Dosjetka Posted February 3, 2010 Share Posted February 3, 2010 It's Ludo... ;) :D About the contact part, I'm unsure. I don't know if anyone else knows...? Ok, so I'll look into that part soon (no time now! Food awaits!) No, his bike is pretty unique (only a handful of others left). No chance you could have them in your army for regular marines, only officers. Sorry mate! BBL Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2272342 Share on other sites More sharing options...
Brother Michaels Posted February 3, 2010 Share Posted February 3, 2010 wow good process on the chapter Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2272351 Share on other sites More sharing options...
mousetrap Posted February 3, 2010 Author Share Posted February 3, 2010 I've had an idea... As you well know I'm quite interested in making this plausible (as plausible as warriors of the 40 millenium fighting big green animal/plant hybrids gets!). Here's what I know. These Marines are tough and a little behind as they are a later founding, whats to say that the common enemy that drew them together was a common enemy of the astartes, and that the common enemy was a lot stronger than they could handle so the Astartes, recognising the threat that this enemy could pose if allowed to manifest itself decided to step in and sent their most tragic warriors the Blood Angels from nearby Baal. So the 2 tribes are fighting away against this enemy and the Blood angels swoop on down and kill everything, except what appears to be a large uprising to the 2 tribes is actually quite small on the astartes scheme of things at the moment. Fight over the Blood Angels leave but also leave behind a legacy. Problem is during the fighting the tribes witnessed an almighty battle force in action and its all they talk about. (metaphorically, I'm gonna toughen this up!). The force that most astounded them was the Death Company, they're unbelievable fervour for a battle amazed them, and the fact they were willing to die for the cause for what they believed was a holy death went down in folklore. The tribes start believing the Blood Angels and the story goes down in folklore and is embellished over time. say a few generations or so. Thinking they were gods, it soon became a great honour for their highest knights mimic the death companies tactics in battle (not realising that the only reason the death compny did what they did was because they were crazy!), and so the special suicide squad i was thinking of were born. A few more uprisings of the enemy occur in the area/on the planet and with increased frequency so, in their infinite wisdom are aware that a weak point has been found in their armour so decide to leave a force behind to monitor this area of space. The Astartes look at the type of warriors fighting on quisto Rol and deem that the White scars are most suited to take up the task of the further founding due to their similar history. When the locals are told that the bllod angels serve the real god (the emperor) they're only too please to sign up to his fight! What do you reckon? Is this very like previous attempts or is it fairly unique? Al Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2272464 Share on other sites More sharing options...
Rabidus Posted February 3, 2010 Share Posted February 3, 2010 There is nothing stopping someone have a unit, or indeed more, of jetbikes (to give them the traditional rogue trader name). they were common in the Imperium before the heresy. If you feel it needs explaining, you just need a good reason! Maybe your chapter has a special arrangement with a near by forge world who creates them as a tribute to the chapter, as they guard them from the orks who ravage the system. I'm not sure if the Blood Angels bit flows well with what you have already...if you want something to explain a suicidal tendency, you need look no further than the indigenous religion/culture! Lets say, considering the feuding nature of your homeworld, that tribe A has a particular order devoted to the eradication of the tribe b, which in turn leads them to have a religious sect who are charged with combating them. Tribe A were willing to sacrifice anything to kill the enemy and tribe b's are willing to sacrifice themselves to protect their countrymen. With the intrusion of the yet to be decided common enemy, these two factions turn their zealot nature on the new foe, maybe even combining efforts. Now and this is a good point to remember - culture survives the transition into Astartes (to a degree...). If all your Chapter is recruited from this society, it is likely that these traditions will be used by the chapter. After all, its what they have always done! And though they maybe mentored by WS, the likelyhood is a large part of your Chapters flavour is going to be "homegrown". Just a quick idea Rabidus Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2272596 Share on other sites More sharing options...
mousetrap Posted February 3, 2010 Author Share Posted February 3, 2010 I agree that the chapter should adhere closer to their own historical culture I don't think that in this case these 2 tribes would benefit from suicidal squads. They're locked in a battle for survival against each other so i it really is a numbers game, if you were fighting for the survival of your race, suicide squads would be a daft idea. I like the idea of the tribes seeing the SM's years before they get a chapter, maybe it could be pre heresy visit? While I agree that it may be better to steer away from the blood angels maybe there is another chapter that offers a similar reason for the tribes to set up their own elite death squad? As for the jet bikes... I need to know what you're saying is true, if it is my jet bike heaven is moments away!!! I did consult the lexicanum and they said the ravenwing commanders was the only 'Known' jet bike. That said the elder still employ them, could the eldar be the enemy and when vanquished their jet bike technology was salvaged? / their jet bikes mended, rebranded and armoured? Is this possible? Al Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2272638 Share on other sites More sharing options...
