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What is the first list you'll take vs the new Nids?


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At 2K, I would like to play with Ragnar because I think its fluffy that a crazy Wolf Lord goes against some of the nastiest bugs in the universe.

 

Here's what the list looks like so far:

 

2000

 

HQ:

Ragnar Blackmane = 240

Rune Priest (Chooser, WTT) = 115

 

TROOP:

9x Grey Hunters w/ WG (Rhino, PF, cbM, Meltagun, WS, MotW) = 243

9x Grey Hunters w/ WG (Rhino, PF, cbM, Meltagun, WS, MotW) = 243

9x Grey Hunters w/ WG (Rhino, PF, cbM, Meltagun, WS, MotW) = 243

9x Grey Hunters w/ Arjac (Meltagun, WS, MotW) = 353

 

HEAVY:

6x Long Fangs (4x ML, 1x PC) = 150

6x Long Fangs (4x ML, 1x PC) = 150

LRR (EA, MM) = 265

 

This is the list I plan on using vs. my first game vs the new Nids. A lot of my friends are going to be playing Nids and I want something that can cause some damage to their army. I plan on seeing a lot of Warriors, big bugs (Tyrants, Marlocs and Trygons), and drop-podding Zoantroape squads. I'm also expecting Lictors and Death Leapers infiltrating in.

 

What you guys think?

Well I'll probably be fielding something along the lines of the following:

 

Rune Priest with Jaws of the World Wolf

Wolf Lord with Saga of the Bear (gotta go toe to toe with those nasties)

2 Land Raider Crusaders

30 Blood Claws

Between 2-4 Grey Hunters Packs with Plasma/Melta Guns in Rhinos as well.

 

And if I can manage it a Vindicator or perhaps a Long Fang squad. We'll see.

 

I'm overall looking for durability in numbers and high armor value and lots of firepower.

The Marlock (not sure if its that one) could destroy those Whirlwinds so i dont know if those will survive long enough.

 

I think Longfangs could be a better choice as those can be put on a higher level which in turn would render that autohit useless.

Mawlock, which indeed could pop up anywhere and its not the only problem, plenty of other Nids can arrive from the hole the Mawlock causes when it arrives and that means the Nids can have a readily available spot to safely deploy from anywhere on the board really, even in the midst of a defensive line. I know I'm going to keep my force mobile and try to getting pinned down by Ravenors, Gargoyles and Mawlock shenanigans.
I'll be running my usual 2 squads of longfangs (though i worry about assault), land raider redeemer (probably empty), grey hunters with flamers and standards, dreadnoughts to hold up gaunts, and landspeeders with 2xheavy bolters.
I don't generally tailor my lists, so I'll be taking whatever all-commers list I've whipped up most recently. It's after my first few encounters that my lists will start changing to adapt to what's in the new 'dex.
As the Nids can't assault once they deep strike (Mawloc hole or not) you could probably get some mileage out of Rune Priest powers that make the terrain Dangerous for those units. Probably won't win you the game but you may cause some wounds and soften the unit up before pounding them with Long Fangs.

Several Rune Priests, notably with LL and Jaws, and also to shut down Zoanthropes and Hive Tyrants powers.

 

Lone Wolves to take on Mawlocs, Tervigons and act as a Deep Strike/Outflank deterrent.

 

15 ML Long Fangs because they'll murder anything except Tyrannofexes or MCs protected by Catalyst from long range.

 

Thunderwolves can also tackle most of the squads and MCs, but watch out for those boneswords as they'll instakill them if they fail their Ld 8 test.

2 Land Raiders in your list will hamstring you. Cos they will get the Drop pod Zoanthrope treatment and that's a quarter of your list gone.

Put a Rune Priest with Storm Caller in one of your LRs, and the Zoanthropes will only have a very slim chance of destroying them, actually 9% per Zoanthrope in this situation.

6 grey hunter packs 3 with 2 flamers and 3 with 2 plasmas

people i play with do hordes no MCs so i will be taking 3 whirlwinds as well to thin the oncoming horde

maybe a wolf lord on a TW with a FB and saga of the bear to run at any MCs just to mash them ... which they should XD

and another lot of points to spare on fast attack ... so maybe some bikers or TWC for funsies

We dont fix our lists against a specific opponent, in my club.

 

My ''all-comers'' list has a whirlwind and most importantly 2 empty drop pods with Deathwind launchers in them.

 

Sure, I know the whirlwind will become a priority for my opponent, but there is very little he can do about my Drop pods. Sure, these will be destroyed either by gargantuan monsters or Zoanthropes, but they will also distract his battle plan.

 

I plan on sending the pods in the middle of his line or near an objective. He will therefore need to bring his "big bugs'' along with the troops to deal with the pods, as gaunts "should not'' harm them to much. In objective games, I know that my opponent will place an objective very near his deployment zone, in order to get it easily and pretty much without needing to much support to hold it. Sending pods there "should'' force him to bring some bugs backward to claim the objective back or at least deal with the Pod. This will give me some time to bring my units into position and avoid more easily Carfifexes and the like.

 

Perhaps i'll manage to free up some points to get Hunter kille missiles on my rhinos...or long fangs, that I dont usually play with :)

Hi All!

 

I think it would be wise to pack a whirlwind or two somewhere to really lay into those gaunts while the troops can get their priorities right.

Just a small note: a Whirlwind will very unlikely make a useful weapon against Nids due to their Hive Guard unit that is becoming very popular in my area... 2 S8 assault weapon shots per model at 24" that don't need LOS - that's a sure death for a Whirlwind.

I'm afraid land raiders arent such a great threat to nids anymore considering zoanthropes now comes default with BS4 and a S10 AP1 18" Lance shot that can also be fired as a S5 AP3 small blast 24" and ontop of that they have a 3+ invurnable save, there is one good "nerf" the nids have taken considering synapse no longer grants eternal warrior, so nuke the thropes with rocket launchers.

I'll be bringing this:

Njal Stormcaller in TDA

2x Lone wolves in TDA SS/TH

3x 6xLong Fangs with MLs

2x 10xGH with 2xPG 1xPF

2x 5xGH with 1 flamer

2x 3Swiftclaws +1Attack Bike 1xPF

2xRazorbacks with TL-LCs

Each Swiftclaw pack have a Wolf Guard with Combi-Melta/Frost Blade assigned assigned and one WG with with FrostAxe and Combi-Melta goes to my Grey Hunters.

2000 points on the nose and barring the Emperor's disfavour it can take on absolutely anything.

 

I refer to it as my boring list because winning with it is just too easy.

Like Wildfire I'll be doing a all comers list. That said, I'm determined to take large packs of fennies to scare horde players in other ways than just massive bolter fire. (30-45 wolves backed by PA or TDA goodness).

 

Most armies are not expecting 90+model SM lists.

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