Skirax Posted January 16, 2010 Share Posted January 16, 2010 I'm really sorry if this has already been asked, I haven't seen anything like this though. If in the Codex, it says that WG in TDA cannot Deep Strike, then surely in Planetstrike this rule is ignored? I realise this is a fairly obvious question, but I just wondered. Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/ Share on other sites More sharing options...
Spacefrisian Posted January 16, 2010 Share Posted January 16, 2010 They can deepstrike in planetstrike but cannot assault on the turn they land (attacker) as they didn't have the deepstrike rule. Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2249683 Share on other sites More sharing options...
Skirax Posted January 16, 2010 Author Share Posted January 16, 2010 Ah, that's the part I was obviously confused on, thanks ;) Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2249702 Share on other sites More sharing options...
Grey Mage Posted January 16, 2010 Share Posted January 16, 2010 Yep, all infantry gain the deepstrike rule, but if you have it already you get the bonus of being able to assault. Of course, it doesnt work if your in a DP sadly. Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2249775 Share on other sites More sharing options...
Brother Martinus Posted January 17, 2010 Share Posted January 17, 2010 Forgive me if I am wrong but dosent it state that we prefer not to deep strike not that we cant? Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2250371 Share on other sites More sharing options...
Ullr Direfang Posted January 17, 2010 Share Posted January 17, 2010 Forgive me if I am wrong but dosent it state that we prefer not to deep strike not that we cant? well.... first off i would ask where it says we can telport our termies? space wolves distrust things like teleporters and what not. i suppose that under particular circumstances they would, but just because you can lead a wolf to a teleporter doesn't mean you can make him use it (and i would like to see you try) Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2250374 Share on other sites More sharing options...
stinkenheim Posted January 17, 2010 Share Posted January 17, 2010 space wolf terminators cannot teleport into battle becuase unlike C:SM our terminator armour entry does not include the 'Deep Strike' special rule. Instead it includes the note abou Space Wolves having a distrust of technology involved in teleporting. So whilst it is a note, rather than a special saying 'No teleporting' we cannot because there is no rule allowing us to under the armours entry. Its also worth noting that it says we cant teleport, and not deepstrike. we are able to deepstrike if a drop pod has been purchased for the unit. Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2250434 Share on other sites More sharing options...
Grey Mage Posted January 17, 2010 Share Posted January 17, 2010 Or Via Jumppack! Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2250462 Share on other sites More sharing options...
Wispy Posted January 17, 2010 Share Posted January 17, 2010 Does planet strike not make a note that deep striking trasports don't count? In any case, that gives sky claws some use! Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2250525 Share on other sites More sharing options...
Bearboy Posted January 17, 2010 Share Posted January 17, 2010 well.... first off i would ask where it says we can telport our termies? space wolves distrust things like teleporters and what not. i suppose that under particular circumstances they would, but just because you can lead a wolf to a teleporter doesn't mean you can make him use it (and i would like to see you try) Keg of ale and a spit roast on the teleporter plate. Then flick the switch when their feasting. Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2250618 Share on other sites More sharing options...
Skirax Posted January 17, 2010 Author Share Posted January 17, 2010 I was just wondering about Terminator Armour, I know about DPs and Jump Packs :D Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2250625 Share on other sites More sharing options...
Spacefrisian Posted January 17, 2010 Share Posted January 17, 2010 The thing about Spacewolves and not teleporting is a bunch of bull**** if you ask me. Ragnar jumps in a teleporter wearing powerarmour and he isn't the only Spacewolf. Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2250637 Share on other sites More sharing options...
Wispy Posted January 17, 2010 Share Posted January 17, 2010 The phrase "You can't have your cake and eat it too" comes to mind here. We got a lot of cool stuff - better stuff - over codex marines. Don't be spoiled about it. :P Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2250721 Share on other sites More sharing options...
Ullr Direfang Posted January 17, 2010 Share Posted January 17, 2010 well.... first off i would ask where it says we can telport our termies? space wolves distrust things like teleporters and what not. i suppose that under particular circumstances they would, but just because you can lead a wolf to a teleporter doesn't mean you can make him use it (and i would like to see you try) Keg of ale and a spit roast on the teleporter plate. Then flick the switch when their feasting. you know my only weakness.... NNOOOOO!!!!! Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2250981 Share on other sites More sharing options...
Bearboy Posted January 18, 2010 Share Posted January 18, 2010 Lukas also uses that trick to give his Wolf Lord a bath. Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2251574 Share on other sites More sharing options...
Skirax Posted January 18, 2010 Author Share Posted January 18, 2010 So true...:) Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2251587 Share on other sites More sharing options...
jeremy1391 Posted January 18, 2010 Share Posted January 18, 2010 How would drop podders not benefit from already having deep strike? they have the pod so have the deep strike rule so why wouldnt they be able to assault? if this is true then im very upset!!!! Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2251670 Share on other sites More sharing options...
Hfran Morkai Posted January 18, 2010 Share Posted January 18, 2010 How would drop podders not benefit from already having deep strike? they have the pod so have the deep strike rule so why wouldnt they be able to assault? if this is true then im very upset!!!! To prevent some very nasty surprises, especially dreadnoughts I feel. (unless your opponent has agreed to let you use IA books...) Something about a game turn only being a few seconds of "real time" and the impact of hitting the ground renders you incapable of leaping out as soon as you hit planetside. Of course nothing stopping terminators deep-striking and hoping their heavy flamers/combi-weapons do enough damage to the defenders to allow them to survive until the next turn. Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2251678 Share on other sites More sharing options...
jeremy1391 Posted January 18, 2010 Share Posted January 18, 2010 How would drop podders not benefit from already having deep strike? they have the pod so have the deep strike rule so why wouldnt they be able to assault? if this is true then im very upset!!!! To prevent some very nasty surprises, especially dreadnoughts I feel. (unless your opponent has agreed to let you use IA books...) Something about a game turn only being a few seconds of "real time" and the impact of hitting the ground renders you incapable of leaping out as soon as you hit planetside. Of course nothing stopping terminators deep-striking and hoping their heavy flamers/combi-weapons do enough damage to the defenders to allow them to survive until the next turn. so in the planet strike book (which i do not currently have) does it say that units in drop pods dont get to assault? Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2251702 Share on other sites More sharing options...
Grey Mage Posted January 18, 2010 Share Posted January 18, 2010 How would drop podders not benefit from already having deep strike? they have the pod so have the deep strike rule so why wouldnt they be able to assault? if this is true then im very upset!!!! If you can figure out how the DP can assault anything then IT can assault out of DS. The unit inside doesnt have the rule, the DP does- AND DPs specificly say you cannot Assault out of them. We done be SOL. Link to comment https://bolterandchainsword.com/topic/189899-wolf-guard-in-planetstrike/#findComment-2251733 Share on other sites More sharing options...
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