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One plasma in my army


Per

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Firstly, I can just say that I'm not a big fan of plasma (unless with my Tau where I always include plasma on my XV8). My Space Wolves army doesn't have a single model planned with plasma. Yet.

 

I thought of a (imho) good way to include plasma and want your thoughts on the subject.

 

A wolf guard model in terminator armour carrying a combi-plasma. He isn't a crazy expensive unit, and he has a 2+ save so gets hot isn't too much of an issue. Add Relentless to that and you can move as you wish without the Rapid Fire hindering the model/unit. I want to be able to charge after shooting, så usually that means no plasma.

 

5 points, so not too expensive. Plasma is usually a bit more expensive than melta or flamers. Not in this case though.

 

I've mostly thought of plasma squads for objective sitting, but it hasn't stuck. This is something new for me, and while I'm not going to use wolf guards too much outside Logan armies (except the combi-melta+pfist people joining my grey hunters from time to time and every fifth one with Cyclone Missile Launcher and Chainfist).

 

What are your thoughts on the subject? Has anyone tried this?

 

Thanks,

Per

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Yeah, Combi-plasma Wolf Guard terminators are quiet common...

 

I run this unit:

5 Wolf Guard 205

(TDAx5, combi-plasma x6, chainfist)

 

normally in a drop pod (so you can be rapid-firing first turn ;))

 

if i have spare points, i might add a wolf claw or two ect....

I love Plasma. I love it I love it I love it.

 

No, don't get me wrong, I REALLY[/b} love plasma.

 

Unless my Grey Hunters are meant to be tank busters, they come with 2 Plasma Guns. Pretty much always.

 

In WG TDA squads I usually have 1 or 2 combi-plasmas.

 

Plasma is simply wonderful at taking out those hard to dislodge 2+ models like MCs and Terminators. And if you get them from the side plasma guns can do a fair bit of tank busting as well (As a friend found out in a recent game).

 

You have an annoying squad of termies that just won't die? Plasma Guns.

You have an annoying squad of termies that just deep struck in? Plasma Cannon...

 

I could go on and on but I'll stop here.

I love Plasma and if loving plasma is wrong, I don't wanna be right. It's saved my ass too many times no to like it ;)

I love Plasma. I love it I love it I love it.

 

No, don't get me wrong, I REALLY[/b} love plasma.

 

Unless my Grey Hunters are meant to be tank busters, they come with 2 Plasma Guns. Pretty much always.

 

In WG TDA squads I usually have 1 or 2 combi-plasmas.

 

Plasma is simply wonderful at taking out those hard to dislodge 2+ models like MCs and Terminators. And if you get them from the side plasma guns can do a fair bit of tank busting as well (As a friend found out in a recent game).

 

You have an annoying squad of termies that just won't die? Plasma Guns.

You have an annoying squad of termies that just deep struck in? Plasma Cannon...

 

I could go on and on but I'll stop here.

I love Plasma and if loving plasma is wrong, I don't wanna be right. It's saved my ass too many times no to like it ^_^

 

Whatever he said :P

Heh, seems there are people that like plasma around here ;)

 

I'm thinking more in lines of that model (WG TDA Combi-plasma, and probably a power weapon) itself. Rodgers mentioning drop podding in 5 WG (6(!) plasmas?) with a bunch of combi-plasmas. Anyone else tried this unit in another way?

 

I'll probably be using my terminator wolf guards either in footslogging logan armies with a mix of PA and TDA or in twin-LRC-lists. Other than that it will only be a single TDA model with CML with my Long Fangs.

 

So, how would YOU use a TDA wolf guard with a combi-plasma?

I like to put plasma pistols in packs.

 

Most of my hq's have plasma pistols because of the versatility.

 

Grey Hunter packs with a plasma pistol are nice. In my Great Company each pack has a plasma pistol because they still ge their bolter.

 

This gives you the opportunity to use his bolter to deal with low toughness enemies/hordes or plasma pistol to deal with those nasty bugs/mc's/walkers

 

I have two Grey Hunter packs with a single plasma gun (only 6 men strong, razorback units) which don't normally see use at small points levels. (rather have the melta for tank killing)

 

I don't currently run any of my Terminators with combi-plasmas but I will have twenty shooty termies so maybe a two per ten man pack will get the upgrade, though I prefer combi-meltas personally, always have.

