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Drop Pod Assault vs Tyranids


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I am thinking of using a Drop Pod list against Nids. I think it would be fun, would involve WG with Arjac, GH's with melta and RP for MC killing. Dreadnoughts with AC + HF.

 

Is it suicide? Of course I don't have to drop pod directly in front the Nid army, just in its path so I can create diversions and stagger resistance against the horde while my LF's simply stand and shoot away.

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it seems to be viable to me.... i plan on doing the same myself, dropped about $2,000 into making an orbital drop army of doom out of my space wolves.

 

i think that the deathwind missile launcher would also be a good investment because it will force the big stuff to shoot at your pods instead of just at your squads. and if they leave the pods alone then you have a nasty surprise the next turn =) gribblys dont like str5 pie plates. heck the deathwind can even hurt big stuff with a little luck.

By eldar I asume you mean howling banshees, avatar, the dark eldar leaders and the wytch cult's non?

 

Getting charged by tyranids is generaly a bad idea, even if you make the counter attack. although you probably will get charged since it is better to rapid fire them than to shoot with bolt pistols and charge.

 

This is of course on a completly general basis. I don't know what Nids you usualy are fasing Cunegl but I would not enchurage getting charged by terminagaunts or genestealers or anything "big".

I would caution against it.

Yes we have counter charge, but you'll only get half your pods coming in on the first turn, so that will be 3 or 4 depending on the size of the game.

 

I haven't played against the new 'nids, but if they still have 12"-18" charge range like they used to, then you're in trouble once it's their turn...

 

But as with all other things, the emperor provides, and maybe it will work for you.

 

If I were to do something like that, And I might just for a laugh, I would concentrate all my pod in one area...

 

Good luck and take pictures and let us know how it worked out for you...

now when you deep strike your pods you dont have to necessarily drop right in their lines, you can "make a castle" with your pods in the middle of the board and let your deathwinds thin them out and then rapid fire and let whatever is left charge you.
The new Nid 'dex is full of Deep Striking and Flanking. Shrewd players will start using those abilities to get close in with their 'Nids without getting shot up. As a result the mobility you get with Drop Pods will most likely be wasted, or worse, used to your detriment. Sort of like running Drop Pods against Chaos Daemons...
The new Nid 'dex is full of Deep Striking and Flanking. Shrewd players will start using those abilities to get close in with their 'Nids without getting shot up. As a result the mobility you get with Drop Pods will most likely be wasted, or worse, used to your detriment. Sort of like running Drop Pods against Chaos Daemons...

 

Nothing wrong with that. Just go second or if you have to go first have a rp with Tempest Wrath. I think plasma is gunna be better than metla against bugs since they are T6 and down. H. Flamers, Flamers and combi flamers will be your friend if you know you are fighting hordes of the little beasties. Dropping empty pods with DWL to set up firing lanes for LFs isn't a bad idea either. But they can do some tricky get in your face stuff with deep strikish abilities so a counter charge unit or two might be a good idea in that scenario

Pods are vehichels with no weapon skill, so he can't get the extra move for winning an assualt.

 

That said landing right next to a wave of nids is asking to be crushed.

 

I pod all the time, and Nids and orks are not something you want to start right next to. And Pod lists are all about getting close fast.

 

 

If you can get 4 pods turn 1 and kill his genesteals and a few Monstrous critters you have a chance against his fodder. If not? LOL you just got tabled.

i have played with the idea of dropping two empty pods with DWMLs but doing so to make it so they enemy would have to go around them. for those who say it will block you shooting, maybe maybe not, and give them the cove save, o well the will fail some, and i think it would be hard to hide half a MC behind a pod. as for the extra movement. the way i plan to try it i to get them as close to their lines as possible, that way if they do bother with it, it wont get them far.

I would try not to use drop pods against nids, but with the following exceptions;

-Dropping empty pods with deathwind missile launchers to just wipe out hordes.

-Dropping into open areas to take out high priority targets.

 

Against nids, we would do much better at range.

you can never disengage from combat, well nothing can unless you have hit and run, or you are a vehicle. I agree that using pods against nidz is not a good idea, but they can be used en massa ( if you use a pod army ) and use them to block pathways and funnel the nidz in or to stop them from reaching your long fangs etc as easily. Personally, i like using pod armies against tyranids but i can use them to sit on objectives or contest them and they have better armour than a rhino.

In annihilation i just use the pods to funnel them, yes i am aware that they can recieve cover saves if the tactic backfires, but i tend to use to corner off assaults etc.

However, i agree that pods armies are not the best way to deal with nidz and that the best way generally is to stand and shoot and then pick off the stranglers with your assualting units. But then again, rhinos aren't that much help as well, except they don't auto forfeit a kill point and aren't immobile.

thanks

antique_nova

you can never disengage from combat, well nothing can unless you have hit and run, or you are a vehicle.

Your never in combat with a vehicle that doesnt have a WS, so you can always walk a way and get shot at when you didnt destroy that tank/pod, you can even move away and charge again for the extra atacks

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