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Wolf Guard in Planetstrike.


Skirax

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Forgive me if I am wrong but dosent it state that we prefer not to deep strike not that we cant?

 

well.... first off i would ask where it says we can telport our termies? space wolves distrust things like teleporters and what not. i suppose that under particular circumstances they would, but just because you can lead a wolf to a teleporter doesn't mean you can make him use it (and i would like to see you try)

space wolf terminators cannot teleport into battle becuase unlike C:SM our terminator armour entry does not include the 'Deep Strike' special rule. Instead it includes the note abou Space Wolves having a distrust of technology involved in teleporting.

 

So whilst it is a note, rather than a special saying 'No teleporting' we cannot because there is no rule allowing us to under the armours entry.

 

Its also worth noting that it says we cant teleport, and not deepstrike. we are able to deepstrike if a drop pod has been purchased for the unit.

well.... first off i would ask where it says we can telport our termies? space wolves distrust things like teleporters and what not. i suppose that under particular circumstances they would, but just because you can lead a wolf to a teleporter doesn't mean you can make him use it (and i would like to see you try)

 

Keg of ale and a spit roast on the teleporter plate. Then flick the switch when their feasting.

well.... first off i would ask where it says we can telport our termies? space wolves distrust things like teleporters and what not. i suppose that under particular circumstances they would, but just because you can lead a wolf to a teleporter doesn't mean you can make him use it (and i would like to see you try)

 

Keg of ale and a spit roast on the teleporter plate. Then flick the switch when their feasting.

 

you know my only weakness.... NNOOOOO!!!!!

How would drop podders not benefit from already having deep strike?

 

they have the pod so have the deep strike rule so why wouldnt they be able to assault?

 

if this is true then im very upset!!!!

 

To prevent some very nasty surprises, especially dreadnoughts I feel. (unless your opponent has agreed to let you use IA books...)

 

Something about a game turn only being a few seconds of "real time" and the impact of hitting the ground renders you incapable of leaping out as soon as you hit planetside.

 

Of course nothing stopping terminators deep-striking and hoping their heavy flamers/combi-weapons do enough damage to the defenders to allow them to survive until the next turn.

How would drop podders not benefit from already having deep strike?

 

they have the pod so have the deep strike rule so why wouldnt they be able to assault?

 

if this is true then im very upset!!!!

 

To prevent some very nasty surprises, especially dreadnoughts I feel. (unless your opponent has agreed to let you use IA books...)

 

Something about a game turn only being a few seconds of "real time" and the impact of hitting the ground renders you incapable of leaping out as soon as you hit planetside.

 

Of course nothing stopping terminators deep-striking and hoping their heavy flamers/combi-weapons do enough damage to the defenders to allow them to survive until the next turn.

 

so in the planet strike book (which i do not currently have) does it say that units in drop pods dont get to assault?

How would drop podders not benefit from already having deep strike?

 

they have the pod so have the deep strike rule so why wouldnt they be able to assault?

 

if this is true then im very upset!!!!

If you can figure out how the DP can assault anything then IT can assault out of DS.

 

The unit inside doesnt have the rule, the DP does- AND DPs specificly say you cannot Assault out of them.

 

We done be SOL.

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