heed the wisdom Posted January 19, 2010 Share Posted January 19, 2010 hey guys I have a quick question and it may be answered in the brb but i couldnt find anything on it... so heres the question ... if I get 3 penetrating hits on and tank and 2 glancing hits and i blow the tank up on the first glance i roll .... get a 6 and its a meltagun for how purposes... meaning its wreaked not exploded do I still have to roll the penetrating hits to see if I explode it ... or can i keep the wreaked result... In game terms i play salamanders and sternguard with combi meltas and regularly first turn DP assault and pop transports ... and I find most of the time i like the wreaked result better but almost always end up with 3 - 5 pens ( with HeStan ) if anyone could referance a page in the brb so I can have clarity ... thanks ahead of time Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/ Share on other sites More sharing options...
JamesI Posted January 19, 2010 Share Posted January 19, 2010 Since they all should be rolled simultaneously, you really need to roll them all. Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2253470 Share on other sites More sharing options...
igotsmeakabob!! Posted January 19, 2010 Share Posted January 19, 2010 You roll them all. If you get no explosions, it's wrecked. If you get three wrecks and one explosion, it explodes. Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2253588 Share on other sites More sharing options...
Leonaides Posted January 19, 2010 Share Posted January 19, 2010 Yep - roll everything unless/until you get a 6 result (as thats the 'worst' possible result). Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2254030 Share on other sites More sharing options...
Ashe Darke Posted January 19, 2010 Share Posted January 19, 2010 Why you'd roll the glances before the penetrating hits is beyond me. Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2254031 Share on other sites More sharing options...
Agrab Posted January 21, 2010 Share Posted January 21, 2010 as a side point, I assume that if you get multiple explosions you only role the distance dice once, or do you roll them all and use the largest? Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2256076 Share on other sites More sharing options...
JamesI Posted January 21, 2010 Share Posted January 21, 2010 I'd just roll it once. Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2256081 Share on other sites More sharing options...
Commander Sasha Posted February 3, 2010 Share Posted February 3, 2010 Use coloured dice: Red for penetrating hits, black for glancing, throw them all at once, turn the black dice over to 2 less. WYSIWYG! All shots are supposed to be simultaneous, so all have effect, the worst result being the dominant one. This is also why you can't melta a transport, the enemy jump out, but you can't then flame/bolt them, even though you can assault them that turn. BRB p18, "Fast rolling"; p67, "Note:" Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2271796 Share on other sites More sharing options...
Ashe Darke Posted February 3, 2010 Share Posted February 3, 2010 The same unit can't assault them. You shot at the transport which is a different unit from people inside. So you can shoot the tank and if you don't kill it you can charge it, but if you open it up then the people inside are a different unit from the unit you shot at, therefore you can't charge them with that unit. This, as well as the fact all shots are fired simultaneously, is why you can't shoot the occupants if they exit due to that unit's firing. Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2271831 Share on other sites More sharing options...
Frosty the Pyro Posted February 3, 2010 Share Posted February 3, 2010 Pg 67, right above the "dedicated transports" box, there is a note. If you shoot at a transport and destroy it, the unit that shot at the transport may assault the dissembarked passengers. Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2271840 Share on other sites More sharing options...
Commander Sasha Posted February 3, 2010 Share Posted February 3, 2010 The same unit can't assault them. You shot at the transport which is a different unit from people inside. So you can shoot the tank and if you don't kill it you can charge it, but if you open it up then the people inside are a different unit from the unit you shot at, therefore you can't charge them with that unit. This, as well as the fact all shots are fired simultaneously, is why you can't shoot the occupants if they exit due to that unit's firing. Beg to Differ: BRBp67, under "Destroyed - Explodes!" "Note...if a transport is destroyed(either result) by a ranged attack, the unit that shot it may assault the now disembarked passengers..." Edit...Frosty beat me to it! Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2271841 Share on other sites More sharing options...
Ashe Darke Posted February 3, 2010 Share Posted February 3, 2010 Well shiver me timbers! Seems to go against the way the rules work but fair enough. I stand corrected. Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2271939 Share on other sites More sharing options...
rat of vengence Posted February 3, 2010 Share Posted February 3, 2010 It was that way in 4th, but it has changed :lol: RoV Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2272047 Share on other sites More sharing options...
Roachboy Posted February 3, 2010 Share Posted February 3, 2010 I've always played it as roll all damage rolls, and if it explodes, ignore all other results i.e one explosion. Obviously if you don't destroy it works a bit differently... Link to comment https://bolterandchainsword.com/topic/190161-multiple-penetrating-hits/#findComment-2272730 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.