Rabidus Posted February 4, 2010 Share Posted February 4, 2010 As long as you use the 'counts'as' rule, I don't see there being any problem with it at all. Plenty of people hae done so - check this for a few examples. One thing you have to know if your going to lie in this crazy universe of 40k. is that very little is set in stone - there is a quote from the Black Library team (who make up some of the official literature of the 40kerse) which paraphrased reads something like this - there is information out there, but a lot of it is lies. The 40kerse is full of propaganda, misinformation and out right fabrications, put about to keep the masses in line. Most people take this to mean, that as long as you don't break the 40kverse, you have pretty much free artistic license, to do as you feel appropriate. So a squad or two of jetbikes? Well it is grim-dark, it fits the marines (original) history and sounds like an awesome conversion project! My two pennies, for what its worth - Rabidus Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273279 Share on other sites More sharing options...
Dosjetka Posted February 4, 2010 Share Posted February 4, 2010 About the jetbikes: the AdMech doesn't know how to construct them any more! Quote from Lexicanum: "The technology used in the production of these jetbikes has long since been lost to the Imperium. The only jetbike known to survive into the 41st Millennium is in use by the Master of Dark Angels Ravenwing company, currently Sammael. Jetbikes and their technology are now distrusted by Mankind as being alien and inhuman, purely in the realm of the Eldar and Tau. Sammael's jetbike was built to the highest standards, mounting a plasma cannon and twin-linked storm bolters. It is possible that some Second Founding chapters of the Dark Angels maintain other examples of jetbikes in their armouries." The last underlined sentence does not say that there are many of them, just very few of them for Masters of the Ravenwing (or successor equivalent). So IMO and according to the fluff, you can't have jetbikes for your regular troops. Maybe one or two, maximum three for your Chapter Masters, but not more. BBL Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273280 Share on other sites More sharing options...
Dosjetka Posted February 4, 2010 Share Posted February 4, 2010 Sorry, didn't see your post Rabidus. Well, I still think there are not many jetbikes. Maybe CSM's have them, but not Loyalist SM's. AdMech Magos' maybe, again, SM's not. Not even the Ultrasmurfs have them! or the IF's! or any other 1st Founding Chapter apart from the DA's, who have only one! Edit: What's the reason of hiding the existence of these jetbikes anyway? Oh, and maybe the Inquisition have a few too, but not more than a small handful! Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273291 Share on other sites More sharing options...
mousetrap Posted February 4, 2010 Author Share Posted February 4, 2010 So, A squad or two of them would be out of the realms of believability, but 2 for my chapter masters is okay? Hmm, I love those things so much I may have to have the rest of the squads on bikes if it means I can have a Jet Bike or two. Is the Eldar conversion a bad idea then? Surely that would show ingenuity to use the discarded tools of another race?? Or is that a big no no too? The Eldar could be the common enemy, I quite like the idea of fighting space elves. The thing that strikes me is the ineptitude of the Mechanics who haven't asked the ravenwing master "can I have a look at that thing to see how it works?" et voila, squads of jet bikes.. If it was okay before the Heresy, it should be okay now! Has the technology always been lost to the Astartes or was the technology only lost when GW made the Ravenwing master figure? Do you see what I'm getting at? When George Lucas made the original star wars he claims he made 4,5 & 6 in the 70s because 'He knew the technology for 1,2 &3 wasn't there yet but would be in the future'. So was GW aware that they would make the ravenwing chapter master later on so put in a proviso to stop Squads of these things popping up everywhere or did GW make the master of the Ravenwing then write the 'no jet bikes in the astartes after the heresy' bit into the history? Also, why would they say 'No Jetbikes' They're not human enough when they are clearly better than normal bikes, its like fighting with a handicap! Is the thing that keeps a Land speeder in the air different to a jet bike? could my marines have altered that to fit 1 person speeder bikes? Could I claim that for the count as rule? I want Jet Bikes! I'm having Jet bikes...so long as I can find a plausible reason. Had a little more of a think about how the Space marines may have got involved, do Space Hulks crash into planets? I don't know whether they are just floating heaps of space junk or they actually have basic functions like piloting ability. Could a Space hulk have made a jump, appeared randomly next to Quisto-Rol, during the jump they were hit by a warp storm that buggered up the sensors and computers meaning there was no way of piloting the darn thing and it gets pulled into the gravitational pull of Quisto-Rol and comes down somewhere on the planet? Is that possible? Then I could have a fight against some (a finite amount of!) tyranids? I was thinking of putting a fortress on the plateau and having that as monostic home of the marine chapter, the space hulk would help with some of the materials! On another point (i'm all over the place today) Going back to the Space Marines are Nasty