JCarter Posted January 19, 2010 Share Posted January 19, 2010 A single pod is usually ineffective unless for a suicide unit to take out something special. With multiple pods, you can use them to block access routes for the enemy's mobile forces, to separate his army into portions so as to deal with it piecemeal, place units inside the enemy deployment area, etc, depending upon the objectives of the particular scenario that you are running. Link to comment https://bolterandchainsword.com/topic/189989-no-luck/page/2/#findComment-2253424 Share on other sites More sharing options...
Karack Blackstone Posted January 19, 2010 Share Posted January 19, 2010 I'm not an experienced pod player, but I will mention that at 1,500 pts I tend to favor a really fast yet still nice and heavy hitting force. On the 30'th of this month though I have a game against unlimited bugs and I have to limit myself to 1,500 and a full FOC. Should prove fun. I mostly lose games, although I do win now and then. I gotta say it's mostly in the attitude you bring to the game when you model and go from there. Spice up a few models now and then, maybe that will help. Or, if that doesn't work, try fiddling with a list and figure out what you need and what you want. I play with Razorbacks mostly, so I have small troops squads but they are still fun to field as the role of the tank is part of why it's there, along with the troops. All those HQ's are a real points sink... I find a solid, round HQ is a Wolfpriest with WTN and Runic armor if you can afford the cost. Rune Priests are something I'm not too familiar with yet, so working on that. Try to figure out a good, solid points core that you know reflects your play style and you have fun playing. Take HQ's and other units that compliment this. Try to keep things in points allotments that are easy to remember and switch out. We used to have HQ's based on points, now it's a good idea to make "retinues" of points that work well together. Or, bar that, try something new in approach and see if you like it. Just some thoughts, if you feel like I've made any good points, feel free to continue with them. If I haven't then hopefully I can come up with more useful ones later... Link to comment https://bolterandchainsword.com/topic/189989-no-luck/page/2/#findComment-2253617 Share on other sites More sharing options...
rodgers37 Posted January 19, 2010 Author Share Posted January 19, 2010 Yeah thanks thats great advice :huh: I made a list, but can't do it (at least for a month) as it involves rhino's, (and extra long Fang weapons) which i hoped to get in a trade, for the majourity of my Drop Pods.... I am now looking at induvidual units, (i was looking at Wolf Priest, with 10/11 blood claws, maybe with a Wolf Guard hense then 10/11 in a LRR), Arjac as well....if i don't sell my Drop Pods, then i might try again at a Wolf Guard list, and then have a footsloggin list as well..... But thanks :P Link to comment https://bolterandchainsword.com/topic/189989-no-luck/page/2/#findComment-2253628 Share on other sites More sharing options...
Karack Blackstone Posted January 19, 2010 Share Posted January 19, 2010 Land Raiders are a bit iffy in 1,500 pts games, though very useful if they survive. Otherwise, stick to what feels fun and try to find a list that speaks to you, is all I can add for now. Do what you think is best for your play and army, and just roll with what life throws your way in terms of opponents. Hope I've helped some... And WG in a LR of any type with WC's makes for great bear hugs :huh: Link to comment https://bolterandchainsword.com/topic/189989-no-luck/page/2/#findComment-2253637 Share on other sites More sharing options...
rodgers37 Posted January 19, 2010 Author Share Posted January 19, 2010 Well, I've not made an exact list, but something i want to run, is Canis, with 2 packs of FEn Wolves, 2 squads of Grey Hunters (probably both in Pods), and 3 units of 3 TW cavalry... ( i don't have any models, for the TW cavalry, but have loads of LOTR Wargs, i can proxy untill GW bring some out, or i find another way of making them ;)) But yeah, i do like making lists, and when i think about them, with no specific opponent in mind (i.e i just think, how to kill 30 boyz, or how to kill armour ect) i think my lists turn out ok, but as i have said, i normally end up making a list before a game, for no real reason ( i don't really tailor lists). I will do what you have advised, trying out things that are fun to play with (and hopfully are not to shabby on the bored either :P) Thanks Link to comment https://bolterandchainsword.com/topic/189989-no-luck/page/2/#findComment-2253676 Share on other sites More sharing options...
Karack Blackstone Posted January 19, 2010 Share Posted January 19, 2010 The TWC sounds like a great idea, glad there's something you can use for the meantime, I hope to pick up some TWC whenever they come out. Thanks for listening, hope you have some more ideas in mind now, and if anything, that core list you mention is sounding rather nice, especially if you put Canis in with the TWC (either unit) you get an invul save to boot if you can give them storm shields. I find fun can lead to making wiser tactical choices in a game, although it's fun to take an underdog list and do well with it, depending. All in the approach. ;) Link to comment https://bolterandchainsword.com/topic/189989-no-luck/page/2/#findComment-2253692 Share on other sites More sharing options...
rodgers37 Posted January 19, 2010 Author Share Posted January 19, 2010 I want to do a Space Wolves Progress blog now :D I have some nice ideas, but i'm probably too boring :D Link to comment https://bolterandchainsword.com/topic/189989-no-luck/page/2/#findComment-2253713 Share on other sites More sharing options...
Ikken Posted January 19, 2010 Share Posted January 19, 2010 not sure if this will be of any use ,but i noticed in your post you have alot of specialty chars . there is a guy in my gaming group that loads his army with char ics and at 1500 to 1750 points usualy gets tared because he didn't leave enough points for other stuff. this is something I have done myself and have found that in mid sized games they just don't work that well . they are cool and the models look great but at 1500 points you should probably be running a meat and potatoes style army . leave off the desert of specialty ICs and fancy armor like a Land raider , or too many other toys . Space wolves have so many toys it is hard to leave some at home but sometimes you have to try a basic list ,and see what works and what doesn't .then add to it or subtract from it as needed . just my too cents worth . Link to comment https://bolterandchainsword.com/topic/189989-no-luck/page/2/#findComment-2253734 Share on other sites More sharing options...
rodgers37 Posted January 19, 2010 Author Share Posted January 19, 2010 Yeah, i am trying to not use special characters, (but i like Bjorn soo much :D), a simple rune Priest, can be good enough support HQ for a space wolves army, i do understand that thinking, and will try to use it more often, thanks :D Link to comment https://bolterandchainsword.com/topic/189989-no-luck/page/2/#findComment-2253742 Share on other sites More sharing options...
Crimson Devil Posted January 19, 2010 Share Posted January 19, 2010 Rodgers37, Not every army works for everybody. For example, I have tried Eldar several times and it never works for me. Some of it is patience, but it is also play style. How do you play and does the army support it? What armies have you had success with? Is there a common style between them? Link to comment https://bolterandchainsword.com/topic/189989-no-luck/page/2/#findComment-2253881 Share on other sites More sharing options...
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