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Monstrous Creature Hunting


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I'm looking to prepare for a Tyranid attack anytime soon and I'd like to discuss the options for killing tose pesky beasties. Having seen a couple of games with the new Nids I have a lot of hope for us Wolves. I saw a Mawloc get killed in one turn by one squad of ML Devastators despite it having 6 wounds, same happened to a Carnifex and Hive Tyrant. The Tervigon took a couple of turns but I say with a couple of squads of ML armed LF's, Monstrous Creatures won't be too much bother.

 

I'd imagine our best MC killers will be:

LF's (as mentioned above)

Arjac

WG with SS's, PF or TH's. Perhaps a few Combi-plas thrown around.

RP with JOWW

 

What do you think will be best for killing those big bugs?

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Now, before some one goes jumping down my throat and yellls "Power Gamer!" This is still a debated topic.

With a wolf lord, a thunderwolf mount, and two frost blades you could be attacking with Str7 in cc. Pair this with saga of the beasts7-slayer or other goodies, and its a mean MC hunter.

 

OR, something you can do withought being debated is taking a thunder-hammer (or two for +1 A), and have Str10 attacks in cc when on a thunderwolf.

when pairing either of these with the units you have mentioned above, you get some pretty scary stuff headed towards your enemies units.

 

 

===Edit=== Oops I forgot, Lone Wolves also pretty much have saga of the beast-slayer, eternal warrior and feel no pain, all of that in a suit of TDA with a thunder hammer storm shield, and wolves for extra wounds could be a good tar-pit for the big(ger/ish) bugs.

Now, before some one goes jumping down my throat and yellls "Power Gamer!" This is still a debated topic.

With a wolf lord, a thunderwolf mount, and two frost blades you could be attacking with Str7 in cc. Pair this with saga of the beasts7-slayer or other goodies, and its a mean MC hunter.

 

OR, something you can do withought being debated is taking a thunder-hammer (or two for +1 A), and have Str10 attacks in cc when on a thunderwolf.

when pairing either of these with the units you have mentioned above, you get some pretty scary stuff headed towards your enemies units.

 

 

===Edit=== Oops I forgot, Lone Wolves also pretty much have saga of the beast-slayer, eternal warrior and feel no pain, all of that in a suit of TDA with a thunder hammer storm shield, and wolves for extra wounds could be a good tar-pit for the big(ger/ish) bugs.

 

 

Two Frost Blades do not stack.

 

I, too, suggest Lone Wolves; I had one TH/SS/TA Lone Wolf take out an almost six hundred point Ultramarine squad last night. They're simply amazing.

I personally am looking to use a RP as my HQ, possibly a Wolf Lord with SotB and SotBS too. Will definately use Arjac and a TDA WG squad with Combi-plasma's and WC's. A squad of Bloodclaws will be good for taking down those Gaunts and a couple of Dreads, one with ML and TLLC and the other with AC and HF. Not to mention the Vindicator and two LF squads. In addition to a couple of GH's with MG's or Flamers. All pending on the point limit of course. ;)
Now, before some one goes jumping down my throat and yellls "Power Gamer!" This is still a debated topic.

With a wolf lord, a thunderwolf mount, and two frost blades you could be attacking with Str7 in cc. Pair this with saga of the beasts7-slayer or other goodies, and its a mean MC hunter.

 

OR, something you can do withought being debated is taking a thunder-hammer (or two for +1 A), and have Str10 attacks in cc when on a thunderwolf.

when pairing either of these with the units you have mentioned above, you get some pretty scary stuff headed towards your enemies units.

 

 

===Edit=== Oops I forgot, Lone Wolves also pretty much have saga of the beast-slayer, eternal warrior and feel no pain, all of that in a suit of TDA with a thunder hammer storm shield, and wolves for extra wounds could be a good tar-pit for the big(ger/ish) bugs.

 

 

Two Frost Blades do not stack.

 

I, too, suggest Lone Wolves; I had one TH/SS/TA Lone Wolf take out an almost six hundred point Ultramarine squad last night. They're simply amazing.

 

 

Notice I said it was debated :P

wall of text

Notice I said it was debated :P

 

That debate was killed rather quickly when it was pointed out that it was the weapon itself that gave +1S and that you only can use one special weapon in close combat at any given time. Thus no +1 +1 Strength.

flamer for little ones, melta for big ones as you can still charge them after shooting it.