Personally, I'm with you on this one Per. Plasma doesn't really hugely appel to me.

In my current list, I have one plasma gunner in a Grey Hunter squad, the squad most likely to hold objectives.

One plasma pistol for my Wolf Priest, just plainly because he should have one, with Runic armour, minimizing the risk.

And then in my Wolf Scouts, I'm thinking about two plasma pstiols, but I might just take them as power weapons, 4+ to save them doesn't really make me want to jump at the opertunnity.

In my current 2000 mech list I have:

 

Sit-at-home squad: 2x PG, WS, MotW, WGPL- TDA, CF, Asscannon

 

1 x 6 GH- 1 MG, 1 PP

RB- TLHB

 

1 x 6 GH- 1 MG, 1 PP

RB- TLHB

 

1 x 8 BC- PF, flamer, WGPL- CM, PF, attached RP in Rhino

 

In my 1850 Pod (and by pod I mean pod/mech hybrid) list there is a GH squad that mirrors the 1st GH, no TDA or assault cannon, WGPL has SB/PF. There is a second 8 man GH squad, 1 PG, 1PP, MotW w/ an attached WGPL- CF, TDA, CP.

 

Cheers,

 

Huzzah

Yes, yes, I know there are plasma fanboys out there. :)

 

Perhaps my post wasn't that clear on what I wanted to ask and discuss. It is the model itself. Rules-wise, not modelling-wise. A one-shot plasma that doesn't break the bank, and doesn't hinder assaults after shooting. Is it a good solution delivering plasma like that?

 

Regarding the discussions spawned:

- Plasma pistols have quite short range, cost a bunch and gets hot (duh). How many games would that pistol get to shoot more than once?

- I'd not put any plasma on an expensive model, like a multi-wound HQ for example. I would put the plasma on the cheap guy that I could afford to lose worst case.

The TDA combi-plasma combination does that, sort of. 2+save on a 38 point model isn't too shabby. It will die to plasma half as often as a power armor guy (dying only to 1's instead of 1's and 2's).

I have always played my WGs with a lot of combi-plasmas, and it is really a double-eged sword. You can, without any trouble, wipe whole MEQ squads off the table with 10 plasma shots (5WG w/ c-plas) and the following assault. The only problem is that you are very likley to do so, and then you are open for enemy shooting. In a pod tough, I would take some meltas as well as a CML(and 2-3plasmas) to be able to pop tanks when you enter play.

 

That said, I have a lot of combi-plasmas, a lot of plasma pistols, and a lot of plasma guns. I love 'em all.

With a plasma pistol, two plasma guns gives five shots at 12 inches. That's a pretty good chance of doing major damage to something like a Tyranid Monstrous Creature.

 

With two meltaguns the plasma pistol gives an additional low AP shot for throwing at 2+ or 3+ units, or an additional high strength shot for throwing at light armour.

 

Besides, I had the models already so it was just convenient.

Regarding the discussions spawned:

- Plasma pistols have quite short range, cost a bunch and gets hot (duh). How many games would that pistol get to shoot more than once?

- I'd not put any plasma on an expensive model, like a multi-wound HQ for example. I would put the plasma on the cheap guy that I could afford to lose worst case.

The TDA combi-plasma combination does that, sort of. 2+save on a 38 point model isn't too shabby. It will die to plasma half as often as a power armor guy (dying only to 1's instead of 1's and 2's).

 

I would say yes if you're planning on getting in assault range anyway.

 

If it's a squad destined for holding an objective close to where you deploy, two Plasma Guns might be all they need, but if we're taking about a squad of assault Grey Hunters Drop Podding into the middle of the enemy, then hell yeah, I'd give them a Plasma Pistol.

Same if they're in a Rhino or other transport and aiming to get close to the enemy.

 

As mentioned, 5 shots of plasma at 12" isn't bad. It'll certainly ruin most models' day.

 

Also, I like to give ICs PPs. My Wolf Priests are modelled with it anyway, and they have multiple wounds if I roll those two ones...

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