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Daemonhunter Inquisitor questions


hendybadger

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I am just finishing the fine touches to a Grey Knight force.

But Im keen on using the Assassins just for the love of the models.

So these 2 questions stand.

Is it worth using Ing Lord Coteaz with or without a retinue?

What would be the best basic elite Inquisitor just to open up the Assassins?

 

Thanks in advance

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As a general rule, Daemon Hunters inquisitors tend to be more shooty (psycannon, gun servitors, sages and mystics) and anti-deep striking (said mystics). This also helps give a firebase unit without going out-of-codex. There's been a few discussions before if you utilize the Search function that should have some good information.

 

Edit: I run a close combat Witch Hunters Inquisitor myself, but Witch Hunters have some better options for combat that Daemon Hunters don't, ergo the recommendation for shooty.

It's true, he is required to have at least 3 folks in his retinue.. however he has a larger maximum retinue size than normal as well.

 

Edit: He also can have more of each type than normal, as per his page of rules.

What INP said. Go shooty. You can also add in psyker defense with the game's last remaining unlimited range psychic hood, too. The ultimate package, methinks, is:

 

I-lord, psychic hood, multi-melta servitor, 2 mystics, Chimera w/extra armour, smoke: 205 pts

 

Barebones, no psyker defense is still quite useful:

 

Inquisitor, multi-melta servitor, 2 mystics, Rhino w/extra armour, smoke: 125 pts

 

Both options give you the same deep strike defense and the same anti-armour bunker. The Chimera is obviously a superior vehicle for parking at midfield and also gives you extra firepower. It's just darned expensive and not as good as the ones the IG gets. :) Still, a very fine unit for any Imperial army. And the DH in particular really really need deep-strike defense to help keep enemies away from our troops and vehicles.

I would rather not have a whole Inq unit. Would take up too many GK points.

If Coteaz HAS to take a retinue I may just use him as the cheap elite Inq on his own in a PAGK unit

Then I get to use on of my all-time favourite models and those pretty Assassins

I would rather not have a whole Inq unit. Would take up too many GK points.

If Coteaz HAS to take a retinue I may just use him as the cheap elite Inq on his own in a PAGK unit

Then I get to use on of my all-time favourite models and those pretty Assassins

 

I like that plan. Am considering using Coteaz as my generic Inq also.

As for the assassins, you can only take one at a time.

I think I'll field the Eversor, due to the cool 'look'. And I heard he does his job well.

I Don't know your point struggle, but there was another suggestion floating around somewhere: have a regular Inq, with terminator armor and a psycannon. add him and your Brother Captain HQ (with a psycannon) to a group of Termies (one of which has a psycannon) with their own BC (Who has a psycannon as well). Right there is four psycannons, each of which Heavy 3 at 36" (they can move and shoot as normal because of their tactical dreadnaught armor.) Pop them into a LR or LRC and put them at a great fire line to support your assassin(s) if your points are allowed.

Inquisitors are a bit borked up in general now. They are fluffy but a bit hit or miss. I would run a barebones Inq Lord w/ 2 mystics, hood, psycannon. I think with SW and now the Tyranid pyker powers hoods on GK are close to mandatory. Living Lightning, Jaws, Catalyze, Life Leech are all powers you are really going to want to shut down. Especially when a single model costs so much.

 

Also, DCA do not have grenades and they new combat rules really hurt them. They used to be able to charge in, clear the local combat zone around them at I5 so no one can strike back and repeat next combat assuming they did not sweep the unit.

 

I personally like a Callidus since you can AWIYE a unit 6" which can expose a unit, take away LoS from a Heavy Weapons squad or (my Favorite) immobilize a critical tank (the chances are really not that bad of succeeding actually 11/36 or approximately 1 of 3 times). On top of that her Neural Shredder is brutal, as is her C'Tan Phase Blade for taking out dangerous units. In many ways she strikes fear into opponents like Snikrot, except she is sneakier like Marbo.

Thank you Gaz! I found out that's only 369 pts! Not too bad for me... considering I usually take 5 Termies with my HQ which is usually around 300 pts.

 

That's 12 shots from a 2+ armor saving, 6" moving, 36" shooting unit that refuses to die! I'd say its worth my points if I wanted a nice mobile fire base. That's a potential 42" range! Instant kill and Instant wound on a LOT of characters with T3 and 4+ Armor save.

 

and Yes, I completely agree with calypso2ts on the assassin. I LOVE using the Callidus assassin. Her powers are disgustingly good. Just remember with her Neural shredder, it attacks their LEADERSHIP so watch out for things like Necrons or wraithlords or whatever has a high leadership. Plus she most probably will not survive through the first assault. So make her first attack a good one, Deepstrike her next to something like a Tau Commander crisis suit who might luckily be next to his fire warriors (or kroot even!) and shred the heck out of them!

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