terminatorAM Posted January 21, 2010 Share Posted January 21, 2010 as the title says, you would think they do because the signal wouldn't be blocked by another layer of armor...or would it? Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/ Share on other sites More sharing options...
dizzy-xc Posted January 21, 2010 Share Posted January 21, 2010 I read somewhere where the teleport homer needs to be placed on the board at the start of the turn to work. Good question. Dunno. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2255723 Share on other sites More sharing options...
Ntin Posted January 21, 2010 Share Posted January 21, 2010 Page 101, Space Marine codex. "Also note that the homer must already be on the table at the start of the turn for it to be used." This is the norm for wargear like a Chaos Icon or Teleport Homer. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2255730 Share on other sites More sharing options...
Seahawk Posted January 21, 2010 Share Posted January 21, 2010 Yes it's on the table and works. Measure from the edge of the transport's hull. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2255765 Share on other sites More sharing options...
Frosty the Pyro Posted January 21, 2010 Share Posted January 21, 2010 the rule you are looking for is Pg 66 of thre BrB, under "embarking" It allows any special rule/ability that does not require LOS to be used from inside a vehcal to effect those outside, or from outside to effect those inside. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2255891 Share on other sites More sharing options...
Agrab Posted January 21, 2010 Share Posted January 21, 2010 the rule you are looking for is Pg 66 of thre BrB, under "embarking" It allows any special rule/ability that does not require LOS to be used from inside a vehcal to effect those outside, or from outside to effect those inside. are you telling me that if I LOS with a libie i hit both the tank and the troops?? Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2256071 Share on other sites More sharing options...
Seahawk Posted January 21, 2010 Share Posted January 21, 2010 What are you asking? You can't hit a unit inside a transport, period. The unit inside can hit targets outside, either with passive abilities (like teleport homers, icons, etc) or targeted (shooting, psy powers that need LOS, etc) but the latter need a firepoint from which it's measured, as outlined in the BRB. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2256272 Share on other sites More sharing options...
Frosty the Pyro Posted January 21, 2010 Share Posted January 21, 2010 the rule you are looking for is Pg 66 of thre BrB, under "embarking" It allows any special rule/ability that does not require LOS to be used from inside a vehcal to effect those outside, or from outside to effect those inside. are you telling me that if I LOS with a libie i hit both the tank and the troops?? Librarians have no poweres that do not require LOS save for Null Zone. You cannot draw Line of Sight to something in a transport, Line of sight can only be drawn from something in a transport (to something not in a transport) using fire points (ot open toped vehicles). You can't hit a unit inside a transport, period. This is not true. The rule (embarking pg 66) which is referenced in the FAQ that says you may use non-LOS psychic powers from inside a transport says "measurements to and from". Thus it works both ways. Models in transports ARE effected passive abilities. For example if Lysanders bolter drill effected all units within 6" (instead of just those he is attached to), and he was standing next to a rhino, the marines in the rhino could reroll failed to hits with the appropriat weapons. If the Doom of Malan'tai lands next to your land raider, then the terminators inside will have to take the leadership test. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2256278 Share on other sites More sharing options...
Agrab Posted January 21, 2010 Share Posted January 21, 2010 Furry of the ancients still around? Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2256377 Share on other sites More sharing options...
Seahawk Posted January 21, 2010 Share Posted January 21, 2010 That's what I was saying Frosty, you just expanded it for me. I know passive abilities like you mentioned affect units inside transports (Pariah's Soulless being another sneaky one) as that's just how it goes. I meant by my comment that you cannot target a unit inside a transport with shooting or other similar actions. Furry of the ancients still around?Not for two years :tu:. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2256385 Share on other sites More sharing options...
Ntin Posted January 21, 2010 Share Posted January 21, 2010 Fury of the ancients still around? Fixed. At least I hope so, the God Emperor does not need any of that in his Imperium. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2256422 Share on other sites More sharing options...
Frosty the Pyro Posted January 21, 2010 Share Posted January 21, 2010 That's what I was saying Frosty, you just expanded it for me. I know passive abilities like you mentioned affect units inside transports (Pariah's Soulless being another sneaky one) as that's just how it goes. I meant by my comment that you cannot target a unit inside a transport with shooting or other similar actions. Furry of the ancients still around?Not for two years :huh:. actualy you can, as long as it doesnt reqire LOS, there are two shooting attacks in the entire game that meat this requirement, smart missles (tau) and impaler cannons (Tyranid). There are also likely a few targeted psychic powers that can dont require LOS, do not use templates or the such (which require models to be under them), though I cant think of em of the top of my head and do not feal like pooring over codecs at the moment. I do beleive its not RAI, but the RAW of it allows it for those very narrow criteria (requires no LOS and targets units not models, uses no templates). Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2256644 Share on other sites More sharing options...
