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Russ forgive me


Vlk

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Isn't their a power that negates LOS?

 

That would be the Shrouding. Unfortunately, that would require me to buy some Grey Knights... which I'm not going to do just to get Shrouding :mellow:

 

 

 

Well, there are some very powerful anti-daemon spells (Banishment, Destroy Daemon, Sanctuary), then a power that doubles the strength of its caster (Hammerhand), a power that can prevent an enemy unit from assaulting the Inquisitor (Word of the Emperor), a power that is quite powerful against everything in base contact with the Inquisitor (Holocaust) and a pretty powerful shooting power with D6 S5 AP5 shots that ignores invulnerable saves - howerver, it is quite short ranged (18 inches - Scourging).

 

The only one that I find appealing is the Scourging which is twice the cost of a plasmagun on Grey Hunters.

Wouldn't i need to buy him TDA in order to get him a Psycannon? If so, it would be horribly overpriced.

 

And not even Scourging is what I want... I guess I will just keep him dirt cheap just like my Rune Priest.

 

you dont need TDA for a psycannon

 

however, if you take a psychic hood, take two hyrophants, elite inquistors are only leadership 8, the hyrophants make him 10

You don't need TDA for psycannon - You need it for psycannon with constant 36" range.

 

 

Sorry if I'm hijacking, but I read a rumour on BOLS that they are shelving DH and WH. I'm just referring what they said, but if it is true maybe you should not depend so much on their psychic powers and abilities.

 

 

Can't be! They will be killed by angry players. One thing is take out small lists, like Harlequins and 13th Company, but here are whole armies with not cheap minis

My question reguarding his worth is what you'll not be taking from the wolf list when you're taking said 32point-elites-1-trick-pony. If you're playing nids there'll be a lot of MC's and a lone wolf without being tooled up would be an obvious choice for the same slot. In addition to this there's the increased Ld from wolf guard for counter attack, scouts for taking/contesting back line objectives and Dreadnoughts which are going to add more heavy weapons to bring things down.

 

Not convinced by this...however on the whole counts-as allies front I'm doing so myself as i'm putting a squad of seraphi/valkeries into my current wolves list to see how they run.

 

~O

My question reguarding his worth is what you'll not be taking from the wolf list when you're taking said 32point-elites-1-trick-pony. If you're playing nids there'll be a lot of MC's and a lone wolf without being tooled up would be an obvious choice for the same slot. In addition to this there's the increased Ld from wolf guard for counter attack, scouts for taking/contesting back line objectives and Dreadnoughts which are going to add more heavy weapons to bring things down.

 

Not convinced by this...however on the whole counts-as allies front I'm doing so myself as i'm putting a squad of seraphi/valkeries into my current wolves list to see how they run.

 

~O

 

I might take a Predator with HB sponsons or a Whirlwind or a LS with a HF/MM instead of my Vindicator and I would only have 2 points left to find which shouldn't be a problem. It could actually be really benefitial as the Long Fangs wouldn't need their babysitters that badly and I would suddenly have a squad of Grey Hunters that can leave them behind with their Inquisitor buddy.

 

I don't really believe that a Lone Wolf that you can buy for 32 pts. would be as valuable as Long Fangs being most probably pretty safe and active throughout the whole game. I already have Wolf Scouts, WG Pack Leaders and I'm not that fond of Dreadnoughts, actually.

 

What worries me are all those nasty, nasty deepstrikers that could rip so many of my precious valuable units to shreds. I'm not an experienced player at all but almost all the armies I have ever faced had some deep-striking units.

that's a very good idea, but it would be a stupid and nigh impossible feat for any inquisitor too keep up with their training regime and everyday life. He would also have to talk, walk and eat like them. Also they have regular checks with the apothecary for signs of the wulfen.

thanks

antique_nova

i seem to remember that it is only the inquisitors unit that can shoot or one model within 12 inches ..... the way to make this any good is to put him in a squad of heavy bolter henchmen which is fun against everything ... argh i shall pezzle you with lots of shots .. stops deepstriking units for sure XD

 

dont you need a HQ and 2 troop from the list as well? i dint think you could just mash armies together

i seem to remember that it is only the inquisitors unit that can shoot or one model within 12 inches ..... the way to make this any good is to put him in a squad of heavy bolter henchmen which is fun against everything ... argh i shall pezzle you with lots of shots .. stops deepstriking units for sure XD

 

dont you need a HQ and 2 troop from the list as well? i dint think you could just mash armies together

 

Apparently, you can. To quote the Daemonhunters' Codex, p. 21:

 

"Neither inducted Imperial Guard nor Space Marines may be included in such a contingent, and the total number of Daemonhunters unit choices may not exceed the following:

 

0-1 HQ

0-1 Elite

0-2 Troop choices

0-1 Fast Attack choice

 

...

 

If you have an existing Warhammer 40.000 army, this is the simplest way of incorporating an Inquisitor or squad of Grey Knights."

 

 

 

And if there are two Mystics in the Inquisitor's retinue, he can select another unit located within 12 inches of him to fire at the deep-striker.

I think no forgiveness from Russ is required. It is the Dark Angels that don't like to have the Inquisition around. The Space Wolf Books (just finished the first omni) drives the story with an Inquisitor that has ties to the Space Wolves. To me it is fine to use them.

 

Besides, in a year or two those old books will be gone from what I understand and a new Inq book (combined) will be out with a new line of models (grey knights in the first wave, SOB in the second), no more allies, but unit options in the book show the idea of seconded units in the codex.