thing, I can't see a problem with these tribes trying to kill each other for years and then in light of a common enemy they join forces, after that enemy is vanquished (with a little help from the Astartes) it would be foolish to presume that these people (the majority of which are not and may not ever become SMs) wouldn't settle the majority of their differences and start to share in each others culture, diplomacy would have to be pretty high on the list and there would be flare ups between the 2 but, look at the allies and the Germans nowadays? It would make sense that so long as you thought you were the only things in creation you'd fight anything that you felt threatened you and your kind, even if they're the same species but as soon as something from another world came down you'd suddenly realise that you're in this thing together! Look at us now, Humans fight each other all the time but if a a bonking great Tyranid horde landed in the middle of Iraq, are you telling me the america, British, Iraq, Insurgents wouldn't all start fighting togetehr? we'd all pull together and forget our differences to fight the foe that threatens our races existence. So in summary, I think its okay. That ends the party political broadcast.... So should the chapter be founded straight after the battle was won (after the astartes realise the valour in the primitives they are either rewarded with a chapter (don't think thats the way its done?) or the astartes feel that they should miss out on the chance to recruit a great bunch of warriors?) or should QuistoRol be left for a generation or 5 until the area becomes a hotspot for the same foe, and the astartes feel it would be foolish not to have a chapter guarding the area? Sorry for the rant but you get the picture! Al Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273378 Share on other sites More sharing options...
Dosjetka Posted February 4, 2010 Share Posted February 4, 2010 So, A squad or two of them would be out of the realms of believability, but 2 for my chapter masters is okay? Hmm, I love those things so much I may have to have the rest of the squads on bikes if it means I can have a Jet Bike or two. Is the Eldar conversion a bad idea then? Surely that would show ingenuity to use the discarded tools of another race?? Or is that a big no no too? The Eldar could be the common enemy, I quite like the idea of fighting space elves. You're allowed to fight them but to use Xenos technology is heresy in the eyes of all Space Marines (only Inquisitors or the AdMech use scavenged xenos tech and even then, it's looked upon as suspicious, dangerous and whatever other adjective describing dangerous and suspicious you want. So that's a big no-go. Sorry mate. The thing that strikes me is the ineptitude of the Mechanics who haven\'t asked the ravenwing master "can I have a look at that thing to see how it works?" et voila, squads of jet bikes.. If it was okay before the Heresy, it should be okay now! Has the technology always been lost to the Astartes or was the technology only lost when GW made the Ravenwing master figure? Do you see what I'm getting at? When George Lucas made the original star wars he claims he made 4,5 & 6 in the 70s because 'He knew the technology for 1,2 &3 wasn't there yet but would be in the future'. So was GW aware that they would make the ravenwing chapter master later on so put in a proviso to stop Squads of these things popping up everywhere or did GW make the master of the Ravenwing then write the \'no jet bikes in the astartes after the heresy' bit into the history? Also, why would they say 'No Jetbikes' They're not human enough when they are clearly better than normal bikes, its like fighting with a handicap! They don't do that because they are scared of damaging the jetbike as they do not know how it works and so if it breaks, it's broken forever (or until they find out how to use it again) and so it will probably make the Master of the Ravenwing go " :) ;) ;) :cuss :cuss :cuss :cuss " and throw a tantrum as he won't have his bike anymore...and he'll probably involve the whole Chapter, even the High Lords of Terra and other Chapters and so there will be a lot of bad feelings and maybe a war so that's why they don't do it. It's nothing to do with GW, they can make jetbike models, but they don't want to I guess...dunno why. In the fluff, t also shows that there is total lack of organisation within the AdMech and the Imperium itself. Is the thing that keeps a Land speeder in the air different to a jet bike? could my marines have altered that to fit 1 person speeder bikes? Could I claim that for the count as rule? I want Jet Bikes! I'm having Jet bikes...so long as I can find a plausible reason. You can model your bikes as jetbikes if that makes you happy, but you can't use jetbike rules, only normal bike rules. Had a little more of a think about how the Space marines may have got involved, do Space Hulks crash into planets? I don't know whether they are just floating heaps of space junk or they actually have basic functions like piloting ability. Could a Space hulk have made a jump, appeared randomly next to Quisto-Rol, during the jump they were hit by a warp storm that buggered up the sensors and computers meaning there was no way of piloting the darn thing and it gets pulled into the gravitational pull of Quisto-Rol and comes down somewhere on the planet? Is that possible? Then I could have a fight against some (a finite amount of!) tyranids? See this. I was thinking of putting a fortress on the plateau and having that as monostic