wolf363839 Posted January 22, 2010 Share Posted January 22, 2010 Based on the wording in the codex, it seems like we can use a single Grey Hunter model to have both a Flamer and MoTW, for example. Just wanted to know if this is the same interpretation you all come to. I like the idea fluff-wise: think about a guy on the verge of madness trying to aim a bolter vs giving him an area effect weapon designed for close-up fighting like a flamer. You could also do this with a plasma gun or meltagun, but it doesn't make as much sense for the fluff of it. Thoughts??? Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/ Share on other sites More sharing options...
Thunderpup Posted January 22, 2010 Share Posted January 22, 2010 Yes, you can do this. I don't do it though. I'd rather it take two unsaved wounds to kill my flamer and MotW than just one unsaved wound. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257444 Share on other sites More sharing options...
neonwolf Posted January 22, 2010 Share Posted January 22, 2010 I don't use MotW in my Grey Hunter packs but I do in my Wolf Scout squad, and I give my MotW Scout a Melta gun. This way I don't lose any attacks on that scout...and possibly gain some. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257449 Share on other sites More sharing options...
Tybrus Posted January 22, 2010 Share Posted January 22, 2010 You "Can" but if you do , then your the same guy that put a Sgt. In Termi Armor with your scouts in 4th ed cause the codex said you could do that too... If you want to win like that, that is all you. As a Wolf Player I have more honor then to pull something like this. I also try and live up to my Sagas, I don't mount Canis on a Titan Size base, I don't tug on supermans cape, and I don't spit into the wind... Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257457 Share on other sites More sharing options...
dizzy-xc Posted January 22, 2010 Share Posted January 22, 2010 Yeah! Er... cough cough. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257469 Share on other sites More sharing options...
Grimtooth Posted January 22, 2010 Share Posted January 22, 2010 You "Can" but if you do , then your the same guy that put a Sgt. In Termi Armor with your scouts in 4th ed cause the codex said you could do that too... I have absolutely no idea what you are trying to get across here. Care to explain? Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257549 Share on other sites More sharing options...
Stormbrow II Posted January 22, 2010 Share Posted January 22, 2010 Yes, you can do this. I don't do it though. I'd rather it take two unsaved wounds to kill my flamer and MotW than just one unsaved wound. Yes you can. Whether it is a good thing to do tactically is another matter entirely. Nothing against the rules or sports with it. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257551 Share on other sites More sharing options...
Captain Juan Juarez Posted January 22, 2010 Share Posted January 22, 2010 You "Can" but if you do , then your the same guy that put a Sgt. In Termi Armor with your scouts in 4th ed cause the codex said you could do that too... I have absolutely no idea what you are trying to get across here. Care to explain? I believe the implication is that people who would do so go against the fluff of the Wolves of Russ, and that it is not an hnonourable thing to do... If you want to do it, do so.. There are reasons already mentioned why its not always a clever idea but you can do it, so choose! :mellow: Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257555 Share on other sites More sharing options...
wolf363839 Posted January 22, 2010 Author Share Posted January 22, 2010 For all the holier-than-thou folks who have replied: I already explained how I balance tactics with fluff, this was a simple rules question. And in my 18 years playing wolves I have never attached a terminator to scouts. Assumptions reveal more about those making them than they do about the subject of their ire... Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257560 Share on other sites More sharing options...
TheLastHuzzah Posted January 22, 2010 Share Posted January 22, 2010 You "Can" but if you do , then your the same guy that put a Sgt. In Termi Armor with your scouts in 4th ed cause the codex said you could do that too... Overreact a bit? I was never one to put a term sgt with scouts in 4th, but this is really a personal choice. As has been stated, it's within the rules but the risk is him dying and lose clawing and purifying goodness. Following the same logic, I still fire my MotW GH bolter, does your MotW scout have a gun and use it? -Huzzah Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257565 Share on other sites More sharing options...
Hfran Morkai Posted January 22, 2010 Share Posted January 22, 2010 For all the holier-than-thou folks who have replied: I already explained how I balance tactics with fluff, this was a simple rules question. And in my 18 years playing wolves I have never attached a terminator to scouts. Assumptions reveal more about those making them than they do about the subject of their ire... Indeed, it's a bit of fun people. I don't see how it offers a tactical advantage, in fact I see a downside of putting 45 points into that single model but some people want to have more fun with the background and stories than winning at all costs. If you were to suggest MotW and Power Weapon though I might have been persuaded to discourage you. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257566 Share on other sites More sharing options...