Isiah Posted January 21, 2010 Share Posted January 21, 2010 Note that on the Chaos Icon that Ntin mentioned previously – it is explicitly stated that it can be used from within a vehicle measuring from the hull [p81 Codex CSM]. Interestingly on the Chaos Icon rule, it too finishes: "Also note that an Icon must already be on the table at the start of the turn for it to be used." But at least we know for sure it works from within a transport :). Cheers I Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2256658 Share on other sites More sharing options...
Ntin Posted January 21, 2010 Share Posted January 21, 2010 There is also enough of a precedence in the game to argue vehicle edge. Orks’ Kustom Force Field, special character auras (id est Iron Hand Straken), pyskers shooting of vehicles, just to name a few. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2256745 Share on other sites More sharing options...
DevianID Posted January 22, 2010 Share Posted January 22, 2010 The Tyranid Doom of Malantai has a non-psychic ability that makes all units within 6 inches roll 3d6, taking the margin of failure as no armor save wounds. Thus, the doom would, by the above logic, melt brains inside of tin cans. Which is why I have always argued against all abilities working into and out of vehicles without clarification (so no teleport homer and no doom spirit leech), however I am in the minority. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2257263 Share on other sites More sharing options...
Isiah Posted January 22, 2010 Share Posted January 22, 2010 Which is why I have always argued against all abilities working into and out of vehicles without clarification (so no teleport homer and no doom spirit leech), however I am in the minority. No you're not... I agree completely. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2257290 Share on other sites More sharing options...
LPetersson Posted January 22, 2010 Share Posted January 22, 2010 Which is why I have always argued against all abilities working into and out of vehicles without clarification (so no teleport homer and no doom spirit leech), however I am in the minority. No you're not... I agree completely. Actually, he can still be in the minority even though you agree... Incidentally, I think it could do with clarification... Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2257297 Share on other sites More sharing options...
ShinyRhino Posted January 22, 2010 Share Posted January 22, 2010 The Doom of Malantai raises some very interesting questions. If he CAN melt brains that are inside a transport, what happens if you take 25% casualties from the power? Let's say a 5-man squad takes two casualties from the power. That would require a Morale check if they weren't inside a transport. Do they now have to take one? What do you do if they fail? 2" disembark move count as part of the Fall Back move, or in addition? Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2257376 Share on other sites More sharing options...
DevianID Posted January 23, 2010 Share Posted January 23, 2010 Morale checks from within a vehicle are not a new thing. A 5 man marine squad in a rhino with plasma gun and plasma pistol sarge can overheat, and kill 2 models; this would cause a morale check in 3rd, 4th or 5th edition, except the unit is embarked. The morale check while embarked problem has been around for 3 editions now since ive been playing, its just rare enough that no FAQ has addressed the problem as far as I remember. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2258242 Share on other sites More sharing options...
Isiah Posted January 23, 2010 Share Posted January 23, 2010 Which is why I have always argued against all abilities working into and out of vehicles without clarification (so no teleport homer and no doom spirit leech), however I am in the minority. No you're not... I agree completely. Actually, he can still be in the minority even though you agree... ;) Indeed. Well pointed out. I guess we are both in the minority then. You are righ that clarification is needed. Anyone checked on dakkadakka INIT rules topic to see if it's been added to their list to FAQ? Personally I think it's a Grey Area with an equally valid argument to support either viewpoint. But I've always erred on it not being available from within a transport. Cheers I Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2258429 Share on other sites More sharing options...
Frosty the Pyro Posted January 23, 2010 Share Posted January 23, 2010 The BrB FAQ very first question, cites the rule pg 66 to allow psychic powers with non LOS abiliites/auras to operate while inside a vehicle, even ones without fireingpoints/opentopped. The rule cited makes no special case for psychic powers and as such would be viable for any power that meats the non-los abilities/auras requirements. Its not grey in the least, its pure RAW. You can argue weather or not it was intended sure. It should however be noted that the FAQ also forbids psychic powers from effecting models in a transport (its one of the ones in that crazy hard to read light blue) though they have no rule support and use "for simpicity's sake" as the reason. even with that their is an arugment for aura based psychic powers due to them not being used on targets, and simply being passive. link to FAQ http://www.games-workshop.com/MEDIA_Custom..._March_2009.pdf Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2258917 Share on other sites More sharing options...
Ferro Posted January 28, 2010 Share Posted January 28, 2010 I have a very large thread on this very topic (the Doom's ability): http://www.lounge.belloflostsouls.net/showthread.php?t=4452 If you wish to get deeper into it, please chime in on either side of the argument. FWIW, I also say that homers work from within a vehicle, or building. Link to comment https://bolterandchainsword.com/topic/190322-teleport-homers-from-inside-transports/#findComment-2264881 Share on other sites More sharing options...
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