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Would a Codex for Inquisitors be viable


Brother Hadafix

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Got bored and was looking over a discussion on another forum regarding the potential 5ed gk/sob and maybe combined =][= codices/codex. Got me thinking, could the =][= be made as a standalone codex? By this I mean no GK, no SoB rules, just rules for Inquisitors IST and maybe Deathwatch.

 

I had some ideas on how this could be put together, but wondered what you guys thought about it.

 

Cheers, didnt see that. I was thinking of just doing Inquisitors as I dont think I know enough about SoB or GK to be that much help. I will put my thoughts forward to 7eAL and see if they are compatible.

 

edit:

After taking a look at the options being worked on, I am less certain that what I had in mind would fit easily

 

Second edit:

 

Though most of it is fine, HQs for Inquisitor only armies is lacking. Where are the Interrogators? They (fluff wise) should be able to act as a HQ as should "normal" Inquisitors. ISTs seem done well though, as does DW. I guess I should have joined the party sooner. However, that does not exclude any thoughts on making a separate Inquisitional Army Home-brew.

That would be kind of against the fluff.

 

Inquisitors aren't great generals, nor do they spend anytime organising huge standing armies. They are first and foremost investigators with the power to requisition help from any imperial institution - martial or otherwise - be it colorcoded or chrome space boiz', nuns with guns or imperial grunts in tinny tanks :D

That would be kind of against the fluff.

 

Inquisitors aren't great generals, nor do they spend anytime organising huge standing armies. They are first and foremost investigators with the power to requisition help from any imperial institution - martial or otherwise - be it colorcoded or chrome space boiz', nuns with guns or imperial grunts in tinny tanks :lol:

 

Some are known to have there own armies, and not just Inquisitor Lords. They may not be the best generals, but they do have access to some of the best and unique equipment.

Interrogators should also get a mention, as they are known to act in an Inquisitors place.

 

What they are know for doing is planning lightening raids with elite forces, ISTs. These fit the table top just as well as any other army in use, and are probably more common than daemons.

they may not have the tactical experience of a great general, nor the brute strength of a warlord, but the Inquisitors have something that puts them even above those when it comes to fighting the heretic, the psyker, the alien and the deamon: Uncompromising faith and unbreakable devotion!

 

What I am trying to say is, the reason you would put an Inquisitor in command of a force would be that he would hunt the heretic/deamon/psyker/xenos with dedication that would put any other imperial commander to shame. They are trained to know every facet of their enemy and they are willing to follow them into their own graves and beond!

Remember also Inquisitors come from vast different backgrounds. Some may well be ex-guardsmen, or ex-arbites, or have the tactical mind of Lord Castellan Creed himself! Many are not great generals, some would be perfectly at home performing that task (depending on the level of campaign in question). There are as many Inquisitors as there are people... each one is different.

 

It is true that they often do not run entire armies themselves, but that doesn't make it impossible. It's really down to the fluff of the individual Inquisitor in question. Now If they have pulled multiple forces to the same location (as per the example in the main Apocalypse rulebook) then I would expect that Inquisitor to be chief communicator between different tactical elements and overall command (say several Guard regiments, a Space Marine chapter, Ecclesiarchy forces, etc) simply because otherwise no one would defer to anyone else in anything! They probably would listen to the advice of people with more battlefield experience (say a highly decorated Guard general or a Space Marine Captain), but overall command would rest with the Inquisitor by virtue of highest authority in the field.

they may not have the tactical experience of a great general, nor the brute strength of a warlord, but the Inquisitors have something that puts them even above those when it comes to fighting the heretic, the psyker, the alien and the deamon: Uncompromising faith and unbreakable devotion!

Our chief weapon is surprise! Surprise and fear... Fear and surprise!

Our two weapons are fear and surprise ... and ruthless efficiency.

... Our three weapons are fear, surprise, and ruthless efficiency ... and an almost fanatical devotion to the Emperor?

Our four... No, amongst our weapons, er ...

Amongst our weaponry, are such elements as fear, surprise...

...

... I'll come in again.

The Codex: Inquisition project look very jumbled. Could some one clean it up?

 

Would anyone be interested in helping to create a codex for Inquisitors and their armies only (no GK or SoB) Maybe it could be link in with 7eAL's one at a later date (if 7eAL is happy with that)

Thats easy. You just take an Imperial Guard army and ally it with an Inquisitor/Lord :D

 

Not all Inquisitors are Lords, and then there are Interrogators three HQs just there. Assassins arent in the C;IG, nor are Blanks, and what about options for having small kill teams in there as well? There is lots that could be done to make an Inquisitor force, and one that has all the freaks to boot.

The Codex: Inquisition project look very jumbled. Could some one clean it up?

 

Would anyone be interested in helping to create a codex for Inquisitors and their armies only (no GK or SoB) Maybe it could be link in with 7eAL's one at a later date (if 7eAL is happy with that)

Threads already exist for Inquisitors and Stormtroopers and Radical units in the Project. Linking up two disparate projects will invariably result in some unpleasant surgery.

 

If you would like to introduce independent Interrogators and other independent Junior Inquisitors, please do so in the Inquisitors and Retinues thread. I'd like to see some things there. Blanks and Nulls exist in the Daemonhosts/Psykers and Chaos thread, as well as the Inquisitors and Retinues thread. (They have a double-entry problem because Chengar's are slightly different.) The Daemonhosts/Psykers and Chaos thread and Standard Psychic Powers list thread also look at Wyrd, the piss-poor psykers who can only do one thing but do it ridiculously well - so far they look like poor man's Warlock, and they might be rolled in with Blanks and Nulls so that a player can't have both a Blank and a Wyrd in the same squad.

Etc etc etc; it says enough that I can recall that much off the top of my head.

Please try not to start new threads, and just use the ones we have so far, whichever is most appropriate to the subject. Assassins can peek into the Inquisitors thread, for example, because of their connections (and because I still expect Assassins to require handlers, though how this works in the Force Organization will be changed). Due to the level of complexity already present in these threads, not counting the Sisters, Deathwatch and Grey Knights threads, or even all threads in the project combined, I have refrained from introducing Assassins and inducted Guard or allied Marines at this point. We still expect that Guard and Marines will disappear, however. I also have various Apocalypse, Planetstrike and Cities of Death notes, also not introduced at this point.

 

 

The project certainly looks jumbled if reading only the top threads and the scattered titles. The project is jumbled mostly because there is no way to produce a single transparent history of changes and discussions, as running the project is very much like running a train system. Every thread is a railroad track, and every discussion within it is a train (of thought). A thread or track can only hold one train at a time, but there are many places where the tracks cross and intersect, and where trains change tracks and directions. The problem for most casual followers and newcomers is that the train system looks incredibly messy - the only thing that casual followers can do is use the train, but they can't figure out what every other train is doing and where all the tracks cross, because they haven't been on all the trains and they haven't looked at all the tracks.

 

I don't want that to discourage people from joining the project and contributing, but that seems like a wish to the stars because it's just so much work. Of course that's where I expect to come in - everyone says things and I just coordinate, running information back and forth. There is absolutely no harm or problem in asking questions or going back over earlier arguments and materials, for various reasons - first, it clarifies older changes made and the reasons for them, and serves to test the changes made and fix older problems, and finally helps to guide changes to come and the more recent issues in discussion.

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