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jump pack ona wolf lord


Ikken

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so i have been thinking that my skyclaws are the wrong side of useless with out a baby sitter .

just too unpredictable.

 

I have a model geared up as a wolfguard in a jump pack , in anticipation of our FAQ /Eratta allowing WGPL for skyclaws .

since that didn't happen I started looking at other options .

I could rework the model into a wolf priest , but I am not sure he would be that effective or have the CC staying power on his own or when the pack gets chewed up .

 

other options are a WGBL or wolf lord . the cost difference is not that much between the 2 and the wolf lord has the extra CC attack and the extra wound . and a better WS and I . for the extra points I am thinking the WL is the better option .

 

I have never used jump marines b4 ( I have used storm boys with my orks B4 with good success )

With my orks i view them as a fast power klaw delivery system , basically get the nob and his PK close to something that will go boom and if they live more than 1 or 2 turns it is a bonus.

 

 

I am wondering how this would work with jump marines and a WL , I don't like sacrificing an IC that way . However a 3+ armor save should keep them alive for a bit . at about 330 points or so they may cause alot of havoc early on and give my main army a chance to get in on top of opponents .

 

anyone tried this b4 ? and any suggestions on how to improve the unit or tactics ?

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I did a 3K pts FOC battle yesterday (as of this post) and gave them a WP with WTN, Runic Armor and JP. Did this three ways and gave them each unique wargear as normal per our rules. They did rather nicely, I can only imagine the sheer %* you'd give anything with a WL in there giving him a JP and a BoR to go with it...

 

Sounds like a good move, playtest it one game and see if you like it...? Choose Sagas wisely, btw, Warrior or Bear depending on the game...

I think if your gonna do Sky Claws they need someone, and yes i also dont like how a WG cant join them.

 

A Rune Priest is mainly ranged, so would do better in a shooty unit. But a WL or Wolf Priest would work very well with them, and I would reccomend it.

I think if your gonna do Sky Claws they need someone, and yes i also dont like how a WG cant join them.

A Rune Priest is mainly ranged, so would do better in a shooty unit. But a WL or Wolf Priest would work very well with them, and I would reccomend it.

 

was there something in the FAQ saying they could? or did i imagine that? (i think it might have actually been erraterd, but yeah, i might be making that up, and the current PC i'm on, hates PDfs...so i can't look at it...)

We don't know, however, last I read the FAQ it did not explicitly state that WG CAN join Skyclaws, therefore it's they can't. Near as I can figure it's a replacement for the JP Vet's of the Vanilla marines, albeit with alot more options for upgrades.

I just had the thought of adding a jump pack to an IC with the option WL , WGBL , RP , WP

and just attaching him to a normal infantry unit . this would give him super mobility when a target of opportunity pops up , like a tank or especially late in the game the ability to contest an objective by splitting him off from the unit and having him go solo .

 

just a thought , and it is not alot of points for the jump pack on a single char

There is a very clear list of units that WG can join. Swift Claws is not on that list. That means they cannot join.

 

And in regards to ICs with Swift Claws, always go for a cheap Wolf Priest. How is your model armed though? It could just be a really nice Squad Sergeant?

There is a very clear list of units that WG can join. Swift Claws is not on that list. That means they cannot join.

 

And in regards to ICs with Swift Claws, always go for a cheap Wolf Priest. How is your model armed though? It could just be a really nice Squad Sergeant?

 

 

Skyclaws, easy to mix together but I know you mean Skyclaws. :o

I've never used JP models myself, as I've always gone more fluff-wise with my lists, but I had a conversation with a Redshirt (GM of a games workshop store) and they recommended taking multiple small units of 5. I'd be curious to see if any of our fellow brothers have used this tactic with success or not.

The thing is with Sky Claws is yes, they work best in small units of 5 as outriders. Able to harass the flanks or quickly get to where the fighting is thickest and turn the tide with numbers.

 

However...... Thunderwolves do the job so much better. And they don't need an IC to look after them either.

Possibly true, although 5 extra skyclaws equal about 6 GH. However, 5 skyclaws will not accomplish much by themselves. They die to easily, often before they even make it to assualt. By my reckoning, 5 skyclaws is giving your opponent killpoints for a unit that doesn't do anything.

That's why you work them in synergy with your main units. Personally I wouldn't use Sky Claws anyway as TWC are better in all aspects. But Sky Claws are best used around the periphery in a unit of 5 with a Wolf Priest with Melta Bombs so they can harass the flanks or support assaults where needed.

 

They shouldn't really be getting shot at over your big scoring units and main hammer unit/vehicles.

I have a Wolf Guard battle leader with storm shield, frost blade, and jump pack to lead my young pups into battle. He's more pricey than the Wolf Priest and doesn't add the good Wolf Priest abilities, but he's more killy and survivable so I go with that. If I took a saga it would be saga of the beast slayer.

here is the unit i am thinking of using

skyclaws x 5, 1 with a power fist the other 4 just stock

attach a wolf lord , the model i have done up has a jump pack , pwr fist , plasma pistol No sagas assigned yet

 

the combined unit will with the ic and claws runs about 280pts .

 

my thought is that i can keep them in cover ( out of Line of sight ) and together until . hopefully on the 2nd or 3rd turn when my scouts come in with OBEL. then in the movement phase I can split the wolflord off and have him target a vehicle , and have the skyclaws target a 2nd vehicle , or other targets of opportunity .

if they can take out 2 vehicles , and survive to occupy my opponent for another turn I am thinking they will have earned their points back .

That's why you work them in synergy with your main units. Personally I wouldn't use Sky Claws anyway as TWC are better in all aspects. But Sky Claws are best used around the periphery in a unit of 5 with a Wolf Priest with Melta Bombs so they can harass the flanks or support assaults where needed.

 

They shouldn't really be getting shot at over your big scoring units and main hammer unit/vehicles.

 

I would still disagree. I don't know that they're the best buy, but I think they're a waste of points in small numbers.

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