Tybrus Posted January 22, 2010 Share Posted January 22, 2010 You "Can" but if you do , then your the same guy that put a Sgt. In Termi Armor with your scouts in 4th ed cause the codex said you could do that too... Overreact a bit? I was never one to put a term sgt with scouts in 4th, but this is really a personal choice. As has been stated, it's within the rules but the risk is him dying and lose clawing and purifying goodness. Following the same logic, I still fire my MotW GH bolter, does your MotW scout have a gun and use it? -Huzzah My MoTW trrops use no range weapons but that is just me, and my take on the fluff see my other posts). What I am saying is that I feel it is SO aganist the fluff to do so as to put a bad taste in my mouth. SO much so it reminds me of the people who did the termir/scout thing (Not that this is the same). You have a Marine so over come by the wolf that he uses his claws and teeth to tear and claw at his foes without reguard for anything else he might have on had, to the point of it being a power weapon, thunderhammer what not (Per the rules those items get ingored by the MoTW with his attacks). That said, why would he be clear headed enough to use a Meltagun, or Plasma, or even flamer? I don't think they would, they would be simply tyring to get to clow and tooth with what is out there (Again IMHO). I feel that if you are trying to put the Weapon on the MoTW it is simply for power gaming in an attempt to hide both items on a single model that you will be less likly to be forced to makke take saves, as more "normal" marines will be in the squad as "Soak". That flys in the face of the fluff to gain an advantage on the table, that to me is poor sportmenship. Now, if you want to do the same thing but stay in the fluff try having a Powerweapon/Standard/Meltagun guy, a meltagun trooper, a plasmapistol trooper, and a MoTW trooper and 6 meatcans. Fits the fluff 100%, and gives you 6 expendable troops before you have to take the hit. Power Gaming is Cheating to me pure and simple, which is why I refuse to play events. Anyway, those are my thoughts you asked for thoughts and you got mine, for what they are worth, take or leave them. If you must power game, try the option I posted above, at least it won't fly in the face of the fluff, it gives you want you are looking for, and won't make Wolf Players look cheep... Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257856 Share on other sites More sharing options...
Sarapham Posted January 22, 2010 Share Posted January 22, 2010 My MoTW trrops use no range weapons but that is just me, and my take on the fluff see my other posts). What I am saying is that I feel it is SO aganist the fluff to do so as to put a bad taste in my mouth. SO much so it reminds me of the people who did the termir/scout thing (Not that this is the same). So you dont even shoot with the bolter/bolt pistol he comes with from the start? And does it not say in the codex that he is only overcome by the bloodlust while in closecombat.. as its not a true manifestation of the wulfen. I mean even GW marks the mark of the wulfen with just a red stripe over a guys face (as opposed to a 13th co wulfen) and then gives him a PP in a picture if I`m not mistaken. Sure some of those pics show illegal stuff but it still means GW has had the thought in mind, Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257871 Share on other sites More sharing options...
Hfran Morkai Posted January 22, 2010 Share Posted January 22, 2010 But in previous fluff those marked were culled from the Great Companies, I'm not sure I'd like to be part of a pack with a raging beast. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257872 Share on other sites More sharing options...
the jeske Posted January 22, 2010 Share Posted January 22, 2010 hat said, why would he be clear headed enough to use a Meltagun, or Plasma, or even flamer? because the rules say so ?? Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257881 Share on other sites More sharing options...
Sarapham Posted January 22, 2010 Share Posted January 22, 2010 But in previous fluff those marked were culled from the Great Companies, I'm not sure I'd like to be part of a pack with a raging beast. Sure I could see that, I think its just harsh with Tybrus calling it cheating when its a full well thing to do. If the pure fluff/rules thought of to make a dude with MotW unable to use a gun it would said so in the rules along the lines of "a model can replace his standard weapons with MotW, a model with Motw may never use a weapon either ranged or CC..." or such. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257882 Share on other sites More sharing options...
Hfran Morkai Posted January 22, 2010 Share Posted January 22, 2010 But in previous fluff those marked were culled from the Great Companies, I'm not sure I'd like to be part of a pack with a raging beast. Sure I could see that, I think its just harsh calling it cheating when its a full well thing to do. If the pure fluff/rules thought of to make a dude with MotW unable to use a gun it would said so in the rules along the lines of "a model can replace his standard weapons with MotW, a model with Motw may never use a weapon either ranged or CC..." or such. I'm not calling it cheating, it's part of our codex, I made a personal decision not to use it. I was countering a point about someone who was marked shouldn't be given the special weapon. You can do whatever you like as long as the codex allows it. The point of this game is to have fun and we do it in different ways. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257886 Share on other sites More sharing options...
Sarapham Posted January 22, 2010 Share Posted January 22, 2010 But in previous fluff those marked were culled from the Great Companies, I'm not sure I'd like to be part of a pack with a raging beast. Sure I could see that, I think its just harsh calling it cheating when its a full well thing to do. If the pure fluff/rules thought of to make a dude with MotW unable to use a gun it would said so in the rules along the lines of "a model can replace his standard weapons with MotW, a model with Motw may never use a weapon either ranged or CC..." or such. I'm not calling it cheating, it's part of our codex, I made a personal decision not to use it. I was countering a point about someone who was marked shouldn't be given the special weapon. You can do whatever you like as long as the codex allows it. The point of this game is to have fun and we do it in different ways. Yeah sorry did not mean to suggest you calling it cheating but was refering to Tybrus. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257887 Share on other sites More sharing options...
