Jump to content

ARRRGGHH


ttocsmot2000

Recommended Posts

Bah, the bloody angels dont take away from our close combat nuttiness. They go chasing the enemy like dogs after a bone. We wait for the enemy to come to us, all the while swilling beer and taking pot shots. Then, with a little help from counter charge, rip them apart in close combat. Cue evil laughter.

 

Oh, and I must admit that I'm a bit suspicious of the Tantalus Flyer thingy. It's name, I mean, come on, Tantalus? That doesn't give you a hint?

I just hope they have a model for the tantilus. I would buy it just to have a SM flyer. It better look Cool. It makes sence fort BA to be able to assualt quickly. SW are true heros in the sence of the word, Warriors without peer. The Blood angels are vicious and super fast when the rage takes over. Brothers do not feel bad we do not have tthose perks because fluff wise they are actually a curse.
I just hope they have a model for the tantilus. I would buy it just to have a SM flyer. It better look Cool. It makes sence fort BA to be able to assualt quickly. SW are true heros in the sence of the word, Warriors without peer. The Blood angels are vicious and super fast when the rage takes over. Brothers do not feel bad we do not have tthose perks because fluff wise they are actually a curse.

Yep, one curse per chapter is enough! #Continues to wax the wulfy hair off his back#

I just hope they have a model for the tantilus. I would buy it just to have a SM flyer. It better look Cool. It makes sence fort BA to be able to assualt quickly. SW are true heros in the sence of the word, Warriors without peer. The Blood angels are vicious and super fast when the rage takes over. Brothers do not feel bad we do not have tthose perks because fluff wise they are actually a curse.

 

I'm sure I've seen a prototype of something that I think *might* be the Tantalus. It popped up last year I think and looked like a beefed up armoured landspeeder with two assault ramps on the front. Or something to that effect. I think I recall it being rumoured to be a new SM vehicle, well it at least looks like it would fit best style wise with the SM vehicles. Or it might be something FW are working on though, so I could be mistaken.

 

I'm all up for a flying assault transport. Maybe I can convert it to have mini speakers that plays Ride of the Valkyries....

I have to make a comment on the first page to this topic. mostly to the one who stared this tpoic here. I dont want to hear you complaining about BA getting these abilitied when you get super cheesey abilties like word wolf and the guy who gets asmany attacks as there are units touching him and as many attacks as units hes killed in the game . Not to say that you dont deserve a new codex... i mean its about time and im glad you see the sons od Russ back on there feet but. a PDF hardy acounts for a dex and lots of our formersly KA units are getting nerfed.
Frankly, I am not convinced the Blood Angels will get Furious charge as a global rule. My statement is based on these samples of the rumours

 

Exalted: 4/4/4(5)/4/1/5/1+1/10/3+, jump troops, hit & run, furious charge, no red fury/combat tactics, power armor, stormbolter, power weapon, bolt pistol, no options, no transports.

 

Erasmus: Furious charge, digital weapons (rending), master crafted combi melta: 18" S:8 AP:1 Assault 1, melta, reroll to hit, 4+ ward save, can chose one set of special rules...

 

Now, unless I am mistaken, I think only a subset of the army list will have Furious Charge, otherwise the rule would not be specified in these entires and not the others. Of course, I perhaps place to much credit on these statements, but somehow I feel Furious Charge on marines is not a good idea, even on design purposes. Furious charge is much better than counter attack, as it gives I 5 to chargers. These chargers are not orks or eldar specialists, but marines, and in most cases will be assault marines. I think a lot of people will agree than Marines as a whole are a hard pill to swallow for a lot of armies, and a countermeasure to this has often been high initiave. I just dont see Games Workshop removing assault advantages of so many marine opponents just for the sake of the fluff.

 

My 2 cents.

 

I have not seen any examples of other entries without furious charge. And in the SW codex, every unit had Counter-attack in their profile and army list profile. I think there is a pretty good chance that blood angels will all have FC.

 

I am kind of on the edge about hit and run. Is the rumor that every Assault Jump Pack Troop will have this ability or just a special unit?

Im holding back the red rage(of excitement) as i wait for April... The end to a crappy print out codex is soon at hand!

I would normally say something about the spacewolves, but im pretty sure i would be hit over the head by a thunderhammer and fed to fenrisian wolves, I don't know how, but i just know it would happen.