 

 

i really wouldnt bother too much about ap2 weaponry on the wole, save your points for more men on the ground and stick with missile launchers. the big things have a 3+ save now, with almost no chance of 2+ so a lascannon will not have any bnefit over a missile launcher. they both have same range, wound on 2 and ignore the save... indeed the ML becomes more attractive as it is cheaper and can deal with small creatures better due to its blast template.

 

JOWW is cool and will hurt as most MC have I1 but living lightnint will likely do more damage on the whole

I can't believe my Wolf-Brothers haven't mentioned Rune Priest + JotWW yet :rolleyes:

 

I lot of those nastier M.C. don't have low iniatives. and M.C.s get to lower thier roll by 1. The guy i played today had 5 M.C.s on the board and Jaws would only have taken 4 of them on rolls of 6s.

As far as psychic powers for use against nids, I think that living lightning and Tempests Wrath will rise to the occasion, especially tempests wrath with those shiny new Trygon/Mawloc. And even worse, the Mowlocs can re- deep strike.

I fought A MC heavy nid army today and heres the jist of what happend,

 

Wolf lord (hrothgar) with TH, SS, WTT,WTN,Saga of the Bear,

killed a Tyrant in one turn of combat/hits on 3's wounds on 2's no saves

 

Njal JOTWW'ed 2 zoanthropes and a venom thrope in one turn (stupid movement on his part) and also killed about 6 genestealers

 

Rhino Hunter squads also benefit from drive by melta and rapid plasma/bolter on say warriors and 'thropes

fought a 2,000 point game vs. nids last night. I fielded 1,000 of wolves, my partner played 1,000 or orks (we'll cleanse them after the bugs die).

 

We went 2nd, JOTWW ate a carni on turn 1, and murderous hurricane tagged the Hive Tyrant and his guards on turn 1. LF's rained death on the Tyrant and hos boyz, by the end of his 2nd turn they were down to the tyrant with 2 wounds left from dangerous terrain :D

 

LF's also stripped most of the wounds off a second carni. I'm looking forward to adding my second LF pack, the current one is the old metal on with 2 MLs, 1 LC, 1 HB and a pack leader. I also attached a Wolf Guard to them with a PF and combiplas. Second pack will be 13th legion style, pith 2 or 3 ML's, 2 HB's, and a pack leader.

 

Lone Wolf with Termi armour, SB and frost blade finished off the tyrant after he ate a GH pack, and also contributed heavily to final smack down of the 2nd carni.

 

Nid players with Carnis do not like JOTWW. They're not real fond of counter attack either.

 

Archonbrujah.

flamer for little ones, melta for big ones as you can still charge them after shooting it.

 

 

i really wouldnt bother too much about ap2 weaponry on the wole, save your points for more men on the ground and stick with missile launchers. the big things have a 3+ save now, with almost no chance of 2+ so a lascannon will not have any bnefit over a missile launcher. they both have same range, wound on 2 and ignore the save... indeed the ML becomes more attractive as it is cheaper and can deal with small creatures better due to its blast template.

 

JOWW is cool and will hurt as most MC have I1 but living lightnint will likely do more damage on the whole

 

isnt there a psychic power that gives stuff FNP? the lascannon will be better then against MC's, since the AP2 will negate it

 

and for psychic powers, murderous huricane (the 3d6 one) is supprisingly effective against single high toughness targets, and still deadly to the hordes as well

3D6 Psyker test roll isn't helped since 'Nids with the right units get to also lower our leadership by D3 and force us to take 3D6 as stated.

 

Rune Priests are still good, but they have a few weaknesses to fight against when facing bugs.

I'm hoping two packs of 5xmissle long fangs will put a dent in some MC's. I'm not too sure about Jotww...like someone pointed out many of the IC's are high initiative and the carnis are being looked down on from what I've seen on the "internets".
I myself will be getting the Tyranid codex soon, as I have the space hulk minis, and wanted to try a second army. When I have the codex in hand and have gone over it a few times, maybe play a game or two, I will be sure to post any important strengths or weaknesses they have, particularly against wolves.

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