Tybrus Posted January 22, 2010 Share Posted January 22, 2010 Yes for me My MoTW never take shots, no pistols, no bolters, mine are not even modled to have them (again see my toehr post as my take on MoTW is differnt then then norm). I didn't say it was cheating, I say I "FEEL" it is cheating, and as such would never do it. Much like messing around on your wife or GF, some people do and some don't I don't judge I just don't do it. Like I said some things just feel wrong to me, and this is one of them. I won't fight over rules, the rules say you can do. Then again like I said the rules say that in 4th Ed you can have a termi sarge with your scouts. If you want to fight pure RAW then don't complaine when a Sgt. in Termi armor with a Sniper rifle with his scouts (This is making a point it can't happen in 5th ed now I think) kills your MoTW that has a Meltagun. That is all I am saying =) Those who live in Cheese House should throw no Chedder!!! Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257891 Share on other sites More sharing options...
Thunderpup Posted January 22, 2010 Share Posted January 22, 2010 The current Fluff goes... "Mark of the Wulfen is a corruption of the Canis Helix that can cause the bearer to devolve into a killing mashine when the battle frenzy is upon him." C:SW pg62 These brothers aren't wild animals to be locked in cages. They're "Wolf-bitten." The beast within is a little stronger in them than others. Most of the time they are as calm and rational and thinking as the next Space Wolf. Sometimes they aren't. This is represented in the Close Combat Rules. Neither the rules OR the fluff make any penalty towards ranged attacks. In truth it would be easy to explain how a Marked brother comes to carry the units flamer since all Space Wolves hold to the same oaths, duties, and responsibilities, regardless if they're marked or not. Cheers, Pup Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257903 Share on other sites More sharing options...
Sarapham Posted January 22, 2010 Share Posted January 22, 2010 The current Fluff goes... "Mark of the Wulfen is a corruption of the Canis Helix that can cause the bearer to devolve into a killing mashine when the battle frenzy is upon him." C:SW pg62 These brothers aren't wild animals to be locked in cages. They're "Wolf-bitten." The beast within is a little stronger in them than others. Most of the time they are as calm and rational and thinking as the next Space Wolf. Sometimes they aren't. This is represented in the Close Combat Rules. Neither the rules OR the fluff make any penalty towards ranged attacks. In truth it would be easy to explain how a Marked brother comes to carry the units flamer since all Space Wolves hold to the same oaths, duties, and responsibilities, regardless if they're marked or not. Cheers, Pup Very well said. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257911 Share on other sites More sharing options...
Niiai Posted January 22, 2010 Share Posted January 22, 2010 Don't listen to Tyrbus. :-) Yes you can take a flamer and a mark of the wolfen on the same model. Just make shure that you fasten his flamer with a chain around the next so that he remembers that he has if after his battlefrny ends. ;) It would be hard to model though I think. You can use count as but I would sugets givvig him the crazy hair. <_< The downside is that if you take 10 hits from a shott and don't make the save then you lose both the mark and the flamer. :D Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257964 Share on other sites More sharing options...
wolf363839 Posted January 22, 2010 Author Share Posted January 22, 2010 Well I didn't think this would generate this much discussion, but I'm glad everybody's giving their $.02. After all the tactics discussions I may not give my MoTW a flamer after all, but I'm stickin' to my guns that a flamer is a very aggressive and easy to aim/use weapon that fits the fluff of a would-be wulfen. To each his own, keep kickin' butt guys. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257979 Share on other sites More sharing options...
Sarapham Posted January 22, 2010 Share Posted January 22, 2010 Well I didn't think this would generate this much discussion, but I'm glad everybody's giving their $.02. After all the tactics discussions I may not give my MoTW a flamer after all, but I'm stickin' to my guns that a flamer is a very aggressive and easy to aim/use weapon that fits the fluff of a would-be wulfen. To each his own, keep kickin' butt guys. hehe yeah I feel abit the same with meltas. Sure they are ruleswise safe but I think it takes a special kind of man to lug around with a portable nuclear fusion aparatus, and to be that one that tries to shoot a battletank from just a few feet away. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2257992 Share on other sites More sharing options...
rodgambit Posted January 23, 2010 Share Posted January 23, 2010 I have 2 wulfen that are firing bolt pistols so I just shaved off the front and made it into a melta pistol for my wolf scouts. Then I can choose to run him as a melta guy or motw or a combination of the two. Link to comment https://bolterandchainsword.com/topic/190440-special-weapons-on-motw/#findComment-2258033 Share on other sites More sharing options...
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