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Drop Pods or Rhinos/Razorbacks?


Athalus

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It always depends on what the situation is. If you dont plan on having units relatively alone on the field during the first few turns, then drop pods of Grey Hunters striking right into the middle of things is great. The only real advantage to a rhino is being able to use it again. But I have never been able to re-enter my rhinos, as a lack of need, or the tend to get popped.
Both, because wolves kick-ass.

 

No, seriously, Im not joking. Either way is great, and so is footslogging. You just have to build your lists to suit the style youve decided on.

 

Yeah, that's the really hard part I suppose. I think I want to go drop pods, but the rhino's look fun as well. Most of my army is fast attack, and was hoping to use either the drop pods to put the GH right into enemy heavy support or in places that will give my fast attack cover/support.

If you have specific models you want to use and are wondering if Transport or DP Put is the way to go with them, put up a list of what you have and we will be glad to help you made a wise purchase.

 

As for a general purpose answer, I am a fan of all three and run all three in my current list.

 

Vrox.

I could not decide on this as well. so i simply did a little bit of everything and it works fine. I usually take a Drop Pod Squad, two in Rhinos and a Foot-slogging one. Occasionally I put the foot sloggers in a landraider. In the end, as has been said, it all depends on personal preference since the wolves can do all kinds of assault really well.

Finally fought tau last night for the 1st time. I would have KILLED to have had a couple of pods in my list. It was a pitched battle/annihilation game. He basically lined up along the his table edge and sat there the whole game. I would have killed to have been able to drop down and take out those sniper drones or his suits or his HQ ect.

 

The game ended in a draw, but it was ugly up until turn 5 when i finally managed to get something across the table. I will grant you that I forgot to sacrifice some KFC to the dice gods because I rolled abysmal for alot of things, but still pods would have decided this particular game for me without a doubt.

 

On the other have One of my MVPs of the game was my Runepriest in a rhino rolling around hatch frying with JOTWW and LL.

 

So in the end I think it depends on the design of your list. I made a bit of a come back in the late rounds of this game, but had i designed my list with pods or partial pods I would have went much better for me.

When I faced Tau I always used Scouts/OBEL + WG(L/CL+CombiMelta). Jump packs and Land Speeder( Assault /C+ H.B.) . I always used my Ven Dread with twin linked las/can's + miisile launcher.( Keep him peeking round corners of cover.) Remember Wolves are cunning not suicidal !

GOD bless ................V

I actually did have a TLLC Dread. He missed twice even with rerolls. My BEL scouts rolled a two.. came in on the right away from all the prime targets instead of his table edge or left side.

 

I didn't have lots of armor, so im thinking maybe I should have killed the sniper drones first instead of the broadsides. All in all though, I don't think I was terribly unsound tactically, just that dice was with him and against me. It was a fun game. We ended on turn 5 because the store was closing He thought I would have tabled him in the next turn, I thought he was going to win. We were even on kill points at the end of turn 4 and was most likely still even or very close at the end of turn 5 so we called it a draw.

 

Regardless of who won there were lots and lots of dead people. I just think there would have been more of his people dead had i utilized a drop pod assault :angry:

When I faced Tau I always used Scouts/OBEL + WG(L/CL+CombiMelta). Jump packs and Land Speeder( Assault /C+ H.B.) . I always used my Ven Dread with twin linked las/can's + miisile launcher.( Keep him peeking round corners of cover.) Remember Wolves are cunning not suicidal !

GOD bless ................V

 

 

When your opponent does this "He basically lined up along the his table edge and sat there the whole game." OBEL scouts are useless. I had an opponent do that to me at a tournament, no place for the scouts to come on so they are lost, this was under the first TAU codex. I had a Necron player try to pull the same stunt but he blabbed about it before the match started so I decided to infiltrate rather than go OBEL. Both players sat on the back line, I was ready for this in the second game and held my ground only shooting Las-cannons at whatever target I could light up with the laser pointer. The Necron player was so ticked off because I would not charge into his killing ground and have my army shot up.

