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Allocating Wounds


Captain Elarix

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I have a question about allocating wounds, my friend had an eldar firedragon squad, and i assaulted him with a tact squad, i got six woulds, he had three Firedragons( not including exarch) left, he allocated two wounds to the exarch, and the last four to the three firedragons left, he passed both of his saves for the exarch, but missed all saves for the last three, so he has one save left, then he said since he allocated those other wounds to the other firedragons and already took saves, that, that last wound didnt count, i thought he was wrong, but is he right? Thanks, Captain Elarix
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He was right.

He received 6 wounds, to a 4-model squad, and allocated one wound to each model, leaving 2 left, which he put on the Exarch and a Fire Dragon.

The Exarch has taken 2 wounds, 1 FD has taken 2, and 2 FD have taken one each.

Then we roll for Saves.

Each "group" takes it's saves together:

Exarch - must make 2 saves passes both, survives.

FDs - must make 4 saves: Fails at least 3 - squad dead. last save is "lost".

Wounds do not roll-over to other "groups" once allocated.

 

Really, he should have rolled all 4 FD saves together, and removed a FD for each fail, but as he failed at east 3, there is no point rolling a save for a dead FD.

This really confused me at first because in 4th edition wound allocation was for the whole squad, and it made a lot more sense. This article might help you, it compares the two different wound allocation systems in 4th and 5th:

Bell of Lost Souls Wound Allocation

This comes up enouph on this forum I made a list

 

Frosty's Wound Allocation Order of Operations

 

1. Enemy Rolls to hit

2. Enemy Rolls to wound (Uses Majority toughness)

3. Apply one wound to each MODEL untill each model has one wound, Then Apply a second, third, and so on untill there are no more wounds to allocate.

4. Seperate wounded models into different identical groups based on wargear and profile (so all marines with just a bolter in one group, ones with a boltpistal/ccw in another, plasmaguns in another, sergents in another and so on)

5. Roll armor saves for each GROUP

6. Within each group apply wounds in such a way to remove the maximum amount of models/wounds posible (for example intant death goes on the ones with the most wounds remaing), extra wounds do NOT carry over into other groups, they are lost.

 

 

As you can see by point 6, your oponent played it correctly

In teaching my group of 10yr olds, I actually went as far as placing a coloured die for each wound in front of each model, to show how the allocation was distributed, for example,a Tac squad receiving 19 wounds:

Sergeant 1 wound, 1 blue die

Missile 2 wounds 2 red dice

Flamer 2 wound 2 orange dice

7 marines 2 wounds each, 14 white dice

Total 19 dice, and any failed saves are colour-coded to show who has died.

 

My lads said this gave them the key to understanding it, and now multi-roll with confidence!

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