home of the marine chapter, the space hulk would help with some of the materials! You want to use the pieces of the Space Hulk for your Fortress-Monastary? That's strange, as the Astartes would have enough resources to make one without the need to scavenge rusty parts of a ship. On another point (i'm all over the place today) Going back to the Space Marines are Nasty thing, I can't see a problem with these tribes trying to kill each other for years and then in light of a common enemy they join forces, after that enemy is vanquished (with a little help from the Astartes) it would be foolish to presume that these people (the majority of which are not and may not ever become SMs) wouldn't settle the majority of their differences and start to share in each others culture, diplomacy would have to be pretty high on the list and there would be flare ups between the 2 but, look at the allies and the Germans nowadays? It would make sense that so long as you thought you were the only things in creation you'd fight anything that you felt threatened you and your kind, even if they're the same species but as soon as something from another world came down you'd suddenly realise that you're in this thing together! Look at us now, Humans fight each other all the time but if a a bonking great Tyranid horde landed in the middle of Iraq, are you telling me the america, British, Iraq, Insurgents wouldn't all start fighting togetehr? we'd all pull together and forget our differences to fight the foe that threatens our races existence. So in summary, I think its okay. Yes, that would be ok and very logical IMO (unless they're very stupid and arrogant and proud people) That ends the party political broadcast.... So should the chapter be founded straight after the battle was won (after the astartes realise the valour in the primitives they are either rewarded with a chapter (don't think thats the way its done?) or the astartes feel that they should miss out on the chance to recruit a great bunch of warriors?) or should QuistoRol be left for a generation or 5 until the area becomes a hotspot for the same foe, and the astartes feel it would be foolish not to have a chapter guarding the area? Nope, a Chapter is created only if a great threat is in the area or to guard something very important (not a single planet though, a sector/Warp storm/major anomaly in space/etc...) Read this (form Lexicanum): "The chapter is not created overnight; it is created from the gene-seed of the donor chapter. The zygote is implanted in a human test-slave who spends his entire life in static experimental capsule immobile serving nothing but as a medium which from two progenoids will develop. When the progenoids are developed they are extracted from original test-slave and then implanted into another two test-slaves, producing four progenoids, and so on. It takes 55 years of reproduction to create a healthy set of 1,000 organs. These must be sanctioned officially by the Master of the Adeptus Mechanicus and then by the High Lords of Terra, speaking for the Emperor, who alone can give permission for the creation of a new chapter. " Sorry for the rant but you get the picture! No worries, we all get frustrated at one point or the other with GW Al Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273487 Share on other sites More sharing options...
mousetrap Posted February 4, 2010 Author Share Posted February 4, 2010 Right No Jet Bikes. I get it! Its really wizzled on my bonfire though. And I want a job as a mechanic in the 40k's as there obviously seems to be a lack of good ones about. Boo, I'm not sure the count as is going to be sufficient for me, that said I can have a couple for my Chapter masters still! I was thinking of making a kide of JetBike - Tandem thing that 2 of the Chapter masters ride, is that possible? I suppose I could count it as a land speeder though?! Leave me with this one! I read the Space hulk thing before and I couldn't decide whether or not they could crash into my planet or not? Another opinion is needed I feel, I'm not talking one of the mega huge ones just a 'space hulkette'. The reason I fancied the Monastry be made of the bits of space hulk was down to the fact the Astartes wouldn't be setting up a chapter straight after the crash-battle-victory, so these poor devils are left with a great load of scrap semi usable metal, masses of dead generic enemies, their own dead and a load of Space marines who are now their gods of choice to worship. They'd need a new church with all that going on and as the astartes aren't setting up shop for a couple of generations what else are they gonna do? When the chapter is created they can redecorate with the decadence an astartes chapter deserves. Glad my reasoning for the 2 tribs to become mates makes sense. So I have 55 years of getting the chapter ready. Not a problem. I do however need a better reason for the SM's to found a chapter around the sector and I can't think of a great reason as yet other than continued warp storms overhead? The issue I have now is that the nextdoor but 1 planet is Baal, why would they need a chapter so close to the BA's, unless the BA's were tied up in something else? Shall I look through the BA's history and see where their long epic battles took place and found the chapter at a point when they wouldn't be able to respond to a dire need? Thats logical. I've got most of it other than the main point, why were they created! godammit. Al Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273557 Share on other sites More sharing options...