 

First game was a loss and the second was a draw but he hit me on the soft points because I hardly moved my units forward and oddly enough he did much the same but he had this idea in his head that MEQ lists should charge forward and be slaughtered. I scoured 2 on comp and 0 for sports out of 5!

 

DP's can shake up a player who wants to sit in cover on the back of the table, forcing their hand can be a good mind game. Razorbacks have their place in big games or when you decide not to take any HS slots and use the vehicles guns but you suffer by having small packs and this can hurt in HtH as you lack the numbers to assault and after a good round of shooting by your opponent you will lack the numbers to counter any assault!

 

If you can take a FW DP for the dread that is a bonus, land, shoot and then charge. That always puts opponents on the back foot as they never expect a dread to charge from a DP!

 

Lots of thought needed with this new codex!

The Imperial Armor Rules, if allowed, contain a Drop Pod called the "lucious pattern" that allows one to assault out of deepstrike- dreadnaughts only, a mere 50pts.

 

Frankly though, what Im more confused by was how a tau player whos standing around like that managed to cover each and every inch of his backboard and both side boards....

Tanks are better than Pods for flexibility because you typically won't end up completely isolated from another unit when you bail out of a Rhino/Razor unlike the Pod where you are in front of the entire enemy army. Usually.

 

If you are going GH, then try to get as many full squads as you can because they are one of the best troops choices in the game. Getting 2 Meltas for 5 points or a WG with Combi-melta for a few extra points over a regular Marine is well worth it.

I typically prefer rhinos, but I do like the ability of the pod to place a squad close to where I want them right away. I pod can typically drop a rapid firing GH squad where it needs to be right away. Also i've had success with pods splitting an army in half long enough for me to concentrate on one side and wipe it out. I think my new list I am going to try a bit more hybridization with pods and rhinos.
The Imperial Armor Rules, if allowed, contain a Drop Pod called the "lucious pattern" that allows one to assault out of deepstrike- dreadnaughts only, a mere 50pts.

 

Frankly though, what Im more confused by was how a tau player whos standing around like that managed to cover each and every inch of his backboard and both side boards....

 

Hint, "this was under the first TAU codex" the game was during 4th ed. He started placing FW's 2" in from the edge and continued to cover the back of the table, he had some suites (HQ), vehicles and Kroot to move forward, which they did not until my scouts came on in my 2nd turn and having no place to come on were ruled by the TO (at the urging of my opponent ) to be lost in the Warp. Two Tau Piranha swept in from a flank and shot things up while his Hammer Head and heavy use of marker-lights did the rest.

 

The table was sparse on scenery, the dice whet his way he had the best side, first turn and I was new to tournaments while my opponent had been winning them for years. He is a good player, knows his rules but a win at all costs power-gamer and absolute crud as a person. The tries to intimidate you from the start, won's shake hands, tells you what you can and can't do, criticises your game play from your opening move.

 

Now I know what he is like I take his 'sledging' like water rolling of a ducks back.

 

BTW the last couple of years has seen the use of more and more IA rules in tournaments but they can be an odd one sided affair, depending on what the TO sees fit to allow!

Well, damn. Looks like I'll just have to make both =P.

 

And that Tau player sounds like a douche. As does that Necron player. Anyone who sits on the table edge and doesn't move and then gives 0 outa 5 for spirit needs to look in the mirror and realize they are doing the exact same thing to their opponent.

 

As for taking transports or drop pods, it comes down to the fact that I like to be assaulty, and maybe rhino's might lend themselves to that because you can rush out of them. But drop pods are also useful because you get their faster.

 

Tough choice. Again, feedback on my list is appreciated if ya need context.

(last post = most current build)

http://www.bolterandchainsword.com/index.p...howtopic=189267

 

Thanks!

The main problem with pods is that you get your force in bits and pieces, and you're never sure what you'll get. Transports don't have that problem. Drop pod assualt has mitigated that problem somewhat, but any force that relies on reserve will experiance it.

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