Coverfire Posted January 29, 2010 Share Posted January 29, 2010 Khârn's Immunity to Psychic Powers mean that he can't be targetted... but can the squad he has joined? Obviously it means that he would be exempt from taking damage from Living Lightning or Murderous Hurricane... but what about the Bezerkers he is joined too? And if the Bezerkers are fair game. Would murderous Hurricane affect Khârn if he moves with the squad in the next turn? - He could leave the squad without penalty but what if he decides to move with it? Link to comment https://bolterandchainsword.com/topic/191003-quick-question/ Share on other sites More sharing options...
Thunderpup Posted January 29, 2010 Share Posted January 29, 2010 A unit he's joined can be targeted. And as with any pairing of units, all models would move at the slowest models movement in each phase. I could also see the chaos player allocating a psychic wound to Kharne to negate it. Link to comment https://bolterandchainsword.com/topic/191003-quick-question/#findComment-2265378 Share on other sites More sharing options...
Grey Mage Posted January 29, 2010 Share Posted January 29, 2010 Yeah, but it wont negate the effect- including the dangerous terrain part, wich is key to receiving a beserker charge. Link to comment https://bolterandchainsword.com/topic/191003-quick-question/#findComment-2265421 Share on other sites More sharing options...
Thunderpup Posted January 29, 2010 Share Posted January 29, 2010 You think Khârn would take a dangerous terrain test also? Link to comment https://bolterandchainsword.com/topic/191003-quick-question/#findComment-2265459 Share on other sites More sharing options...
Grey Mage Posted January 29, 2010 Share Posted January 29, 2010 You think Khârn would take a dangerous terrain test also? The whole squad would, so while they have frag grenades and wouldnt count as assaulting into cover, theyd only move 2d6 pick the highest and assault 1d6... meaning probly about 9 inches instead of 12. That can make alot of difference, as their furious charge is powerful, and probly lets you get the assault off on them- wich is even better. Why? Because Khârn is part of the squad, and the squad as a whole has to... thus, moving at the slowest speed of the unit requires him to do so. They cant speed up to follow him after all. Link to comment https://bolterandchainsword.com/topic/191003-quick-question/#findComment-2265492 Share on other sites More sharing options...
nurglespuss Posted January 29, 2010 Share Posted January 29, 2010 what about jaws of the world wolf? If you targeted a member of his squad, or a different enemy in front of Khârn (KHAAAAN!) could the line still pass through him, as this qouldn't be 'targetting' him...? Link to comment https://bolterandchainsword.com/topic/191003-quick-question/#findComment-2265559 Share on other sites More sharing options...
Thunderpup Posted January 29, 2010 Share Posted January 29, 2010 @Nurglepuss, I think he's immune to Jaws. entry reads "Immune to the effects of psychic powers" @Grey Mage, I get the difficult terrain test as he's apart of the unit. But you mentioned Dangerous terrain. I would think he'd be immune to that as well, as it's an effect of the psychic power. Link to comment https://bolterandchainsword.com/topic/191003-quick-question/#findComment-2265566 Share on other sites More sharing options...
Grey Mage Posted January 29, 2010 Share Posted January 29, 2010 Its debatable, as it targets the unit and not him... but your right, it might not. Link to comment https://bolterandchainsword.com/topic/191003-quick-question/#findComment-2265570 Share on other sites More sharing options...
lordsloth Posted January 29, 2010 Share Posted January 29, 2010 What would seem the most logical to me (though im not advocating it as the definitive truth): The unit he is with treats it as dangerous terrain so as long as he stays attached to them, so does he. However, if he moves out of unit coherency before the charge (movement phase) then he could, i think, charge without the penatlies for difficult terrains since he himself is not affected. I dont think ICs are allowed to leave a squad at any point outside the movement phase so if he was still in the unit at the point of assault then he would have to assault as if through difficult terrain. (as you have to mvoe according to the slowest model in the unit) Link to comment https://bolterandchainsword.com/topic/191003-quick-question/#findComment-2265887 Share on other sites More sharing options...
Grey Mage Posted January 29, 2010 Share Posted January 29, 2010 And note that in order to leave the unit he has to move out of coherency with them- he cannot be within 2" and still be independant. That first DT test could make that impossible. Link to comment https://bolterandchainsword.com/topic/191003-quick-question/#findComment-2266105 Share on other sites More sharing options...
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