Marshal Renatus Posted February 4, 2010 Share Posted February 4, 2010 Boo, I'm not sure the count as is going to be sufficient for me, that said I can have a couple for my Chapter masters still! You might, and I emphasize might, be able to have one. The Dark Angels...one of the original leagions have one jetbike of Imperial design. One. And it is so important to them that only the guy they entrust with tracking down and capturing their Fallen can use it. Moreover, I distinctly remember reading in the DA codex that the technology to reproduce the jetbike has been lost. So like I said...maybe, maybe, maybe one and only if you can find a fluffy way to explain it. Or...you use captured Eldar tech on the down low and pray the mighty =][= doesn't find out. Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273628 Share on other sites More sharing options...
mousetrap Posted February 4, 2010 Author Share Posted February 4, 2010 Who's going to tell them? I'm not, are you?! "Screw the =][=" Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273647 Share on other sites More sharing options...
mousetrap Posted February 4, 2010 Author Share Posted February 4, 2010 Maybe thats how I get my one? I pass it off as a rare astartes artefact when infact I 'arf inched' it off the Eldar?! Plausible? Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273652 Share on other sites More sharing options...
Rabidus Posted February 4, 2010 Share Posted February 4, 2010 If you are having a spacehulk crash into the planet, perhaps the reason the Chapters base is built around it, is that one of the ships that make it up was an ancient space marine battle cruiser (or some such) which in its holds had a squads worth of jetbikes and some other archaic tech. Chapters are jealous things, so they hide this knowledge? Maybe they are like the Relictors chapter, but their fetish is for ancient tech? This love for tech could again have cultural signficance -before the coming of the Astartes, these people may have been just into the iron age and with the introduction to the Imperium they have a serious love for all things mechanical? Rabidus Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273691 Share on other sites More sharing options...
Dosjetka Posted February 4, 2010 Share Posted February 4, 2010 Hm...that's a nice idea Rabidus. It would make mousetrap happy anyway...:P BBL Edit: Relictors don't want old tech, they want chaos weapons to fight chaos. Not the same thing. ;) Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273709 Share on other sites More sharing options...
mousetrap Posted February 4, 2010 Author Share Posted February 4, 2010 Now that is the kind of thinking I like!!! That is a great idea, although I'm still a bit wary of the squads of Jet bikes, maybe 1 was on board and thats how they found it? Maybe the space hulk that crashed held a shed load of these relics from before the heresy (were many ships lost pre heresy?) and the bounty held within could be deemed to valuable to lose so the Astartes granted a chapter to defend it? or the relics inside were to unstable to move (are there unstable relics) so had a chapter guard it? Or the relics inside, now they're back in normal space are noticable to the chaos hordes, and act like a beacon calling the chaos marines to come fetch their mighty weopons back? they'd need a space marine chapter to guard that! is that reason enough? maybe it was the relictors craft? oooh! I think you've got something!! Does this idea happen often? not wanting to take away from your shiny idea I just don't know and as you know I'm not keen on regurgitating stories already in use! If this turns out to plausible and unique I think you've put in a strong claim for one of the chapter masters! (Don't worry Ludo you're there too!) Al Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273719 Share on other sites More sharing options...