My question reguarding his worth is what you'll not be taking from the wolf list when you're taking said 32point-elites-1-trick-pony.

 

O,

 

It's not really a one-trick pony, though, it is a pony that can extremely helpful when facing any army that has the propensity to Deep Strike. 32 points really is cheap, and it gives you the ability to take a *FREE* round of shooting from any nearby unit (with at least a single model within 12"). Park this small team in some Cover near your Long Fang Pack, and they will easily make up their point value if even a single enemy unit tries to Deep Strike within the range of the mystic(s).

 

To the OP, the only real reason not to do this is if you aren't willing to give up the Elite slot, but it looks like you've got one to spare anyway, so go for it. So what if the Daemonhunters codex eventually gets changed and removes your ability to use this allied Inquisitor. That codex isn't going to be updated anytime soon, and when it does then you'll just figure out something else to use (like Tempests Wrath).

 

V

If you're going to try to keep him cheap, the only things I'd purchase for him are a psychic hood, and possibly a chimera.

 

Why a chimera, you ask? Because it has a transport capacity of 12, meaning you can fit a full GH squad with added WG leader (and even add an IC if you like). That means you can have both GH special weapons. I believe you can even fire half the squads weapons out of the firing ports (not sure if that was a rule back when the Inq 'dexes were made, double check on that before yo try it). Not sure it's worth it at the old cost, tho, and you'd have to put the squad in it after deployment.

It's not really a one-trick pony, though, it is a pony that can extremely helpful when facing any army that has the propensity to Deep Strike. 32 points really is cheap, and it gives you the ability to take a *FREE* round of shooting from any nearby unit (with at least a single model within 12"). Park this small team in some Cover near your Long Fang Pack, and they will easily make up their point value if even a single enemy unit tries to Deep Strike within the range of the mystic(s).

 

To the OP, the only real reason not to do this is if you aren't willing to give up the Elite slot, but it looks like you've got one to spare anyway, so go for it. So what if the Daemonhunters codex eventually gets changed and removes your ability to use this allied Inquisitor. That codex isn't going to be updated anytime soon, and when it does then you'll just figure out something else to use (like Tempests Wrath).

 

V

 

I can see that side of the arguement - that it's something which has the possibility to do a lot of good IF my opponent chooses to deepstrike within the 4d6 of the inquisitor. This will average 14" so outside that and you're golden. Either that or don't deep strike at all - I know there's a lot of it out there but if we look at a lot of the cometative builds they just plain don't use it. I guess it's whatever is big in the OP's local meta.

 

while 32 points ois cheap...for that I can pick up 2 MotW for my packs....I'm thinking that'd have more of an impact in most games...that and free up a slot. I think it's because elites is the most heavilly contested slot in the FOC that I'd not go for it. If it's fluffy and you can od a great conversion however then that's a different matter, chopping things up is where it's at :D

 

~O

I like the Idea.

 

The Inquesition are not all and bunch of creepy stupid plotters. And the sons of Russ likes a good fight.

 

Have the Inquisitor stand close to a group of long fangs with missile launchers and a lascannon. Heck, even throw in a Rune Priest with Jaws of the Wold Lord and Living Lightning and anything deep striking will die horribly! :whistling:

Most of the powers either don't work or just aren't useful enough to buy. The ones that are decent are shooting and I'd rather spend the points for the psycannon instead of wasting time with their psychic powers. People suggest TDA on the inq in order to use the relentless rule with the psycannon and fire 36 no matter what. I personally don't give mine TDA simply because I give him gun servitors with Heavybolters and most likely won't be moving much anyways. Instead of a psy power maybe consider getting a force weapon because appearently it still kills eternal warriors.
Most of the powers either don't work or just aren't useful enough to buy. The ones that are decent are shooting and I'd rather spend the points for the psycannon instead of wasting time with their psychic powers. People suggest TDA on the inq in order to use the relentless rule with the psycannon and fire 36 no matter what. I personally don't give mine TDA simply because I give him gun servitors with Heavybolters and most likely won't be moving much anyways. Instead of a psy power maybe consider getting a force weapon because appearently it still kills eternal warriors.

 

It does? I thought instant death immunity prevents instakills from force weapons? Could you quote the relevant part of the Rulebook?

I'm not going to go for that because you don't really want to charge most of those deep-striking monstrosities with a single Inquisitor and two henchmen.

 

And by the way, what is the point of giving him gun servitors with HBs who are worse and more expensive than the Long Fangs?

 

 

 

 

 

Sarapham Posted Today, 12:58 AM

Since some are still talking about psy-cannons.. does the psy-cannon go through inv-saves equal to its regular AP, or does it punch through any inv-save?

 

 

Since some are still talking about psy-cannons, I'm probably going to smash my head against the wall :angry:

If you want to use this char and stay fluffy with the SW's hate for the inquistation, you can simply modle him as a Rune Priest or something. Maybe some kinda Iron Priest? No reasion he HAS to look like in inquistor.

belisarian navigator.

 

 

Now THAT is a sound idea. A Belisarian Navigator would be absolutely fluffy and the model could add some nice diversity to my army. Thanks a lot.

I am at work atm so I don't have my DH codex handy, but the wording on the force weapons is different and the mechanic by which is causes death isn't affected by the eternal warrior rule. This is yet another loophole with the older codex's. I recently read this myself when i started building a guard/dh army. I'll see if I can find the wording on the net or pull out my dex when I get home.

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