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Long Fang Squad leader


Capt. Kenaz

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I am building what I hope to be is a competitive SW army for the 1st time.

 

I want to include a pack of six long fangs, but am at a loss as to what to equip the squad leader with.

 

I was going to give him just a bolt pistol and Chain sword, as he will NOT be firing the majority of the time, and jsut directing fire,

 

BUT: Is it worth it to give him a power weapon, just in case some enemy show up to ruin my carefully laid fire plans???

 

What do you kit your squad leader out with?

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I am building what I hope to be is a competitive SW army for the 1st time.

 

I want to include a pack of six long fangs, but am at a loss as to what to equip the squad leader with.

 

I was going to give him just a bolt pistol and Chain sword, as he will NOT be firing the majority of the time, and jsut directing fire,

 

BUT: Is it worth it to give him a power weapon, just in case some enemy show up to ruin my carefully laid fire plans???

 

What do you kit your squad leader out with?

 

Depends how you are deploying them. If by drop pod, I give mine a melta gun since there is a chance he could be up and close first turn for a shot.

With a big ol'target painted on his armor, cause he is going to die first to preserve the weapons in the squad. If you put something special on him you can't burn him as easy. And trust me he will die first in most games. We are still weak in the Long Fang Department.

 

If it said you have to take atleast 3 Weapons then we would h ave 2 Cannon Fodders but instead....... Every hit threatens a weapon except for one guy running his mouth and pointing at targets. Shame he never ducks in my lists.

I kept mine with CCW+BP, and hes actually put wounds on Daemon Princes in a couple games where my LFs got assaulted by said beasty.

 

But seriously, I only really consider one option for them- a powerfist, just in case. But its only a last couple of points kind of thing really....

 

If your DPing them, then a special weapon is probly a good idea- flamer, or a meltagun.

I've normally got a Wolf Guard in with them (because I need to in order to have the minimum 3 requisit). Power weapon / fist is cheaper for him then the pack leader - however, this is the guy with the "shoot me" tattooed on his head. Always the first to go .... I hate losing the split fire ability.

For the points I have left, I can never afford a fist, so I usually leave them both with normal gear ... maybe a power weapon at a pinch.

As the unit is so small (6 models natural max [7+ with wolf guard and independent characters]). I wouldn't bother giving the leader anything, just keep it as bolt pistol and close combat weapon. I just wish he could take something sensible, like a bolter!
I run mine bare until games of greater than 2000 points where I give them a powerfist, and then in Apocalypse a plasma pistol, this is literally a just in case-measure, if something like a dread/monstrous creature is close I'd like to know I have an extra shot to hit it with and a nice strength 8 weapon just in case. (Plus it looks cool with plasma pistol!)

I don't give my Long Fang Squad Leaders anything, so Bolt Pistol and CCW it is. However, Split Fire is important, so unlike Quillen mine do not get allocated the first Wounding Hits, instead those go to the two 20 point Long Fangs with Heavy Bolters. The Heavy Bolters are great at threatening enemy infantry, but cheap enough to use as fodder when I need to. So the Squad Leader goes after the Heavy Bolters, but before the Plasma Cannons and Lascannon.

 

I suppose if I were worried about them getting assaulted then I'd give him a Power Fist, but I usually have another unit unit or two nearby enough to support them.

 

V

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