Rabidus Posted February 4, 2010 Share Posted February 4, 2010 I am not aware of this being used as a plot device for an IA- but that is no gaurantee - there are thousands of peoples work out there, so maybe, maybe not. I think though, that it is orginal. As to how this could effect the beginning of a Chapter...how about: In MM287.981 massive amounts of warp activity was registered in the vicinity of <enter location here>. Upon investigation it was revealed that a warp storm of previously unknown ferocity had ripped the very fabric of space, creating a permanent opening into the ravages of the emmatirium, giving the forces of chaos an unforgivable foothold into the segmentum and from their into the wider Imperium along well established and vital trade routes. It was decreed by the High lords of Terra for the White Scars Chapter to commit forces to guard this breach until such a time that a local Chapter could be founded - the white scars were to give guidance and assistance to this fledgling Chapter until such a time that they had garnered enough strength to take up the vigil alone. The White Scars, upon inspection of the local area choose plant <insert name here> to use as their base of operations. This was decided, not only for its strategic location, but the ferocity of the local population and their suitability to be the recruiting ground for the new Chapter. The White Scars were surprised to find on their arrival on planet a war gripping the continent. It would seem that during the initial warp storms a Space Hulk had been vomited forth and crash landed on the planet. It was infected with <insert foul xenos here> as many hulks are. What surprised the Marines was the response from the planet to this foe. Though barely out of the iron age of technological development, they had managed to offer a firm resistance. This was later attributed to the indigenous populations having already been gripped in a centuries long war against the two dominant tribes and their swift halt to hostilities and cooperation in countering the xenos incursion. Their own civil war finished, the full force of generations worth of learned ability in warfare served them well against the <insert xenos here>. With the White Scars help they were able to cleanse the planet of the alien scum, but it was on the storming of the space hulk that the White Scars received their greatest shock. The hulk had been formed around one craft, of ancient Imperial design. In its halls, once the alien threat had been culled by cleansing flame and holy bolt, they found the remains of an ancient Imperial space marine company <insert chapter name here>. Much ancient tech, thought lost in the fires of the heresy. Prize amongst this was a squadron of Imperial jetbikes. Chapter Master Blahblah of the White Scars decreed these the right of victory for the fledgling chapter, bought with their blood. The craft became the neucleus of operations and indeed the new Chapters Fortress was built around its hallowed bones. this is just a quick idea, with some refinement needed. Rabidus Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273802 Share on other sites More sharing options...
Dosjetka Posted February 4, 2010 Share Posted February 4, 2010 Wow...that's very good! I'm jealous now :) Ok, it may need some fleshing out, but it's a grand idea! Good thinking mate! Mousetrap will be happy, that's for sure :) If help is needed to flesh it out a bit, I would be glad to help. You just need to tell me and I'll step in. :) BBL Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273808 Share on other sites More sharing options...
mousetrap Posted February 4, 2010 Author Share Posted February 4, 2010 Rabidus, I don't know what to say! That is more than just an idea... ...its a freaking piece of genius!! I agree some refinement is needed and the details/time-span between the original hulk crashing and the tear being opened above Quisto-Rol needs some depth adding but, other than that, its fairly water tight! I like what you're doing with the Jetbikes and, after I've been banging on about squads of them for ages, I can see why you've made such an effort but... 1. the white scars love bikes and speed and, as everyone keeps saying; 'SM's aren't nice' so couple the fact they like bikes with being big meanies, the chances of them giving the jet bikes to the new chapter as an offer is pretty unthinkable?! 2. I know I said I wanted jet bikes, I mean at one point it was all I wanted, I just wanted 1500 points of Jet Bikes and 1 terminator but, I've made my peace with it and 1 jet bike will be enough, if the Dark Angels have 1 the chances of me getting away with a suad of them is not going to be allowed, plus the 'old technology is lost' thing is hammered home throughout the stuff I read about them so finding enough to take apart and not worry about the consequences would be too much for the Astartes to miss. on top of all that my jet bike is gonna be miles better than that loser who leads the ravenwing rides. I was thinking about having a rear gunner on it? With regard to the crashed hulk. I was hoping to have the hulk crash early on, tribes fighting the xenos inside, astartes aren't too bothered until the tear gets too big and then become bothered, by which time 50 years have passed on QuistoRol (plus the time it takes (55 years I've been told) to get a geneseed established) so, Who do you reckon would be the easiest (I know its fairly unlikely) xenos for the tribal blighters to fend off from their forest / plateau fortress for a 100 years? Nids, Orks, Eldar, Chaos? I'm sure that if they were fighting them they'd need to be a xenos with a firepower they could defend against, or maybe the hulk xenos just ran out of ammunition eventually and had to turn to hand to hand combat? They're kicking some ass these fellows! Al Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273827 Share on other sites More sharing options...
