest points of a battlefield and rain terror down on the beleaguered attackers below, keeping their heaviest armour on the ground. The fast attack sweep the perimeter with the intention of weakening the attack (the defensive units then destroy the weakend squads)

 

Why do they fight this way?

Its how they've always fought historically and they are merely playing to their strengths.

 

Are there any examples of your Chapter's battle-history?

There will be

 

Does your Chapter fight as per the writings of the Codex Astartes? It ought to be remembered that the Codex can be a hugely flexible tome, allowing many different tactics. If your Chapter has chosen to diverge from Guilliman's teachings, why? There may be brilliant reasons for it - but tell us! Those reasons could possibly add character to your Chapter. If changes have been made from Codex doctrine, what are they and how were they made? How has this affected your Chapter's performance?

Listed above, is this plausible?

 

Is there a reason your Chapter fights a specific way? Has fighting a specific opponent moulded their preferences for battle? This is an important question to answer if your Chapter's methods differ greatly from those of their predecessors (A Raven Guard successor that may disdain infiltration, for example).

I think so long as I keep the WS speed in their I'll be okay?

 

"A Raven Guard successor that may disdain infiltration, for example." I wonder where he got that ;) (my Chapter is exactly that ;))

Anyway, I'm not sure if speed is enough to justify their WS descendency. They need bikes as well...unless you want to do it like I did, reject the founding chapter's teachings. You choose!

I need to know if that hover bike the master of the deathwing rolls around on is unique to him or whether I can get a fleet of them for my lil dudes! Also the White Scars are recruited from 2 feuding tribes, maybe the similarity and proximity is good enough as well?

 

This may also be a good time to think about a few engagements your Chapter has fought in, and how they did. Who did they fight, why were they fighting, how long did the fighting last, where did they fight, who won? The key here is to try to use examples that somehow showcase the character of your Chapter. If your Chapter is dogged and resolute, perhaps have them taking huge casualties but not retreating. If they hate aliens, exterminating an Eldar force might well work for you.

Need to pick some foes, this is for later.

 

Organisation

How is your Chapter organised?

Will read up on this.

 

If your Chapter differs from the Codex, why? What changes have been made, and what caused these changes to occur? Have they benefited the Chapter, or have they - dare I say it - even been harmful? Has their changed organisational structure changed the Chapter's fighting style at all?

As they are 2 tribes proud of their heritage I reckon they'll have special units, like the suicide squad. Will think about it later.

Suicide squads don't really go with Astartes unless they are not Space Marines and just normal humans...even so, you say that they are humane and that they love humans...that's quite a paradox...(or contradictory...WHATEVER!!)

Right so if they're not suicide squads I need a reason for them to act like suicide sqauds, bit like those loony blood angels who get thirsty? I'll have a think and get back to you on this, maybe this could be my subsect, a bit like a squad of mortal Legion of the damned/Death Squad that only go into battle when their brother a battle where all seems lost, a sacrifice for the greater survival of the Astartes must be okay?

So a bit like the Solitary Wolves of the SW? They fight until death against the greatest foe they can find. Would like the same but in squads? (maybe dampened down a bit though)...

 

Beliefs

What comprises your Chapter's belief system?

The joining of the tribes against the common enemy would give them a strong sense of protecting the Human race, on top of that the 2 tribal belief sytems are still in place and as such squads adn individuals will differ in markings and trophies.

 

Why does your Chapter hold these beliefs?

Historical, when they have a history that is!

 

How have these beliefs affected your Chapter?

We'll see

 

But where did your Chapter's belief system come from? Have they inherited their ideals from their parent-Chapter? Their homeworld? A particularly famous leader, a devastating encounter with an enemy, a vision from the Emperor? Who, if anyone, began these beliefs? Was it a gradual change, or a sudden change instigated by a singular individual?

History to be created.

 

Geneseed

Which Primarch does your Chapter descend from? Is your Chapter aware of its genetic legacy, or have they lost their records?

Janghatai Khan, yes they are aware.

 

Which Chapter was your Chapter created from? The original legion itself, or one of the successor Chapters?

White Scars, Dark Angels influences would be nice but someone needs to tell me how they may have got them? a few Dark Angels posted alongside them for a long battle during the infancy of the chapter?

 

Why have you chosen that gene-seed?

For Battle reasons and inadvertantly because the homeworld civilisation turned out the same!

 

Has your gene-seed mutated in any way?

Don't know yet, any suggestions would be great!

 

Well, it can, if you want it to. Read up Gene-seed on Lexicanum and then decide.

This sounds pretty applied so I may leave that for a while

 

Battle Cry

What gets said? Who says it?

Chapter Masters, there will be 3, 1 overall and 1 for each tribe. Will come up with something.

 

Is it screamed in the heat of action? Sworn as a vow beforehand? Chanted throughout battle? Something else?

Different, knights will probably swear before/continuously during battle, the Rol's will scream in the heat of the Action.

Naming the Chapter

 

Between Lords of War or Dark Scars? Answers on a postcard.

 

That should have been done before now I suppose!

 

Let me know what you think, any ideas you fell would make it more unique are welcome, any warnings about stuff I can't do are most welcome!

 

Well, after reading through the whole thing, they don't seem very Codex-y like so, I don't think that they should be as they diverge quite a bit...(3 Chapter Masters, etc...)

The Codex is for keeping people in check as far as I see, I like the idea of them being a bit maverick

As always, your help is great, please keep it up.

 

Regards

 

Al

 

Well that's my two pence. I'll be posting army list in the next week or so.

Until then, I salute you all!

 

BBL

 

Edit: Actually, I'll probably post some stuff before next week (C&C) but the army list is still not down on paper so it will take some time.

Cheers Luda!

 

Think I'll stop quoting this behemoth as its getting hard to find the salient points! So in response to your response to my response to your response to my original post...

 

What does the contact my Marines bit really mean, and what can it do. I agree it can be for later but I really don't want to leave anything out!

 

Yeah the Solitary wolves sound similar to what I was going for but a more precise description would be they are highly trained marines that are only really called into battle to join their near beaten brothers. So if a squad is down to its last 2 or 3 Marines, if its tactically advantageous (and why wouldn't it be in a fight to the death) this Squad will ride into the mellee and either turn the fortunes of the battle or get wiped out with their brothers. So they don't really care about their own well being they just want to ensure a swift victory for the Astartes. It needs titivating a little to make it more emotive and I need a reason for them to have come into existence. It'll get there. At the minute though I agree it sounds like a fools errand!

 

On another point, Does anyone know if that hover bike the master of the deathwing rides around on is unique? I really wanna know if I convert the hell out of a normal bike or not? The whole bike chapter rides (no pun intended) on that titbit of info!

 

Al

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