I have to make a comment on the first page to this topic. mostly to the one who stared this tpoic here. I dont want to hear you complaining about BA getting these abilitied when you get super cheesey abilties like word wolf and the guy who gets asmany attacks as there are units touching him and as many attacks as units hes killed in the game . Not to say that you dont deserve a new codex... i mean its about time and im glad you see the sons od Russ back on there feet but. a PDF hardy acounts for a dex and lots of our formersly KA units are getting nerfed.

LOL. Of all the things people consider super cheesy, the ones you listed actually aren't. Their are way more useful powers then Jaws of the World Wolf, Canis rarely ever gets more then 5 units in base to base with him to make the attacks worth trading, and Saga of the Warrior Born only lets you add attacks from kills in the last turn of assault (not all the kills through out the game).

 

I think global furious charge is way more powerful then all of these things, and I lament it because it completely effs regular marines. I hope these rumours are mostly incorrect, because I think it would leave the space wolves as the only marine army with the defensive fortitude and flexibility to respond to a blood angels assault.

I have to make a comment on the first page to this topic. mostly to the one who stared this tpoic here. I dont want to hear you complaining about BA getting these abilitied when you get super cheesey abilties like word wolf and the guy who gets asmany attacks as there are units touching him and as many attacks as units hes killed in the game . Not to say that you dont deserve a new codex... i mean its about time and im glad you see the sons od Russ back on there feet but. a PDF hardy acounts for a dex and lots of our formersly KA units are getting nerfed.

 

I think that this is fair comment, BAs, indeed all the 'non-codex' chapters, deserve a fluffy and competitive army list.

 

I hope that it is all you would wish little red brother ^_^

Well, I'm positive. 40k has greatly improved as a whole in the past years. New codicies are partly responsible for it.

 

I'm only worried about two things

 

1. Furious Charge: Way over the top for marines. The balance of 40k holds on how marines behave. Let the Eldar and Dark Eldar have their high initiative. They need it. Let the Ork have their charge, they need it.

 

2. The Lander: Its a really cool idea. Why a marine army needs a 24" skimmer move, i cannot fathom. Further, I am a hobbyist, and I want one!

 

That all!

I don't think Blood Angles will do much more to the wolves except shuffle around seating on the Band Wagon. As for close combat prowess, a certain quote comes to mind. Spaces Wolves fight with the cunning of the wolf pack, where as Blood Angles fight with the ferocity of a rabid dog. (paraphrased, of course)

Space Wolves are a decent close combat army provided you choose the proper time and target to attack.

Even at that the blood angels have to be the ones who charge into combat to even use FC, for the most part, and Im sure im not the only one , my jump pack marines get gunned down befor they everyt get close enough to assault . mabey they dont all die but a big chunk do. and i cant remember the amount of times i start with 10 SM and when im close enough to asslt I have like 3 or 4 left.

Even then, having a whole army moving at 12", on the top of having rhinos with souped-up engines, drop pods, cheap land raiders and now Skimmer Landers is clearly not going to make me cry.

 

Further, give the blood angels something like Beserk Charge, not Furious Charge. The initiave gain implied by the aforementionned rule is truly going to give them far too much assault capabilities. Sure, Khorne Bezerkers have the rule, but they walk.

furious charge isnt the greatest thing that a force could be given, i personally would take counter attack over i any day because charge or not we aren't losing out. Furious charge relies on the blood angels player bein able to position himself well to maximise the chances of him launching the assault. if you are clever you can make this difficult for them and so rob them of much of their punch.

 

They wpnt be overpowered and they dont sound very cheesy, some of you sound like those who were calling the space wolf rumours overpowered and cheesy. the only way we will find out is after several games and when we hold the finished codex in our grubby little hands.

I have to see that lander thing before i believe it. Assault cannon heavy Landraider comes to mind.

 

I think that's what the rumor was initially, then the Tantalus was let out. One of the weapon configurations is a pair of assault cannons and it is comparable to a land raider.

The B.A.'s deserve every bit of UUUMMMMPPPPHHHH !!!! they get.They got totally screwed over with that print out junk. I also hope they finally get some decent figures,epecially considering how awful "Coco the Clown ,Lemartes"is!

I wouldnt say ever single bit, if theres a balance issue theres a balance issue.

 

That being said I wish the best of luck to my semi-vampiric brethren.

 

I just dont think any marine army should get a fast moving skimmer transport, let alone one with great firepower and assault capabilities.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.