mousetrap Posted February 4, 2010 Author Share Posted February 4, 2010 Ps. I was writing when you were but please...Step in Ludo... To say I'm happy would be an understatement. I've already started, heres the timeline so expand any of these: Tear opens, hulk slips through undetected, crash, fight for 0.25-10 years or so, xenos held at bay, tear widens bigger more noticeable stuff comes through, Astartes step in send white scars, scars reckon there should be a chapter dedicated to the tear, terra says yes, scars keep clearing up the stuff that comes through whilst finding a suitable planet and recruitment planet, find QuistoRol, see they've been holding the xenos off for 0.25-10 years think jackpot - planet and recruitment, clear up the mess, explain the nature of astartes, Quisto Sign up, Geneseed takes hold. I reckon there is too much time between quisto signing up and geneseed taking hold where nothing happens, could the white scars see whats going on, do enough 'helping' to keep the fight and population going for 50 years whilst geneseed takes hold then step in or step in and leave a large enough force to hold Quisto's hand until the geneseed is in full swing then pull out? Al Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273843 Share on other sites More sharing options...
Rabidus Posted February 4, 2010 Share Posted February 4, 2010 Why not just have the White Scars observie them for however long it takes them to have the Mechanicus maufacture enough raw gene=seed material. I mean, the ship has crashed so the xenos have no chance to get off planet, so this is a fairly localised issue from that perpective. So the White Scars, in an act of fairly typical nastiness, think to let the local population deal with the threat until such a time it is right for them to reveal themselves and draft them into the Imperium as the recruits for the new legion. So... warp storm happens (lets just call it year one for documenting the timeline) Space hulk crashes (year 12) Warp storm grows enough to rip materium (year 47) White Scars are dispatched (year 52) White Scars find planet X (year 60) Suggest it for the founding world of new chapter, which has been decreed by Terran law (year 60) Observe while the resources are made for founding chapter Intervine (year 95) Xenos taint is cleansed (year 98) Induction into Imperium is completed, infastructure made and the Chapter is Founded (year 115) As a suggestion to xenos...genesteallers. They are totally hand to hand, often found on space hulks. With the suggested timelines, it would mean that your planet would have had several generations worth of fighting zenos after centuries of civil war...more than enough time to make them tough enough to be suitable neophytes. Rabidus Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273867 Share on other sites More sharing options...
Rabidus Posted February 4, 2010 Share Posted February 4, 2010 Sorry to double post - you might also want to consider...the Imperium probably has the gene-seed ready to go when the call to founding is decleared. thats just sensible stock management.... Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273869 Share on other sites More sharing options...
mousetrap Posted February 4, 2010 Author Share Posted February 4, 2010 Do you reckon some medieval warriors could hold genestealers off for 120 years? Whats the chances of having the geneseed on standby? That would make it a little shorter. That said, if they were to end the war and then create the geneseed there would be 50 years of peace by which time I doubt the warriors would fancy going back into battle, maybe the white scars were sent to intervene, their report shows how angry and valient the tribes are so the astartes say no don't stop them, keep an eye on them if they look like they're going to lose at some point so be it don't waste your time fighting 2 battles, go down after they've been wiped out and kill the genestealers (it is localised as you pointed out) if the tribes keep fighting and they're still there by the time the geneseed is ready lets swoop down, obliterate the genestealers and recruit them as they'll certainly be ready to sign up at that point! My concern is how fast to genestealers replicate? Could they feasibly hold them off for that long? Would the Astartes be willing to lose a planet's worth of humans for the sake of having them keep fighting, are humans seen purely as collateral? potential marines? expendable? Hmmm, I can feel it getting close! Al Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273893 Share on other sites More sharing options...
Ace Debonair Posted February 4, 2010 Share Posted February 4, 2010 Do you reckon some medieval warriors could hold genestealers off for 120 years? No chance in heck, but it doesn't matter. Tyranids were nowhere to be seen until a while after the most recent founding. :) Just make up a little race of xenos to kill off in this battle. That way you have something you can definitely fight without upsetting and tyranid/ork/eldar fans. If you need help making up a race, I'll apply the thinking cap and see if I can help. Link to comment https://bolterandchainsword.com/topic/189618-sm-idol-or-is-it-the-imperiums-got-talent/page/3/#findComment-2273962 Share on other sites More sharing options...
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